2012-09-17 11:15:51 -06:00
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reaction_spatter
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[OBJECT:REACTION]
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Reaction name must start with 'SPATTER_ADD_':
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2012-09-18 03:15:25 -06:00
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[REACTION:SPATTER_ADD_OBJECT_LIQUID]
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[NAME:coat object with liquid]
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2012-09-17 11:15:51 -06:00
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[ADVENTURE_MODE_ENABLED]
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2012-09-18 03:15:25 -06:00
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[SKILL:WAX_WORKING]
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[REAGENT:extract:150:LIQUID_MISC:NONE:NONE:NONE]
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[MIN_DIMENSION:150]
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2012-09-19 05:55:08 -06:00
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[DOES_NOT_DETERMINE_PRODUCT_AMOUNT]
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2012-09-18 03:15:25 -06:00
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[REAGENT:extract container:1:NONE:NONE:NONE:NONE]
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[CONTAINS:extract]
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[PRESERVE_REAGENT]
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[DOES_NOT_DETERMINE_PRODUCT_AMOUNT]
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The object to improve must be after the input mat, so that it is known:
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[REAGENT:object:1:NONE:NONE:NONE:NONE]
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[PRESERVE_REAGENT]
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2012-09-19 05:55:08 -06:00
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[DOES_NOT_DETERMINE_PRODUCT_AMOUNT]
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2012-09-18 03:15:25 -06:00
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Need some excuse why the spatter is water-resistant:
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[REAGENT:grease:1:GLOB:NONE:NONE:NONE][REACTION_CLASS:FAT][UNROTTEN]
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2012-09-19 05:55:08 -06:00
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[DOES_NOT_DETERMINE_PRODUCT_AMOUNT]
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2012-09-18 03:15:25 -06:00
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The probability is used as spatter size; Legendary gives +90%:
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COVERED = liquid, GLAZED = solid, BANDS = paste, SPIKES = powder
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2012-09-18 07:39:37 -06:00
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[IMPROVEMENT:800:object:COVERED:GET_MATERIAL_FROM_REAGENT:extract:NONE]
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2012-09-18 03:15:25 -06:00
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[REACTION:SPATTER_ADD_WEAPON_EXTRACT]
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[NAME:coat weapon with extract]
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[BUILDING:CRAFTSMAN:NONE]
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[SKILL:WAX_WORKING]
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[REAGENT:extract:150:LIQUID_MISC:NONE:NONE:NONE]
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[MIN_DIMENSION:150]
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2012-09-17 11:15:51 -06:00
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[REACTION_CLASS:CREATURE_EXTRACT]
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2012-09-19 05:55:08 -06:00
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[DOES_NOT_DETERMINE_PRODUCT_AMOUNT]
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2012-09-17 11:15:51 -06:00
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[REAGENT:extract container:1:NONE:NONE:NONE:NONE]
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[CONTAINS:extract]
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[PRESERVE_REAGENT]
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[DOES_NOT_DETERMINE_PRODUCT_AMOUNT]
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2012-09-18 03:15:25 -06:00
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The object to improve must be after the input mat, so that it is known:
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2012-09-17 11:15:51 -06:00
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[REAGENT:object:1:WEAPON:NONE:NONE:NONE]
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[PRESERVE_REAGENT]
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2012-09-19 05:55:08 -06:00
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[DOES_NOT_DETERMINE_PRODUCT_AMOUNT]
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2012-09-18 03:15:25 -06:00
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Need some excuse why the spatter is water-resistant:
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[REAGENT:grease:1:GLOB:NONE:NONE:NONE][REACTION_CLASS:TALLOW][UNROTTEN]
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2012-09-19 05:55:08 -06:00
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[DOES_NOT_DETERMINE_PRODUCT_AMOUNT]
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2012-09-18 03:15:25 -06:00
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The probability is used as spatter size; Legendary gives +90%:
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COVERED = liquid, GLAZED = solid, BANDS = paste, SPIKES = powder
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[IMPROVEMENT:800:object:COVERED:GET_MATERIAL_FROM_REAGENT:extract:NONE]
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2012-09-17 11:15:51 -06:00
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2012-09-18 03:15:25 -06:00
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[REACTION:SPATTER_ADD_AMMO_EXTRACT]
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[NAME:coat ammo with extract]
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[BUILDING:CRAFTSMAN:NONE]
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[SKILL:WAX_WORKING]
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[REAGENT:extract:50:LIQUID_MISC:NONE:NONE:NONE]
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[MIN_DIMENSION:50]
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[REACTION_CLASS:CREATURE_EXTRACT]
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2012-09-19 05:55:08 -06:00
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[DOES_NOT_DETERMINE_PRODUCT_AMOUNT]
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2012-09-18 03:15:25 -06:00
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[REAGENT:extract container:1:NONE:NONE:NONE:NONE]
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[CONTAINS:extract]
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[PRESERVE_REAGENT]
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[DOES_NOT_DETERMINE_PRODUCT_AMOUNT]
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The object to improve must be after the input mat, so that it is known:
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[REAGENT:object:1:AMMO:NONE:NONE:NONE]
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[PRESERVE_REAGENT]
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2012-09-19 05:55:08 -06:00
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[MIN_DIMENSION:5] don't waste materials on single bolts
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[DOES_NOT_DETERMINE_PRODUCT_AMOUNT]
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2012-09-18 03:15:25 -06:00
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Need some excuse why the spatter is water-resistant:
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[REAGENT:grease:1:GLOB:NONE:NONE:NONE][REACTION_CLASS:TALLOW][UNROTTEN]
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2012-09-19 05:55:08 -06:00
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[DOES_NOT_DETERMINE_PRODUCT_AMOUNT]
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2012-09-18 03:15:25 -06:00
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The probability is used as spatter size; Legendary gives +90%:
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COVERED = liquid, GLAZED = solid, BANDS = paste, SPIKES = powder
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[IMPROVEMENT:200:object:COVERED:GET_MATERIAL_FROM_REAGENT:extract:NONE]
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[REACTION:SPATTER_ADD_WEAPON_GCS]
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[NAME:coat weapon with GCS venom]
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[BUILDING:CRAFTSMAN:NONE]
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[SKILL:WAX_WORKING]
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[REAGENT:extract:150:LIQUID_MISC:NONE:CAVE_SPIDER_GIANT:POISON]
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[MIN_DIMENSION:150]
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[REACTION_CLASS:CREATURE_EXTRACT]
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[REAGENT:extract container:1:NONE:NONE:NONE:NONE]
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[CONTAINS:extract]
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[PRESERVE_REAGENT]
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[DOES_NOT_DETERMINE_PRODUCT_AMOUNT]
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The object to improve must be after the input mat, so that it is known:
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[REAGENT:object:1:WEAPON:NONE:NONE:NONE]
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[PRESERVE_REAGENT]
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Need some excuse why the spatter is water-resistant:
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[REAGENT:grease:1:GLOB:NONE:NONE:NONE][REACTION_CLASS:TALLOW][UNROTTEN]
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The probability is used as spatter size; Legendary gives +90%:
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COVERED = liquid, GLAZED = solid, BANDS = paste, SPIKES = powder
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[IMPROVEMENT:800:object:COVERED:GET_MATERIAL_FROM_REAGENT:extract:NONE]
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[REACTION:SPATTER_ADD_AMMO_GCS]
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[NAME:coat ammo with GCS venom]
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[BUILDING:CRAFTSMAN:NONE]
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[SKILL:WAX_WORKING]
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[REAGENT:extract:50:LIQUID_MISC:NONE:CAVE_SPIDER_GIANT:POISON]
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[MIN_DIMENSION:50]
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[REACTION_CLASS:CREATURE_EXTRACT]
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[REAGENT:extract container:1:NONE:NONE:NONE:NONE]
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[CONTAINS:extract]
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[PRESERVE_REAGENT]
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[DOES_NOT_DETERMINE_PRODUCT_AMOUNT]
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The object to improve must be after the input mat, so that it is known:
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[REAGENT:object:1:AMMO:NONE:NONE:NONE]
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[PRESERVE_REAGENT]
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Need some excuse why the spatter is water-resistant:
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[REAGENT:grease:1:GLOB:NONE:NONE:NONE][REACTION_CLASS:TALLOW][UNROTTEN]
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The probability is used as spatter size; Legendary gives +90%:
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COVERED = liquid, GLAZED = solid, BANDS = paste, SPIKES = powder
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[IMPROVEMENT:200:object:COVERED:GET_MATERIAL_FROM_REAGENT:extract:NONE]
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[REACTION:SPATTER_ADD_WEAPON_GDS]
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[NAME:coat weapon with GDS venom]
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[BUILDING:CRAFTSMAN:NONE]
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[SKILL:WAX_WORKING]
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[REAGENT:extract:150:LIQUID_MISC:NONE:SCORPION_DESERT_GIANT:POISON]
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[MIN_DIMENSION:150]
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[REACTION_CLASS:CREATURE_EXTRACT]
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[REAGENT:extract container:1:NONE:NONE:NONE:NONE]
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[CONTAINS:extract]
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[PRESERVE_REAGENT]
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[DOES_NOT_DETERMINE_PRODUCT_AMOUNT]
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The object to improve must be after the input mat, so that it is known:
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[REAGENT:object:1:WEAPON:NONE:NONE:NONE]
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[PRESERVE_REAGENT]
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Need some excuse why the spatter is water-resistant:
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[REAGENT:grease:1:GLOB:NONE:NONE:NONE][REACTION_CLASS:TALLOW][UNROTTEN]
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The probability is used as spatter size; Legendary gives +90%:
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COVERED = liquid, GLAZED = solid, BANDS = paste, SPIKES = powder
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[IMPROVEMENT:800:object:COVERED:GET_MATERIAL_FROM_REAGENT:extract:NONE]
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[REACTION:SPATTER_ADD_AMMO_GDS]
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[NAME:coat ammo with GDS venom]
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[BUILDING:CRAFTSMAN:NONE]
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[SKILL:WAX_WORKING]
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[REAGENT:extract:50:LIQUID_MISC:NONE:SCORPION_DESERT_GIANT:POISON]
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[MIN_DIMENSION:50]
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2012-09-17 11:15:51 -06:00
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[REACTION_CLASS:CREATURE_EXTRACT]
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[REAGENT:extract container:1:NONE:NONE:NONE:NONE]
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[CONTAINS:extract]
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[PRESERVE_REAGENT]
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[DOES_NOT_DETERMINE_PRODUCT_AMOUNT]
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2012-09-18 03:15:25 -06:00
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The object to improve must be after the input mat, so that it is known:
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2012-09-17 11:15:51 -06:00
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[REAGENT:object:1:AMMO:NONE:NONE:NONE]
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[PRESERVE_REAGENT]
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2012-09-18 03:15:25 -06:00
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Need some excuse why the spatter is water-resistant:
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[REAGENT:grease:1:GLOB:NONE:NONE:NONE][REACTION_CLASS:TALLOW][UNROTTEN]
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The probability is used as spatter size; Legendary gives +90%:
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COVERED = liquid, GLAZED = solid, BANDS = paste, SPIKES = powder
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[IMPROVEMENT:200:object:COVERED:GET_MATERIAL_FROM_REAGENT:extract:NONE]
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