dfhack/tools/creaturedump.cpp

115 lines
2.5 KiB
C++

// Creature dump
#include <iostream>
#include <climits>
#include <integers.h>
#include <vector>
using namespace std;
#include <DFTypes.h>
#include <DFHackAPI.h>
template <typename T>
void print_bits ( T val, std::ostream& out )
{
T n_bits = sizeof ( val ) * CHAR_BIT;
for ( unsigned i = 0; i < n_bits; ++i ) {
out<< !!( val & 1 ) << " ";
val >>= 1;
}
}
int main (void)
{
vector<t_matgloss> creaturestypes;
DFHackAPI *pDF = CreateDFHackAPI("Memory.xml");
DFHackAPI &DF = *pDF;
if(!DF.Attach())
{
cerr << "DF not found" << endl;
return 1;
}
// get stone matgloss mapping
if(!DF.ReadCreatureMatgloss(creaturestypes))
{
cerr << "Can't get the creature types." << endl;
return 1;
}
uint32_t numCreatures = DF.InitReadCreatures();
for(uint32_t i = 0; i < numCreatures; i++)
{
t_creature temp;
DF.ReadCreature(i, temp);
cout << "creature type " << creaturestypes[temp.type].id << ", position:" << temp.x << " " << temp.y << " "<< temp.z << endl;
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/*
* FLAGS 1
*/
cout << "flags1: ";
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print_bits(temp.flags1.whole, cout);
cout << endl;
if(temp.flags1.bits.dead)
{
cout << "dead ";
}
if(temp.flags1.bits.unconscious)
{
cout << "unconscious ";
}
if(temp.flags1.bits.skeletal)
{
cout << "skeletal ";
}
if(temp.flags1.bits.zombie)
{
cout << "zombie ";
}
if(temp.flags1.bits.tame)
{
cout << "tame ";
}
if(temp.flags1.bits.royal_guard)
{
cout << "royal_guard ";
}
if(temp.flags1.bits.fortress_guard)
{
cout << "fortress_guard ";
}
/*
* FLAGS 2
*/
cout << endl << "flags2: ";
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print_bits(temp.flags2.whole, cout);
cout << endl;
if(temp.flags2.bits.dead)
{
cout << "dead! ";
}
if(temp.flags2.bits.flying)
{
cout << "flying ";
}
if(temp.flags2.bits.ground)
{
cout << "grounded ";
}
if(temp.flags2.bits.slaughter)
{
cout << "slaughter ";
}
if(temp.flags2.bits.underworld)
{
cout << "from the underworld ";
}
cout << endl << endl;
}
DF.FinishReadCreatures();
delete pDF;
return 0;
}