dfhack/library/pydfhack.i

219 lines
7.6 KiB
OpenEdge ABL

%module pydfhack
%include "std_string.i"
%include "std_vector.i"
%include "std_map.i"
%include "stdint.i"
%include "typemaps.i"
/* This goes to the header of the wrapper code */
%{
#define LINUX_BUILD
#define SWIG_WRAPPER
#include "DFTypes.h"
#include "DFHackAPI.h"
using namespace std;
using namespace DFHack;
%}
/* make swig not react to the macro */
%define DFHACK_EXPORT
/* Parse the header file to generate wrappers */
%include "DFTypes.h"
/* templates have to be instantiated for swig */
%template(MatglossVector) std::vector<DFHack::t_matgloss>;
%template(PlantMatglossVector) std::vector<DFHack::t_matglossPlant>;
%template(VeinVector) std::vector <DFHack::t_vein>;
%template(IceVeinVector) std::vector <DFHack::t_frozenliquidvein>;
/*
This causes swig to generate BS uncompilable code
%template(GeologyAssign) std::vector < std::vector <uint16_t> >;
*/
/*
SWIG typemaps recipe
%apply double *OUTPUT { double *result }; // 'double *result' is to be treated as OUTPUT
%clear double *result; // Remove all typemaps for double *result
INPUT
int *INPUT
short *INPUT
long *INPUT
unsigned int *INPUT
unsigned short *INPUT
unsigned long *INPUT
double *INPUT
float *INPUT
OUTPUT
int *OUTPUT
short *OUTPUT
long *OUTPUT
unsigned int *OUTPUT
unsigned short *OUTPUT
unsigned long *OUTPUT
double *OUTPUT
float *OUTPUT
INOUT
int *INOUT
short *INOUT
long *INOUT
unsigned int *INOUT
unsigned short *INOUT
unsigned long *INOUT
double *INOUT
float *INOUT
*/
namespace DFHack
{
class memory_info;
class Process;
class API
{
class Private;
Private * const d;
public:
API(const std::string path_to_xml);
~API();
bool Attach();
bool Detach();
bool isAttached();
bool ReadPauseState();
bool ReadViewScreen(t_viewscreen &);
uint32_t ReadMenuState();
bool Suspend();
bool AsyncSuspend();
bool Resume();
bool ForceResume();
bool isSuspended();
bool ReadStoneMatgloss(std::vector<t_matgloss> & OUTPUT);
bool ReadWoodMatgloss (std::vector<t_matgloss> & OUTPUT);
bool ReadMetalMatgloss(std::vector<t_matgloss> & OUTPUT);
bool ReadPlantMatgloss(std::vector<t_matgloss> & OUTPUT);
/*
* SWIG reports that it can't wrap the second method here
*/
bool ReadPlantMatgloss (std::vector<t_matglossPlant> & OUTPUT);
bool ReadCreatureMatgloss(std::vector<t_matgloss> & OUTPUT);
bool ReadGeology( std::vector < std::vector <uint16_t> >& OUTPUT );
bool InitMap();
bool DestroyMap();
%apply uint32_t& OUTPUT { uint32_t& x };
%apply uint32_t& OUTPUT { uint32_t& y };
%apply uint32_t& OUTPUT { uint32_t& z };
void getSize(uint32_t& x, uint32_t& y, uint32_t& z);
bool isValidBlock(uint32_t blockx, uint32_t blocky, uint32_t blockz);
uint32_t getBlockPtr (uint32_t blockx, uint32_t blocky, uint32_t blockz);
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bool ReadBlock40d(uint32_t blockx, uint32_t blocky, uint32_t blockz, mapblock40d * OUTPUT);
bool ReadTileTypes(uint32_t blockx, uint32_t blocky, uint32_t blockz, tiletypes40d *OUTPUT);
bool WriteTileTypes(uint32_t blockx, uint32_t blocky, uint32_t blockz, tiletypes40d *INPUT);
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bool ReadDesignations(uint32_t blockx, uint32_t blocky, uint32_t blockz, designations40d *OUTPUT);
bool WriteDesignations (uint32_t blockx, uint32_t blocky, uint32_t blockz, designations40d *INPUT);
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bool ReadOccupancy(uint32_t blockx, uint32_t blocky, uint32_t blockz, occupancies40d *OUTPUT);
bool WriteOccupancy(uint32_t blockx, uint32_t blocky, uint32_t blockz, occupancies40d *INPUT);
bool ReadDirtyBit(uint32_t blockx, uint32_t blocky, uint32_t blockz, bool &OUTPUT);
bool WriteDirtyBit(uint32_t blockx, uint32_t blocky, uint32_t blockz, bool dirtybit);
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bool ReadRegionOffsets(uint32_t blockx, uint32_t blocky, uint32_t blockz, biome_indices40d *OUTPUT);
bool ReadVeins(uint32_t blockx, uint32_t blocky, uint32_t blockz, std::vector <t_vein> & veins, std::vector <t_frozenliquidvein>& ices);
%apply uint32_t& OUTPUT { uint32_t & numObjs };
bool InitReadConstructions( uint32_t & numObjs );
bool ReadConstruction(const int32_t index, t_construction & OUTPUT);
void FinishReadConstructions();
bool InitReadBuildings ( uint32_t & numObjs );
bool ReadBuilding(const int32_t index, t_building & OUTPUT);
void FinishReadBuildings();
bool InitReadVegetation( uint32_t & numObjs );
bool ReadVegetation(const int32_t index, t_tree_desc & OUTPUT);
void FinishReadVegetation();
bool InitReadCreatures( uint32_t & numObjs );
int32_t ReadCreatureInBox(int32_t index, t_creature & OUTPUT,
const uint16_t x1, const uint16_t y1,const uint16_t z1,
const uint16_t x2, const uint16_t y2,const uint16_t z2);
bool ReadCreature(const int32_t index, t_creature & OUTPUT);
void FinishReadCreatures();
/*
A conundrum really.
*/
void ReadRaw (const uint32_t offset, const uint32_t size, uint8_t *target);
void WriteRaw (const uint32_t offset, const uint32_t size, uint8_t *source);
bool InitViewAndCursor();
bool InitReadNotes( uint32_t & numnotes );
bool ReadNote(const int32_t index, t_note & OUTPUT);
void FinishReadNotes();
bool InitReadSettlements( uint32_t & numObjs );
bool ReadSettlement(const int32_t index, t_settlement & OUTPUT);
bool ReadCurrentSettlement(t_settlement & settlement);
void FinishReadSettlements();
bool InitReadHotkeys( );
bool ReadHotkeys(t_hotkey hotkeys[]);
%apply int32_t& OUTPUT { int32_t& x };
%apply int32_t& OUTPUT { int32_t& y };
%apply int32_t& OUTPUT { int32_t& z };
bool getViewCoords (int32_t &x, int32_t &y, int32_t &z);
bool setViewCoords (const int32_t x, const int32_t y, const int32_t z);
bool getCursorCoords (int32_t &x, int32_t &y, int32_t &z);
bool setCursorCoords (const int32_t x, const int32_t y, const int32_t z);
bool getCurrentCursorCreature(uint32_t &OUTPUT);
bool InitViewSize();
%apply int32_t& OUTPUT { int32_t& width };
%apply int32_t& OUTPUT { int32_t& height };
bool getWindowSize(int32_t & width, int32_t & height);
bool getItemIndexesInBox(std::vector<uint32_t> &indexes,
const uint16_t x1, const uint16_t y1, const uint16_t z1,
const uint16_t x2, const uint16_t y2, const uint16_t z2);
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bool InitReadNameTables (std::vector< std::vector<std::string> > & translations , std::vector< std::vector<std::string> > & foreign_languages);
void FinishReadNameTables();
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std::string TranslateName(const t_name & name,const std::vector< std::vector<std::string> > & translations ,const std::vector< std::vector<std::string> > & foreign_languages, bool inEnglish=true);
void WriteLabors(const uint32_t index, uint8_t labors[NUM_CREATURE_LABORS]);
bool InitReadItems(uint32_t & numitems);
bool ReadItem(const uint32_t index, t_item & OUTPUT);
void FinishReadItems();
memory_info *getMemoryInfo();
Process * getProcess();
DFWindow * getWindow();
bool ReadItemTypes(std::vector< std::vector< t_itemType > > & itemTypes);
};
};
%enddef DFHACK_EXPORT