120 lines
3.3 KiB
Lua
120 lines
3.3 KiB
Lua
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-- Support for messing with the dwarfmode screen
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local _ENV = mkmodule('gui.dwarfmode')
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local gui = require('gui')
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local dscreen = dfhack.screen
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AREA_MAP_WIDTH = 23
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MENU_WIDTH = 30
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function getPanelLayout()
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local sw, sh = dscreen.getWindowSize()
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local view_height = sh-2
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local view_rb = sw-1
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local area_x2 = sw-AREA_MAP_WIDTH-2
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local menu_x2 = sw-MENU_WIDTH-2
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local menu_x1 = area_x2-MENU_WIDTH-1
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local area_pos = df.global.ui_area_map_width
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local menu_pos = df.global.ui_menu_width
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local rv = {}
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if area_pos < 3 then
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rv.area_map = gui.mkdims_xy(area_x2+1,1,view_rb-1,view_height)
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view_rb = area_x2
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end
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if menu_pos < area_pos or df.global.ui.main.mode ~= 0 then
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if menu_pos >= area_pos then
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rv.menu_forced = true
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menu_pos = area_pos-1
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end
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local menu_x = menu_x2
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if menu_pos < 2 then menu_x = menu_x1 end
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rv.menu = gui.mkdims_xy(menu_x+1,1,view_rb-1,view_height)
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view_rb = menu_x
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end
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rv.area_pos = area_pos
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rv.menu_pos = menu_pos
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rv.map = gui.mkdims_xy(1,1,view_rb-1,view_height)
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return rv
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end
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function getViewportPos()
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return {
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x = df.global.window_x,
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y = df.global.window_y,
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z = df.global.window_z
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}
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end
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function getCursorPos()
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return copyall(df.global.cursor)
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end
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function setCursorPos(cursor)
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df.global.cursor = cursor
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end
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function setViewportPos(layout,view)
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local map = df.global.world.map
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df.global.window_x = math.max(0, math.min(view.x, map.x_count-layout.map.width))
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df.global.window_y = math.max(0, math.min(view.y, map.y_count-layout.map.height))
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df.global.window_z = math.max(0, math.min(view.z, map.z_count-1))
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return getViewportPos()
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end
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function centerViewportOn(layout,target)
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local mapsz = layout.map
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local view = xyz2pos(
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target.x-math.floor(layout.map.width/2),
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target.y-math.floor(layout.map.height/2),
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target.z
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)
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return setViewportPos(layout, view)
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end
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function isInViewport(layout,view,target,gap)
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gap = gap or 0
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return target.x-gap >= view.x and target.x+gap < view.x+layout.map.width
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and target.y-gap >= view.y and target.y+gap < view.y+layout.map.height
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and target.z == view.z
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end
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DwarfOverlay = defclass(DwarfOverlay, gui.Screen)
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function DwarfOverlay:updateLayout()
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self.df_layout = getPanelLayout()
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self.df_viewport = getViewportPos()
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self.df_cursor = getCursorPos()
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end
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local move_keys = {
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'CURSOR_UP', 'CURSOR_DOWN', 'CURSOR_LEFT', 'CURSOR_RIGHT',
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'CURSOR_UPLEFT', 'CURSOR_UPRIGHT', 'CURSOR_DOWNLEFT', 'CURSOR_DOWNRIGHT',
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'CURSOR_UP_FAST', 'CURSOR_DOWN_FAST', 'CURSOR_LEFT_FAST', 'CURSOR_RIGHT_FAST',
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'CURSOR_UPLEFT_FAST', 'CURSOR_UPRIGHT_FAST', 'CURSOR_DOWNLEFT_FAST', 'CURSOR_DOWNRIGHT_FAST',
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'CURSOR_UP_Z', 'CURSOR_DOWN_Z', 'CURSOR_UP_Z_AUX', 'CURSOR_DOWN_Z_AUX'
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}
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function DwarfOverlay:propagateMoveKeys(keys)
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for _,v in ipairs(move_keys) do
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if keys[v] then
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self:inputToParent(v)
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return
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end
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end
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end
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function DwarfOverlay:onIdle()
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dscreen.invalidate()
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end
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function DwarfOverlay:clearMenu()
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local menu = self.df_layout.menu
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if not menu then return nil end
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dscreen.fillRect(gui.CLEAR_PEN,menu.x1,menu.y1,menu.x2,menu.y2)
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return menu.x1,menu.y1,menu.width,menu.height
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end
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return _ENV
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