dfhack/index.rst

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Welcome to DFHack's documentation!
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Introduction
============
DFHack is a Dwarf Fortress memory access library, distributed with
a wide variety of useful scripts and plugins.
The project is currently hosted at https://www.github.com/DFHack/dfhack,
and can be downloaded from `the releases page
<http://github.com/DFHack/dfhack/releases>`_.
All new releases are announced in :forums:`the bay12 forums thread <139553>`,
which is also a good place for discussion and questions.
For users, it provides a significant suite of bugfixes and interface
enhancements by default, and more can be enabled. There are also many tools
(such as `workflow` or `autodump`) which can make life easier.
You can even add third-party scripts and plugins to do almost anything!
For modders, DFHack makes many things possible. Custom reactions, new
interactions, magic creature abilities, and more can be set through `modtools`
and custom raws. Non-standard DFHack scripts and inits can be stored in the
raw directory, making raws or saves fully self-contained for distribution -
or for coexistence in a single DF install, even with incompatible components.
For developers, DFHack unites the various ways tools access DF memory and
allows easier development of new tools. As an open-source project under
`various copyleft licences <license>`, contributions are welcome.
User Manual
===========
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.. toctree::
:maxdepth: 2
/docs/Introduction
/docs/Core
/docs/Plugins
/docs/Scripts
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Other Contents
==============
.. toctree::
:maxdepth: 1
/docs/Authors
/LICENSE
/NEWS
For Developers
==============
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.. toctree::
:maxdepth: 1
/docs/Contributing
/docs/Compile
/docs/Lua API
/library/xml/SYNTAX
/library/xml/how-to-update
/docs/Binpatches