62 lines
1.4 KiB
Plaintext
62 lines
1.4 KiB
Plaintext
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http://www.bay12games.com/dwarves/mantisbt/view.php?id=1445
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0x4c05c4
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8B 8C 24 80 00 00 00
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89 C1 90 90 90 90 90
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<<<<
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.text:008C11C4 mov ecx, [esp+98h+var_18]
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====
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.text:008C11C4 mov ecx, eax
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.text:008C11C6 nop
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.text:008C11C7 nop
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.text:008C11C8 nop
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.text:008C11C9 nop
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.text:008C11CA nop
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>>>>
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0x4c06a1
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8B 8C 24 80 00 00 00
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89 C1 90 90 90 90 90
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<<<<
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.text:008C12A1 mov ecx, [esp+98h+var_18]
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====
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.text:008C12A1 mov ecx, eax
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.text:008C12A3 nop
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.text:008C12A4 nop
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.text:008C12A5 nop
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.text:008C12A6 nop
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.text:008C12A7 nop
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>>>>
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basically:
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b_squad_id = building->getSpecificSquad();
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- if (b_squad_id != squad->id || !building->canUse(some_squad_id, 4))
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+ if (b_squad_id != squad->id || !building->canUse(b_squad_id, 4))
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unassign(building);
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the reason being, some_other_squad_id contains irrelevant garbage at this point
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---8<---
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This difference file is created by The Interactive Disassembler
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Dwarf Fortress.exe
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004C05C4: 8B 89
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004C05C5: 8C C1
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004C05C6: 24 90
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004C05C7: 80 90
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004C05C8: 00 90
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004C05C9: 00 90
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004C05CA: 00 90
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004C06A1: 8B 89
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004C06A2: 8C C1
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004C06A3: 24 90
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004C06A4: 80 90
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004C06A5: 00 90
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004C06A6: 00 90
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004C06A7: 00 90
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