dfhack/plugins/vampcheck/vampcheck.cpp

214 lines
6.6 KiB
C++

// vampcheck plugin
//
// check single tile or whole map/world for vampires by checking if a valid curse date (!=-1) is set
// if a cursor is active only the selected tile will be observed
// without cursor the whole map will be checked
// by default vampires will be only counted
//
// Options:
// detail - print full name, date of birth, date of curse (vamp might use fake identity, though)
// nick - set nickname to 'CURSED' (does not always show up ingame, some vamps don't like nicknames)
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#include <iostream>
#include <iomanip>
#include <climits>
#include <vector>
#include <string>
#include <sstream>
#include <ctime>
#include <cstdio>
using namespace std;
#include "Core.h"
#include "Console.h"
#include "PluginManager.h"
#include "modules/Units.h"
#include <modules/Translation.h>
#include "modules/Gui.h"
#include "MiscUtils.h"
#include "df/unit.h"
#include "df/unit_soul.h"
#include "df/historical_entity.h"
#include "df/historical_figure.h"
#include "df/historical_figure_info.h"
#include "df/assumed_identity.h"
#include "df/language_name.h"
#include "df/world.h"
#include "df/world_raws.h"
using std::vector;
using std::string;
using namespace DFHack;
using namespace df::enums;
using df::global::world;
using df::global::cursor;
command_result vampcheck (color_ostream &out, vector <string> & parameters);
DFHACK_PLUGIN("vampcheck");
DFhackCExport command_result plugin_init ( color_ostream &out, std::vector <PluginCommand> &commands)
{
commands.clear();
commands.push_back(PluginCommand("vampcheck",
"Checks for curses (vampires).",
vampcheck, false ));
return CR_OK;
}
DFhackCExport command_result plugin_shutdown ( color_ostream &out )
{
return CR_OK;
}
// code for setting nicknames is borrowed from rename.cpp
// will not work in all cases, some vampires don't like to get nicks
static void set_nickname(df::language_name *name, std::string nick)
{
if (!name->has_name)
{
*name = df::language_name();
name->language = 0;
name->has_name = true;
}
name->nickname = nick;
}
void setUnitNickname(df::unit *unit, const std::string &nick)
{
// There are >=3 copies of the name, and the one
// in the unit is not the authoritative one.
// This is the reason why military units often
// lose nicknames set from Dwarf Therapist.
set_nickname(&unit->name, nick);
if (unit->status.current_soul)
set_nickname(&unit->status.current_soul->name, nick);
df::historical_figure *figure = df::historical_figure::find(unit->hist_figure_id);
if (figure)
{
set_nickname(&figure->name, nick);
// v0.34.01: added the vampire's assumed identity
if (figure->info && figure->info->reputation)
{
auto identity = df::assumed_identity::find(figure->info->reputation->cur_identity);
if (identity)
{
auto id_hfig = df::historical_figure::find(identity->histfig_id);
if (id_hfig)
{
// Even DF doesn't do this bit, because it's apparently
// only used for demons masquerading as gods, so you
// can't ever change their nickname in-game.
set_nickname(&id_hfig->name, nick);
}
else
set_nickname(&identity->name, nick);
}
}
}
}
command_result vampcheck (color_ostream &out, vector <string> & parameters)
{
CoreSuspender suspend;
int32_t cursorX, cursorY, cursorZ;
Gui::getCursorCoords(cursorX,cursorY,cursorZ);
// check command options
// by default cursed creatures are only counted
bool giveDetails = false;
bool giveNick = false;
size_t cursecount = 0;
for(size_t i = 0; i < parameters.size();i++)
{
if(parameters[i] == "help" || parameters[i] == "?")
{
out.print( " Search for vampires. With map cursor active only the current tile\n"
" will be checked. Without cursor the whole map/world will be scanned.\n"
" By default cursed creatures are only counted to make it more interesting.\n"
"Options:\n"
" detail - show details (name and age shown ingame might differ)\n"
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" nick - try to set nickname to CURSED (does not always work)\n"
);
return CR_OK;
}
if(parameters[i] == "detail")
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giveDetails = true;
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if(parameters[i] == "nick")
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giveNick = true;
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}
// check whole map if no cursor is active
bool checkWholeMap = false;
if(cursorX == -30000)
{
out.print("No cursor; will check all units on the map.\n");
checkWholeMap = true;
}
for(size_t i = 0; i < world->units.all.size(); i++)
{
df::unit * unit = world->units.all[i];
// bail out if we have a map cursor and creature is not at that specific position
if ( !checkWholeMap && (unit->pos.x != cursorX || unit->pos.y != cursorY || unit->pos.z != cursorZ) )
{
continue;
}
// non-vampires have curse_year == -1
if(unit->relations.curse_year != -1)
{
cursecount++;
if(giveDetails)
{
if(unit->name.has_name)
{
string firstname = unit->name.first_name;
string restofname = Translation::TranslateName(&unit->name, false);
firstname[0] = toupper(firstname[0]);
// if creature has no nickname, restofname will already contain firstname
// no need for double output
if(restofname.compare(0, firstname.length(),firstname) != 0)
out.print("%s", firstname.c_str());
out.print("%s", restofname.c_str());
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}
else
{
// can that even happen? well, we have unnamed slabs, so maybe it can
out.print("Unnamed creature ");
}
out.print("born in %d, cursed in %d. (%s)\n",
unit->relations.birth_year,
unit->relations.curse_year,
unit->counters.death_id == -1 ? "alive" : "deceased"
);
}
if(giveNick)
setUnitNickname(unit, "CURSED");
}
}
if (checkWholeMap)
out.print("Number of cursed creatures on map: %d \n", cursecount);
else
out.print("Number of cursed creatures on tile: %d \n", cursecount);
return CR_OK;
}