dfhack/scripts/fix/dead-units.lua

38 lines
1.0 KiB
Lua

2012-06-13 00:54:28 -06:00
-- Remove uninteresting dead units from the unit list.
--[[=begin
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fix/dead-units
==============
Removes uninteresting dead units from the unit list. Doesn't seem to give any
noticeable performance gain, but migrants normally stop if the unit list grows
to around 3000 units, and this script reduces it back.
=end]]
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local units = df.global.world.units.active
local dwarf_race = df.global.ui.race_id
local dwarf_civ = df.global.ui.civ_id
local count = 0
for i=#units-1,0,-1 do
local unit = units[i]
local flags1 = unit.flags1
local flags2 = unit.flags2
if flags1.dead and unit.race ~= dwarf_race then
local remove = false
if flags2.slaughter then
remove = true
elseif not unit.name.has_name then
remove = true
elseif unit.civ_id ~= dwarf_civ and
not (flags1.merchant or flags1.diplomat) then
remove = true
end
if remove then
count = count + 1
units:erase(i)
end
end
end
print('Units removed from active: '..count)