dfhack/plugins/colonies.cpp

164 lines
3.8 KiB
C++

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#include "Core.h"
#include "Console.h"
#include "Export.h"
#include "PluginManager.h"
#include <vector>
#include <string>
#include "modules/Vermin.h"
#include "modules/Materials.h"
using std::vector;
using std::string;
using namespace DFHack;
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using namespace DFHack::Simple;
DFhackCExport command_result colonies (Core * c, vector <string> & parameters);
DFhackCExport const char * plugin_name ( void )
{
return "colonies";
}
DFhackCExport command_result plugin_init ( Core * c, std::vector <PluginCommand> &commands)
{
commands.clear();
commands.push_back(PluginCommand("colonies",
"List or change wild colonies (ants hills and such)",
colonies));
return CR_OK;
}
DFhackCExport command_result plugin_shutdown ( Core * c )
{
return CR_OK;
}
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void destroyColonies();
void convertColonies(Materials *Materials);
void showColonies(Core *c, Materials *Materials);
DFhackCExport command_result colonies (Core * c, vector <string> & parameters)
{
bool destroy = false;
bool convert = false;
bool help = false;
for(int i = 0; i < parameters.size();i++)
{
if(parameters[i] == "kill")
destroy = true;
else if(parameters[i] == "bees")
convert = true;
else if(parameters[i] == "help" || parameters[i] == "?")
{
help = true;
}
}
if(help)
{
c->con.print("Without any options, this command lists all the vermin colonies present.\n"
"Options:\n"
"kill - destroy colonies\n"
"bees - turn colonies into honey bees\n"
);
return CR_OK;
}
if (destroy && convert)
{
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c->con.printerr("Kill or make bees? DECIDE!\n");
c->Resume();
return CR_FAILURE;
}
c->Suspend();
Materials * materials = c->getMaterials();
materials->ReadCreatureTypesEx();
if (destroy)
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destroyColonies();
else if (convert)
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convertColonies(materials);
else
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showColonies(c, materials);
materials->Finish();
c->Resume();
return CR_OK;
}
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//FIXME: this is probably bullshit
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void destroyColonies()
{
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uint32_t numSpawnPoints = Vermin::getNumVermin();
for (uint32_t i = 0; i < numSpawnPoints; i++)
{
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Vermin::t_vermin sp;
Vermin::Read(i, sp);
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if (sp.visible && sp.is_colony)
{
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sp.visible = false;
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Vermin::Write(i, sp);
}
}
}
// Convert all colonies to honey bees.
void convertColonies(Materials *Materials)
{
int bee_idx = -1;
for (size_t i = 0; i < Materials->raceEx.size(); i++)
if (Materials->raceEx[i].id == "HONEY_BEE")
{
bee_idx = i;
break;
}
if (bee_idx == -1)
{
std::cerr << "Honey bees not present in game." << std::endl;
return;
}
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uint32_t numSpawnPoints = Vermin::getNumVermin();
for (uint32_t i = 0; i < numSpawnPoints; i++)
{
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Vermin::t_vermin sp;
Vermin::Read(i, sp);
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if (sp.visible && sp.is_colony)
{
sp.race = bee_idx;
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Vermin::Write(i, sp);
}
}
}
void showColonies(Core *c, Materials *Materials)
{
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uint32_t numSpawnPoints = Vermin::getNumVermin();
int numColonies = 0;
for (uint32_t i = 0; i < numSpawnPoints; i++)
{
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Vermin::t_vermin sp;
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Vermin::Read(i, sp);
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if (sp.visible && sp.is_colony)
{
numColonies++;
string race="(no race)";
if(sp.race != -1)
race = Materials->raceEx[sp.race].id;
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c->con.print("Colony %u: %s at %d:%d:%d\n", i,
race.c_str(), sp.x, sp.y, sp.z);
}
}
if (numColonies == 0)
c->con << "No colonies present." << std::endl;
}