2010-03-31 16:33:36 -06:00
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from pydfhack import *
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2010-04-03 19:57:30 -06:00
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from ctypes import *
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2010-03-31 16:33:36 -06:00
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class DFAPI(API):
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def Read_Designations(self, x, y, z):
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2010-04-03 19:57:30 -06:00
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temp = API.Read_Designations(self, x, y, z)
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d_list = []
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for i in temp:
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d = []
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for j in i:
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d.append(DesignationFlags(j))
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d_list.append(d)
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return d_list
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2010-04-03 19:57:30 -06:00
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def Write_Designations(self, x, y, z, d_list):
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temp = []
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for i in d_list:
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t = []
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for j in i:
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t.append(j.whole)
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temp.append(t)
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API.Write_Designations(self, x, y, z, temp)
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def Read_Occupancy(self, x, y, z):
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temp = API.Read_Occupancy(self, x, y, z)
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o_list = []
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for i in temp:
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o = []
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for j in i:
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o.append(OccupancyFlags(j))
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o_list.append(o)
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2010-03-31 16:33:36 -06:00
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return o_list
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2010-04-03 19:57:30 -06:00
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class DesignationStruct(Structure):
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_fields_ = [("flow_size", c_uint, 3),
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("pile", c_uint, 1),
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("dig", c_uint, 3),
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("smooth", c_uint, 2),
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("hidden", c_uint, 1),
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("geolayer_index", c_uint, 4),
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("light", c_uint, 1),
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("subterranean", c_uint, 1),
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("skyview", c_uint, 1),
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("biome", c_uint, 4),
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("liquid_type", c_uint, 1),
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("water_table", c_uint, 1),
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("rained", c_uint, 1),
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("traffic", c_uint, 2),
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("flow_forbid", c_uint, 1),
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("liquid_static", c_uint, 1),
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("moss", c_uint, 1),
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("feature_present", c_uint, 1),
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("liquid_character", c_uint, 2)]
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class DesignationFlags(Union):
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_fields_ = [("whole", c_uint, 32),
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("bits", DesignationStruct)]
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def __init__(self, initial = 0):
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self.whole = initial
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2010-03-31 16:33:36 -06:00
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class OccupancyStruct(Strucure):
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_fields_ = [("building", c_uint, 3),
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("unit", c_uint, 1),
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("unit_grounded", c_uint, 1),
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("item", c_uint, 1),
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("splatter", c_uint, 26)]
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class OccupancyFlags(Union):
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_fields_ = [("whole", c_uint, 32),
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("bits", OccupancyStruct)]
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def __init__(self, initial = 0):
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self.whole = initial
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class CreatureStruct1(Structure):
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_fields_ = [("move_state", c_uint, 1),
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("dead", c_uint, 1),
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("has_mood", c_uint, 1),
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("had_mood", c_uint, 1),
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("marauder", c_uint, 1),
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("drowning", c_uint, 1),
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("merchant", c_uint, 1),
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("forest", c_uint, 1),
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("left", c_uint, 1),
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("rider", c_uint, 1),
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("incoming", c_uint, 1),
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("diplomat", c_uint, 1),
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("zombie", c_uint, 1),
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("skeleton", c_uint, 1),
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("can_swap", c_uint, 1),
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("on_ground", c_uint, 1),
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("projectile", c_uint, 1),
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("active_invader", c_uint, 1),
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("hidden_in_ambush", c_uint, 1),
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("invader_origin", c_uint, 1),
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("coward", c_uint, 1),
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("hidden_ambusher", c_uint, 1),
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("invades", c_uint, 1),
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("check_flows", c_uint, 1),
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("ridden", c_uint, 1),
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("caged", c_uint, 1),
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("tame", c_uint, 1),
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("chained", c_uint, 1),
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("royal_guard", c_uint, 1),
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("fortress_guard", c_uint, 1),
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("suppress_wield", c_uint, 1),
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("important_historical_figure", c_uint, 1)]
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class CreatureFlags1(Union):
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_fields_ = [("whole", c_uint, 32),
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("bits", CreatureStruct1)]
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def __init__(self, initial = 0):
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self.whole = initial
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class CreatureStruct2(Structure):
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_fields_ = [("swimming", c_uint, 1),
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("sparring", c_uint, 1),
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("no_notify", c_uint, 1),
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("unused", c_uint, 1),
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("calculated_nerves", c_uint, 1),
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("calculated_bodyparts", c_uint, 1),
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("important_historical_figure", c_uint, 1),
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("killed", c_uint, 1),
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("cleanup_1", c_uint, 1),
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("cleanup_2", c_uint, 1),
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("cleanup_3", c_uint, 1),
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("for_trade", c_uint, 1),
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("trade_resolved", c_uint, 1),
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("has_breaks", c_uint, 1),
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("gutted", c_uint, 1),
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("circulatory_spray", c_uint, 1),
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("locked_in_for_trading", c_uint, 1),
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("slaughter", c_uint, 1),
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("underworld", c_uint, 1),
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("resident", c_uint, 1),
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("cleanup_4", c_uint, 1),
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("calculated_insulation", c_uint, 1),
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("visitor_uninvited", c_uint, 1),
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("visitor", c_uint, 1),
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("calculated_inventory", c_uint, 1),
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("vision_good", c_uint, 1),
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("vision_damaged", c_uint, 1),
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("vision_missing", c_uint, 1),
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("breathing_good", c_uint, 1),
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("breathing_problem", c_uint, 1),
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("roaming_wilderness_population_source", c_uint, 1),
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("roaming_wilderness_population_source_not_a_map_feature", c_uint, 1)]
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class CreatureFlags2(Union):
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_fields_ = [("whole", c_uint, 32),
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("bits", CreatureStruct2)]
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def __init__(self, initial = 0):
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self.whole = initial
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class ItemStruct(Structure):
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_fields_ = [("on_ground", c_uint, 1),
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("in_job", c_uint, 1),
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("in_inventory", c_uint, 1),
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("u_ngrd1", c_uint, 1),
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("in_workshop", c_uint, 1),
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("u_ngrd2", c_uint, 1),
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("u_ngrd3", c_uint, 1),
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("rotten", c_uint, 1),
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("unk1", c_uint, 1),
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("u_ngrd4", c_uint, 1),
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("unk2", c_uint, 1),
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("u_ngrd5", c_uint, 1),
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("unk3", c_uint, 1),
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("u_ngrd6", c_uint, 1),
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("narrow", c_uint, 1),
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("u_ngrd7", c_uint, 1),
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("worn", c_uint, 1),
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("unk4", c_uint, 1),
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("u_ngrd8", c_uint, 1),
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("forbid", c_uint, 1),
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("unk5", c_uint, 1),
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("dump", c_uint, 1),
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("on_fire", c_uint, 1),
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("melt", c_uint, 1),
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("hidden", c_uint, 1),
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("u_ngrd9", c_uint, 1),
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("unk6", c_uint, 1),
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("unk7", c_uint, 1),
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("unk8", c_uint, 1),
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("unk9", c_uint, 1),
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("unk10", c_uint, 1),
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("unk11", c_uint, 1)]
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class ItemFlags(Union):
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_fields_ = [("whole", c_uint, 32),
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("bits", ItemStruct)]
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def __init__(self, initial = 0):
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self.whole = initial
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dig_types = { "no" : 0,
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"default" : 1,
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"ud_stair" : 2,
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"channel" : 3,
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"ramp" : 4,
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"d_stair" : 5,
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"u_stair" : 6,
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"whatever" : 7 }
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traffic_types = { "normal" : 0,
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"low" : 1,
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"high" : 2,
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"restricted" : 3 }
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