dfhack/scripts/devel/spawn-unit-helper.rb

30 lines
796 B
Ruby

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# setup stuff to allow arena creature spawn after a mode change
df.world.arena_spawn.race.clear
df.world.arena_spawn.caste.clear
df.world.raws.creatures.all.length.times { |r_idx|
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df.world.raws.creatures.all[r_idx].caste.length.times { |c_idx|
df.world.arena_spawn.race << r_idx
df.world.arena_spawn.caste << c_idx
}
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}
df.world.arena_spawn.creature_cnt[df.world.arena_spawn.race.length-1] = 0
puts <<EOS
Arena spawn data initialized.
Now enter the 'k' menu, change mode using:
rb_eval df.gametype = :DWARF_ARENA
spawn creatures ('c' ingame),
revert to game mode using:
rb_eval df.gametype = #{df.gametype.inspect}
To convert spawned creatures to livestock, select each one with the 'v' menu, and enter:
rb_eval df.unit_find.civ_id = df.ui.civ_id
EOS