dfhack/docs/plugins/rendermax.rst

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rendermax
=========
.. dfhack-tool::
:summary: Modify the map lighting.
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:tags: adventure fort gameplay graphics
This plugin provides a collection of OpenGL lighting filters that affect how the
map is drawn to the screen.
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Usage
-----
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``rendermax light``
Light the map tiles realistically. Outside tiles are light during the day
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and dark at night. Inside tiles are always dark unless a nearby unit is
lighting it up, as if they were carrying torches.
``rendermax light sun <hour>|cycle``
Set the outside lighting to correspond with the specified day hour (1-24),
or specify ``cycle`` to have the lighting follow the sun (which is the
default).
``rendermax light reload``
Reload the lighting settings file.
``rendermax trippy``
Randomize the color of each tile. Used for fun, or testing.
``rendermax disable``
Disable any ``rendermax`` lighting filters that are currently active.
An image showing lava and dragon breath. Not pictured here: sunlight, shining
items/plants, materials that color the light etc.
.. image:: ../images/rendermax.png
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For better visibility, try changing the black color in palette to non totally
black. See :forums:`128487` for more info.