dfhack/tools/cleanmap.cpp

73 lines
1.7 KiB
C++

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// Map cleaner. Removes all the snow, mud spills, blood and vomit from map tiles.
#include <iostream>
#include <integers.h>
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#include <vector>
using namespace std;
#include <DFTypes.h>
#include <DFHackAPI.h>
int main (void)
{
uint32_t x_max,y_max,z_max;
uint32_t num_blocks = 0;
uint32_t bytes_read = 0;
DFHack::occupancies40d occupancies;
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DFHack::API DF("Memory.xml");
try
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{
DF.Attach();
}
catch (exception& e)
{
cerr << e.what() << endl;
#ifndef LINUX_BUILD
cin.ignore();
#endif
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return 1;
}
// init the map
if(!DF.InitMap())
{
cerr << "Can't init map." << endl;
#ifndef LINUX_BUILD
cin.ignore();
#endif
return 1;
}
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DF.getSize(x_max,y_max,z_max);
// walk the map
for(uint32_t x = 0; x< x_max;x++)
{
for(uint32_t y = 0; y< y_max;y++)
{
for(uint32_t z = 0; z< z_max;z++)
{
if(DF.isValidBlock(x,y,z))
{
// read block designations
DF.ReadOccupancy(x,y,z, &occupancies);
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// change the hidden flag to 0
for (uint32_t i = 0; i < 16;i++) for (uint32_t j = 0; j < 16;j++)
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{
occupancies[i][j].unibits.splatter = 0;
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}
// write the designations back
DF.WriteOccupancy(x,y,z, &occupancies);
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}
}
}
}
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DF.Detach();
#ifndef LINUX_BUILD
cout << "Done. Press any key to continue" << endl;
cin.ignore();
#endif
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return 0;
}