56 lines
1.2 KiB
Lua
56 lines
1.2 KiB
Lua
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local _ENV = mkmodule('plugins.stocks')
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local gui = require('gui')
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local overlay = require('plugins.overlay')
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local widgets = require('gui.widgets')
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local stocks = df.global.game.main_interface.stocks
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local function collapse_all()
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local num_sections = #stocks.current_type_a_expanded
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for idx=0,num_sections-1 do
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stocks.current_type_a_expanded[idx] = false
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end
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stocks.i_height = num_sections * 3
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end
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-- -------------------
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-- StocksOverlay
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--
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StocksOverlay = defclass(StocksOverlay, overlay.OverlayWidget)
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StocksOverlay.ATTRS{
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default_pos={x=-3,y=-20},
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default_enabled=true,
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viewscreens='dwarfmode/Stocks',
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frame={w=27, h=5},
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frame_style=gui.MEDIUM_FRAME,
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frame_background=gui.CLEAR_PEN,
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}
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function StocksOverlay:init()
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self:addviews{
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widgets.HotkeyLabel{
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frame={t=0, l=0},
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label='collapse all',
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key='CUSTOM_CTRL_X',
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on_activate=collapse_all,
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},
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widgets.Label{
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frame={t=2, l=0},
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text = 'Shift+Scroll',
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text_pen=COLOR_LIGHTGREEN,
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},
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widgets.Label{
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frame={t=2, l=12},
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text = ': fast scroll',
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},
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}
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end
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OVERLAY_WIDGETS = {
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overlay=StocksOverlay,
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}
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return _ENV
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