2010-03-16 15:12:05 -06:00
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// digger.cpp
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// NOTE currently only works with trees
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// TODO add a sort of "sub-target" to dig() to make it able to designate stone as well
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#include <iostream>
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#include <integers.h>
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#include <vector>
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#include <list>
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#include <cstdlib>
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#include <algorithm>
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#include <assert.h>
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using namespace std;
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#include <DFTypes.h>
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#include <DFTileTypes.h>
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#include <DFHackAPI.h>
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#include <argstream/argstream.h>
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// counts the occurances of a certain element in a vector
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// used to determine of a given tile is a target
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int vec_count(vector<uint16_t>& vec, uint16_t t)
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{
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int count = 0;
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for (uint32_t i = 0; i < vec.size(); ++i)
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{
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if (vec[i] == t)
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++count;
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}
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return count;
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}
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// splits a string on a certain char
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//
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// src is the string to split
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// delim is the delimiter to split the string around
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// tokens is filled with every occurance between delims
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void string_split(vector<string>& tokens, const std::string& src, const std::string& delim)
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{
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std::string::size_type start = 0;
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std::string::size_type end;
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while (true)
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{
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end = src.find(delim, start);
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tokens.push_back(src.substr(start, end - start));
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if (end == std::string::npos) // last token handled
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break;
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start = end + delim.size(); // skip next delim
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}
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}
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// this is used to parse the command line options
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void parse_int_csv(vector<uint16_t>& targets, const std::string& src)
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{
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std::string::size_type start = 0;
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std::string::size_type end;
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while (true)
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{
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end = src.find(",", start);
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targets.push_back(atoi(src.substr(start, end - start).c_str()));
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if (end == std::string::npos) // last token handled
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break;
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start = end + 1; // skip next delim
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}
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}
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struct DigTarget
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{
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DigTarget() :
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source_distance(0),
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grid_x(0), grid_y(0),
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local_x(0), local_y(0),
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real_x(0), real_y(0), z(0)
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{
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}
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DigTarget(
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int realx, int realy, int _z,
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int sourcex, int sourcey, int sourcez) :
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real_x(realx), real_y(realy), z(_z)
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{
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grid_x = realx/16;
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grid_y = realy/16;
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local_x = realx%16;
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local_y = realy%16;
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source_distance = manhattan_distance(
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real_x, real_y, z,
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sourcex, sourcey, sourcez);
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}
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DigTarget(
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int gridx, int gridy, int _z,
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int localx, int localy,
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int sourcex, int sourcey, int sourcez) :
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grid_x(gridx), grid_y(gridy),
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local_x(localx), local_y(localy),
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z(_z)
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{
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real_x = (grid_x*16)+local_x;
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real_y = (grid_y*16)+local_y;
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source_distance = manhattan_distance(
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real_x, real_y, z,
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sourcex, sourcey, sourcez);
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}
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int source_distance; // the distance to the source coords, used for sorting
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int grid_x, grid_y; // what grid the target is in
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int local_x, local_y; // on what coord in the grid the target is in (0-16)
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int real_x, real_y; // real coordinates for target, thats grid*16+local
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int z; // z position for target, stored plain since there arent z grids
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bool operator<(const DigTarget& o) const { return source_distance < o.source_distance; }
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private:
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// calculates the manhattan distance between two coords
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int manhattan_distance(int x, int y, int z, int xx, int yy, int zz)
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{
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return abs(x-xx)+abs(y-yy)+abs(z-zz);
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}
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};
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int dig(DFHack::API& DF,
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vector<uint16_t>& targets,
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int num = -1,
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const int x_source = 0,
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const int y_source = 0,
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const int z_source = 0,
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bool verbose = false)
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{
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if (num == 0)
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return 0; // max limit of 0, nothing to do
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uint32_t x_max,y_max,z_max;
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DFHack::t_designation designations[16][16];
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uint16_t tiles[16][16];
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DF.getSize(x_max,y_max,z_max);
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// every tile found, will later be sorted by distance to source
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vector<DigTarget> candidates;
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if (verbose)
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cout << "source is " << x_source << " " << y_source << " " << z_source << endl;
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// walk the map
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for(uint32_t x = 0; x < x_max; x++)
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{
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for(uint32_t y = 0; y < y_max; y++)
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{
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for(uint32_t z = 0; z < z_max; z++)
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{
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if(DF.isValidBlock(x,y,z))
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{
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// read block designations and tiletype
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DF.ReadDesignations(x,y,z, (uint32_t *) designations);
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DF.ReadTileTypes(x,y,z, (uint16_t *) tiles);
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// search all tiles for dig targets:
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// visible, not yet marked for dig and matching tile type
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for(uint32_t lx = 0; lx < 16; lx++)
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{
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for(uint32_t ly = 0; ly < 16; ly++)
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{
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if (designations[lx][ly].bits.hidden == 0 &&
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designations[lx][ly].bits.dig == 0 &&
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vec_count(targets, DFHack::tileTypeTable[tiles[lx][ly]].c) > 0)
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{
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DigTarget dt(
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x, y, z,
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lx, ly,
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x_source, y_source, z_source);
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candidates.push_back(dt);
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if (verbose)
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{
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cout << "target found at " << dt.real_x << " " << dt.real_y << " " << dt.z;
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cout << ", " << dt.source_distance << " tiles to source" << endl;
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}
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}
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} // local y
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} // local x
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}
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}
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}
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}
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// if we found more tiles than was requested, sort them by distance to source,
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// keep the front 'num' elements and drop the rest
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if (num != -1 && candidates.size() > (unsigned int)num)
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{
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sort(candidates.begin(), candidates.end());
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candidates.resize(num);
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}
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num = candidates.size();
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if (verbose)
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cout << "=== proceeding to designating targets ===" << endl;
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// mark the tiles for actual digging
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for (vector<DigTarget>::const_iterator i = candidates.begin(); i != candidates.end(); ++i)
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{
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if (verbose)
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{
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cout << "designating at " << (*i).real_x << " " << (*i).real_y << " " << (*i).z;
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cout << ", " << (*i).source_distance << " tiles to source" << endl;
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}
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// TODO this could probably be made much better, theres a big chance the trees are on the same grid
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DF.ReadDesignations((*i).grid_x, (*i).grid_y, (*i).z, (uint32_t *) designations);
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designations[(*i).local_x][(*i).local_y].bits.dig = DFHack::designation_default;
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DF.WriteDesignations((*i).grid_x, (*i).grid_y, (*i).z, (uint32_t *) designations);
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// Mark as dirty so the jobs are properly picked up by the dwarves
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DF.WriteDirtyBit((*i).grid_x, (*i).grid_y, (*i).z, true);
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}
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return num;
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}
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void test()
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{
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//////////////////////////
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// DigTarget
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{
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DigTarget dt(
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20, 35, 16,
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10, 12, 14);
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assert(dt.grid_x == 1);
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assert(dt.grid_y == 2);
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assert(dt.local_x == 4);
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assert(dt.local_y == 3);
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assert(dt.real_x == 20);
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assert(dt.real_y == 35);
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assert(dt.z == 16);
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assert(dt.source_distance == 35);
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}
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{
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DigTarget dt(
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2, 4, 16,
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5, 10,
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10, 12, 14);
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assert(dt.grid_x == 2);
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assert(dt.grid_y == 4);
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assert(dt.local_x == 5);
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assert(dt.local_y == 10);
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assert(dt.real_x == 37);
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assert(dt.real_y == 74);
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assert(dt.z == 16);
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assert(dt.source_distance == 91);
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}
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//////////////////////////
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// string splitter
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{
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vector<string> tokens;
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string src = "10,9,11";
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string delim = ",";
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string_split(tokens, src, delim);
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assert(tokens.size() == 3);
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assert(tokens[0] == "10");
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assert(tokens[1] == "9");
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assert(tokens[2] == "11");
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}
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{
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vector<string> tokens;
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string src = "10";
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string delim = ",";
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string_split(tokens, src, delim);
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assert(tokens.size() == 1);
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assert(tokens[0] == "10");
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}
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{
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vector<uint16_t> targets;
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parse_int_csv(targets, "9,10");
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assert(targets[0] == 9);
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assert(targets[1] == 10);
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}
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}
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int main (int argc, char** argv)
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{
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//test();
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// Command line options
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string s_targets;
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string s_origin;
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bool verbose;
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int max;
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argstream as(argc,argv);
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as >>option('v',"verbose",verbose,"Active verbose mode")
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>>parameter('o',"origin",s_origin,"Close to where we should designate targets, format: x,y,z")
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>>parameter('t',"targets",s_targets,"What kinds of tile we should designate, format: type1,type2")
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>>parameter('m',"max",max,"The maximum limit of designated targets")
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>>help();
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// some commands need extra care
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vector<uint16_t> targets;
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parse_int_csv(targets, s_targets);
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vector<uint16_t> origin;
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parse_int_csv(origin, s_origin);
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// sane check
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if (!as.isOk())
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{
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cout << as.errorLog();
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}
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else if (targets.size() == 0 || origin.size() != 3)
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{
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cout << as.usage();
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}
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else
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{
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DFHack::API DF("Memory.xml");
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if(DF.Attach())
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{
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if (DF.InitMap())
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{
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int count = dig(DF, targets, 10, origin[0],origin[1],origin[2], verbose);
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cout << count << " targets designated" << endl;
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if (!DF.Detach())
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{
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cerr << "Unable to detach DF process" << endl;
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}
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}
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else
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{
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cerr << "Unable to init map" << endl;
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}
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}
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else
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{
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cerr << "Unable to attach to DF process" << endl;
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}
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}
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#ifndef LINUX_BUILD
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cout << "Done. Press any key to continue" << endl;
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cin.ignore();
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#endif
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return 0;
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}
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