dfhack/library/modules/Materials.cpp

913 lines
26 KiB
C++

/*
https://github.com/peterix/dfhack
Copyright (c) 2009-2012 Petr Mrázek (peterix@gmail.com)
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any
damages arising from the use of this software.
Permission is granted to anyone to use this software for any
purpose, including commercial applications, and to alter it and
redistribute it freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must
not claim that you wrote the original software. If you use this
software in a product, an acknowledgment in the product documentation
would be appreciated but is not required.
2. Altered source versions must be plainly marked as such, and
must not be misrepresented as being the original software.
3. This notice may not be removed or altered from any source
distribution.
*/
#include "Internal.h"
#include <string>
#include <vector>
#include <map>
#include <cstring>
using namespace std;
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#include "Types.h"
#include "modules/Materials.h"
#include "VersionInfo.h"
#include "MemAccess.h"
#include "Error.h"
#include "ModuleFactory.h"
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#include "Core.h"
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#include "MiscUtils.h"
#include "df/world.h"
#include "df/plotinfost.h"
#include "df/item.h"
#include "df/creature_raw.h"
#include "df/caste_raw.h"
#include "df/body_part_raw.h"
#include "df/historical_figure.h"
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#include "df/job_item.h"
#include "df/job_material_category.h"
#include "df/dfhack_material_category.h"
#include "df/matter_state.h"
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#include "df/material_vec_ref.h"
#include "df/builtin_mats.h"
#include "df/descriptor_color.h"
#include "df/descriptor_pattern.h"
#include "df/descriptor_shape.h"
#include "df/physical_attribute_type.h"
#include "df/mental_attribute_type.h"
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#include <df/color_modifier_raw.h>
using namespace DFHack;
using namespace df::enums;
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using df::global::world;
using df::global::plotinfo;
bool MaterialInfo::decode(df::item *item)
{
if (!item)
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return decode(-1);
else
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return decode(item->getActualMaterial(), item->getActualMaterialIndex());
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}
bool MaterialInfo::decode(const df::material_vec_ref &vr, int idx)
{
if (size_t(idx) >= vr.mat_type.size() || size_t(idx) >= vr.mat_index.size())
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return decode(-1);
else
return decode(vr.mat_type[idx], vr.mat_index[idx]);
}
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bool MaterialInfo::decode(int16_t type, int32_t index)
{
this->type = type;
this->index = index;
material = NULL;
mode = Builtin; subtype = 0;
inorganic = NULL; plant = NULL; creature = NULL;
figure = NULL;
if (type < 0) {
mode = None;
return false;
}
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df::world_raws &raws = world->raws;
if (size_t(type) >= sizeof(raws.mat_table.builtin)/sizeof(void*))
return false;
if (index < 0)
{
material = raws.mat_table.builtin[type];
}
else if (type == 0)
{
mode = Inorganic;
inorganic = df::inorganic_raw::find(index);
if (!inorganic)
return false;
material = &inorganic->material;
}
else if (type < CREATURE_BASE)
{
material = raws.mat_table.builtin[type];
}
else if (type < FIGURE_BASE)
{
mode = Creature;
subtype = type-CREATURE_BASE;
creature = df::creature_raw::find(index);
if (!creature || size_t(subtype) >= creature->material.size())
return false;
material = creature->material[subtype];
}
else if (type < PLANT_BASE)
{
mode = Creature;
subtype = type-FIGURE_BASE;
figure = df::historical_figure::find(index);
if (!figure)
return false;
creature = df::creature_raw::find(figure->race);
if (!creature || size_t(subtype) >= creature->material.size())
return false;
material = creature->material[subtype];
}
else if (type < END_BASE)
{
mode = Plant;
subtype = type-PLANT_BASE;
plant = df::plant_raw::find(index);
if (!plant || size_t(subtype) >= plant->material.size())
return false;
material = plant->material[subtype];
}
else
{
material = raws.mat_table.builtin[type];
}
return (material != NULL);
}
bool MaterialInfo::find(const std::string &token)
{
std::vector<std::string> items;
split_string(&items, token, ":");
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return find(items);
}
bool MaterialInfo::find(const std::vector<std::string> &items)
{
if (items.empty())
return false;
if (items[0] == "INORGANIC" && items.size() > 1)
return findInorganic(vector_get(items,1));
if (items[0] == "CREATURE_MAT" || items[0] == "CREATURE")
return findCreature(vector_get(items,1), vector_get(items,2));
if (items[0] == "PLANT_MAT" || items[0] == "PLANT")
return findPlant(vector_get(items,1), vector_get(items,2));
if (items.size() == 1)
{
if (findBuiltin(items[0]))
return true;
if (findInorganic(items[0]))
return true;
if (findPlant(items[0], ""))
return true;
}
else if (items.size() == 2)
{
if (items[0] == "COAL" && findBuiltin(items[0])) {
if (items[1] == "COKE")
this->index = 0;
else if (items[1] == "CHARCOAL")
this->index = 1;
return true;
}
if (items[1] == "NONE" && findBuiltin(items[0]))
return true;
if (findPlant(items[0], items[1]))
return true;
if (findCreature(items[0], items[1]))
return true;
}
return false;
}
bool MaterialInfo::findBuiltin(const std::string &token)
{
if (token.empty())
return decode(-1);
if (token == "NONE") {
decode(-1);
return true;
}
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df::world_raws &raws = world->raws;
for (int i = 0; i < NUM_BUILTIN; i++)
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{
auto obj = raws.mat_table.builtin[i];
if (obj && obj->id == token)
return decode(i, -1);
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}
return decode(-1);
}
bool MaterialInfo::findInorganic(const std::string &token)
{
if (token.empty())
return decode(-1);
if (token == "NONE") {
decode(0, -1);
return true;
}
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df::world_raws &raws = world->raws;
for (size_t i = 0; i < raws.inorganics.size(); i++)
{
df::inorganic_raw *p = raws.inorganics[i];
if (p->id == token)
return decode(0, i);
}
return decode(-1);
}
bool MaterialInfo::findPlant(const std::string &token, const std::string &subtoken)
{
if (token.empty())
return decode(-1);
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df::world_raws &raws = world->raws;
for (size_t i = 0; i < raws.plants.all.size(); i++)
{
df::plant_raw *p = raws.plants.all[i];
if (p->id != token)
continue;
// As a special exception, return the structural material with empty subtoken
if (subtoken.empty())
return decode(p->material_defs.type[plant_material_def::basic_mat], p->material_defs.idx[plant_material_def::basic_mat]);
for (size_t j = 0; j < p->material.size(); j++)
if (p->material[j]->id == subtoken)
return decode(PLANT_BASE+j, i);
break;
}
return decode(-1);
}
bool MaterialInfo::findCreature(const std::string &token, const std::string &subtoken)
{
if (token.empty() || subtoken.empty())
return decode(-1);
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df::world_raws &raws = world->raws;
for (size_t i = 0; i < raws.creatures.all.size(); i++)
{
df::creature_raw *p = raws.creatures.all[i];
if (p->creature_id != token)
continue;
for (size_t j = 0; j < p->material.size(); j++)
if (p->material[j]->id == subtoken)
return decode(CREATURE_BASE+j, i);
break;
}
return decode(-1);
}
bool MaterialInfo::findProduct(df::material *material, const std::string &name)
{
if (!material || name.empty())
return decode(-1);
auto &pids = material->reaction_product.id;
for (size_t i = 0; i < pids.size(); i++)
if ((*pids[i]) == name)
return decode(material->reaction_product.material, i);
return decode(-1);
}
prep buildingplan for core algorithm changes player-visible changes - removed text that showed up if you used the wrong hotkeys. no other dfhack screen does this, and it seems unneeded. can add back if others think otherwise, though internal changes - changed signature of lua-exported isPlannableBuilding to take subtype and custom type in addition to building type. this is only used by quickfort, and it already sends all three params in preparation for this change - added lua-exported scheduleCycle(), which is like doCycle(), but only takes effect on the next non-paused frame. this lets quickfort run only one buildingplan cycle regardless of how many #build blueprints were run - declared a few dfhack library methods and params const so buildingplan could call them from const methods - converted buildingplan internal debug logging fn to have a printf api - reshaped buildingplan-planner API and refactored implementation in preparation for upcoming core algorithm changes for supporing all building types (no externally-visible functionality changes) - changed df::building_type params to type, subtype, custom tuple keys - introduced capability to return multiple filters per building type (though the current buildings all only have one filter per) - split monolith hook functions in buildingplan.cpp into one per scope. this significantly cleans up the code and preps the hooks to handle iterating through multiple item filters. - got rid of send_key function and replaced with better reporting of whether keys have been handled
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std::string MaterialInfo::getToken() const
{
if (isNone())
return "NONE";
if (!material)
return stl_sprintf("INVALID:%d:%d", type, index);
switch (mode) {
case Builtin:
if (material->id == "COAL") {
if (index == 0)
return "COAL:COKE";
else if (index == 1)
return "COAL:CHARCOAL";
}
return material->id;
case Inorganic:
return "INORGANIC:" + inorganic->id;
case Creature:
return "CREATURE:" + creature->creature_id + ":" + material->id;
case Plant:
return "PLANT:" + plant->id + ":" + material->id;
default:
return stl_sprintf("INVALID_MODE:%d:%d", type, index);
}
}
prep buildingplan for core algorithm changes player-visible changes - removed text that showed up if you used the wrong hotkeys. no other dfhack screen does this, and it seems unneeded. can add back if others think otherwise, though internal changes - changed signature of lua-exported isPlannableBuilding to take subtype and custom type in addition to building type. this is only used by quickfort, and it already sends all three params in preparation for this change - added lua-exported scheduleCycle(), which is like doCycle(), but only takes effect on the next non-paused frame. this lets quickfort run only one buildingplan cycle regardless of how many #build blueprints were run - declared a few dfhack library methods and params const so buildingplan could call them from const methods - converted buildingplan internal debug logging fn to have a printf api - reshaped buildingplan-planner API and refactored implementation in preparation for upcoming core algorithm changes for supporing all building types (no externally-visible functionality changes) - changed df::building_type params to type, subtype, custom tuple keys - introduced capability to return multiple filters per building type (though the current buildings all only have one filter per) - split monolith hook functions in buildingplan.cpp into one per scope. this significantly cleans up the code and preps the hooks to handle iterating through multiple item filters. - got rid of send_key function and replaced with better reporting of whether keys have been handled
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std::string MaterialInfo::toString(uint16_t temp, bool named) const
{
if (isNone())
return "any";
if (!material)
return stl_sprintf("INVALID:%d:%d", type, index);
df::matter_state state = matter_state::Solid;
if (temp >= material->heat.melting_point)
state = matter_state::Liquid;
if (temp >= material->heat.boiling_point)
state = matter_state::Gas;
std::string name = material->state_name[state];
if (!material->prefix.empty())
name = material->prefix + " " + name;
if (named && figure)
name += stl_sprintf(" of HF %d", index);
return name;
}
df::craft_material_class MaterialInfo::getCraftClass()
{
if (!material)
return craft_material_class::None;
if (type == 0 && index == -1)
return craft_material_class::Stone;
FOR_ENUM_ITEMS(material_flags, i)
{
df::craft_material_class ccv = ENUM_ATTR(material_flags, type, i);
if (ccv == craft_material_class::None)
continue;
if (material->flags.is_set(i))
return ccv;
}
return craft_material_class::None;
}
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bool MaterialInfo::isAnyCloth() const
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{
using namespace df::enums::material_flags;
return material && (
material->flags.is_set(THREAD_PLANT) ||
material->flags.is_set(SILK) ||
material->flags.is_set(YARN)
);
}
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bool MaterialInfo::matches(const df::job_material_category &cat) const
{
if (!material)
return false;
#define TEST(bit,flag) if (cat.bits.bit && material->flags.is_set(flag)) return true;
using namespace df::enums::material_flags;
TEST(plant, STRUCTURAL_PLANT_MAT);
TEST(plant, SEED_MAT);
TEST(plant, THREAD_PLANT);
TEST(plant, ALCOHOL_PLANT);
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TEST(plant, POWDER_MISC_PLANT);
TEST(plant, LIQUID_MISC_PLANT);
TEST(wood, WOOD);
TEST(cloth, THREAD_PLANT);
TEST(silk, SILK);
TEST(leather, LEATHER);
TEST(bone, BONE);
TEST(shell, SHELL);
TEST(wood2, WOOD);
TEST(soap, SOAP);
TEST(tooth, TOOTH);
TEST(horn, HORN);
TEST(pearl, PEARL);
TEST(yarn, YARN);
return false;
}
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bool MaterialInfo::matches(const df::dfhack_material_category &cat) const
{
if (!material)
return false;
df::job_material_category mc;
mc.whole = cat.whole;
if (matches(mc))
return true;
using namespace df::enums::material_flags;
using namespace df::enums::inorganic_flags;
TEST(metal, IS_METAL);
TEST(stone, IS_STONE);
if (cat.bits.stone && type == 0 && index == -1)
return true;
if (cat.bits.sand && inorganic && inorganic->flags.is_set(SOIL_SAND))
return true;
TEST(glass, IS_GLASS);
if (cat.bits.clay && linear_index(material->reaction_product.id, std::string("FIRED_MAT")) >= 0)
return true;
if (cat.bits.milk && linear_index(material->reaction_product.id, std::string("CHEESE_MAT")) >= 0)
return true;
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TEST(gem, IS_GEM);
return false;
}
#undef TEST
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bool MaterialInfo::matches(const df::job_item &item, df::item_type itype) const
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{
if (!isValid()) return false;
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df::job_item_flags1 ok1, mask1;
getMatchBits(ok1, mask1);
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df::job_item_flags2 ok2, mask2, xmask2;
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getMatchBits(ok2, mask2);
df::job_item_flags3 ok3, mask3;
getMatchBits(ok3, mask3);
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xmask2.bits.non_economic = itype != df::item_type::BOULDER;
mask2.whole &= ~xmask2.whole;
return bits_match(item.flags1.whole, ok1.whole, mask1.whole) &&
bits_match(item.flags2.whole, ok2.whole, mask2.whole) &&
bits_match(item.flags3.whole, ok3.whole, mask3.whole);
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}
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void MaterialInfo::getMatchBits(df::job_item_flags1 &ok, df::job_item_flags1 &mask) const
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{
ok.whole = mask.whole = 0;
if (!isValid()) return;
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#define MAT_FLAG(name) material->flags.is_set(material_flags::name)
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#define FLAG(field, name) (field && field->flags.is_set(name))
#define TEST(bit, check) \
mask.bits.bit = true; ok.bits.bit = !!(check);
bool structural = MAT_FLAG(STRUCTURAL_PLANT_MAT);
TEST(millable, structural && FLAG(plant, plant_raw_flags::MILL));
TEST(sharpenable, MAT_FLAG(IS_STONE));
TEST(distillable, structural && FLAG(plant, plant_raw_flags::DRINK));
TEST(processable, structural && FLAG(plant, plant_raw_flags::THREAD));
TEST(bag, isAnyCloth() || MAT_FLAG(LEATHER));
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TEST(cookable, MAT_FLAG(EDIBLE_COOKED));
TEST(extract_bearing_plant, structural && FLAG(plant, plant_raw_flags::EXTRACT_STILL_VIAL));
TEST(extract_bearing_fish, false);
TEST(extract_bearing_vermin, false);
TEST(processable_to_vial, structural && FLAG(plant, plant_raw_flags::EXTRACT_VIAL));
TEST(processable_to_barrel, structural && FLAG(plant, plant_raw_flags::EXTRACT_BARREL));
TEST(solid, !(MAT_FLAG(ALCOHOL_PLANT) ||
MAT_FLAG(ALCOHOL_CREATURE) ||
MAT_FLAG(LIQUID_MISC_PLANT) ||
MAT_FLAG(LIQUID_MISC_CREATURE) ||
MAT_FLAG(LIQUID_MISC_OTHER)));
TEST(tameable_vermin, false);
TEST(sharpenable, MAT_FLAG(IS_STONE));
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TEST(milk, linear_index(material->reaction_product.id, std::string("CHEESE_MAT")) >= 0);
TEST(undisturbed, MAT_FLAG(SILK));
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//04000000 - "milkable" - vtable[107],1,1
}
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void MaterialInfo::getMatchBits(df::job_item_flags2 &ok, df::job_item_flags2 &mask) const
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{
ok.whole = mask.whole = 0;
if (!isValid()) return;
bool is_cloth = isAnyCloth();
TEST(dye, MAT_FLAG(IS_DYE));
TEST(dyeable, is_cloth);
TEST(dyed, is_cloth);
TEST(sewn_imageless, is_cloth);
TEST(glass_making, MAT_FLAG(CRYSTAL_GLASSABLE));
TEST(fire_safe, material->heat.melting_point > 11000
&& material->heat.boiling_point > 11000
&& material->heat.ignite_point > 11000
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&& material->heat.heatdam_point > 11000
&& (material->heat.colddam_point == 60001 || material->heat.colddam_point < 11000));
TEST(magma_safe, material->heat.melting_point > 12000
&& material->heat.boiling_point > 12000
&& material->heat.ignite_point > 12000
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&& material->heat.heatdam_point > 12000
&& (material->heat.colddam_point == 60001 || material->heat.colddam_point < 12000));
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TEST(deep_material, FLAG(inorganic, inorganic_flags::SPECIAL));
TEST(non_economic, !inorganic || !(plotinfo && vector_get(plotinfo->economic_stone, index)));
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TEST(plant, plant);
TEST(silk, MAT_FLAG(SILK));
TEST(leather, MAT_FLAG(LEATHER));
TEST(bone, MAT_FLAG(BONE));
TEST(shell, MAT_FLAG(SHELL));
TEST(totemable, false);
TEST(horn, MAT_FLAG(HORN));
TEST(pearl, MAT_FLAG(PEARL));
TEST(soap, MAT_FLAG(SOAP));
TEST(ivory_tooth, MAT_FLAG(TOOTH));
//TEST(hair_wool, MAT_FLAG(YARN));
TEST(yarn, MAT_FLAG(YARN));
}
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void MaterialInfo::getMatchBits(df::job_item_flags3 &ok, df::job_item_flags3 &mask) const
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{
ok.whole = mask.whole = 0;
if (!isValid()) return;
TEST(hard, MAT_FLAG(ITEMS_HARD));
}
#undef MAT_FLAG
#undef FLAG
#undef TEST
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bool DFHack::parseJobMaterialCategory(df::job_material_category *cat, const std::string &token)
{
cat->whole = 0;
std::vector<std::string> items;
split_string(&items, toLower(token), ",", true);
for (size_t i = 0; i < items.size(); i++)
{
if (!set_bitfield_field(cat, items[i], 1))
return false;
}
return true;
}
bool DFHack::parseJobMaterialCategory(df::dfhack_material_category *cat, const std::string &token)
{
cat->whole = 0;
std::vector<std::string> items;
split_string(&items, toLower(token), ",", true);
for (size_t i = 0; i < items.size(); i++)
{
if (!set_bitfield_field(cat, items[i], 1))
return false;
}
return true;
}
bool DFHack::isSoilInorganic(int material)
{
auto raw = df::inorganic_raw::find(material);
return raw && raw->flags.is_set(inorganic_flags::SOIL_ANY);
}
bool DFHack::isStoneInorganic(int material)
{
auto raw = df::inorganic_raw::find(material);
if (!raw ||
raw->flags.is_set(inorganic_flags::SOIL_ANY) ||
raw->material.flags.is_set(material_flags::IS_METAL))
return false;
return true;
}
std::unique_ptr<Module> DFHack::createMaterials()
{
return std::make_unique<Materials>();
}
Materials::Materials()
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{
}
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Materials::~Materials()
{
}
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bool Materials::Finish()
{
return true;
}
t_matgloss::t_matgloss()
{
fore = 0;
back = 0;
bright = 0;
value = 0;
wall_tile = 0;
boulder_tile = 0;
}
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bool t_matglossInorganic::isOre()
{
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if (!ore_chances.empty())
return true;
if (!strand_chances.empty())
return true;
return false;
}
bool t_matglossInorganic::isGem()
{
return is_gem;
}
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bool Materials::CopyInorganicMaterials (std::vector<t_matglossInorganic> & inorganic)
{
size_t size = world->raws.inorganics.size();
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inorganic.clear();
inorganic.reserve (size);
for (size_t i = 0; i < size;i++)
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{
df::inorganic_raw *orig = world->raws.inorganics[i];
t_matglossInorganic mat;
mat.id = orig->id;
mat.name = orig->material.stone_name;
mat.ore_types = orig->metal_ore.mat_index;
mat.ore_chances = orig->metal_ore.probability;
mat.strand_types = orig->thread_metal.mat_index;
mat.strand_chances = orig->thread_metal.probability;
mat.value = orig->material.material_value;
mat.wall_tile = orig->material.tile;
mat.boulder_tile = orig->material.item_symbol;
mat.fore = orig->material.basic_color[0];
mat.bright = orig->material.basic_color[1];
mat.is_gem = orig->material.flags.is_set(material_flags::IS_GEM);
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inorganic.push_back(mat);
}
return true;
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}
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bool Materials::CopyOrganicMaterials (std::vector<t_matgloss> & organic)
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{
size_t size = world->raws.plants.all.size();
organic.clear();
organic.reserve (size);
for (size_t i = 0; i < size;i++)
{
t_matgloss mat;
mat.id = world->raws.plants.all[i]->id;
organic.push_back(mat);
}
return true;
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}
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bool Materials::CopyWoodMaterials (std::vector<t_matgloss> & tree)
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{
size_t size = world->raws.plants.trees.size();
tree.clear();
tree.reserve (size);
for (size_t i = 0; i < size;i++)
{
t_matgloss mat;
mat.id = world->raws.plants.trees[i]->id;
tree.push_back(mat);
}
return true;
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}
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bool Materials::CopyPlantMaterials (std::vector<t_matgloss> & plant)
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{
size_t size = world->raws.plants.bushes.size();
plant.clear();
plant.reserve (size);
for (size_t i = 0; i < size;i++)
{
t_matgloss mat;
mat.id = world->raws.plants.bushes[i]->id;
plant.push_back(mat);
}
return true;
}
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bool Materials::ReadCreatureTypes (void)
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{
size_t size = world->raws.creatures.all.size();
race.clear();
race.reserve (size);
for (size_t i = 0; i < size;i++)
{
t_matgloss mat;
mat.id = world->raws.creatures.all[i]->creature_id;
race.push_back(mat);
}
return true;
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}
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bool Materials::ReadOthers(void)
{
other.clear();
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FOR_ENUM_ITEMS(builtin_mats, i)
{
t_matglossOther mat;
mat.id = world->raws.mat_table.builtin[i]->id;
other.push_back(mat);
}
return true;
}
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bool Materials::ReadDescriptorColors (void)
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{
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size_t size = world->raws.descriptors.colors.size();
color.clear();
if(size == 0)
return false;
color.reserve(size);
for (size_t i = 0; i < size;i++)
{
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df::descriptor_color *c = world->raws.descriptors.colors[i];
t_descriptor_color col;
col.id = c->id;
col.name = c->name;
col.red = c->red;
col.green = c->green;
col.blue = c->blue;
color.push_back(col);
}
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size = world->raws.descriptors.patterns.size();
alldesc.clear();
alldesc.reserve(size);
for (size_t i = 0; i < size;i++)
{
t_matgloss mat;
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mat.id = world->raws.descriptors.patterns[i]->id;
alldesc.push_back(mat);
}
return true;
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}
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bool Materials::ReadCreatureTypesEx (void)
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{
size_t size = world->raws.creatures.all.size();
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raceEx.clear();
raceEx.reserve (size);
for (size_t i = 0; i < size; i++)
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{
df::creature_raw *cr = world->raws.creatures.all[i];
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t_creaturetype mat;
mat.id = cr->creature_id;
mat.tile_character = cr->creature_tile;
mat.tilecolor.fore = cr->color[0];
mat.tilecolor.back = cr->color[1];
mat.tilecolor.bright = cr->color[2];
size_t sizecas = cr->caste.size();
for (size_t j = 0; j < sizecas;j++)
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{
df::caste_raw *ca = cr->caste[j];
/* caste name */
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t_creaturecaste caste;
caste.id = ca->caste_id;
caste.singular = ca->caste_name[0];
caste.plural = ca->caste_name[1];
caste.adjective = ca->caste_name[2];
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// color mod reading
// Caste + offset > color mod vector
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auto & colorings = ca->color_modifiers;
size_t sizecolormod = colorings.size();
caste.ColorModifier.resize(sizecolormod);
for(size_t k = 0; k < sizecolormod;k++)
{
// color mod [0] -> color list
auto & indexes = colorings[k]->pattern_index;
size_t sizecolorlist = indexes.size();
caste.ColorModifier[k].colorlist.resize(sizecolorlist);
for(size_t l = 0; l < sizecolorlist; l++)
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caste.ColorModifier[k].colorlist[l] = indexes[l];
// color mod [color_modifier_part_offset] = string part
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caste.ColorModifier[k].part = colorings[k]->part;
caste.ColorModifier[k].startdate = colorings[k]->start_date;
caste.ColorModifier[k].enddate = colorings[k]->end_date;
}
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// body parts
caste.bodypart.clear();
size_t sizebp = ca->body_info.body_parts.size();
for (size_t k = 0; k < sizebp; k++)
{
df::body_part_raw *bp = ca->body_info.body_parts[k];
t_bodypart part;
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part.id = bp->token;
part.category = bp->category;
caste.bodypart.push_back(part);
}
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using namespace df::enums::mental_attribute_type;
using namespace df::enums::physical_attribute_type;
for (int32_t k = 0; k < 7; k++)
{
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auto & physical = ca->attributes.phys_att_range;
caste.strength[k] = physical[STRENGTH][k];
caste.agility[k] = physical[AGILITY][k];
caste.toughness[k] = physical[TOUGHNESS][k];
caste.endurance[k] = physical[ENDURANCE][k];
caste.recuperation[k] = physical[RECUPERATION][k];
caste.disease_resistance[k] = physical[DISEASE_RESISTANCE][k];
auto & mental = ca->attributes.ment_att_range;
caste.analytical_ability[k] = mental[ANALYTICAL_ABILITY][k];
caste.focus[k] = mental[FOCUS][k];
caste.willpower[k] = mental[WILLPOWER][k];
caste.creativity[k] = mental[CREATIVITY][k];
caste.intuition[k] = mental[INTUITION][k];
caste.patience[k] = mental[PATIENCE][k];
caste.memory[k] = mental[MEMORY][k];
caste.linguistic_ability[k] = mental[LINGUISTIC_ABILITY][k];
caste.spatial_sense[k] = mental[SPATIAL_SENSE][k];
caste.musicality[k] = mental[MUSICALITY][k];
caste.kinesthetic_sense[k] = mental[KINESTHETIC_SENSE][k];
caste.empathy[k] = mental[EMPATHY][k];
caste.social_awareness[k] = mental[SOCIAL_AWARENESS][k];
}
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mat.castes.push_back(caste);
}
for (size_t j = 0; j < world->raws.creatures.all[i]->material.size(); j++)
{
t_creatureextract extract;
extract.id = world->raws.creatures.all[i]->material[j]->id;
mat.extract.push_back(extract);
}
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raceEx.push_back(mat);
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}
return true;
}
bool Materials::ReadAllMaterials(void)
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{
bool ok = true;
ok &= this->ReadCreatureTypes();
ok &= this->ReadCreatureTypesEx();
ok &= this->ReadDescriptorColors();
ok &= this->ReadOthers();
return ok;
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}
std::string Materials::getDescription(const t_material & mat)
{
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MaterialInfo mi(mat.mat_type, mat.mat_index);
if (mi.creature)
return mi.creature->creature_id + " " + mi.material->id;
else if (mi.plant)
return mi.plant->id + " " + mi.material->id;
else
return mi.material->id;
}
// type of material only so we know which vector to retrieve
// This is completely worthless now
std::string Materials::getType(const t_material & mat)
{
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MaterialInfo mi(mat.mat_type, mat.mat_index);
switch (mi.mode)
{
case MaterialInfo::Builtin:
return "builtin";
case MaterialInfo::Inorganic:
return "inorganic";
case MaterialInfo::Creature:
return "creature";
case MaterialInfo::Plant:
return "plant";
default:
return "unknown";
}
}