2022-12-23 20:05:00 -07:00
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#include "Core.h"
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#include "Export.h"
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2023-04-13 01:40:10 -06:00
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// called from the main thread before the simulation thread is started
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// and the main event loop is initiated
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2022-12-23 20:05:00 -07:00
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DFhackCExport void dfhooks_init() {
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2023-04-13 01:27:20 -06:00
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// TODO: initialize things we need to do while still in the main thread
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2022-12-23 20:05:00 -07:00
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}
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2023-04-13 01:40:10 -06:00
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// called from the main thread after the main event loops exits
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2022-12-23 20:05:00 -07:00
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DFhackCExport void dfhooks_shutdown() {
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DFHack::Core::getInstance().Shutdown();
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}
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2023-04-13 01:40:10 -06:00
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// called from the simulation thread in the main event loop
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2022-12-23 20:05:00 -07:00
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DFhackCExport void dfhooks_update() {
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DFHack::Core::getInstance().Update();
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}
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2023-04-13 01:40:10 -06:00
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// called from the simulation thread just before adding the macro
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// recording/playback overlay
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2022-12-23 20:05:00 -07:00
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DFhackCExport void dfhooks_prerender() {
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// TODO: render overlay widgets that are not attached to a viewscreen
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}
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2023-04-13 01:40:10 -06:00
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// called from the main thread for each SDL event. if true is returned, then
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// the event has been consumed and further processing shouldn't happen
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2022-12-23 20:05:00 -07:00
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DFhackCExport bool dfhooks_sdl_event(SDL::Event* event) {
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return DFHack::Core::getInstance().DFH_SDL_Event(event);
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}
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2023-01-04 10:57:06 -07:00
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2023-04-13 01:40:10 -06:00
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// called from the main thread for each utf-8 char read from the ncurses input
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2022-12-23 20:05:00 -07:00
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// key is positive for ncurses keys and negative for everything else
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2023-01-04 10:57:06 -07:00
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// if true is returned, then the event has been consumed and further processing
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// shouldn't happen
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2022-12-23 20:05:00 -07:00
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DFhackCExport bool dfhooks_ncurses_key(int key) {
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return DFHack::Core::getInstance().DFH_ncurses_key(key);
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}
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