398 lines
11 KiB
Lua
398 lines
11 KiB
Lua
|
|
||
|
local gui = require 'gui'
|
||
|
local dlg = require 'gui.dialogs'
|
||
|
|
||
|
local cursor=xyz2pos(df.global.cursor.x,df.global.cursor.y,df.global.cursor.z)
|
||
|
local permited_equips={}
|
||
|
|
||
|
permited_equips[df.item_backpackst]="UPPERBODY"
|
||
|
permited_equips[df.item_flaskst]="UPPERBODY"
|
||
|
permited_equips[df.item_armorst]="UPPERBODY"
|
||
|
permited_equips[df.item_shoesst]="STANCE"
|
||
|
permited_equips[df.item_glovesst]="GRASP"
|
||
|
permited_equips[df.item_helmst]="HEAD"
|
||
|
permited_equips[df.item_pantsst]="LOWERBODY"
|
||
|
function DoesHaveSubtype(item)
|
||
|
if df.item_backpackst:is_instance(item) or df.item_flaskst:is_instance(item) then
|
||
|
return false
|
||
|
end
|
||
|
return true
|
||
|
end
|
||
|
function CheckCursor(p)
|
||
|
if p.x==-30000 then
|
||
|
dlg.showMessage(
|
||
|
'Companion orders',
|
||
|
'You must have a cursor on some tile!', COLOR_LIGHTRED
|
||
|
)
|
||
|
return false
|
||
|
end
|
||
|
return true
|
||
|
end
|
||
|
function GetCaste(race_id,caste_id)
|
||
|
local race=df.creature_raw.find(race_id)
|
||
|
return race.caste[caste_id]
|
||
|
end
|
||
|
|
||
|
function EnumBodyEquipable(race_id,caste_id)
|
||
|
local caste=GetCaste(race_id,caste_id)
|
||
|
local bps=caste.body_info.body_parts
|
||
|
local ret={}
|
||
|
for k,v in pairs(bps) do
|
||
|
ret[k]={bp=v,layers={[0]={size=0,permit=0},[1]={size=0,permit=0},[2]={size=0,permit=0},[3]={size=0,permit=0} } }
|
||
|
end
|
||
|
return ret
|
||
|
end
|
||
|
function ReadCurrentEquiped(body_equip,unit)
|
||
|
for k,v in pairs(unit.inventory) do
|
||
|
if v.mode==2 then
|
||
|
local bpid=v.body_part_id
|
||
|
if DoesHaveSubtype(v.item) then
|
||
|
local sb=v.item.subtype.props
|
||
|
local trg=body_equip[bpid]
|
||
|
local trg_layer=trg.layers[sb.layer]
|
||
|
|
||
|
if trg_layer.permit==0 then
|
||
|
trg_layer.permit=sb.layer_permit
|
||
|
else
|
||
|
if trg_layer.permit>sb.layer_permit then
|
||
|
trg_layer.permit=sb.layer_permit
|
||
|
end
|
||
|
end
|
||
|
trg_layer.size=trg_layer.size+sb.layer_size
|
||
|
end
|
||
|
end
|
||
|
end
|
||
|
end
|
||
|
function LayeringPermits(body_part,item)
|
||
|
if not DoesHaveSubtype(item) then
|
||
|
return true
|
||
|
end
|
||
|
local sb=item.subtype.props
|
||
|
local trg_layer=body_part.layers[sb.layer]
|
||
|
if math.min(trg_layer.permit ,sb.layer_permit)<trg_layer.size+sb.layer_size then
|
||
|
return true
|
||
|
end
|
||
|
return false
|
||
|
end
|
||
|
function AddLayering(body_part,item)
|
||
|
if not DoesHaveSubtype(item) then
|
||
|
return
|
||
|
end
|
||
|
local sb=item.subtype.props
|
||
|
local trg_layer=body_part.layers[sb.layer]
|
||
|
trg_layer.permit=math.min(trg_layer.permit,sb.layer_permit)
|
||
|
trg_layer.size=trg_layer.size+sb.layer_size
|
||
|
end
|
||
|
function AddIfFits(body_equip,unit,item)
|
||
|
--TODO shaped items
|
||
|
|
||
|
local need_flag
|
||
|
for k,v in pairs(permited_equips) do
|
||
|
if k:is_instance(item) then
|
||
|
need_flag=v
|
||
|
break
|
||
|
end
|
||
|
end
|
||
|
if need_flag==nil then
|
||
|
return false
|
||
|
end
|
||
|
|
||
|
|
||
|
for k,bp in pairs(body_equip) do
|
||
|
local handedness_ok=true
|
||
|
if df.item_glovesst:is_instance(item) then
|
||
|
if bp.bp.flags["LEFT"]~=item.handedness[1] then
|
||
|
handedness_ok=false
|
||
|
end
|
||
|
end
|
||
|
if bp.bp.flags[need_flag] and LayeringPermits(bp,item) and handedness_ok then
|
||
|
if dfhack.items.moveToInventory(item,unit,2,k) then
|
||
|
AddLayering(bp,item)
|
||
|
return true
|
||
|
end
|
||
|
end
|
||
|
end
|
||
|
return false
|
||
|
end
|
||
|
function EnumGrasps(race_id,caste_id)
|
||
|
local caste=GetCaste(race_id,caste_id)
|
||
|
local bps=caste.body_info.body_parts
|
||
|
local ret={}
|
||
|
for k,v in pairs(bps) do
|
||
|
if v.flags.GRASP then
|
||
|
--table.insert(ret,{k,v})
|
||
|
ret[k]={v}
|
||
|
end
|
||
|
end
|
||
|
return ret
|
||
|
end
|
||
|
function EnumEmptyGrasps(unit)
|
||
|
local grasps=EnumGrasps(unit.race,unit.caste)
|
||
|
local ret={}
|
||
|
for k,v in pairs(unit.inventory) do
|
||
|
if grasps[v.body_part_id] and v.mode==1 then
|
||
|
grasps[v.body_part_id][2]=true
|
||
|
end
|
||
|
end
|
||
|
for k,v in pairs(grasps) do
|
||
|
if not v[2] then
|
||
|
table.insert(ret,k)
|
||
|
end
|
||
|
end
|
||
|
return ret
|
||
|
end
|
||
|
|
||
|
function GetBackpack(unit)
|
||
|
for k,v in pairs(unit.inventory) do
|
||
|
|
||
|
if df.item_backpackst:is_instance(v.item) then
|
||
|
return v.item
|
||
|
end
|
||
|
end
|
||
|
end
|
||
|
function AddBackpackItems(backpack,items)
|
||
|
if backpack then
|
||
|
local bitems=dfhack.items.getContainedItems(backpack)
|
||
|
for k,v in pairs(bitems) do
|
||
|
table.insert(items,v)
|
||
|
end
|
||
|
end
|
||
|
end
|
||
|
function GetItemsAtPos(pos)
|
||
|
local ret={}
|
||
|
for k,v in pairs(df.global.world.items.all) do
|
||
|
if v.flags.on_ground and v.pos.x==pos.x and v.pos.y==pos.y and v.pos.z==pos.z then
|
||
|
table.insert(ret,v)
|
||
|
end
|
||
|
end
|
||
|
return ret
|
||
|
end
|
||
|
function isAnyOfEquipable(item)
|
||
|
for k,v in pairs(permited_equips) do
|
||
|
if k:is_instance(item) then
|
||
|
return true
|
||
|
end
|
||
|
end
|
||
|
return false
|
||
|
end
|
||
|
function FilterByEquipable(items)
|
||
|
local ret={}
|
||
|
for k,v in pairs(items) do
|
||
|
if isAnyOfEquipable(v) then
|
||
|
table.insert(ret,v)
|
||
|
end
|
||
|
end
|
||
|
return ret
|
||
|
end
|
||
|
function FilterBySize(items,race_id) --TODO add logic for compatible races
|
||
|
local ret={}
|
||
|
for k,v in pairs(items) do
|
||
|
if v.maker_race==race_id then
|
||
|
table.insert(ret,v)
|
||
|
end
|
||
|
end
|
||
|
return ret
|
||
|
end
|
||
|
--local companions=??
|
||
|
local orders={
|
||
|
{name="move",f=function (unit_list,pos)
|
||
|
if not CheckCursor(pos) then
|
||
|
return false
|
||
|
end
|
||
|
for k,v in pairs(unit_list) do
|
||
|
v.path.dest:assign(pos)
|
||
|
end
|
||
|
|
||
|
return true
|
||
|
end},
|
||
|
{name="equip",f=function (unit_list)
|
||
|
--search in inventory(hands/backpack/ground) and equip everything
|
||
|
--lot's of stuff to think: layering, which item goes where, which goes first, which body parts are missing, body sizes etc...
|
||
|
--dfhack.items.moveToInventory(item,unit,use_mode,body_part)
|
||
|
for k,unit in pairs(unit_list) do
|
||
|
local items=GetItemsAtPos(unit.pos)
|
||
|
--todo make a table join function or sth... submit it to the lua list!
|
||
|
AddBackpackItems(GetBackpack(unit),items)
|
||
|
items=FilterByEquipable(items)
|
||
|
FilterBySize(items,unit.race)
|
||
|
local body_parts=EnumBodyEquipable(unit.race,unit.caste)
|
||
|
ReadCurrentEquiped(body_parts,unit)
|
||
|
for it_num,item in pairs(items) do
|
||
|
AddIfFits(body_parts,unit,item)
|
||
|
end
|
||
|
end
|
||
|
end},
|
||
|
{name="pick-up",f=function (unit_list)
|
||
|
--pick everything up (first into hands (if empty) then backpack (if have and has space?))
|
||
|
for k,v in pairs(unit_list) do
|
||
|
local items=GetItemsAtPos(v.pos)
|
||
|
local grasps=EnumEmptyGrasps(v)
|
||
|
-- TODO sort with weapon/shield on top of list!
|
||
|
--add to grasps, then add to backpack (sanely? i.e. weapons/shields into hands then stuff)
|
||
|
--or add to backpack if have, only then check grasps (faster equiping)
|
||
|
while #grasps >0 and #items>0 do
|
||
|
if(dfhack.items.moveToInventory(items[#items],v,1,grasps[#grasps])) then
|
||
|
table.remove(grasps)
|
||
|
end
|
||
|
table.remove(items)
|
||
|
end
|
||
|
local backpack=GetBackpack(v)
|
||
|
if backpack then
|
||
|
while #items>0 do
|
||
|
dfhack.items.moveToContainer(items[#items],backpack)
|
||
|
table.remove(items)
|
||
|
end
|
||
|
end
|
||
|
end
|
||
|
return true
|
||
|
end},
|
||
|
{name="unequip",f=function (unit_list)
|
||
|
--remove and drop all the stuff (todo maybe a gui too?)
|
||
|
for k,v in pairs(unit_list) do
|
||
|
while #v.inventory ~=0 do
|
||
|
dfhack.items.moveToGround(v.inventory[0].item,v.pos)
|
||
|
end
|
||
|
end
|
||
|
return true
|
||
|
end},
|
||
|
--[=[
|
||
|
{name="roam not working :<",f=function (unit_list,pos,dist) --does not work
|
||
|
if not CheckCursor(pos) then
|
||
|
return false
|
||
|
end
|
||
|
dist=dist or 5
|
||
|
for k,v in pairs(unit_list) do
|
||
|
v.idle_area:assign(pos)
|
||
|
v.idle_area_threshold=dist
|
||
|
end
|
||
|
return true
|
||
|
end},
|
||
|
--]=]
|
||
|
{name="wait",f=function (unit_list)
|
||
|
for k,v in pairs(unit_list) do
|
||
|
v.relations.group_leader_id=-1
|
||
|
end
|
||
|
return true
|
||
|
end},
|
||
|
{name="follow",f=function (unit_list)
|
||
|
local adv=df.global.world.units.active[0]
|
||
|
for k,v in pairs(unit_list) do
|
||
|
v.relations.group_leader_id=adv.id
|
||
|
end
|
||
|
return true
|
||
|
end},
|
||
|
{name="leave",f=function (unit_list)
|
||
|
local adv=df.global.world.units.active[0]
|
||
|
local t_nem=dfhack.units.getNemesis(adv)
|
||
|
for k,v in pairs(unit_list) do
|
||
|
|
||
|
v.relations.group_leader_id=-1
|
||
|
local u_nem=dfhack.units.getNemesis(v)
|
||
|
if u_nem then
|
||
|
u_nem.group_leader_id=-1
|
||
|
end
|
||
|
if t_nem and u_nem then
|
||
|
for k,v in pairs(t_nem.companions) do
|
||
|
if v==u_nem.id then
|
||
|
t_nem.companions:erase(k)
|
||
|
break
|
||
|
end
|
||
|
end
|
||
|
end
|
||
|
end
|
||
|
return true
|
||
|
end},
|
||
|
}
|
||
|
local cheats={}
|
||
|
--[[ todo: add cheats...]]--
|
||
|
function getCompanions(unit)
|
||
|
unit=unit or df.global.world.units.active[0]
|
||
|
local t_nem=dfhack.units.getNemesis(unit)
|
||
|
if t_nem==nil then
|
||
|
qerror("Invalid unit! No nemesis record")
|
||
|
end
|
||
|
local ret={}
|
||
|
for k,v in pairs(t_nem.companions) do
|
||
|
local u=df.nemesis_record.find(v)
|
||
|
if u.unit then
|
||
|
table.insert(ret,u.unit)
|
||
|
end
|
||
|
end
|
||
|
return ret
|
||
|
end
|
||
|
|
||
|
|
||
|
CompanionUi=defclass(CompanionUi,gui.FramedScreen)
|
||
|
CompanionUi.ATTRS{
|
||
|
frame_title = "Companions",
|
||
|
}
|
||
|
function CompanionUi:init(args)
|
||
|
self.unit_list=args.unit_list
|
||
|
self.selected={}
|
||
|
for i=0,26 do
|
||
|
self.selected[i]=true
|
||
|
end
|
||
|
end
|
||
|
function CompanionUi:GetSelectedUnits()
|
||
|
local ret={}
|
||
|
for k,v in pairs(self.unit_list) do
|
||
|
if self.selected[k] then
|
||
|
table.insert(ret,v)
|
||
|
end
|
||
|
end
|
||
|
return ret
|
||
|
end
|
||
|
function CompanionUi:onInput(keys)
|
||
|
|
||
|
|
||
|
if keys.LEAVESCREEN then
|
||
|
self:dismiss()
|
||
|
elseif keys._STRING then
|
||
|
local s=keys._STRING
|
||
|
if s==string.byte('*') then
|
||
|
local v=self.selected[1] or false
|
||
|
for i=0,26 do
|
||
|
|
||
|
self.selected[i]=not v
|
||
|
end
|
||
|
end
|
||
|
if s>=string.byte('a') and s<=string.byte('z') then
|
||
|
local idx=s-string.byte('a')+1
|
||
|
if self.selected[idx] then
|
||
|
self.selected[idx]=false
|
||
|
else
|
||
|
self.selected[idx]=true
|
||
|
end
|
||
|
end
|
||
|
if s>=string.byte('A') and s<=string.byte('Z') then
|
||
|
local idx=s-string.byte('A')+1
|
||
|
if orders[idx] and orders[idx].f then
|
||
|
if orders[idx].f(self:GetSelectedUnits(),cursor) then
|
||
|
self:dismiss()
|
||
|
end
|
||
|
end
|
||
|
--do order
|
||
|
end
|
||
|
end
|
||
|
end
|
||
|
function CompanionUi:onRenderBody( dc)
|
||
|
--list widget goes here...
|
||
|
local char_a=string.byte('a')-1
|
||
|
dc:newline(1):string("*. All")
|
||
|
for k,v in ipairs(self.unit_list) do
|
||
|
if self.selected[k] then
|
||
|
dc:pen(COLOR_GREEN)
|
||
|
else
|
||
|
dc:pen(COLOR_GREY)
|
||
|
end
|
||
|
dc:newline(1):string(string.char(k+char_a)..". "):string(dfhack.TranslateName(v.name));
|
||
|
end
|
||
|
dc:pen(COLOR_GREY)
|
||
|
local w,h=self:getWindowSize()
|
||
|
local char_A=string.byte('A')-1
|
||
|
for k,v in ipairs(orders) do
|
||
|
dc:seek(w/2,k):string(string.char(k+char_A)..". "):string(v.name);
|
||
|
end
|
||
|
end
|
||
|
local screen=CompanionUi{unit_list=getCompanions()}
|
||
|
screen:show()
|