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-- Creates a pit under the target leading straight to the Underworld. Type '?' for help.
-- Based on script by IndigoFenix, @ https://gist.github.com/IndigoFenix/8776696
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--[[=begin
hfs - pit
=======
Creates a pit to the underworld at the cursor .
Takes three arguments : diameter of the pit in tiles , whether to wall off
the pit , and whether to insert stairs . If no arguments are given , the default
is ` ` hfs - pit 1 0 0 ` ` , ie single - tile wide with no walls or stairs . ::
hfs - pit 4 0 1
hfs - pit 2 1 0
First example is a four - across pit with stairs but no walls ; second is a
two - across pit with stairs but no walls .
= end ] ]
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args = { ... }
if args [ 1 ] == ' ? ' then
print ( " Example usage: 'hfs-pit 2 1 1' " )
print ( " First parameter is size of the pit in all directions. " )
print ( " Second parameter is 1 to wall off the sides of the pit on all layers except the underworld, or anything else to leave them open. " )
print ( " Third parameter is 1 to add stairs. Stairs are buggy; they will not reveal the bottom until you dig somewhere, but underworld creatures will path in. " )
print ( " If no arguments are given, the default is 'hfs-pit 1 0 0', ie single-tile wide with no walls or stairs. " )
return
end
pos = copyall ( df.global . cursor )
size = tonumber ( args [ 1 ] )
if size == nil or size < 1 then size = 1 end
wallOff = tonumber ( args [ 2 ] )
stairs = tonumber ( args [ 3 ] )
--Get the layer of the underworld
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for index , value in ipairs ( df.global . world.features . map_features ) do
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local featureType = value : getType ( )
if featureType == 9 then --Underworld
underworldLayer = value.layer
end
end
if pos.x ==- 30000 then
qerror ( " Select a location by placing the cursor " )
end
local x = 0
local y = 0
for x = pos.x - size , pos.x + size , 1 do
for y = pos.y - size , pos.y + size , 1 do
z = 1
local hitAir = false
local hitCeiling = false
while z <= pos.z do
local block = dfhack.maps . ensureTileBlock ( x , y , z )
if block then
if block.tiletype [ x % 16 ] [ y % 16 ] ~= 335 then
hitAir = true
end
if hitAir == true then
if not hitCeiling then
if block.global_feature ~= underworldLayer or z > 10 then hitCeiling = true end
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if stairs == 1 and x == pos.x and y == pos.y then
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if block.tiletype [ x % 16 ] [ y % 16 ] == 32 then
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if z == pos.z then
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block.tiletype [ x % 16 ] [ y % 16 ] = 56
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else
block.tiletype [ x % 16 ] [ y % 16 ] = 55
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end
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else
block.tiletype [ x % 16 ] [ y % 16 ] = 57
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end
end
end
if hitCeiling == true then
if block.designation [ x % 16 ] [ y % 16 ] . flow_size > 0 or wallOff == 1 then needsWall = true else needsWall = false end
if ( x == pos.x - size or x == pos.x + size or y == pos.y - size or y == pos.y + size ) and z == pos.z then
--Do nothing, this is the lip of the hole
elseif x == pos.x - size and y == pos.y - size then if needsWall == true then block.tiletype [ x % 16 ] [ y % 16 ] = 320 end
elseif x == pos.x - size and y == pos.y + size then if needsWall == true then block.tiletype [ x % 16 ] [ y % 16 ] = 321 end
elseif x == pos.x + size and y == pos.y + size then if needsWall == true then block.tiletype [ x % 16 ] [ y % 16 ] = 322 end
elseif x == pos.x + size and y == pos.y - size then if needsWall == true then block.tiletype [ x % 16 ] [ y % 16 ] = 323 end
elseif x == pos.x - size or x == pos.x + size then if needsWall == true then block.tiletype [ x % 16 ] [ y % 16 ] = 324 end
elseif y == pos.y - size or y == pos.y + size then if needsWall == true then block.tiletype [ x % 16 ] [ y % 16 ] = 325 end
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elseif stairs == 1 and x == pos.x and y == pos.y then
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if z == pos.z then block.tiletype [ x % 16 ] [ y % 16 ] = 56
else block.tiletype [ x % 16 ] [ y % 16 ] = 55 end
else block.tiletype [ x % 16 ] [ y % 16 ] = 32
end
block.designation [ x % 16 ] [ y % 16 ] . hidden = false
--block.designation[x%16][y%16].liquid_type = true -- if true, magma. if false, water.
block.designation [ x % 16 ] [ y % 16 ] . flow_size = 0
dfhack.maps . enableBlockUpdates ( block )
block.designation [ x % 16 ] [ y % 16 ] . flow_forbid = false
end
end
block.designation [ x % 16 ] [ y % 16 ] . hidden = false
end
z = z + 1
end
end
end