2009-09-13 18:02:46 -06:00
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// Map cleaner. Removes all the snow, mud spills, blood and vomit from map tiles.
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#include <iostream>
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#include <stdint.h>
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#include <vector>
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using namespace std;
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#include <DFTypes.h>
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#include <DFHackAPI.h>
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int main (void)
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{
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uint32_t x_max,y_max,z_max;
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uint32_t num_blocks = 0;
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uint32_t bytes_read = 0;
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t_occupancy occupancies[256];
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2009-10-04 07:08:20 -06:00
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DFHackAPI *pDF = CreateDFHackAPI("Memory.xml");
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2009-10-21 17:36:56 -06:00
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DFHackAPI &DF = *pDF;
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2009-09-13 18:02:46 -06:00
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if(!DF.Attach())
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{
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cerr << "DF not found" << endl;
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return 1;
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}
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DF.InitMap();
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DF.getSize(x_max,y_max,z_max);
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// walk the map
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for(uint32_t x = 0; x< x_max;x++)
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{
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for(uint32_t y = 0; y< y_max;y++)
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{
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for(uint32_t z = 0; z< z_max;z++)
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{
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if(DF.isValidBlock(x,y,z))
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{
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// read block designations
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DF.ReadOccupancy(x,y,z, (uint32_t *) occupancies);
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// change the hidden flag to 0
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for (uint32_t i = 0; i < 256;i++)
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{
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occupancies[i].unibits.splatter = 0;
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}
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// write the designations back
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DF.WriteOccupancy(x,y,z, (uint32_t *) occupancies);
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}
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}
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}
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}
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2009-10-21 17:36:56 -06:00
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delete pDF;
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2009-09-13 18:02:46 -06:00
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return 0;
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}
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