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-- create-item.lua
-- A gui-based item creation script.
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-- author Putnam
-- edited by expwnent
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--@module = true
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--[[=begin
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gui / create - item
===============
A graphical interface for creating items .
= end ] ]
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local function getGenderString ( gender )
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local genderStr
if gender == 0 then
genderStr = string.char ( 12 )
elseif gender == 1 then
genderStr = string.char ( 11 )
else
return " "
end
return string.char ( 40 ) .. genderStr .. string.char ( 41 )
end
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local function getCreatureList ( )
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local crList = { }
for k , cr in ipairs ( df.global . world.raws . creatures.alphabetic ) do
for kk , ca in ipairs ( cr.caste ) do
local str = ca.caste_name [ 0 ]
str = str .. ' ' .. getGenderString ( ca.gender )
table.insert ( crList , { str , nil , ca } )
end
end
return crList
end
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local function getRestrictiveMatFilter ( itemType )
if not args.restrictive then return nil end
local itemTypes = {
WEAPON = function ( mat , parent , typ , idx )
return ( mat.flags . ITEMS_WEAPON or mat.flags . ITEMS_WEAPON_RANGED )
end ,
AMMO = function ( mat , parent , typ , idx )
return ( mat.flags . ITEMS_AMMO )
end ,
ARMOR = function ( mat , parent , typ , idx )
return ( mat.flags . ITEMS_ARMOR )
end ,
INSTRUMENT = function ( mat , parent , typ , idx )
return ( mat.flags . ITEMS_HARD )
end ,
AMULET = function ( mat , parent , typ , idx )
return ( mat.flags . ITEMS_SOFT or mat.flags . ITEMS_HARD )
end ,
ROCK = function ( mat , parent , typ , idx )
return ( mat.flags . IS_STONE )
end ,
BOULDER = ROCK ,
BAR = function ( mat , parent , typ , idx )
return ( mat.flags . IS_METAL or mat.flags . SOAP or mat.id == COAL )
end
}
for k , v in ipairs ( { ' GOBLET ' , ' FLASK ' , ' TOY ' , ' RING ' , ' CROWN ' , ' SCEPTER ' , ' FIGURINE ' , ' TOOL ' } ) do
itemTypes [ v ] = itemTypes.INSTRUMENT
end
for k , v in ipairs ( { ' SHOES ' , ' SHIELD ' , ' HELM ' , ' GLOVES ' } ) do
itemTypes [ v ] = itemTypes.ARMOR
end
for k , v in ipairs ( { ' EARRING ' , ' BRACELET ' } ) do
itemTypes [ v ] = itemTypes.AMULET
end
itemTypes.BOULDER = itemTypes.ROCK
return itemTypes [ df.item_type [ itemType ] ]
end
local function getMatFilter ( itemtype )
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local itemTypes = {
SEEDS = function ( mat , parent , typ , idx )
return mat.flags . SEED_MAT
end ,
PLANT = function ( mat , parent , typ , idx )
return mat.flags . STRUCTURAL_PLANT_MAT
end ,
LEAVES = function ( mat , parent , typ , idx )
return mat.flags . LEAF_MAT
end ,
MEAT = function ( mat , parent , typ , idx )
return mat.flags . MEAT
end ,
CHEESE = function ( mat , parent , typ , idx )
return ( mat.flags . CHEESE_PLANT or mat.flags . CHEESE_CREATURE )
end ,
LIQUID_MISC = function ( mat , parent , typ , idx )
return ( mat.flags . LIQUID_MISC_PLANT or mat.flags . LIQUID_MISC_CREATURE or mat.flags . LIQUID_MISC_OTHER )
end ,
POWDER_MISC = function ( mat , parent , typ , idx )
return ( mat.flags . POWDER_MISC_PLANT or mat.flags . POWDER_MISC_CREATURE )
end ,
DRINK = function ( mat , parent , typ , idx )
return ( mat.flags . ALCOHOL_PLANT or mat.flags . ALCOHOL_CREATURE )
end ,
GLOB = function ( mat , parent , typ , idx )
return ( mat.flags . STOCKPILE_GLOB )
end ,
WOOD = function ( mat , parent , typ , idx )
return ( mat.flags . WOOD )
end ,
THREAD = function ( mat , parent , typ , idx )
return ( mat.flags . THREAD_PLANT )
end ,
LEATHER = function ( mat , parent , typ , idx )
return ( mat.flags . LEATHER )
end
}
return itemTypes [ df.item_type [ itemtype ] ] or getRestrictiveMatFilter ( itemtype )
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end
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local function createItem ( mat , itemType , quality , creator , description , amount )
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local item = df.item . find ( dfhack.items . createItem ( itemType [ 1 ] , itemType [ 2 ] , mat [ 1 ] , mat [ 2 ] , creator ) )
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assert ( item , ' failed to create item ' )
quality = math.max ( 0 , math.min ( 5 , quality - 1 ) )
item : setQuality ( quality )
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if df.item_type [ itemType [ 1 ] ] == ' SLAB ' then
item.description = description
end
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if tonumber ( amount ) > 1 then
item : setStackSize ( amount )
end
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end
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local function qualityTable ( )
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return { { ' None ' } ,
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{ ' -Well-crafted- ' } ,
{ ' +Finely-crafted+ ' } ,
{ ' *Superior* ' } ,
{ string.char ( 240 ) .. ' Exceptional ' .. string.char ( 240 ) } ,
{ string.char ( 15 ) .. ' Masterwork ' .. string.char ( 15 ) }
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}
end
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local script = require ( ' gui.script ' )
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local function showItemPrompt ( text , item_filter , hide_none )
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require ( ' gui.materials ' ) . ItemTypeDialog {
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prompt = text ,
item_filter = item_filter ,
hide_none = hide_none ,
on_select = script.mkresume ( true ) ,
on_cancel = script.mkresume ( false ) ,
on_close = script.qresume ( nil )
} : show ( )
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return script.wait ( )
end
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local function showMaterialPrompt ( title , prompt , filter , inorganic , creature , plant ) --the one included with DFHack doesn't have a filter or the inorganic, creature, plant things available
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require ( ' gui.materials ' ) . MaterialDialog {
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frame_title = title ,
prompt = prompt ,
mat_filter = filter ,
use_inorganic = inorganic ,
use_creature = creature ,
use_plant = plant ,
on_select = script.mkresume ( true ) ,
on_cancel = script.mkresume ( false ) ,
on_close = script.qresume ( nil )
} : show ( )
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return script.wait ( )
end
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local function usesCreature ( itemtype )
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typesThatUseCreatures = { REMAINS = true , FISH = true , FISH_RAW = true , VERMIN = true , PET = true , EGG = true , CORPSE = true , CORPSEPIECE = true }
return typesThatUseCreatures [ df.item_type [ itemtype ] ]
end
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local function getCreatureRaceAndCaste ( caste )
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return df.global . world.raws . creatures.list_creature [ caste.index ] , df.global . world.raws . creatures.list_caste [ caste.index ]
end
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function hackWish ( unit )
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script.start ( function ( )
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local amountok , amount
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local matok , mattype , matindex , matFilter
local itemok , itemtype , itemsubtype = showItemPrompt ( ' What item do you want? ' , function ( itype ) return df.item_type [ itype ] ~= ' CORPSE ' and df.item_type [ itype ] ~= ' FOOD ' end , true )
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if not itemok then return end
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if not args.notRestrictive then
matFilter = getMatFilter ( itemtype )
end
if not usesCreature ( itemtype ) then
matok , mattype , matindex = showMaterialPrompt ( ' Wish ' , ' And what material should it be made of? ' , matFilter )
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if not matok then return end
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else
local creatureok , useless , creatureTable = script.showListPrompt ( ' Wish ' , ' What creature should it be? ' , COLOR_LIGHTGREEN , getCreatureList ( ) )
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if not creatureok then return end
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mattype , matindex = getCreatureRaceAndCaste ( creatureTable [ 3 ] )
end
local qualityok , quality = script.showListPrompt ( ' Wish ' , ' What quality should it be? ' , COLOR_LIGHTGREEN , qualityTable ( ) )
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if not qualityok then return end
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local description
if df.item_type [ itemtype ] == ' SLAB ' then
local descriptionok
descriptionok , description = script.showInputPrompt ( ' Slab ' , ' What should the slab say? ' , COLOR_WHITE )
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if not descriptionok then return end
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end
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if args.multi then
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repeat amountok , amount = script.showInputPrompt ( ' Wish ' , ' How many do you want? (numbers only!) ' , COLOR_LIGHTGREEN ) until tonumber ( amount ) or not amountok
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if not amountok then return end
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if mattype and itemtype then
if df.item_type . attrs [ itemtype ] . is_stackable then
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createItem ( { mattype , matindex } , { itemtype , itemsubtype } , quality , unit , description , amount )
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else
for i = 1 , amount do
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createItem ( { mattype , matindex } , { itemtype , itemsubtype } , quality , unit , description , 1 )
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end
end
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return true
end
return false
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else
if mattype and itemtype then
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createItem ( { mattype , matindex } , { itemtype , itemsubtype } , quality , unit , description , 1 )
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return true
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end
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return false
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end
end )
end
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scriptArgs = { ... }
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utils = require ( ' utils ' )
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validArgs = validArgs or utils.invert ( {
' startup ' ,
' all ' ,
' restrictive ' ,
' unit ' ,
' multi '
} )
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args = utils.processArgs ( { ... } , validArgs )
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eventful = require ( ' plugins.eventful ' )
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if not args.startup then
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local unit = args.unit and df.unit . find ( args.unit ) or dfhack.gui . getSelectedUnit ( true )
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if unit then
hackWish ( unit )
else
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qerror ( ' A unit needs to be selected to use gui/create-item. ' )
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end
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else
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eventful.onReactionComplete . hackWishP = function ( reaction , unit , input_items , input_reagents , output_items , call_native )
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if not reaction.code : find ( ' DFHACK_WISH ' ) then return nil end
hackWish ( unit )
end
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end