2009-09-13 18:02:46 -06:00
|
|
|
// produces a list of vein materials available on the map. can be run with '-a' modifier to show even unrevealed minerals deep underground
|
|
|
|
// with -b modifier, it will show base layer materials too
|
|
|
|
|
|
|
|
// TODO: use material colors to make the output prettier
|
|
|
|
// TODO: needs the tiletype filter!
|
|
|
|
// TODO: tile override materials
|
|
|
|
// TODO: material types, trees, ice, constructions
|
|
|
|
// TODO: GUI
|
|
|
|
|
|
|
|
#include <iostream>
|
2009-10-21 20:14:16 -06:00
|
|
|
#include <integers.h>
|
2009-09-13 18:02:46 -06:00
|
|
|
#include <string.h> // for memset
|
2009-10-04 07:08:20 -06:00
|
|
|
#include <string>
|
2009-09-13 18:02:46 -06:00
|
|
|
#include <vector>
|
|
|
|
#include <map>
|
|
|
|
using namespace std;
|
|
|
|
|
|
|
|
#include <DFTypes.h>
|
|
|
|
#include <DFTileTypes.h>
|
|
|
|
#include <DFHackAPI.h>
|
|
|
|
|
|
|
|
int main (int argc, const char* argv[])
|
|
|
|
{
|
|
|
|
|
|
|
|
bool showhidden = false;
|
|
|
|
bool showbaselayers = false;
|
|
|
|
for(int i = 0; i < argc; i++)
|
|
|
|
{
|
|
|
|
string test = argv[i];
|
|
|
|
if(test == "-a")
|
|
|
|
{
|
|
|
|
showhidden = true;
|
|
|
|
}
|
|
|
|
else if(test == "-b")
|
|
|
|
{
|
|
|
|
showbaselayers = true;
|
|
|
|
}
|
|
|
|
else if(test == "-ab" || test == "-ba")
|
|
|
|
{
|
|
|
|
showhidden = true;
|
|
|
|
showbaselayers = true;
|
|
|
|
}
|
|
|
|
}
|
2009-09-14 15:19:33 -06:00
|
|
|
// let's be more useful when double-clicked on windows
|
|
|
|
#ifndef LINUX_BUILD
|
|
|
|
showhidden = true;
|
|
|
|
#endif
|
2009-09-13 18:02:46 -06:00
|
|
|
uint32_t x_max,y_max,z_max;
|
|
|
|
uint16_t tiletypes[16][16];
|
2009-12-12 17:47:58 -07:00
|
|
|
DFHack::t_designation designations[16][16];
|
2009-09-13 18:02:46 -06:00
|
|
|
uint8_t regionoffsets[16];
|
|
|
|
map <int16_t, uint32_t> materials;
|
|
|
|
materials.clear();
|
2009-12-12 17:47:58 -07:00
|
|
|
vector<DFHack::t_matgloss> stonetypes;
|
2009-09-13 18:02:46 -06:00
|
|
|
vector< vector <uint16_t> > layerassign;
|
|
|
|
|
|
|
|
// init the API
|
2009-11-10 20:37:28 -07:00
|
|
|
DFHack::API DF("Memory.xml");
|
2009-09-13 18:02:46 -06:00
|
|
|
|
|
|
|
// attach
|
|
|
|
if(!DF.Attach())
|
|
|
|
{
|
|
|
|
cerr << "DF not found" << endl;
|
|
|
|
return 1;
|
|
|
|
}
|
|
|
|
|
|
|
|
// init the map
|
|
|
|
DF.InitMap();
|
|
|
|
DF.getSize(x_max,y_max,z_max);
|
|
|
|
|
|
|
|
// get stone matgloss mapping
|
|
|
|
if(!DF.ReadStoneMatgloss(stonetypes))
|
|
|
|
{
|
|
|
|
//DF.DestroyMap();
|
|
|
|
cerr << "Can't get the materials." << endl;
|
|
|
|
return 1;
|
|
|
|
}
|
|
|
|
|
|
|
|
// get region geology
|
|
|
|
if(!DF.ReadGeology( layerassign ))
|
|
|
|
{
|
|
|
|
cerr << "Can't get region geology." << endl;
|
|
|
|
return 1;
|
|
|
|
}
|
|
|
|
|
|
|
|
int16_t tempvein [16][16];
|
2009-12-12 17:47:58 -07:00
|
|
|
vector <DFHack::t_vein> veins;
|
2009-09-13 18:02:46 -06:00
|
|
|
// walk the map!
|
|
|
|
for(uint32_t x = 0; x< x_max;x++)
|
|
|
|
{
|
|
|
|
for(uint32_t y = 0; y< y_max;y++)
|
|
|
|
{
|
|
|
|
for(uint32_t z = 0; z< z_max;z++)
|
|
|
|
{
|
|
|
|
if(!DF.isValidBlock(x,y,z))
|
|
|
|
continue;
|
|
|
|
|
|
|
|
// read data
|
|
|
|
DF.ReadTileTypes(x,y,z, (uint16_t *) tiletypes);
|
|
|
|
DF.ReadDesignations(x,y,z, (uint32_t *) designations);
|
|
|
|
|
|
|
|
memset(tempvein, -1, sizeof(tempvein));
|
|
|
|
veins.clear();
|
|
|
|
DF.ReadVeins(x,y,z,veins);
|
|
|
|
|
|
|
|
if(showbaselayers)
|
|
|
|
{
|
|
|
|
DF.ReadRegionOffsets(x,y,z, regionoffsets);
|
|
|
|
// get the layer materials
|
|
|
|
for(uint32_t xx = 0;xx<16;xx++)
|
|
|
|
{
|
|
|
|
for (uint32_t yy = 0; yy< 16;yy++)
|
|
|
|
{
|
|
|
|
tempvein[xx][yy] =
|
|
|
|
layerassign
|
|
|
|
[regionoffsets[designations[xx][yy].bits.biome]]
|
|
|
|
[designations[xx][yy].bits.geolayer_index];
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// for each vein
|
2009-10-04 07:08:20 -06:00
|
|
|
for(int i = 0; i < (int)veins.size();i++)
|
2009-09-13 18:02:46 -06:00
|
|
|
{
|
|
|
|
//iterate through vein rows
|
|
|
|
for(uint32_t j = 0;j<16;j++)
|
|
|
|
{
|
|
|
|
//iterate through the bits
|
|
|
|
for (uint32_t k = 0; k< 16;k++)
|
|
|
|
{
|
|
|
|
// and the bit array with a one-bit mask, check if the bit is set
|
2009-10-04 07:08:20 -06:00
|
|
|
bool set = !!(((1 << k) & veins[i].assignment[j]) >> k);
|
2009-09-13 18:02:46 -06:00
|
|
|
if(set)
|
|
|
|
{
|
|
|
|
// store matgloss
|
|
|
|
tempvein[k][j] = veins[i].type;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
// count the material types
|
|
|
|
for(uint32_t xi = 0 ; xi< 16 ; xi++)
|
|
|
|
{
|
|
|
|
for(uint32_t yi = 0 ; yi< 16 ; yi++)
|
|
|
|
{
|
|
|
|
// hidden tiles are ignored unless '-a' is provided on the command line
|
|
|
|
// non-wall tiles are ignored
|
2009-12-13 14:03:19 -07:00
|
|
|
if( (designations[xi][yi].bits.hidden && !showhidden) || !DFHack::isWallTerrain(tiletypes[xi][yi]))
|
2009-09-13 18:02:46 -06:00
|
|
|
continue;
|
|
|
|
if(tempvein[xi][yi] < 0)
|
|
|
|
continue;
|
|
|
|
|
|
|
|
if(materials.count(tempvein[xi][yi]))
|
|
|
|
{
|
|
|
|
materials[tempvein[xi][yi]] += 1;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
materials[tempvein[xi][yi]] = 1;
|
|
|
|
}
|
2009-11-05 18:04:17 -07:00
|
|
|
}
|
2009-09-13 18:02:46 -06:00
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
// print report
|
|
|
|
map<int16_t, uint32_t>::iterator p;
|
|
|
|
for(p = materials.begin(); p != materials.end(); p++)
|
|
|
|
{
|
|
|
|
cout << stonetypes[p->first].id << " : " << p->second << endl;
|
|
|
|
}
|
2009-10-31 12:18:59 -06:00
|
|
|
DF.Detach();
|
2009-11-05 18:04:17 -07:00
|
|
|
#ifndef LINUX_BUILD
|
|
|
|
cout << "Done. Press any key to continue" << endl;
|
2009-10-04 07:08:20 -06:00
|
|
|
cin.ignore();
|
2009-11-05 18:04:17 -07:00
|
|
|
#endif
|
2009-09-13 18:02:46 -06:00
|
|
|
return 0;
|
2009-12-13 14:03:19 -07:00
|
|
|
}
|