2009-09-13 18:02:46 -06:00
<?xml version="1.0" ?>
<DFExtractor >
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<MemoryDescriptors >
_____________________________________________
|\'-._( / |
| \ .'-._\ , ,|
|-.\' .-; .'\`-' |
| \ .' ( _.' \ |
|.--.\' _) ;-; \._|
| ` _\(_)/_ \ `'-,_,-'\ |
jgs____ /(O)\ _________________/____)_`-._\|
| |
| Old unsupported versions |
|------------------------------------------->
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2009-11-07 14:05:10 -07:00
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2009-11-09 16:18:20 -07:00
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<Skill name= "Animal Caretaker" > 6</Skill>
<Skill name= "Fish Dissector" > 7</Skill>
<Skill name= "Animal Dissector" > 8</Skill>
<Skill name= "Fish Cleaner" > 9</Skill>
<Skill name= "Butcher" > 10</Skill>
<Skill name= "Trapper" > 11</Skill>
<Skill name= "Tanner" > 12</Skill>
<Skill name= "Weaver" > 13</Skill>
<Skill name= "Brewer" > 14</Skill>
<Skill name= "Alchemist" > 15</Skill>
<Skill name= "Clothier" > 16</Skill>
<Skill name= "Miller" > 17</Skill>
<Skill name= "Thresher" > 18</Skill>
<Skill name= "Cheese Maker" > 19</Skill>
<Skill name= "Milker" > 20</Skill>
<Skill name= "Cook" > 21</Skill>
<Skill name= "Grower" > 22</Skill>
<Skill name= "Herbalist" > 23</Skill>
<Skill name= "Fisherman" > 24</Skill>
<Skill name= "Furnace Operator" > 25</Skill>
<Skill name= "Strand Extractor" > 26</Skill>
<Skill name= "Weaponsmith" > 27</Skill>
<Skill name= "Armorer" > 28</Skill>
<Skill name= "Metalsmith" > 29</Skill>
<Skill name= "Gem Cutter" > 30</Skill>
<Skill name= "Gem Setter" > 31</Skill>
<Skill name= "Woodcrafter" > 32</Skill>
<Skill name= "Stone Crafter" > 33</Skill>
<Skill name= "Metal Crafter" > 34</Skill>
<Skill name= "Glassmaker" > 35</Skill>
<Skill name= "Leatherworker" > 36</Skill>
<Skill name= "Bone Carver" > 37</Skill>
<Skill name= "Wrestler" > 38</Skill>
<Skill name= "Axeman" > 39</Skill>
<Skill name= "Swordsman" > 40</Skill>
<Skill name= "Knife User" > 41</Skill>
<Skill name= "Maceman" > 42</Skill>
<Skill name= "Hammerman" > 43</Skill>
<Skill name= "Spearman" > 44</Skill>
<Skill name= "Marksman" > 45</Skill>
<Skill name= "Shield User" > 46</Skill>
<Skill name= "Armor User" > 47</Skill>
<Skill name= "Siege Engineer" > 48</Skill>
<Skill name= "Siege Operator" > 49</Skill>
<Skill name= "Bowyer" > 50</Skill>
<Skill name= "Pikeman" > 51</Skill>
<Skill name= "Lasher" > 52</Skill>
<Skill name= "Bowman" > 53</Skill>
<Skill name= "Blowgunner" > 54</Skill>
<Skill name= "Thrower" > 55</Skill>
<Skill name= "Mechanic" > 56</Skill>
<Skill name= "Druid" > 57</Skill>
<Skill name= "Ambusher" > 58</Skill>
<Skill name= "Building Designer" > 59</Skill>
<Skill name= "Woodburner" > 60</Skill>
<Skill name= "Lye Maker" > 61</Skill>
<Skill name= "Soaper" > 62</Skill>
<Skill name= "Potash Maker" > 63</Skill>
<Skill name= "Dyer" > 64</Skill>
<Skill name= "Pump Operator" > 65</Skill>
<Skill name= "Swimmer" > 66</Skill>
<Skill name= "Persuader" > 67</Skill>
<Skill name= "Negotiator" > 68</Skill>
<Skill name= "Judge of Intent" > 69</Skill>
<Skill name= "Appraiser" > 70</Skill>
<Skill name= "Organizer" > 71</Skill>
<Skill name= "Record Keeper" > 72</Skill>
<Skill name= "Liar" > 73</Skill>
<Skill name= "Intimitador" > 74</Skill>
<Skill name= "Conversationalist" > 75</Skill>
<Skill name= "Comedian" > 76</Skill>
<Skill name= "Flatterer" > 77</Skill>
<Skill name= "Consoler" > 78</Skill>
<Skill name= "Pacifier" > 79</Skill>
<Trait name= "Nervousness" level_5= "Is a nervous wreck" level_4= "Is always tense and jittery" level_3= "Is often nervous" level_2= "Has a calm demeanor" level_1= "Has a very calm demeanor" level_0= "Has an incredibly calm demeanor" > 0</Trait>
<Trait name= "Rage" level_5= "In a constant state of internal rage" level_4= "Very quick to anger" level_3= "Quick to anger" level_2= "Slow to anger" level_1= "Very slow to anger" level_0= "Never becomes angry" > 1</Trait>
<Trait name= "Depression" level_5= "Frequently depressed" level_4= "Often sad and dejected" level_3= "Often feels discouraged" level_2= "Rarely feels discouraged" level_1= "Almost never feels discouraged" level_0= "Never feels discouraged" > 2</Trait>
<Trait name= "Neurosis" level_5= "Socially crippled by thoughts that everyone is watching and judging" level_4= "Concerned about rejection and ridicule" level_3= "Self-conscious" level_2= "Comfortable in social situations" level_1= "Very comfortable in social situations" level_0= "Absolutely unfazed by the opinions of others" > 3</Trait>
<Trait name= "Urge" level_5= "Is ruled by irresistible cravings and urges" level_4= "Feels strong urges and seeks short-term rewards" level_3= "Occassionally overindulges" level_2= "Doesn't often experience strong cravings or urges" level_1= "Only rarely feels strong cravings or urges" level_0= "Never feels tempted to overindulge in anything" > 4</Trait>
<Trait name= "Stress" level_5= "Becomes completely helpless in stressful situations" level_4= "Cracks easily under pressure" level_3= "Doesn't handle stress well" level_2= "Can handle stress" level_1= "Confident under pressure" level_0= "Impervious to the effects of stress" > 5</Trait>
<Trait name= "Friendly" level_5= "Genuinely likes others, openly expresses positive feelings" level_4= "Makes friends quickly" level_3= "Very friendly" level_2= "Somewhat reserved" level_1= "Very distant and reserved" level_0= "Does not actively seek friendships, incredibly distant and reserved" > 6</Trait>
<Trait name= "Company" level_5= "Truly treasures the company of others" level_4= "Enjoys being in crowds" level_3= "Enjoys the company of others" level_2= "Tends to avoid crowds" level_1= "Prefers to be alone" level_0= "Considers time alone much more important than associating with others" > 7</Trait>
<Trait name= "Leadership" level_5= "Loves to take charge and direct activities" level_4= "Very assertive" level_3= "Assertive" level_2= "Unassertive" level_1= "Prefers that others handle the leadership roles" level_0= "Never speaks out or attempts to direct activities" > 8</Trait>
<Trait name= "Activeness" level_5= "Constantly active and energetic" level_4= "Very energetic and active" level_3= "Very active" level_2= "Relaxed" level_1= "Lives life at a leisurely pace" level_0= "Can't be bothered with frantic, fast-paced living" > 9</Trait>
<Trait name= "Thrillseeking" level_5= "Lives for risk and excitement" level_4= "A risk-taker and a thrill-seeker" level_3= "Loves a good thrill" level_2= "Is not a risk-taker" level_1= "Doesn't need thrills or risks in life" level_0= "Entirely adverse to risk and excitement" > 10</Trait>
<Trait name= "Optimism" level_5= "Often feels filled with joy" level_4= "Can be very happy and optimistic" level_3= "Often cheerful" level_2= "Rarely happy or enthusiastic" level_1= "A pessimist" level_0= "Never optimistic or enthusiastic about anything" > 11</Trait>
<Trait name= "Imagination" level_5= "Bored by reality and has a wonderful imagination" level_4= "Incredibly creative" level_3= "Has a fertile imagination" level_2= "Isn't given to flights of fancy" level_1= "Grounded in reality" level_0= "Interested only in facts and the real world" > 12</Trait>
<Trait name= "Artistic" level_5= "Can easily become absorbed in art and the beauty of the natural world" level_4= "Greatly appreciates art and natural beauty" level_3= "Appreciates art and natural beauty" level_2= "Does not have a great aesthetic sensitivity" level_1= "Not interested in art" level_0= "Completely uninterested in art" > 13</Trait>
<Trait name= "Emotion" level_5= "Has a profound understanding of own emotions" level_4= "Has a great awareness of own emotions" level_3= "Has a good awareness of own emotions" level_2= "Tends not to openly express emotions" level_1= "Mostly unaware of own emotions and rarely expresses them" level_0= "Does not display own emotions and has no awareness of them" > 14</Trait>
<Trait name= "Adventure" level_5= "Highly adventurous and loves fresh experiences" level_4= "Eager for new experiences" level_3= "Likes to try new things" level_2= "Prefers familiar routines" level_1= "Uncomfortable with change" level_0= "Resistant to change" > 15</Trait>
<Trait name= "Thinking" level_5= "Entranced by riddles and puzzles; loves to debate issues and ideas" level_4= "Loves new and fresh ideas" level_3= "Open-minded to new ideas" level_2= "Dislikes intellectual discussions" level_1= "Regards intellectual exercises as a waste of energy" level_0= "Completely uninterested in ideas and debates over intellectual issues" > 16</Trait>
<Trait name= "Rebelliousness" level_5= "Revels in chaos and disorder" level_4= "Loves to defy convention" level_3= "Put off by authority and tradition" level_2= "Admires tradition" level_1= "Prefers stability and security to ambiguity and disorder" level_0= "An ardent believer in convention and traditional society" > 17</Trait>
<Trait name= "Trusting" level_5= "Naturally trustful of everybody" level_4= "Very trusting" level_3= "Trusting" level_2= "Slow to trust others" level_1= "Does not trust others" level_0= "Sees others as selfish and conniving" > 18</Trait>
<Trait name= "Honesty" level_5= "Incredibly frank and candid in dealings with others" level_4= "Very straightforward with others" level_3= "Candid and sincere in dealings with others" level_2= "Guarded in relationships with others" level_1= "Not straightforward when dealing with others" level_0= "Believes that some deception is necessary in relationships with others" > 19</Trait>
<Trait name= "Helpfulness" level_5= "Truly fulfilled by assisting those in need" level_4= "Finds helping others very rewarding" level_3= "Finds helping others rewarding" level_2= "Does not go out of own way to help others" level_1= "Dislikes helping others" level_0= "Views helping others as an imposition on own needs" > 20</Trait>
<Trait name= "Compromising" level_5= "Sacrifices own needs to get along with others" level_4= "Dislikes confrontations" level_3= "Willing to compromise with others" level_2= "Doesn't like to compromise with others" level_1= "Would rather intimidate others than compromise with them" level_0= "Would never deny own needs just to compromise with somebody else" > 21</Trait>
<Trait name= "Modesty" level_5= "Would never claim to be better than somebody else" level_4= "Finds immodesty distasteful" level_3= "Modest" level_2= "Immodest" level_1= "Very willing to compare self favorably with others" level_0= "Would never shy away from an opportunity to say they are better than somebody else" > 22</Trait>
<Trait name= "Compassion" level_5= "Incredibly compassionate and feels the pain of others" level_4= "Easily moved to pity" level_3= "Compassionate" level_2= "Not easily moved to pity" level_1= "Not affected by the suffering of others" level_0= "Would never let an objective judgement be tempered by mercy or pity" > 23</Trait>
<Trait name= "Confidence" level_5= "Incredibly confident" level_4= "Very confident" level_3= "Confident" level_2= "Lacks confidence" level_1= "Does not feel effective in life" level_0= "Always feels as if they are not in control of own life" > 24</Trait>
<Trait name= "Organization" level_5= "Loves to make lists and keep schedules" level_4= "Tries to live a well-organized life" level_3= "Organized" level_2= "Disorganized" level_1= "Very disorganized" level_0= "Completely disorganized" > 25</Trait>
<Trait name= "Lawfulness" level_5= "Has a profound sense of duty and obligation" level_4= "Has a strong sense of duty" level_3= "Has a sense of duty" level_2= "Finds rules confining" level_1= "Dislikes contracts and regulations" level_0= "Hates rules, contracts and other confining elements in own life" > 26</Trait>
<Trait name= "Excellence" level_5= "Constantly strives for perfection" level_4= "Thinks it is incredibly important to strive for excellence" level_3= "Strives for excellence" level_2= "Doesn't go out of own way to do more work than necessary" level_1= "Very rarely does more work than necessary" level_0= "Does the bare minimum necessary to accomplish the task at hand" > 27</Trait>
<Trait name= "Perseverance" level_5= "Will persist in the face of any difficulty until the task is complete" level_4= "Possesses great willpower" level_3= "Is self-disciplined" level_2= "Is occasionally given to procrastination" level_1= "Has very little self-discipline" level_0= "Rarely completes tasks and is often overcome by distractions" > 28</Trait>
<Trait name= "Cautiousness" level_5= "Thinks through every alternative and their consequences before acting" level_4= "Extremely cautious" level_3= "Takes time when making decisions" level_2= "Often does the first thing that comes to mind" level_1= "Acts impulsively" level_0= "Always acts without considering alternatives or thinking through possibilities" > 29</Trait>
<Labor name= "Mining" > 0</Labor>
<Labor name= "Bowyer" > 66</Labor>
<Labor name= "Carpentry" > 11</Labor>
<Labor name= "Wood Cutting" > 10</Labor>
<Labor name= "Masonry" > 13</Labor>
<Labor name= "Stone Detailing" > 12</Labor>
<Labor name= "Architecture" > 14</Labor>
<Labor name= "Animal Training" > 15</Labor>
<Labor name= "Animal Care" > 16</Labor>
<Labor name= "Animal Dissection" > 20</Labor>
<Labor name= "Hunting" > 38</Labor>
<Labor name= "Trapping" > 19</Labor>
<Labor name= "Armor Smithing" > 41</Labor>
<Labor name= "Furnace Operating" > 39</Labor>
<Labor name= "MetalCrafting" > 43</Labor>
<Labor name= "Blacksmithing" > 42</Labor>
<Labor name= "Weaponsmithing" > 40</Labor>
<Labor name= "Gemcutting" > 44</Labor>
<Labor name= "Gemsetting" > 45 </Labor>
<Labor name= "BoneCarving" > 48</Labor>
<Labor name= "Clothesmaking" > 27</Labor>
<Labor name= "GlassMaking" > 49</Labor>
<Labor name= "LeatherWorking" > 21</Labor>
<Labor name= "Stonecrafting" > 47</Labor>
<Labor name= "Weaving" > 26</Labor>
<Labor name= "Woodcrafting" > 46</Labor>
<Labor name= "Strand Extracting" > 50</Labor>
<Labor name= "Brewing" > 23</Labor>
<Labor name= "Butchery" > 18</Labor>
<Labor name= "Cheesemaking" > 30</Labor>
<Labor name= "Cooking" > 32</Labor>
<Labor name= "Dyeing" > 71</Labor>
<Labor name= "Farming" > 33</Labor>
<Labor name= "Plant Gathering" > 34</Labor>
<Labor name= "Lye Making" > 70</Labor>
<Labor name= "Milking" > 31</Labor>
<Labor name= "Milling" > 28</Labor>
<Labor name= "Potash Making" > 69</Labor>
<Labor name= "Soapmaking" > 25</Labor>
<Labor name= "Tanning" > 22</Labor>
<Labor name= "Plant Processing " > 29</Labor>
<Labor name= "Wood Burning" > 72</Labor>
<Labor name= "Fishing" > 35</Labor>
<Labor name= "Fish Cleaning" > 36</Labor>
<Labor name= "Fish Dissection" > 37</Labor>
<Labor name= "Mechanics" > 67</Labor>
<Labor name= "Pump Operating" > 73</Labor>
<Labor name= "Siege Engineering" > 64</Labor>
<Labor name= "Siege Operating" > 65</Labor>
<Labor name= "Health Care" > 17</Labor>
<Labor name= "Animal Hauling" > 8</Labor>
<Labor name= "Wood Hauling" > 2</Labor>
<Labor name= "Item Hauling" > 6</Labor>
<Labor name= "Food Hauling" > 4</Labor>
<Labor name= "Stone Hauling" > 1</Labor>
<Labor name= "Refuse Hauling" > 5</Labor>
<Labor name= "Furniture Hauling" > 7</Labor>
<Labor name= "Cleaning" > 9</Labor>
<Labor name= "Burial" > 3</Labor>
<Labor name= "Alchemy" > 24</Labor>
<Labor name= "[Axe]" > 51</Labor>
<Labor name= "[Sword]" > 52</Labor>
<Labor name= "[Mace]" > 53</Labor>
<Labor name= "[Hammer]" > 54</Labor>
<Labor name= "[Spear]" > 55</Labor>
<Labor name= "[Crossbow]" > 57</Labor>
<Labor name= "[Unarmed]" > -1</Labor>
2009-11-07 14:05:10 -07:00
</Entry>
2009-09-13 18:02:46 -06:00
.,:rsr,
:2;,;r2A@@5
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`'''
W I N D O W S
and
W I N E
2009-11-07 14:05:10 -07:00
<Entry version= "v0.28.181.40d" os= "windows" id= "40dwin" base= "meta-40d" >
2009-09-13 18:02:46 -06:00
<!-- identification -->
<HexValue name= "pe_timestamp" > 0x48C330DF</HexValue>
<String name= "md5" > 2c686c26307dcccd7c36cc79737ebe4f</String>
<!-- map data -->
<Address name= "map_data" > 0x015C4D58</Address>
<Address name= "constructions" > 0x0156F8B0</Address>
<Address name= "buildings" > 0x015838a0</Address>
<Address name= "vegetation" > 0x01587A24</Address>
2009-10-22 19:39:19 -06:00
<Address name= "creatures" > 0x01583224</Address>
2009-09-13 18:02:46 -06:00
2009-11-07 16:35:38 -07:00
<!-- translation tables -->
<Address name= "translation_vector" > 0x015c6ef0</Address>
<Address name= "language_vector" > 0x015c6ed0</Address>
2009-11-08 05:51:54 -07:00
<Offset name= "word_table" > 0x3C</Offset>
2009-11-07 16:35:38 -07:00
<!-- job object offsets -->
<Offset name= "current_job_id" > 0x08</Offset>
2009-09-13 18:02:46 -06:00
<!-- size of the map -->
<Address name= "x_count" > 0x015C4D70</Address>
<Address name= "y_count" > 0x015C4D74</Address>
<Address name= "z_count" > 0x015C4D78</Address>
<!-- position of the map in world coords -->
<Address name= "region_x" > 0x015C4D88</Address>
<Address name= "region_y" > 0x015C4D8C</Address>
<Address name= "region_z" > 0x015C4D90</Address>
<!-- map block offsets -->
<Offset name= "v_vein" > 0x08</Offset>
<HexValue name= "v_vein_size" > 0x2C</HexValue>
<Offset name= "type" > 0x0062</Offset>
<Offset name= "designation" > 0x0264</Offset>
<Offset name= "occupancy" > 0x0664</Offset>
<Offset name= "biome_stuffs" > 0x1D64</Offset>
2009-10-22 19:39:19 -06:00
<!-- creature offsets -->
2009-11-07 16:35:38 -07:00
<Offset name= "creature_first_name" > 0x00</Offset>
<Offset name= "creature_nick_name" > 0x1C</Offset>
<Offset name= "creature_last_name" > 0x38</Offset>
<Offset name= "creature_custom_profession" > 0x6c</Offset>
2009-10-23 08:00:15 -06:00
<Offset name= "creature_profession" > 0x88</Offset>
2009-11-07 16:35:38 -07:00
<Offset name= "creature_race" > 0x8C</Offset>
<Offset name= "creature_position" > 0x94</Offset>
2009-10-23 08:00:15 -06:00
<Offset name= "creature_flags1" > 0xE4</Offset>
<Offset name= "creature_flags2" > 0xE8</Offset>
2009-11-07 16:35:38 -07:00
<Offset name= "creature_sex" > 0xF2</Offset>
<Offset name= "creature_id" > 0xF4</Offset>
<Offset name= "creature_squad_name" > 0x1A4</Offset>
<Offset name= "creature_squad_leader_id" > 0x228</Offset>
<Offset name= "creature_money" > 0x2F8</Offset> <!-- this is wrong -->
<Offset name= "creature_current_job" > 0x2AC</Offset>
<Offset name= "creature_strength" > 0x438</Offset>
<Offset name= "creature_agility" > 0x43C</Offset>
<Offset name= "creature_toughness" > 0x440</Offset>
<Offset name= "creature_skills" > 0x444</Offset>
<Offset name= "creature_labors" > 0x474</Offset>
<Offset name= "creature_happiness" > 0x520</Offset>
<Offset name= "creature_traits" > 0x5D0</Offset>
2009-10-22 19:39:19 -06:00
2009-09-13 18:02:46 -06:00
<!-- tree and shrub offsets -->
<Offset name= "tree_desc_offset" > 0x70</Offset>
<!-- the world and its offsets -->
<Address name= "world" > 0x015C6388</Address>
<Offset name= "world_size_x" > 0x84</Offset>
<Offset name= "world_size_y" > 0x86</Offset>
<Offset name= "w_geoblocks" > 0x684</Offset>
<Offset name= "w_regions_arr" > 0x6B4</Offset>
<!-- values for the region structure -->
<HexValue name= "region_size" > 0x5C</HexValue>
<Offset name= "region_geo_index_off" > 0x58</Offset>
<!-- geoblock offset(s?) -->
<Offset name= "geolayer_geoblock_offset" > 0x4</Offset>
<!-- matgloss vectors -->
<Address name= "matgloss" > 0x015C6D70</Address>
<HexValue name= "matgloss_skip" > 0x10</HexValue>
<!-- only stone and metal have color loaded... -->
<Offset name= "matgloss_stone_color" > 0x84</Offset>
<Offset name= "matgloss_metal_color" > 0x60</Offset>
<VTable >
<class vtable= "0x00979fe4" name= "stockpile" />
<class vtable= "0x00979d34" name= "zone" />
<class vtable= "0x0097e7ec" name= "construction_blueprint" />
<!-- BUILDINGS -->
<class vtable= "0x0097e3cc" name= "wagon" />
<class vtable= "0x0097b3ac" name= "armor_stand" />
<class vtable= "0x0097d1ec" name= "bed" />
<class vtable= "0x0097d4ac" name= "seat" />
<class vtable= "0x0097d76c" name= "burial_receptacle" />
<class vtable= "0x0097b50c" name= "door" />
<class vtable= "0x0097b92c" name= "floodgate" />
<class vtable= "0x0097b66c" name= "floor_hatch" />
<class vtable= "0x0097ba8c" name= "wall_grate" />
<class vtable= "0x0097bbec" name= "floor_grate" />
<class vtable= "0x0097bd4c" name= "vertical_bars" />
<class vtable= "0x0097beac" name= "floor_bars" />
<class vtable= "0x0097b0ec" name= "cabinet" />
<class vtable= "0x0097af8c" name= "container" />
2009-11-05 18:04:17 -07:00
<class vtable= "0x0097d60c" name= "shop" />
2009-09-13 18:02:46 -06:00
<multiclass vtable= "0x0097e10c" name= "workshop" typeoffset= "0xC8" >
<class name= "alchemists_laboratory" type= "0x0" />
<class name= "carpenters_workshop" type= "0x1" />
<class name= "farmers_workshop" type= "0x2" />
<class name= "masons_workshop" type= "0x3" />
<class name= "craftdwarfs_workshop" type= "0x4" />
<class name= "jewelers_workshop" type= "0x5" />
<class name= "metalsmiths_workshop" type= "0x6" />
<class name= "magma_forge" type= "0x7" />
<class name= "bowyers_workshop" type= "0x8" />
<class name= "mechanics_workshop" type= "0x9" />
<class name= "siege_workshop" type= "0xA" />
<class name= "butchers_shop" type= "0xB" />
<class name= "leather_works" type= "0xC" />
<class name= "tanners_shop" type= "0xD" />
<class name= "clothiers_shop" type= "0xE" />
<class name= "fishery" type= "0xF" />
<class name= "still" type= "0x10" />
<class name= "loom" type= "0x11" />
<class name= "quern" type= "0x12" />
<class name= "kennels" type= "0x13" />
<class name= "kitchen" type= "0x14" />
<class name= "ashery" type= "0x15" />
<class name= "dyers_shop" type= "0x16" />
<class name= "millstone" type= "0x17" />
</multiclass>
<class vtable= "0x0097dcec" name= "farm_plot" />
<class vtable= "0x0097b24c" name= "weapon_rack" />
<class vtable= "0x0097d8cc" name= "statue" />
<class vtable= "0x0097d34c" name= "table" />
<class vtable= "0x0097e68c" name= "paved_road" />
<class vtable= "0x0097b7cc" name= "bridge" />
<class vtable= "0x00979e84" name= "well" />
<multiclass vtable= "0x0097d08c" name= "siege engine" typeoffset= "0xC8" >
<class name= "catapult" type= "0x0" />
<class name= "ballista" type= "0x1" />
</multiclass>
<multiclass vtable= "0x0097dfac" name= "furnace" typeoffset= "0xDA" >
<class name= "wood_furnace" type= "0x0" />
<class name= "smelter" type= "0x1" />
<class name= "glass_furnace" type= "0x2" />
<class name= "kiln" type= "0x3" />
<class name= "magma_smelter" type= "0x4" />
<class name= "magma_glass_furnace" type= "0x5" />
<class name= "magma_kiln" type= "0x6" />
</multiclass>
<class vtable= "0x0097db8c" name= "glass_window" />
<class vtable= "0x0097da2c" name= "gem_window" />
<class vtable= "0x0097e26c" name= "trade_depot" />
<multiclass vtable= "0x0097c00c" name= "mechanism" typeoffset= "0xC8" >
<class name= "lever" type= "0x0" />
<class name= "pressure_plate" type= "0x1" />
<class name= "cage_trap" type= "0x2" />
<class name= "stonefall_trap" type= "0x3" />
<class name= "weapon_trap" type= "0x4" />
</multiclass>
<class vtable= "0x0097c6ec" name= "spike" />
<class vtable= "0x0097de4c" name= "animal_trap" />
<class vtable= "0x0097c9ac" name= "screw_pump" />
<class vtable= "0x0097cb0c" name= "water_wheel" />
<class vtable= "0x0097cc6c" name= "windmill" />
<class vtable= "0x0097c16c" name= "gear_assembly" />
<class vtable= "0x0097c2cc" name= "horizontal_axle" />
<class vtable= "0x0097c42c" name= "vertical_axle" />
<class vtable= "0x0097c58c" name= "support" />
<class vtable= "0x0097cf2c" name= "cage" />
<class vtable= "0x0097c84c" name= "archery_target" />
<class vtable= "0x0097cdcc" name= "restraint" />
</VTable>
2009-11-15 13:41:10 -07:00
<Address name= "cursor_xyz" > 0x9fc294</Address>
<Address name= "window_x" > 0xd457f4</Address>
<Address name= "window_y" > 0xd73868</Address>
<Address name= "window_z" > 0xd73844</Address>
2009-11-25 18:59:00 -07:00
<Address name= "window_dims" > 0x1706d4c</Address>
2009-09-13 18:02:46 -06:00
</Entry>
<!-- Windows 40d## sub - versions, should inherit only vtable from 40d -->
<Entry version= "v0.28.181.40d9" os= "windows" id= "40d9win" base= "40dwin" >
<!-- identification -->
<HexValue name= "pe_timestamp" > 0x4967C2E0</HexValue>
<String name= "md5" > aea5a207b8b1cda942502f97a429f6c3</String>
<!-- map data -->
<Address name= "map_data" > 0x01531EC0</Address>
<Address name= "constructions" > 0x014da5e0</Address>
<Address name= "buildings" > 0x014ee978</Address>
<Address name= "vegetation" > 0x014F4B4C</Address>
2009-10-22 19:39:19 -06:00
<Address name= "creatures" > 0x014edfcc</Address>
2009-11-07 16:35:38 -07:00
<!-- translation tables -->
<Address name= "translation_vector" > 0x01534270</Address>
<Address name= "language_vector" > 0x01534240</Address>
2009-11-08 05:51:54 -07:00
<Offset name= "word_table" > 0x54</Offset>
2009-10-22 19:39:19 -06:00
2009-10-23 08:00:15 -06:00
<!-- creature offsets -->
<Offset name= "creature_flags1" > 0xFC</Offset>
<Offset name= "creature_flags2" > 0x100</Offset>
2009-11-07 16:35:38 -07:00
<Offset name= "creature_sex" > 0x10A</Offset>
<Offset name= "creature_id" > 0x10C</Offset>
<Offset name= "creature_squad_name" > 0x1D8</Offset>
<Offset name= "creature_squad_leader_id" > 0x268</Offset>
<Offset name= "creature_money" > 0x2F8</Offset>
<Offset name= "creature_current_job" > 0x314</Offset>
<Offset name= "creature_strength" > 0x4F0</Offset>
<Offset name= "creature_agility" > 0x4F4</Offset>
<Offset name= "creature_toughness" > 0x4F8</Offset>
<Offset name= "creature_skills" > 0x504</Offset>
<Offset name= "creature_likes" > 0x51C</Offset>
<Offset name= "creature_labors" > 0x544</Offset>
<Offset name= "creature_happiness" > 0x610</Offset>
<Offset name= "creature_traits" > 0x700</Offset>
2009-09-13 18:02:46 -06:00
<!-- tree and shrub offsets -->
<Offset name= "tree_desc_offset" > 0x70</Offset>
<!-- size of the map -->
<Address name= "x_count" > 0x01531EE0</Address>
<Address name= "y_count" > 0x01531EE4</Address>
<Address name= "z_count" > 0x01531EE8</Address>
<!-- position of the map in world coords -->
<Address name= "region_x" > 0x01531EF8</Address>
<Address name= "region_y" > 0x01531EFC</Address>
<Address name= "region_z" > 0x01531F00</Address>
<!-- map block offsets -->
<Offset name= "v_vein" > 0x10</Offset>
<HexValue name= "v_vein_size" > 0x2C</HexValue>
<Offset name= "type" > 0x0082</Offset>
<Offset name= "designation" > 0x0284</Offset>
<Offset name= "occupancy" > 0x0684</Offset>
<Offset name= "biome_stuffs" > 0x1D84</Offset>
<!-- the world and its offsets -->
<Address name= "world" > 0x015334F8</Address>
<Offset name= "world_size_x" > 0x84</Offset>
<Offset name= "world_size_y" > 0x86</Offset>
<Offset name= "w_geoblocks" > 0x75C</Offset>
<Offset name= "w_regions_arr" > 0x79C</Offset>
<!-- values for the region structure -->
<HexValue name= "region_size" > 0x64</HexValue>
<Offset name= "region_geo_index_off" > 0x60</Offset>
<!-- geoblock offset(s?) -->
<Offset name= "geolayer_geoblock_offset" > 0xC</Offset>
<!-- matgloss vectors -->
<Address name= "matgloss" > 0x01534030</Address>
<HexValue name= "matgloss_skip" > 0x18</HexValue>
<!-- door: 0x8ea1e4 -->
<VTable rebase= "-0x91328" >
<!-- Isn't it just /lovely/ how simple things become?
When you specify only typeoffset, nothing else is touched. Same for vtable. -->
<multiclass name= "workshop" typeoffset= "0x100" />
<multiclass name= "siege engine" typeoffset= "0x100" />
<multiclass name= "furnace" typeoffset= "0x11A" />
<multiclass name= "mechanism" typeoffset= "0x100" />
</VTable>
2009-11-15 13:41:10 -07:00
<Address name= "cursor_xyz" > 0x9662a4</Address>
<Address name= "window_x" > 0xcae368</Address>
<Address name= "window_y" > 0xcdc3dc</Address>
<Address name= "window_z" > 0xcdc3b8</Address>
2009-11-25 18:59:00 -07:00
<Address name= "window_dims" > 0x1676f14</Address>
2009-09-13 18:02:46 -06:00
</Entry>
<Entry version= "v0.28.181.40d11" os= "windows" rebase= "0x2d388" id= "40d11win" base= "40d9win" >
<!-- identification -->
<HexValue name= "pe_timestamp" > 0x49C82D3F</HexValue>
<String name= "md5" > 6f81231b845e9c9dc29aaf57705ccc7c</String>
<!-- door: 0x8e91e4 -->
<VTable rebase= "-0x1000" />
2009-11-15 13:41:10 -07:00
<Address name= "cursor_xyz" > 0x9652a4</Address>
<Address name= "window_x" > 0xcdf5a0</Address>
<Address name= "window_y" > 0xd0d64c</Address>
<Address name= "window_z" > 0xd0d628</Address>
2009-09-13 18:02:46 -06:00
</Entry>
<Entry version= "v0.28.181.40d12" os= "windows" id= "40d12win" base= "40d11win" >
<!-- identification -->
<HexValue name= "pe_timestamp" > 0x4A3CCB7F</HexValue>
<String name= "md5" > 6ea1de36af8e1666bd6478736e298c4c</String>
<!-- map data -->
<Address name= "map_data" > 0x015FACCC</Address>
<Address name= "constructions" > 0x015A33B8</Address>
<Address name= "buildings" > 0x015B7750</Address>
<Address name= "vegetation" > 0x015BD924</Address>
2009-10-22 19:39:19 -06:00
<Address name= "creatures" > 0x015B6DA4</Address>
2009-09-13 18:02:46 -06:00
2009-11-07 16:35:38 -07:00
<!-- translation tables -->
<Address name= "translation_vector" > 0x015FD07C</Address>
<Address name= "language_vector" > 0x015FD04C</Address>
2009-09-13 18:02:46 -06:00
<!-- size of the map -->
<Address name= "x_count" > 0x015FACEC</Address>
<Address name= "y_count" > 0x015FACF0</Address>
<Address name= "z_count" > 0x015FACF4</Address>
<!-- position of the map in world coords -->
<Address name= "region_x" > 0x015FAD04</Address>
<Address name= "region_y" > 0x015FAD08</Address>
<Address name= "region_z" > 0x015FAD0C</Address>
<!-- the world and its offsets -->
<Address name= "world" > 0x015FC304</Address>
<!-- matgloss vectors -->
<Address name= "matgloss" > 0x015FCE3C</Address>
<!-- door: 0x8db5e4 -->
<VTable rebase= "-0xDC00" />
2009-11-15 13:41:10 -07:00
<Address name= "cursor_xyz" > 0x95f2b4</Address>
<Address name= "window_x" > 0xd995a0</Address>
<Address name= "window_y" > 0xdc764c</Address>
2009-11-25 18:59:00 -07:00
<Address name= "window_z" > 0xdc7628</Address>
<Address name= "window_dims" > 0x173fde0</Address>
2009-09-13 18:02:46 -06:00
</Entry>
<Entry version= "v0.28.181.40d13" os= "windows" id= "40d13win" base= "40d12win" rebase= "0x5090" >
<!-- identification -->
<HexValue name= "pe_timestamp" > 0x4A51C26E</HexValue>
<String name= "md5" > 04a8d8ce311d8ac75e4241bef68d3147</String>
<!-- map_data = 0x015FFD5C -->
<!-- door: 0x8df5ec -->
<VTable rebase= "0x4008" />
2009-11-15 13:41:10 -07:00
<Address name= "cursor_xyz" > 0x009642b4</Address>
<Address name= "window_x" > 0x00d9e600</Address>
<Address name= "window_y" > 0x00dcc6ac</Address>
<Address name= "window_z" > 0x00dcc688</Address>
2009-09-13 18:02:46 -06:00
</Entry>
<Entry version= "v0.28.181.40d14" os= "windows" id= "40d14win" base= "40d13win" rebase= "0x2010" >
<!-- identification -->
<HexValue name= "pe_timestamp" > 0x4A8623D2</HexValue>
<String name= "md5" > 781a2e51be4056a7320108f8f0df8a13</String>
<!-- map_data = 0x01601D6C -->
<!-- door: 0x8e15dc -->
<VTable rebase= "0x1FF0" />
2009-11-15 13:41:10 -07:00
<Address name= "cursor_xyz" > 0x009662B4</Address>
<Address name= "window_x" > 0x00DA060C</Address>
<Address name= "window_y" > 0x00DCE6B8</Address>
<Address name= "window_z" > 0x00DCE694</Address>
2009-09-13 18:02:46 -06:00
</Entry>
<Entry version= "v0.28.181.40d15" os= "windows" id= "40d15win" base= "40d14win" rebase= "0x18" >
<!-- identification -->
<HexValue name= "pe_timestamp" > 0x4A9A6090</HexValue>
<String name= "md5" > 12cc4a3dbb6e6dfd7bc7aee458b9471a</String>
<!-- map_data = 0x01601D84 -->
<!-- door: 0x8e15d4 -->
<VTable rebase= "-0x8" />
2009-11-15 13:41:10 -07:00
<Address name= "cursor_xyz" > 0x009662B4</Address>
<Address name= "window_x" > 0x00DA061C</Address>
<Address name= "window_y" > 0x00DCE6C8</Address>
<Address name= "window_z" > 0x00DCE6A4</Address>
2009-09-13 18:02:46 -06:00
</Entry>
<Entry version= "v0.28.181.40d16" os= "windows" base= "40d15win" >
<!-- identification -->
<HexValue name= "pe_timestamp" > 0x4A9B1A72</HexValue>
<String name= "md5" > 59ab29021aca9f3c66b1ab102fb3ceea</String>
<!-- map_data = 0x01601D84 -->
<!-- door: 0x8e15d4, no VTable rebase needed -->
2009-12-12 12:52:30 -07:00
<Address name= "current_cursor_creature" > 0x01757F38</Address>
<Address name= "items" > 0x15BDF50</Address>
2009-11-17 20:35:43 -07:00
<Offset name= "item_materials" > 0x68</Offset>
2009-12-12 12:52:30 -07:00
<Address name= "pause_state" > 0x13DC2EB</Address>
<Address name= "view_screen" > 0x013EF970</Address>
2009-11-17 07:52:47 -07:00
<VTable >
<class vtable= "0x008E04D4" name= "item_liquid_misc" />
<class vtable= "0x008E07AC" name= "item_remains" />
<class vtable= "0x008E0A84" name= "item_vermin" />
<class vtable= "0x008E0D5C" name= "item_plant" />
<class vtable= "0x008EFBB4" name= "item_glob" />
<class vtable= "0x008EFFEC" name= "item_contaminant" />
<class vtable= "0x008F15BC" name= "item_meat" />
<class vtable= "0x008F1894" name= "item_fish" />
<class vtable= "0x008F211C" name= "item_door" />
<class vtable= "0x008F23F4" name= "item_bed" />
<class vtable= "0x008F26CC" name= "item_chair" />
<class vtable= "0x008F29A4" name= "item_flask" />
<class vtable= "0x008F2C7C" name= "item_barrel" />
<class vtable= "0x008F2F54" name= "item_table" />
<class vtable= "0x008F322C" name= "item_weapon" />
<class vtable= "0x008F3504" name= "item_armor" />
<class vtable= "0x008F37DC" name= "item_shoes" />
<class vtable= "0x008F3AB4" name= "item_shield" />
<class vtable= "0x008F3D8C" name= "item_helm" />
<class vtable= "0x008F4064" name= "item_gloves" />
<class vtable= "0x008F433C" name= "item_box" />
<class vtable= "0x008F4614" name= "item_ammo" />
<class vtable= "0x008F48EC" name= "item_pants" />
<class vtable= "0x008F4BC4" name= "item_backpack" />
<class vtable= "0x008F4E9C" name= "item_quiver" />
<class vtable= "0x008F5174" name= "item_coin" />
<class vtable= "0x008F5DDC" name= "item_powder_misc" />
<class vtable= "0x008F60F4" name= "item_corpse" />
<class vtable= "0x008F63CC" name= "item_corpsepiece" />
<class vtable= "0x008F66A4" name= "item_chain" />
<class vtable= "0x008F697C" name= "item_cage" />
<class vtable= "0x008FF454" name= "item_seeds" />
<class vtable= "0x008FF72C" name= "item_skin_raw" />
<class vtable= "0x008FFA04" name= "item_bones" />
<class vtable= "0x008FFCDC" name= "item_skull" />
<class vtable= "0x008FFFB4" name= "item_thread" />
<class vtable= "0x0091142C" name= "item_bar" />
<class vtable= "0x00911704" name= "item_smallgem" />
<class vtable= "0x009119DC" name= "item_blocks" />
<class vtable= "0x00911CB4" name= "item_rough" />
<class vtable= "0x00911F8C" name= "item_stone" />
<class vtable= "0x00912264" name= "item_rock" />
<class vtable= "0x0091253C" name= "item_wood" />
<class vtable= "0x00912814" name= "item_extract" />
<class vtable= "0x00912AEC" name= "item_potion" />
<class vtable= "0x00912DC4" name= "item_drink" />
<class vtable= "0x0091309C" name= "item_fish_raw" />
<class vtable= "0x00913374" name= "item_pet" />
<class vtable= "0x0091364C" name= "item_skin_tanned" />
<class vtable= "0x00913924" name= "item_shell" />
<class vtable= "0x00913BFC" name= "item_leaves" />
<class vtable= "0x00913ED4" name= "item_ballistaarrowhead" />
<class vtable= "0x009141AC" name= "item_cheese" />
<class vtable= "0x00914484" name= "item_food" />
<class vtable= "0x0091475C" name= "item_cloth" />
<class vtable= "0x00914A34" name= "item_floodgate" />
<class vtable= "0x00914D0C" name= "item_hatch_cover" />
<class vtable= "0x00914FE4" name= "item_grate" />
<class vtable= "0x009152BC" name= "item_goblet" />
<class vtable= "0x00915594" name= "item_instrument" />
<class vtable= "0x0091586C" name= "item_toy" />
<class vtable= "0x00915B44" name= "item_window" />
<class vtable= "0x00915E1C" name= "item_bucket" />
<class vtable= "0x009160F4" name= "item_animaltrap" />
<class vtable= "0x009163CC" name= "item_coffin" />
<class vtable= "0x009166A4" name= "item_statue" />
<class vtable= "0x0091697C" name= "item_quern" />
<class vtable= "0x00916C54" name= "item_millstone" />
<class vtable= "0x00916F2C" name= "item_bin" />
<class vtable= "0x00917204" name= "item_armorstand" />
<class vtable= "0x009174DC" name= "item_weaponrack" />
<class vtable= "0x009177B4" name= "item_cabinet" />
<class vtable= "0x00917A8C" name= "item_figurine" />
<class vtable= "0x00917D64" name= "item_amulet" />
<class vtable= "0x0091803C" name= "item_scepter" />
<class vtable= "0x00918314" name= "item_crown" />
<class vtable= "0x009185EC" name= "item_ring" />
<class vtable= "0x009188C4" name= "item_earring" />
<class vtable= "0x00918B9C" name= "item_bracelet" />
<class vtable= "0x00918E74" name= "item_gem" />
<class vtable= "0x0091914C" name= "item_anvil" />
<class vtable= "0x00919424" name= "item_totem" />
<class vtable= "0x009196FC" name= "item_catapultparts" />
<class vtable= "0x009199D4" name= "item_ballistaparts" />
<class vtable= "0x00919CAC" name= "item_siegeammo" />
<class vtable= "0x00919F84" name= "item_pipe_section" />
<class vtable= "0x0091A25C" name= "item_trapparts" />
<class vtable= "0x0091A534" name= "item_trapcomp" />
</VTable>
2009-12-12 12:52:30 -07:00
<VTable >
<class vtable= "0x008E6428" name= "viewscreen_conversation" />
<class vtable= "0x008ED474" name= "viewscreen_option" />
<class vtable= "0x008ED4A0" name= "viewscreen_loadgame" />
<class vtable= "0x008ED4CC" name= "viewscreen_savegame" />
<class vtable= "0x008ED4F8" name= "viewscreen_customize_unit" />
<class vtable= "0x008ED524" name= "viewscreen_unit" />
<class vtable= "0x008ED614" name= "viewscreen_layer" />
<class vtable= "0x008ED640" name= "viewscreen_layer_workshop_profile" />
<class vtable= "0x008ED66C" name= "viewscreen_layer_unit_relationship" />
<class vtable= "0x008ED698" name= "viewscreen_layer_musicsound" />
<class vtable= "0x008ED6C4" name= "viewscreen_layer_export_play_map" />
<class vtable= "0x008ED7B8" name= "viewscreen_layer_world_gen_param" />
<class vtable= "0x008ED7E4" name= "viewscreen_layer_world_gen_param_preset" />
<class vtable= "0x008ED810" name= "viewscreen_layer_stockpile" />
<class vtable= "0x008F01C0" name= "viewscreen_dungeonmode" />
<class vtable= "0x008F01EC" name= "viewscreen_adventure_travel" />
<class vtable= "0x008F0218" name= "viewscreen_adventure_log" />
<class vtable= "0x008F0244" name= "viewscreen_dungeon_wrestle" />
<class vtable= "0x008F0270" name= "viewscreen_dungeon_monsterstatus" />
<class vtable= "0x008F029C" name= "viewscreen_dungeon_announce" />
<class vtable= "0x008F02C8" name= "viewscreen_setupadventure" />
<class vtable= "0x008F0674" name= "viewscreen_dwarfmode" />
<class vtable= "0x008F06A4" name= "viewscreen_selectitem" />
<class vtable= "0x0090080C" name= "viewscreen_export_graphical_map" />
<class vtable= "0x00900838" name= "viewscreen_export_region" />
<class vtable= "0x00900864" name= "viewscreen_new_region" />
<class vtable= "0x00900890" name= "viewscreen_legends" />
<class vtable= "0x009008BC" name= "viewscreen_title" />
<class vtable= "0x009008E8" name= "viewscreen_game_cleaner" />
<class vtable= "0x00900914" name= "viewscreen_announcelist" />
<class vtable= "0x00900940" name= "viewscreen_kitchenpref" />
<class vtable= "0x0090096C" name= "viewscreen_pet" />
<class vtable= "0x00900998" name= "viewscreen_price" />
<class vtable= "0x009009C4" name= "viewscreen_justice" />
<class vtable= "0x009009F0" name= "viewscreen_overallstatus" />
<class vtable= "0x00900A1C" name= "viewscreen_stores" />
<class vtable= "0x00900A48" name= "viewscreen_wages" />
<class vtable= "0x00900A74" name= "viewscreen_jobmanagement" />
<class vtable= "0x00900AA0" name= "viewscreen_createquota" />
<class vtable= "0x00900ACC" name= "viewscreen_unitjobs" />
<class vtable= "0x00900AF8" name= "viewscreen_treasurelist" />
<class vtable= "0x00900B24" name= "viewscreen_entity" />
<class vtable= "0x00900B50" name= "viewscreen_civlist" />
<class vtable= "0x00900B7C" name= "viewscreen_squad" />
<class vtable= "0x00900BA8" name= "viewscreen_commandchain" />
<class vtable= "0x00900BD4" name= "viewscreen_buildinglist" />
<class vtable= "0x00900C00" name= "viewscreen_noble" />
<class vtable= "0x00900C2C" name= "viewscreen_item" />
<class vtable= "0x00900C58" name= "viewscreen_building" />
<class vtable= "0x00900C84" name= "viewscreen_job" />
<class vtable= "0x00900CB0" name= "viewscreen_layer_noblelist" />
<class vtable= "0x00900CDC" name= "viewscreen_layer_stone_restriction" />
<class vtable= "0x00900D08" name= "viewscreen_layer_reaction" />
<class vtable= "0x00900D34" name= "viewscreen_layer_currency" />
<class vtable= "0x00910A14" name= "viewscreen_movieplayer" />
<class vtable= "0x0092A1A8" name= "viewscreen_keybindings" />
<class vtable= "0x0092E984" name= "viewscreen_textviewer" />
<class vtable= "0x0092E9B0" name= "viewscreen_tradelist" />
<class vtable= "0x0092E9DC" name= "viewscreen_tradegoods" />
<class vtable= "0x0092EA08" name= "viewscreen_barter" />
<class vtable= "0x0092EA34" name= "viewscreen_meeting" />
<class vtable= "0x0092EA60" name= "viewscreen_topicmeeting" />
<class vtable= "0x0092EA8C" name= "viewscreen_topicmeeting_takerequests" />
<class vtable= "0x0092EAB8" name= "viewscreen_tradeagreement" />
<class vtable= "0x0092EAE4" name= "viewscreen_requestagreement" />
<class vtable= "0x0092EB10" name= "viewscreen_layer_assigntrade" />
<class vtable= "0x00935174" name= "viewscreen_choose_start_site" />
<class vtable= "0x009351A0" name= "viewscreen_setupdwarfgame" />
<class vtable= "0x009351CC" name= "viewscreen_layer_choose_language_name" />
</VTable>
2009-11-07 16:35:38 -07:00
</Entry>
2009-09-13 18:02:46 -06:00
.-"""-.
' \
|,. ,-. |
|()L( ()| |
|,' `".| |
|.___.',| `
.j `--"' ` `.
/ ' ' \
/ / ` `.
/ / ` .
/ / l |
. , L I N U X | |
,"`. .| |
_.' ``. | `..-'l
| `.`, | `.
| `. __.j )
|__ |--""___| ,-'
`"--...,+"""" `._,.-'
2009-11-07 14:05:10 -07:00
<Entry version= "v0.28.181.40d9" os= "linux" id= "40d9lin" base= "meta-40d" >
2009-09-13 18:02:46 -06:00
<!-- identification -->
<String name= "md5" > 992afd73855e787860277f53d18afcbb</String>
<!-- map data -->
<Address name= "map_data" > 0x09372FC0</Address>
<Address name= "constructions" > 0x0931ED38</Address>
<!-- srsly, WTF? -->
<!-- <Address name="buildings">0x09332B54</Address> -->
<Address name= "buildings" > 0x09332B60</Address>
<!-- <Address name="buildings">0x09332B90</Address> -->
<!-- <Address name="buildings">0x09332C80</Address> -->
<!-- <Address name="buildings">0x09332EF0</Address> -->
<Address name= "vegetation" > 0x09335CB0</Address>
2009-10-23 04:54:24 -06:00
<Address name= "creatures" > 0x093326AC</Address>
2009-11-15 13:41:10 -07:00
<Address name= "cursor_xyz" > 0x8877634</Address>
<Address name= "window_x" > 0x8d17ff4</Address>
<Address name= "window_y" > 0x8d17ff8</Address>
<Address name= "window_z" > 0x8d17ffC</Address>
2009-11-25 18:59:00 -07:00
<Address name= "window_dims" > 0x95327b0</Address>
2009-10-23 04:54:24 -06:00
2009-11-08 05:51:54 -07:00
<!-- translation tables -->
2009-11-08 09:35:55 -07:00
<Address name= "translation_vector" > 0x09374FA8</Address>
<Address name= "language_vector" > 0x09374F90</Address>
<Offset name= "word_table" > 0x1C</Offset>
2009-11-08 05:51:54 -07:00
<!-- job object offsets -->
2009-11-08 09:35:55 -07:00
<Offset name= "current_job_id" > 0x08</Offset>
2009-11-08 05:51:54 -07:00
2009-10-23 04:54:24 -06:00
<!-- creature offsets -->
2009-11-07 16:35:38 -07:00
<Offset name= "creature_first_name" > 0x00</Offset>
<Offset name= "creature_nick_name" > 0x04</Offset>
<Offset name= "creature_last_name" > 0x08</Offset>
2009-10-23 04:54:24 -06:00
<Offset name= "creature_position" > 0x4C</Offset>
2009-11-08 05:51:54 -07:00
<Offset name= "creature_race" > 0x44</Offset>
2009-10-23 10:50:36 -06:00
<Offset name= "creature_flags1" > 0x90</Offset>
<Offset name= "creature_flags2" > 0x94</Offset>
2009-11-07 16:35:38 -07:00
<Offset name= "creature_custom_profession" > 0x003c</Offset>
<Offset name= "creature_profession" > 0x0040</Offset>
<Offset name= "creature_sex" > 0x009E</Offset>
<Offset name= "creature_id" > 0x00A0</Offset>
<Offset name= "creature_squad_name" > 0x0100</Offset>
2009-11-08 05:51:54 -07:00
<Offset name= "creature_squad_leader_id" > 0x0100</Offset> <!-- completely bogus, needs cross - referencing with windows version -->
2009-11-08 09:35:55 -07:00
<Offset name= "creature_money" > 0x02F8</Offset> <!-- most probably wrong -->
2009-11-07 16:35:38 -07:00
<Offset name= "creature_current_job" > 0x0200</Offset>
<Offset name= "creature_strength" > 0x0334</Offset>
<Offset name= "creature_agility" > 0x0338</Offset>
<Offset name= "creature_toughness" > 0x033C</Offset>
<Offset name= "creature_skills" > 0x0340</Offset>
<Offset name= "creature_labors" > 0x0364</Offset>
<Offset name= "creature_happiness" > 0x0400</Offset>
<Offset name= "creature_traits" > 0x0490</Offset>
2009-10-23 04:54:24 -06:00
2009-09-13 18:02:46 -06:00
<!-- tree and shrub offsets -->
<Offset name= "tree_desc_offset" > 0x40</Offset>
2009-11-07 14:05:10 -07:00
2009-09-13 18:02:46 -06:00
<!-- size of the map -->
<Address name= "x_count" > 0x09372FD4</Address>
<Address name= "y_count" > 0x09372FD8</Address>
<Address name= "z_count" > 0x09372FDC</Address>
2009-11-07 14:05:10 -07:00
2009-09-13 18:02:46 -06:00
<!-- position of the map in world coords -->
<Address name= "region_x" > 0x09372FEC</Address>
<Address name= "region_y" > 0x09372FF0</Address>
<Address name= "region_z" > 0x09372FF4</Address>
2009-11-07 14:05:10 -07:00
2009-09-13 18:02:46 -06:00
<!-- map block offsets -->
<Offset name= "v_vein" > 0x08</Offset>
<HexValue name= "v_vein_size" > 0x2C</HexValue>
<Offset name= "type" > 0x0052</Offset>
<Offset name= "designation" > 0x0254</Offset>
<Offset name= "occupancy" > 0x0654</Offset>
<Offset name= "biome_stuffs" > 0x1D54</Offset>
2009-11-07 14:05:10 -07:00
2009-09-13 18:02:46 -06:00
<!-- the world and its offsets -->
<Address name= "world" > 0x093745EC</Address>
<Offset name= "world_size_x" > 0x54</Offset>
<Offset name= "world_size_y" > 0x56</Offset>
<Offset name= "w_geoblocks" > 0x5A4</Offset>
<Offset name= "w_regions_arr" > 0x5C8</Offset>
2009-11-07 14:05:10 -07:00
2009-09-13 18:02:46 -06:00
<!-- values for the region structure -->
<HexValue name= "region_size" > 0x58</HexValue>
<Offset name= "region_geo_index_off" > 0x54</Offset>
2009-11-07 14:05:10 -07:00
2009-09-13 18:02:46 -06:00
<!-- geoblock offset(s?) -->
<Offset name= "geolayer_geoblock_offset" > 0x4</Offset>
2009-11-07 14:05:10 -07:00
2009-09-13 18:02:46 -06:00
<!-- matgloss vectors -->
<Address name= "matgloss" > 0x9374E88</Address>
<HexValue name= "matgloss_skip" > 0xC</HexValue>
<VTable >
<class vtable= "0x087981a8" name= "stockpile" />
<class vtable= "0x08799e08" name= "zone" />
<class vtable= "0x08797448" name= "construction_blueprint" />
<!-- BUILDINGS -->
<class vtable= "0x0879a0e8" name= "wagon" />
<class vtable= "0x08798a88" name= "armor_stand" />
<class vtable= "0x08798908" name= "bed" />
<class vtable= "0x08799088" name= "seat" />
<class vtable= "0x08798028" name= "burial_receptacle" />
<class vtable= "0x0879a868" name= "door" />
<class vtable= "0x0879b168" name= "floodgate" />
<class vtable= "0x0879a6e8" name= "floor_hatch" />
<class vtable= "0x0879ae68" name= "wall_grate" />
<class vtable= "0x0879afe8" name= "floor_grate" />
<class vtable= "0x0879ace8" name= "vertical_bars" />
<class vtable= "0x0879ab68" name= "floor_bars" />
<class vtable= "0x0879a568" name= "cabinet" />
<class vtable= "0x0879a3e8" name= "container" />
2009-11-07 14:05:10 -07:00
<class vtable= "0x0879a268" name= "shop" />
2009-09-13 18:02:46 -06:00
<multiclass vtable= "0x08799688" name= "workshop" typeoffset= "0xAC" >
<class name= "alchemists_laboratory" type= "0x0" />
<class name= "carpenters_workshop" type= "0x1" />
<class name= "farmers_workshop" type= "0x2" />
<class name= "masons_workshop" type= "0x3" />
<class name= "craftdwarfs_workshop" type= "0x4" />
<class name= "jewelers_workshop" type= "0x5" />
<class name= "metalsmiths_workshop" type= "0x6" />
<class name= "magma_forge" type= "0x7" />
<class name= "bowyers_workshop" type= "0x8" />
<class name= "mechanics_workshop" type= "0x9" />
<class name= "siege_workshop" type= "0xA" />
<class name= "butchers_shop" type= "0xB" />
<class name= "leather_works" type= "0xC" />
<class name= "tanners_shop" type= "0xD" />
<class name= "clothiers_shop" type= "0xE" />
<class name= "fishery" type= "0xF" />
<class name= "still" type= "0x10" />
<class name= "loom" type= "0x11" />
<class name= "quern" type= "0x12" />
<class name= "kennels" type= "0x13" />
<class name= "kitchen" type= "0x14" />
<class name= "ashery" type= "0x15" />
<class name= "dyers_shop" type= "0x16" />
<class name= "millstone" type= "0x17" />
</multiclass>
<class vtable= "0x08799c88" name= "farm_plot" />
<class vtable= "0x08798c08" name= "weapon_rack" />
<class vtable= "0x08798488" name= "statue" />
<class vtable= "0x08798d88" name= "table" />
<class vtable= "0x08797ea8" name= "paved_road" />
<class vtable= "0x0879a9e8" name= "bridge" />
<class vtable= "0x08798608" name= "well" />
<multiclass vtable= "0x8799808" name= "siege engine" typeoffset= "0xAC" >
<class name= "catapult" type= "0x0" />
<class name= "ballista" type= "0x1" />
</multiclass>
<multiclass vtable= "0x08799b08" name= "furnace" typeoffset= "0xBA" >
<class name= "wood_furnace" type= "0x0" />
<class name= "smelter" type= "0x1" />
<class name= "glass_furnace" type= "0x2" />
<class name= "kiln" type= "0x3" />
<class name= "magma_smelter" type= "0x4" />
<class name= "magma_glass_furnace" type= "0x5" />
<class name= "magma_kiln" type= "0x6" />
</multiclass>
<class vtable= "0x0879bae8" name= "glass_window" />
<class vtable= "0x0879b948" name= "gem_window" />
<class vtable= "0x08799f68" name= "trade_depot" />
<multiclass vtable= "0x08799988" name= "mechanism" typeoffset= "0xAC" >
<class name= "lever" type= "0x0" />
<class name= "pressure_plate" type= "0x1" />
<class name= "cage_trap" type= "0x2" />
<class name= "stonefall_trap" type= "0x3" />
<class name= "weapon_trap" type= "0x4" />
</multiclass>
<class vtable= "0x08799208" name= "spike" />
<class vtable= "0x08798f08" name= "animal_trap" />
<class vtable= "0x08796cc8" name= "screw_pump" />
<class vtable= "0x08796fc8" name= "water_wheel" />
<class vtable= "0x08796e48" name= "windmill" />
<class vtable= "0x087978a8" name= "gear_assembly" />
<class vtable= "0x08797148" name= "horizontal_axle" />
<class vtable= "0x087972c8" name= "vertical_axle" />
<class vtable= "0x08799388" name= "support" />
<class vtable= "0x08797a28" name= "cage" />
<class vtable= "0x08799508" name= "archery_target" />
<class vtable= "0x08797ba8" name= "restraint" />
</VTable>
</Entry>
<Entry version= "v0.28.181.40d11" os= "linux" base= "40d9lin" rebase= "-0x73820" >
<!-- identification -->
<String name= "md5" > fb8ecac8a12af5d0d7b1707078985d0d</String>
<!-- TODO: <Address name="notes">0x092ab244</Address> -->
<VTable rebase= "-0x5e360" />
2009-11-15 13:41:10 -07:00
<Address name= "cursor_xyz" > 0x88073d4</Address>
2009-11-25 18:59:00 -07:00
<Address name= "window_dims" > 0x9510050</Address>
2009-09-13 18:02:46 -06:00
</Entry>
<!-- re - specified addresses here, offsets and hexvals remain same -->
<Entry version= "v0.28.181.40d12" os= "linux" base= "40d9lin" id= "40d12lin" >
<!-- identification -->
<String name= "md5" > 4367c59934cbcf14f43fd3af6444c455</String>
2009-11-07 14:05:10 -07:00
2009-09-13 18:02:46 -06:00
<!-- map data -->
<Address name= "map_data" > 0x08F95BBC</Address>
<Address name= "constructions" > 0x08F41918</Address>
<Address name= "buildings" > 0x08F55740</Address>
<Address name= "vegetation" > 0x08F58890</Address>
2009-10-23 04:54:24 -06:00
<Address name= "creatures" > 0x08F55250</Address>
2009-11-15 13:41:10 -07:00
<Address name= "cursor_xyz" > 0x0877B33C</Address>
<Address name= "window_x" > 0x893ABD4</Address>
<Address name= "window_y" > 0x893ABD8</Address>
<Address name= "window_z" > 0x893ABDC</Address>
2009-11-25 18:59:00 -07:00
<Address name= "window_dims" > 0x091a647c</Address>
2009-11-15 13:41:10 -07:00
2009-11-08 05:51:54 -07:00
<!-- translation tables -->
<!-- these should be right -->
<Address name= "translation_vector" > 0x08F97BA4</Address>
<Address name= "language_vector" > 0x08F97B8C</Address>
2009-09-13 18:02:46 -06:00
<!-- size of the map -->
<Address name= "x_count" > 0x08F95BD0</Address>
<Address name= "y_count" > 0x08F95BD4</Address>
<Address name= "z_count" > 0x08F95BD8</Address>
2009-11-07 14:05:10 -07:00
2009-09-13 18:02:46 -06:00
<!-- position of the map in world coords -->
<Address name= "region_x" > 0x08F95BE8</Address>
<Address name= "region_y" > 0x08F95BEC</Address>
<Address name= "region_z" > 0x08F95BF0</Address>
2009-11-07 14:05:10 -07:00
2009-09-13 18:02:46 -06:00
<!-- the world and its offsets -->
<Address name= "world" > 0x08F971E8</Address>
2009-11-07 14:05:10 -07:00
2009-09-13 18:02:46 -06:00
<!-- matgloss vectors -->
<Address name= "matgloss" > 0x08F97A84</Address>
<VTable rebase= "-0xd6f00" />
<!-- <class vtable="0x086C3968" name="door"/> -->
</Entry>
<Entry version= "v0.28.181.40d13" os= "linux" id= "40d13lin" base= "40d12lin" rebase= "0x5020" >
<!-- identification -->
<String name= "md5" > 2f3cb9d720e9fe8844c02c72a2b20bbd</String>
<!-- map_data = 0x8F9ABDC -->
<VTable rebase= "0x3A00" />
2009-11-15 13:41:10 -07:00
<Address name= "cursor_xyz" > 0x8780354</Address>
2009-09-13 18:02:46 -06:00
<!-- <class vtable="0x086C7368" name="door"/> -->
2009-11-25 18:59:00 -07:00
<Address name= "window_dims" > 0x091ab49c</Address>
2009-09-13 18:02:46 -06:00
</Entry>
<Entry version= "v0.28.181.40d14" os= "linux" id= "40d14lin" base= "40d13lin" >
<!-- identification -->
<String name= "md5" > dab3ce6bc074529706a1e5fe1273108c</String>
<!-- map_data = 0x8F9ABDC -->
<VTable rebase= "0x300" />
<!-- <class vtable="0x086C7668" name="door"/> -->
</Entry>
<Entry version= "v0.28.181.40d15" os= "linux" id= "40d15lin" base= "40d14lin" >
<!-- identification -->
<String name= "md5" > 4f55a1dcc326786271f221de23c425b5</String>
<!-- map_data = 0x8F9ABDC -->
<VTable rebase= "0x260" />
<!-- <class vtable="0x086c78c8" name="door"/> -->
</Entry>
<Entry version= "v0.28.181.40d16" os= "linux" base= "40d15lin" >
<!-- identification -->
<String name= "md5" > 022b933926e08da49c6df8649295f2b7</String>
<!-- map_data = 0x8F9ABDC -->
<!-- <class vtable="0x086c78c8" name="door"/> -->
2009-12-12 12:52:30 -07:00
<Address name= "current_cursor_creature" > 0x91ab420</Address>
<Address name= "items" > 0x8F5A2EC</Address>
<Offset name= "item_materials" > 0x50</Offset>
<Address name= "pause_state" > 0x8F35800</Address>
<Address name= "view_screen" > 0x878493c</Address>
<VTable >
<class vtable= "0x086CA668" name= "viewscreen_conversation" />
<class vtable= "0x086D52A8" name= "viewscreen_setupadventure" />
<class vtable= "0x086D53A8" name= "viewscreen_dungeon_announce" />
<class vtable= "0x086D52E8" name= "viewscreen_dungeon_monsterstatus" />
<class vtable= "0x086D5328" name= "viewscreen_dungeon_wrestle" />
<class vtable= "0x086D5368" name= "viewscreen_adventure_log" />
<class vtable= "0x086D5428" name= "viewscreen_adventure_travel" />
<class vtable= "0x086D53E8" name= "viewscreen_dungeonmode" />
<class vtable= "0x086D6828" name= "viewscreen_selectitem" />
<class vtable= "0x086D6868" name= "viewscreen_dwarfmode" />
<class vtable= "0x086DC8C8" name= "viewscreen_layer_stockpile" />
<class vtable= "0x086DC888" name= "viewscreen_layer_world_gen_param_preset" />
<class vtable= "0x086DC848" name= "viewscreen_layer_world_gen_param" />
<class vtable= "0x086DC808" name= "viewscreen_layer_export_play_map" />
<class vtable= "0x086DC7C8" name= "viewscreen_layer_musicsound" />
<class vtable= "0x086DC788" name= "viewscreen_layer_unit_relationship" />
<class vtable= "0x086DC748" name= "viewscreen_layer_workshop_profile" />
<class vtable= "0x086DCA08" name= "viewscreen_layer" />
<class vtable= "0x086DCAE8" name= "viewscreen_unit" />
<class vtable= "0x086DCB28" name= "viewscreen_customize_unit" />
<class vtable= "0x086DCB68" name= "viewscreen_savegame" />
<class vtable= "0x086DCAA8" name= "viewscreen_loadgame" />
<class vtable= "0x086DCCA8" name= "viewscreen_option" />
<class vtable= "0x086E80E8" name= "viewscreen_layer_currency" />
<class vtable= "0x086E8128" name= "viewscreen_layer_reaction" />
<class vtable= "0x086E8168" name= "viewscreen_layer_stone_restriction" />
<class vtable= "0x086E80A8" name= "viewscreen_layer_noblelist" />
<class vtable= "0x086E7F68" name= "viewscreen_job" />
<class vtable= "0x086E7FA8" name= "viewscreen_building" />
<class vtable= "0x086E7FE8" name= "viewscreen_item" />
<class vtable= "0x086E8068" name= "viewscreen_noble" />
<class vtable= "0x086E81A8" name= "viewscreen_buildinglist" />
<class vtable= "0x086E8228" name= "viewscreen_commandchain" />
<class vtable= "0x086E8268" name= "viewscreen_squad" />
<class vtable= "0x086E82A8" name= "viewscreen_civlist" />
<class vtable= "0x086E82E8" name= "viewscreen_entity" />
<class vtable= "0x086E8328" name= "viewscreen_treasurelist" />
<class vtable= "0x086E8368" name= "viewscreen_unitjobs" />
<class vtable= "0x086E83A8" name= "viewscreen_createquota" />
<class vtable= "0x086E83E8" name= "viewscreen_jobmanagement" />
<class vtable= "0x086E8428" name= "viewscreen_wages" />
<class vtable= "0x086E8028" name= "viewscreen_stores" />
<class vtable= "0x086E81E8" name= "viewscreen_overallstatus" />
<class vtable= "0x086E84A8" name= "viewscreen_justice" />
<class vtable= "0x086E8468" name= "viewscreen_price" />
<class vtable= "0x086E84E8" name= "viewscreen_pet" />
<class vtable= "0x086E8528" name= "viewscreen_kitchenpref" />
<class vtable= "0x086E8568" name= "viewscreen_announcelist" />
<class vtable= "0x086E85E8" name= "viewscreen_game_cleaner" />
<class vtable= "0x086E85A8" name= "viewscreen_title" />
<class vtable= "0x086E86E8" name= "viewscreen_legends" />
<class vtable= "0x086E8628" name= "viewscreen_new_region" />
<class vtable= "0x086E8668" name= "viewscreen_export_region" />
<class vtable= "0x086E86A8" name= "viewscreen_export_graphical_map" />
<class vtable= "0x08709C28" name= "viewscreen_layer_assigntrade" />
<class vtable= "0x08709AE8" name= "viewscreen_requestagreement" />
<class vtable= "0x08709A28" name= "viewscreen_tradeagreement" />
<class vtable= "0x08709A68" name= "viewscreen_topicmeeting_takerequests" />
<class vtable= "0x08709AA8" name= "viewscreen_topicmeeting" />
<class vtable= "0x08709B28" name= "viewscreen_meeting" />
<class vtable= "0x08709BA8" name= "viewscreen_barter" />
<class vtable= "0x08709B68" name= "viewscreen_tradegoods" />
<class vtable= "0x08709BE8" name= "viewscreen_tradelist" />
<class vtable= "0x087099E8" name= "viewscreen_textviewer" />
<class vtable= "0x08713228" name= "viewscreen_layer_choose_language_name" />
<class vtable= "0x087131E8" name= "viewscreen_setupdwarfgame" />
<class vtable= "0x08713268" name= "viewscreen_choose_start_site" />
</VTable>
<VTable >
<class vtable= "0x086F5A08" name= "item_coin" />
<class vtable= "0x086F9C28" name= "item_trapcomp" />
<class vtable= "0x086F9F08" name= "item_siegeammo" />
<class vtable= "0x086F5FC8" name= "item_quiver" />
<class vtable= "0x086F62A8" name= "item_backpack" />
<class vtable= "0x086FA1E8" name= "item_pants" />
<class vtable= "0x086F8528" name= "item_totem" />
<class vtable= "0x086F33E8" name= "item_anvil" />
<class vtable= "0x086F6588" name= "item_gem" />
<class vtable= "0x086F6868" name= "item_bracelet" />
<class vtable= "0x086F6B48" name= "item_earring" />
<class vtable= "0x086F6E28" name= "item_ring" />
<class vtable= "0x086F7108" name= "item_crown" />
<class vtable= "0x086FA7A8" name= "item_ammo" />
<class vtable= "0x086F73E8" name= "item_scepter" />
<class vtable= "0x086F76C8" name= "item_amulet" />
<class vtable= "0x086F79A8" name= "item_figurine" />
<class vtable= "0x086F9668" name= "item_bin" />
<class vtable= "0x086F9388" name= "item_box" />
<class vtable= "0x086FAA88" name= "item_gloves" />
<class vtable= "0x086FAD68" name= "item_helm" />
<class vtable= "0x086FB048" name= "item_shield" />
<class vtable= "0x086FB328" name= "item_shoes" />
<class vtable= "0x086FB608" name= "item_armor" />
<class vtable= "0x086FB8E8" name= "item_weapon" />
<class vtable= "0x086FC748" name= "item_animaltrap" />
<class vtable= "0x086F9948" name= "item_barrel" />
<class vtable= "0x086FC468" name= "item_cage" />
<class vtable= "0x086FBBC8" name= "item_toy" />
<class vtable= "0x086FBEA8" name= "item_instrument" />
<class vtable= "0x086F7C88" name= "item_goblet" />
<class vtable= "0x086FCD08" name= "item_flask" />
<class vtable= "0x086F7F68" name= "item_chain" />
<class vtable= "0x086FE128" name= "item_hatch_cover" />
<class vtable= "0x086FDE48" name= "item_floodgate" />
<class vtable= "0x086FE408" name= "item_door" />
<class vtable= "0x086F8248" name= "item_cloth" />
<class vtable= "0x086D8A08" name= "item_constructed" />
<class vtable= "0x086FA4C8" name= "item_food" />
<class vtable= "0x086F3F68" name= "item_crafted" />
<class vtable= "0x086F90A8" name= "item_thread" />
<class vtable= "0x086F4AE8" name= "item_cheese" />
<class vtable= "0x086FCA28" name= "item_ballistaarrowhead" />
<class vtable= "0x086FCFE8" name= "item_shell" />
<class vtable= "0x086FD2C8" name= "item_skull" />
<class vtable= "0x086FE9C8" name= "item_bones" />
<class vtable= "0x086FD5A8" name= "item_skin_tanned" />
<class vtable= "0x086FD888" name= "item_skin_raw" />
<class vtable= "0x086FF828" name= "item_pet" />
<class vtable= "0x086FFB08" name= "item_vermin" />
<class vtable= "0x086F4248" name= "item_fish_raw" />
<class vtable= "0x086F4528" name= "item_fish" />
<class vtable= "0x086FEF88" name= "item_meat" />
<class vtable= "0x086FDB68" name= "item_remains" />
<class vtable= "0x086F5448" name= "item_corpsepiece" />
<class vtable= "0x086FECA8" name= "item_glob" />
<class vtable= "0x086FE6E8" name= "item_liquid_misc" />
<class vtable= "0x086F5CE8" name= "item_powder_misc" />
<class vtable= "0x086F4808" name= "item_drink" />
<class vtable= "0x086F4DC8" name= "item_extract" />
<class vtable= "0x086FF548" name= "item_liquipowder" />
<class vtable= "0x086F5728" name= "item_corpse" />
<class vtable= "0x086F36C8" name= "item_wood" />
<class vtable= "0x086F3C88" name= "item_stone" />
<class vtable= "0x086F39A8" name= "item_rough" />
<class vtable= "0x086F8808" name= "item_blocks" />
<class vtable= "0x086F8AE8" name= "item_smallgem" />
<class vtable= "0x086F8DC8" name= "item_bar" />
<class vtable= "0x086FC188" name= "item_actual" />
<class vtable= "0x087006E8" name= "item_rock" />
<class vtable= "0x087009E8" name= "item_grate" />
<class vtable= "0x08700CE8" name= "item_window" />
<class vtable= "0x08700FE8" name= "item_bucket" />
<class vtable= "0x087012E8" name= "item_coffin" />
<class vtable= "0x087015E8" name= "item_statue" />
<class vtable= "0x087018E8" name= "item_quern" />
<class vtable= "0x08701BE8" name= "item_millstone" />
<class vtable= "0x08701EE8" name= "item_armorstand" />
<class vtable= "0x087021E8" name= "item_weaponrack" />
<class vtable= "0x087024E8" name= "item_cabinet" />
<class vtable= "0x087027E8" name= "item_catapultparts" />
<class vtable= "0x08702AE8" name= "item_ballistaparts" />
<class vtable= "0x08702DE8" name= "item_trapparts" />
<class vtable= "0x087030E8" name= "item_potion" />
<class vtable= "0x087033E8" name= "item_pipe_section" />
<class vtable= "0x08713B48" name= "item_leaves" />
<class vtable= "0x087132A8" name= "item_plant" />
<class vtable= "0x08714108" name= "item_seeds" />
<class vtable= "0x0870038C" name= "item_critter" />
<class vtable= "0x087004A8" name= "item_powder" />
<class vtable= "0x08700484" name= "item_liquid" />
</VTable>
2009-09-13 18:02:46 -06:00
</Entry>
</MemoryDescriptors>
<!-- Windows logo by M$, spiderweb by jgs -->
</DFExtractor>