dfhack/examples/digger.cpp

110 lines
3.1 KiB
C++

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// digger.cpp
// Usage: Call with a list of TileClass ids separated by a space,
// every (visible) tile on the map with that id will be designated for digging.
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// NOTE currently only works with trees
// TODO add a sort of "sub-target" to dig() to make it able to designate stone as well
// TODO add proper cli
// TODO add interactive text based menu
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#include <iostream>
#include <integers.h>
#include <vector>
#include <list>
#include <cstdlib>
using namespace std;
#include <DFTypes.h>
#include <DFTileTypes.h>
#include <DFHackAPI.h>
int vec_count(vector<uint16_t>& vec, uint16_t t)
{
int count = 0;
for (uint32_t i = 0; i < vec.size(); ++i)
{
if (vec[i] == t)
++count;
}
return count;
}
int dig(DFHack::API& DF, vector<uint16_t>& targets)
{
uint32_t x_max,y_max,z_max;
DFHack::t_designation designations[256];
uint16_t tiles[256];
uint32_t count = 0;
DF.getSize(x_max,y_max,z_max);
// walk the map
for(uint32_t x = 0; x< x_max;x++)
{
for(uint32_t y = 0; y< y_max;y++)
{
for(uint32_t z = 0; z< z_max;z++)
{
if(DF.isValidBlock(x,y,z))
{
// read block designations and tiletype
DF.ReadDesignations(x,y,z, (uint32_t *) designations);
DF.ReadTileTypes(x,y,z, (uint16_t *) tiles);
// check all tiles, if type is in target list and its visible: designate for dig
for (uint32_t i = 0; i < 256; i++)
{
if (designations[i].bits.hidden == 0 &&
vec_count(targets, DFHack::tileTypeTable[tiles[i]].c) > 0)
{
//cout << "target found at: ";
//cout << x << "," << y << "," << z << "," << i << endl;
designations[i].bits.dig = DFHack::designation_default;
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++count;
}
}
// write the designations back
// could probably be optimized in the cases where we dont changed anything
DF.WriteDesignations(x,y,z, (uint32_t *) designations);
}
}
}
}
return count;
}
int main (int argc, const char* argv[])
{
vector<uint16_t> targets;
for (int i = 1; i < argc; ++i)
{
targets.push_back(atoi(argv[i]));
}
if (targets.size() == 0)
{
cout << "Usage: Call with a list of TileClass ids separated by a space,\n";
cout << "every (visible) tile on the map with that id will be designated for digging.\n\n";
}
else
{
DFHack::API DF("Memory.xml");
if(!DF.Attach())
{
cerr << "DF not found" << endl;
return 1;
}
DF.InitMap();
int count = dig(DF, targets); // <-- important part
cout << count << " targets designated" << endl;
DF.Detach();
}
#ifndef LINUX_BUILD
cout << "Done. Press any key to continue" << endl;
cin.ignore();
#endif
return 0;
}