2012-11-22 08:56:22 -07:00
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# mark stuff inside of cages for dumping.
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def plural(nr, name)
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# '1 cage' / '4 cages'
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"#{nr} #{name}#{'s' if nr > 1}"
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end
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def cage_dump_items(list)
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count = 0
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count_cage = 0
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list.each { |cage|
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pre_count = count
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cage.general_refs.each { |ref|
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next unless ref.kind_of?(DFHack::GeneralRefContainsItemst)
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next if ref.item_tg.flags.dump
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count += 1
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ref.item_tg.flags.dump = true
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}
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count_cage += 1 if pre_count != count
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}
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puts "Dumped #{plural(count, 'item')} in #{plural(count_cage, 'cage')}"
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end
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def cage_dump_armor(list)
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count = 0
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count_cage = 0
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list.each { |cage|
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pre_count = count
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cage.general_refs.each { |ref|
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next unless ref.kind_of?(DFHack::GeneralRefContainsUnitst)
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ref.unit_tg.inventory.each { |it|
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next if it.mode != :Worn
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next if it.item.flags.dump
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count += 1
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it.item.flags.dump = true
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}
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}
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count_cage += 1 if pre_count != count
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}
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puts "Dumped #{plural(count, 'armor piece')} in #{plural(count_cage, 'cage')}"
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end
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def cage_dump_weapons(list)
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count = 0
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count_cage = 0
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list.each { |cage|
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pre_count = count
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cage.general_refs.each { |ref|
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next unless ref.kind_of?(DFHack::GeneralRefContainsUnitst)
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ref.unit_tg.inventory.each { |it|
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next if it.mode != :Weapon
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next if it.item.flags.dump
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count += 1
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it.item.flags.dump = true
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}
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}
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count_cage += 1 if pre_count != count
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}
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puts "Dumped #{plural(count, 'weapon')} in #{plural(count_cage, 'cage')}"
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end
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def cage_dump_all(list)
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count = 0
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count_cage = 0
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list.each { |cage|
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pre_count = count
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cage.general_refs.each { |ref|
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case ref
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when DFHack::GeneralRefContainsItemst
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next if ref.item_tg.flags.dump
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count += 1
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ref.item_tg.flags.dump = true
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when DFHack::GeneralRefContainsUnitst
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ref.unit_tg.inventory.each { |it|
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next if it.item.flags.dump
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count += 1
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it.item.flags.dump = true
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}
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end
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}
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count_cage += 1 if pre_count != count
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}
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puts "Dumped #{plural(count, 'item')} in #{plural(count_cage, 'cage')}"
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end
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def cage_dump_list(list)
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count_total = Hash.new(0)
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2012-11-23 09:20:16 -07:00
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empty_cages = 0
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2012-11-22 08:56:22 -07:00
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list.each { |cage|
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count = Hash.new(0)
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cage.general_refs.each { |ref|
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case ref
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when DFHack::GeneralRefContainsItemst
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count[ref.item_tg._rtti_classname] += 1
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when DFHack::GeneralRefContainsUnitst
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ref.unit_tg.inventory.each { |it|
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count[it.item._rtti_classname] += 1
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}
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# TODO vermin ?
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else
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puts "unhandled ref #{ref.inspect}" if $DEBUG
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end
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}
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type = case cage
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when DFHack::ItemCagest; 'Cage'
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when DFHack::ItemAnimaltrapst; 'Animal trap'
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else cage._rtti_classname
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end
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2012-11-23 09:20:16 -07:00
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if count.empty?
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empty_cages += 1
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else
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puts "#{type} ##{cage.id}: ", count.sort_by { |k, v| v }.map { |k, v| " #{v} #{k}" }
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end
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2012-11-22 08:56:22 -07:00
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count.each { |k, v| count_total[k] += v }
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}
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if list.length > 2
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puts '', "Total: ", count_total.sort_by { |k, v| v }.map { |k, v| " #{v} #{k}" }
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2012-11-23 09:20:16 -07:00
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puts "with #{plural(empty_cages, 'empty cage')}"
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2012-11-22 08:56:22 -07:00
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end
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end
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# handle magic script arguments
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here_only = $script_args.delete 'here'
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if here_only
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it = df.item_find
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list = [it]
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if not it.kind_of?(DFHack::ItemCagest) and not it.kind_of?(DFHack::ItemAnimaltrapst)
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list = df.world.items.other[:ANY_CAGE_OR_TRAP].find_all { |i| df.at_cursor?(i) }
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end
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puts 'Please select a cage' if list.empty?
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elsif ids = $script_args.find_all { |arg| arg =~ /^\d+$/ } and ids.first
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list = []
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ids.each { |id|
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$script_args.delete id
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if not it = df.item_find(id.to_i)
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puts "Invalid item id #{id}"
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elsif not it.kind_of?(DFHack::ItemCagest) and not it.kind_of?(DFHack::ItemAnimaltrapst)
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puts "Item ##{id} is not a cage"
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list << it
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else
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list << it
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end
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}
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puts 'Please use a valid cage id' if list.empty?
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else
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list = df.world.items.other[:ANY_CAGE_OR_TRAP]
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end
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# act
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case $script_args[0]
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when 'items'
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cage_dump_items(list) if not list.empty?
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when 'armor'
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cage_dump_armor(list) if not list.empty?
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when 'weapons'
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cage_dump_weapons(list) if not list.empty?
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when 'all'
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cage_dump_all(list) if not list.empty?
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when 'list'
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cage_dump_list(list) if not list.empty?
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else
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puts <<EOS
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Marks items inside all cages for dumping.
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Add 'here' to dump stuff only for selected cage.
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Add a cage id to dump stuff for this cage only.
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See 'autodump' to actually dump stuff.
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Usage:
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stripcaged items
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dump items directly in cages (eg seeds after training)
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stripcaged [armor|weapons] here
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dump armor or weapons of caged creatures in selected cage
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stripcaged all 28 29
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dump every item in cage id 28 and 29, along with every item worn by creatures in there too
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stripcaged list
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show content of the cages
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EOS
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end
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