2011-06-16 15:53:39 -06:00
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/*
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https://github.com/peterix/dfhack
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Copyright (c) 2009-2011 Petr Mrázek (peterix@gmail.com)
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any
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damages arising from the use of this software.
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Permission is granted to anyone to use this software for any
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purpose, including commercial applications, and to alter it and
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redistribute it freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must
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not claim that you wrote the original software. If you use this
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software in a product, an acknowledgment in the product documentation
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would be appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and
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must not be misrepresented as being the original software.
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3. This notice may not be removed or altered from any source
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distribution.
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*/
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2010-04-06 05:05:54 -06:00
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/*******************************************************************************
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M A P S
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Read and write DF's map
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*******************************************************************************/
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2011-04-10 05:12:28 -06:00
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#pragma once
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2010-04-04 16:48:19 -06:00
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#ifndef CL_MOD_MAPS
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#define CL_MOD_MAPS
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2011-12-31 04:48:42 -07:00
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#include "Export.h"
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#include "Module.h"
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#include "modules/Vegetation.h"
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2011-07-06 03:13:36 -06:00
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#include <vector>
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2011-12-31 04:48:42 -07:00
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#include "Virtual.h"
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#include "BitArray.h"
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2012-01-19 13:11:52 -07:00
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#include "modules/Materials.h"
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#include "df/world.h"
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#include "df/feature_type.h"
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#include "df/map_block.h"
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#include "df/block_square_event.h"
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#include "df/block_square_event_mineralst.h"
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#include "df/block_square_event_frozen_liquidst.h"
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#include "df/block_square_event_world_constructionst.h"
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#include "df/block_square_event_material_spatterst.h"
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#include "df/block_square_event_grassst.h"
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#include "df/tile_liquid.h"
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#include "df/tile_dig_designation.h"
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#include "df/tile_traffic.h"
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2011-03-18 04:09:26 -06:00
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/**
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* \defgroup grp_maps Maps module and its types
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* @ingroup grp_modules
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*/
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2010-04-04 16:48:19 -06:00
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namespace DFHack
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{
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2012-01-19 20:44:17 -07:00
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/***************************************************************************
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T Y P E S
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***************************************************************************/
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/**
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* Function for translating feature index to its name
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* \ingroup grp_maps
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*/
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extern DFHACK_EXPORT const char * sa_feature(df::feature_type index);
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2012-01-20 03:28:00 -07:00
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typedef df::coord DFCoord;
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2012-01-19 20:44:17 -07:00
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typedef DFCoord planecoord;
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/**
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* A local or global map feature
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* \ingroup grp_maps
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*/
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struct t_feature
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{
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df::feature_type type;
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/// main material type - decides between stuff like bodily fluids, inorganics, vomit, amber, etc.
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int16_t main_material;
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/// generally some index to a vector of material types.
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int32_t sub_material;
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/// placeholder
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bool discovered;
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/// this is NOT part of the DF feature, but an address of the feature as seen by DFhack.
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void * origin;
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};
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/**
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* \ingroup grp_maps
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*/
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enum BiomeOffset
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{
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eNorthWest,
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eNorth,
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eNorthEast,
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eWest,
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eHere,
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eEast,
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eSouthWest,
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eSouth,
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eSouthEast,
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eBiomeCount
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};
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/**
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* map block flags
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* \ingroup grp_maps
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*/
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struct naked_blockflags
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{
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/// designated for jobs (digging and stuff like that)
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unsigned int designated : 1;
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/// possibly related to the designated flag
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unsigned int unk_1 : 1;
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/// two flags required for liquid flow.
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unsigned int liquid_1 : 1;
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unsigned int liquid_2 : 1;
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/// rest of the flags is completely unknown
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unsigned int unk_2: 4;
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};
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/**
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* map block flags wrapper
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* \ingroup grp_maps
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*/
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union t_blockflags
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{
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uint32_t whole;
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naked_blockflags bits;
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};
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/**
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* 16x16 array of tile types
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* \ingroup grp_maps
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*/
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typedef int16_t tiletypes40d [16][16];
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/**
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* 16x16 array used for squashed block materials
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* \ingroup grp_maps
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*/
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typedef int16_t t_blockmaterials [16][16];
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/**
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* 16x16 array of designation flags
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* \ingroup grp_maps
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*/
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typedef df::tile_designation designations40d [16][16];
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/**
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* 16x16 array of occupancy flags
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* \ingroup grp_maps
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*/
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typedef df::tile_occupancy occupancies40d [16][16];
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/**
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* array of 16 biome indexes valid for the block
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* \ingroup grp_maps
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*/
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typedef uint8_t biome_indices40d [9];
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/**
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* 16x16 array of temperatures
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* \ingroup grp_maps
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*/
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typedef uint16_t t_temperatures [16][16];
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/**
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* structure for holding whole blocks
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* \ingroup grp_maps
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*/
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typedef struct
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{
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DFCoord position;
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/// type of the tiles
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tiletypes40d tiletypes;
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/// flags determining the state of the tiles
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designations40d designation;
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/// flags determining what's on the tiles
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occupancies40d occupancy;
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/// values used for geology/biome assignment
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biome_indices40d biome_indices;
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/// the address where the block came from
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void * origin;
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t_blockflags blockflags;
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/// index into the global feature vector
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int32_t global_feature;
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/// index into the local feature vector... complicated
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int32_t local_feature;
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int32_t mystery;
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} mapblock40d;
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/**
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* The Maps module
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* \ingroup grp_modules
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* \ingroup grp_maps
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*/
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namespace Simple
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{
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namespace Maps
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{
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extern DFHACK_EXPORT bool IsValid();
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/**
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* Method for reading the geological surrounding of the currently loaded region.
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* assign is a reference to an array of nine vectors of unsigned words that are to be filled with the data
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* array is indexed by the BiomeOffset enum
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*
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* I omitted resolving the layer matgloss in this API, because it would
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* introduce overhead by calling some method for each tile. You have to do it
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* yourself.
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*
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* First get the stuff from ReadGeology and then for each block get the RegionOffsets.
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* For each tile get the real region from RegionOffsets and cross-reference it with
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* the geology stuff (region -- array of vectors, depth -- vector).
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* I'm thinking about turning that Geology stuff into a two-dimensional array
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* with static size.
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*
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* this is the algorithm for applying matgloss:
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* @code
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void DfMap::applyGeoMatgloss(Block * b)
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{
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// load layer matgloss
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for(int x_b = 0; x_b < BLOCK_SIZE; x_b++)
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{
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for(int y_b = 0; y_b < BLOCK_SIZE; y_b++)
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{
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int geolayer = b->designation[x_b][y_b].bits.geolayer_index;
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int biome = b->designation[x_b][y_b].bits.biome;
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b->material[x_b][y_b].type = Mat_Stone;
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b->material[x_b][y_b].index = v_geology[b->RegionOffsets[biome]][geolayer];
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}
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}
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}
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* @endcode
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*/
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extern DFHACK_EXPORT bool ReadGeology( std::vector < std::vector <uint16_t> >& assign );
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/**
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* Get the feature indexes of a block
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*/
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extern DFHACK_EXPORT bool ReadFeatures(uint32_t x, uint32_t y, uint32_t z, int32_t & local, int32_t & global);
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/**
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* Set the feature indexes of a block
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*/
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extern DFHACK_EXPORT bool WriteFeatures(uint32_t x, uint32_t y, uint32_t z, const int32_t & local, const int32_t & global);
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/**
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* Get pointers to features of a block
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*/
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extern DFHACK_EXPORT bool ReadFeatures(uint32_t x, uint32_t y, uint32_t z, t_feature * local, t_feature * global);
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/**
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* Get pointers to features of an already read block
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*/
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extern DFHACK_EXPORT bool ReadFeatures(mapblock40d * block, t_feature * local, t_feature * global);
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/**
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* Read a specific global or local feature directly
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*/
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extern DFHACK_EXPORT bool GetGlobalFeature(t_feature &feature, int32_t index);
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2012-01-20 03:28:00 -07:00
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extern DFHACK_EXPORT bool GetLocalFeature(t_feature &feature, df::coord2d coord, int32_t index);
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2012-01-19 20:44:17 -07:00
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/*
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* BLOCK DATA
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*/
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/// get size of the map in tiles
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extern DFHACK_EXPORT void getSize(uint32_t& x, uint32_t& y, uint32_t& z);
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/// get the position of the map on world map
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extern DFHACK_EXPORT void getPosition(int32_t& x, int32_t& y, int32_t& z);
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/**
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* Get the map block or NULL if block is not valid
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*/
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extern DFHACK_EXPORT df::map_block * getBlock (int32_t blockx, int32_t blocky, int32_t blockz);
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extern DFHACK_EXPORT df::map_block * getBlockAbs (int32_t x, int32_t y, int32_t z);
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/// copy the whole map block at block coords (see DFTypes.h for the block structure)
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extern DFHACK_EXPORT bool ReadBlock40d(uint32_t blockx, uint32_t blocky, uint32_t blockz, mapblock40d * buffer);
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/// copy/write block tile types
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extern DFHACK_EXPORT bool ReadTileTypes(uint32_t blockx, uint32_t blocky, uint32_t blockz, tiletypes40d *buffer);
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extern DFHACK_EXPORT bool WriteTileTypes(uint32_t blockx, uint32_t blocky, uint32_t blockz, tiletypes40d *buffer);
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/// copy/write block designations
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extern DFHACK_EXPORT bool ReadDesignations(uint32_t blockx, uint32_t blocky, uint32_t blockz, designations40d *buffer);
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extern DFHACK_EXPORT bool WriteDesignations (uint32_t blockx, uint32_t blocky, uint32_t blockz, designations40d *buffer);
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/// copy/write temperatures
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extern DFHACK_EXPORT bool ReadTemperatures(uint32_t blockx, uint32_t blocky, uint32_t blockz, t_temperatures *temp1, t_temperatures *temp2);
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extern DFHACK_EXPORT bool WriteTemperatures (uint32_t blockx, uint32_t blocky, uint32_t blockz, t_temperatures *temp1, t_temperatures *temp2);
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/// copy/write block occupancies
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extern DFHACK_EXPORT bool ReadOccupancy(uint32_t blockx, uint32_t blocky, uint32_t blockz, occupancies40d *buffer);
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extern DFHACK_EXPORT bool WriteOccupancy(uint32_t blockx, uint32_t blocky, uint32_t blockz, occupancies40d *buffer);
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/// copy/write the block dirty bit - this is used to mark a map block so that DF scans it for designated jobs like digging
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extern DFHACK_EXPORT bool ReadDirtyBit(uint32_t blockx, uint32_t blocky, uint32_t blockz, bool &dirtybit);
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extern DFHACK_EXPORT bool WriteDirtyBit(uint32_t blockx, uint32_t blocky, uint32_t blockz, bool dirtybit);
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/// copy/write the block flags
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extern DFHACK_EXPORT bool ReadBlockFlags(uint32_t blockx, uint32_t blocky, uint32_t blockz, t_blockflags &blockflags);
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extern DFHACK_EXPORT bool WriteBlockFlags(uint32_t blockx, uint32_t blocky, uint32_t blockz, t_blockflags blockflags);
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/// copy/write features
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extern DFHACK_EXPORT bool SetBlockLocalFeature(uint32_t blockx, uint32_t blocky, uint32_t blockz, int32_t local = -1);
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extern DFHACK_EXPORT bool SetBlockGlobalFeature(uint32_t blockx, uint32_t blocky, uint32_t blockz, int32_t global = -1);
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/// copy region offsets of a block - used for determining layer stone matgloss
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extern DFHACK_EXPORT bool ReadRegionOffsets(uint32_t blockx, uint32_t blocky, uint32_t blockz,
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biome_indices40d *buffer);
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/// sorts the block event vector into multiple vectors by type
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/// mineral veins, what's under ice, blood smears and mud
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extern DFHACK_EXPORT bool SortBlockEvents(uint32_t x, uint32_t y, uint32_t z,
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std::vector<df::block_square_event_mineralst *>* veins,
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std::vector<df::block_square_event_frozen_liquidst *>* ices = 0,
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std::vector<df::block_square_event_material_spatterst *>* splatter = 0,
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std::vector<df::block_square_event_grassst *>* grass = 0,
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std::vector<df::block_square_event_world_constructionst *>* constructions = 0
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);
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/// remove a block event from the block by address
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extern DFHACK_EXPORT bool RemoveBlockEvent(uint32_t x, uint32_t y, uint32_t z, df::block_square_event * which );
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/// read all plants in this block
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extern DFHACK_EXPORT bool ReadVegetation(uint32_t x, uint32_t y, uint32_t z, std::vector<df_plant *>*& plants);
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}
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}
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2010-04-04 16:48:19 -06:00
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}
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2010-04-28 10:21:52 -06:00
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#endif
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