2010-07-19 19:48:09 -06:00
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============
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Introduction
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============
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DFHack is a Dwarf Fortress memory access library and a set of basic
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tools using this library. The library is a work in progress, so things
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might change as more tools are written for it.
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It is an attempt to unite the various ways tools access DF memory and
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allow for easier development of new tools.
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.. contents::
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==============
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Getting DFHack
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==============
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The project is currently hosted on github_, for both source and
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binaries at http://github.com/peterix/dfhack
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.. _github: http://www.github.com/
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Packages
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========
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The library and tools are packaged for Archlinux and are available both
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in AUR and the arch-games repository.
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The package name is dfhack-git :)
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=============
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Compatibility
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=============
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DFHack works on Windows XP, Vista, 7 or any modern Linux distribution.
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OSX is not supported due to lack of developers with a Mac.
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Currently supported Dwarf Fortress versions are Windows and Linux.
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Windows
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=======
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.. note::
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Windows 2000 is currently *not supported* due to missing OS
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functionality. If you know how to easily suspend processes, you can
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fix it :)
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0.31.01 - 0.31.03 legacy
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2010-09-20 17:54:28 -06:00
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0.31.04 - 0.31.13 SDL
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There are missing offsets but Map tools should be OK. Wait for updates...
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2010-07-19 19:48:09 -06:00
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Linux
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=====
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2010-09-20 17:54:28 -06:00
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0.31.05 - 0.31.13 native.
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2010-07-19 19:48:09 -06:00
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There are missing offsets but Map tools should be OK. Linux support is
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a bit lacking, I'm working on it. All supported Windows versions
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2010-08-09 17:21:47 -06:00
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running in wine can be used with native DFHack binaries.
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2010-07-19 19:48:09 -06:00
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=====
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Tools
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=====
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All the DFHack tools are terminal programs. This might seem strange to Windows
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users, but these are meant mostly as examples for developers. Still, they can
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be useful and are cross-platform just like the library itself.
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dfcleanmap
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==========
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Cleans all the splatter that get scattered all over the map.
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Only exception is mud. It leaves mud alone.
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dfliquids
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=========
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A command prompt for liquid creation and manipulation (the Moses
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effect included!) Also allows painting obsidian walls directly.
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.. note::
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Spawning and deleting liquids can F up pathing data and
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temperatures (creating heat traps). You've been warned.
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dfposition
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==========
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Prints the current DF window properties and cursor position.
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dfprospector
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============
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Lists all available minerals on the map and how much of them there is.
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2010-08-13 17:25:18 -06:00
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dfprobe
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============
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Can be used to determine tile properties.
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2010-07-19 19:48:09 -06:00
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dfreveal
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========
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Reveals the whole map, waits for input and hides it again. If you close
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the tool while it waits, the map remains revealed.
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dfunstuck
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=========
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Use if you prematurely close any of the tools and DF appears to be
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stuck.
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dfvdig
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======
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Designates a whole vein for digging. Point the cursor at a vein and run
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this thing :)
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dfflows
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=======
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A tool for checking how many liquid tiles are actively checked for
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flows.
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2010-08-09 17:21:47 -06:00
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dfattachtest
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============
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Test of the process attach/detach mechanism.
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dfsuspend
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=========
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Test of the process suspend/resume mechanism.
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dfexpbench
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==========
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Just a simple benchmark of the data export speed.
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dfdoffsets
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==========
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Dumps the offsets for the currently running DF version into the terminal.
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2010-08-13 15:25:14 -06:00
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dfcleartask
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===========
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Solves the problem of unusable items after reclaim by clearing the 'in_job' bit of all items.
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2010-09-20 17:54:28 -06:00
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dfweather
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===========
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Lets you change the current weather to 'clear sky', 'rainy' or 'snowing'. Fill those ponds without mucking around with dfliquids
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:D Rain can also stop brush fires.
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2010-07-19 19:48:09 -06:00
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Your tool here
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==============
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Write one ;)
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================================
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Using the library as a developer
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================================
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The library is compilable under Linux with GCC and under Windows with
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MinGW32 and MSVC compilers. It is using the cmake build system. See
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COMPILE for details.
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DFHack is using the zlib/libpng license. This makes it easy to link to
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it, use it in-source or add your own extensions. Contributing back to
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the dfhack repository is welcome and the right thing to do :)
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At the time of writing there's no API reference or documentation. The
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code does have a lot of comments though (and getting better all the
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time).
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Contributing to DFHack
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======================
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Several things should be kept in mind when contributing to DFHack.
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------------
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Coding style
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------------
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DFhack uses ANSI formatting and four spaces as indentation. Line
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endings are UNIX. The files use UTF-8 encoding. Code not following this
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won't make me happy, because I'll have to fix it. There's a good chance
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I'll make *you* fix it ;)
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-------------------------------
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How to get new code into DFHack
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-------------------------------
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You can send patches or make a clone of the github repo and ask me on
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the IRC channel to pull your code in. I'll review it and see if there
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are any problems. I'll fix them if they are minor.
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Fixes are higher in priority. If you want to work on something, but
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don't know what, check out http://github.com/peterix/dfhack/issues --
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this is also a good place to dump new ideas and/or bugs that need
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fixing.
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----------------
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Layout for tools
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----------------
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Tools live in the tools/ folder. There, they are split into three
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categories.
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distributed
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these tools get distributed with binary releases and are installed
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by doing 'make install' on linux. They are supposed to be stable
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and supported. Experimental, useless, buggy or untested stuff
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doesn't belong here.
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examples
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examples are tools that aren't very useful, but show how DF and
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DFHack work. They should use only DFHack API functions. No actual
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hacking or 'magic offsets' are allowed.
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playground
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This is a catch-all folder for tools that aren't ready to be
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examples or be distributed in binary releases. All new tools should
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start here. They can contain actual hacking, magic values and other
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nasty business.
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------------------------
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Modules - what are they?
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------------------------
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DFHack uses modules to partition sets of features into manageable
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chunks. A module can have both client and server side.
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Client side is the part that goes into the main library and is
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generally written in C++. It is exposed to the users of DFHack.
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Server side is used inside DF and serves to accelerate the client
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modules. This is written mostly in C style.
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There's a Core module that shouldn't be changed, because it defines the
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basic commands like reading and writing raw data. The client parts for
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the Core module are the various implementations of the Process
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interface.
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A good example of a module is Maps. Named the same in both client and
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server, it allows accelerating the reading of map blocks.
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Communication between modules happens by using shared memory. This is
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pretty fast, but needs quite a bit of care to not break.
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------------
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Dependencies
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------------
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Internal
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either part of the codebase or statically linked.
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External
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linked as dynamic loaded libraries (.dll, .so, etc.)
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If you want to add dependencies, think twice about it. All internal
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dependencies for core dfhack should be either public domain or require
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attribution at most. External dependencies for tools can be either
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that, or any Free Software licenses.
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Current internal dependencies
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-----------------------------
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tinyxml
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used by core dfhack to read offset definitions from Memory.xml
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md5
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an implementation of the MD5 hash algorithm. Used for identifying
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DF binaries on Linux.
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argstream
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Allows reading terminal application arguments. GPL!
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Current external dependencies
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-----------------------------
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wide-character ncurses
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used for the veinlook tool on Linux.
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x11 libraries
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used for sending key events on linux
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Build-time dependencies
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-----------------------
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cmake
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you need cmake to generate the build system and some configuration
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headers
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=========================
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Memory offset definitions
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=========================
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2010-08-12 19:31:05 -06:00
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The files with memory offset definitions used by dfhack can be found in the
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data folder.
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