2015-02-14 20:53:06 -07:00
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# designate an area for digging according to a plan in csv format
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2015-10-23 22:10:15 -06:00
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=begin
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digfort
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=======
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A script to designate an area for digging according to a plan in csv format.
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This script, inspired from quickfort, can designate an area for digging.
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Your plan should be stored in a .csv file like this::
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# this is a comment
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d;d;u;d;d;skip this tile;d
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2015-10-25 18:06:57 -06:00
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d;d;d;i
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2015-10-23 22:10:15 -06:00
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Available tile shapes are named after the 'dig' menu shortcuts:
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2015-10-25 18:06:57 -06:00
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``d`` for dig, ``u`` for upstairs, ``j`` downstairs, ``i`` updown,
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2015-10-23 22:10:15 -06:00
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``h`` channel, ``r`` upward ramp, ``x`` remove designation.
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Unrecognized characters are ignored (eg the 'skip this tile' in the sample).
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Empty lines and data after a ``#`` are ignored as comments.
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To skip a row in your design, use a single ``;``.
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One comment in the file may contain the phrase ``start(3,5)``. It is interpreted
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as an offset for the pattern: instead of starting at the cursor, it will start
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3 tiles left and 5 tiles up from the cursor.
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The script takes the plan filename, starting from the root df folder (where
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``Dwarf Fortress.exe`` is found).
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=end
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2015-02-14 20:53:06 -07:00
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fname = $script_args[0].to_s
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if not $script_args[0] then
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puts " Usage: digfort <plan filename>"
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throw :script_finished
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end
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if not fname[-4..-1] == ".csv" then
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puts " The plan file must be in .csv format."
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throw :script_finished
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end
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if not File.file?(fname) then
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puts " The specified file does not exist."
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throw :script_finished
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end
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planfile = File.read(fname)
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if df.cursor.x == -30000
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puts "place the game cursor to the top-left corner of the design and retry"
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throw :script_finished
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end
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offset = [0, 0]
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tiles = []
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planfile.each_line { |l|
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if l =~ /#.*start\s*\(\s*(-?\d+)\s*[,;]\s*(-?\d+)/
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raise "Error: multiple start() comments" if offset != [0, 0]
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offset = [$1.to_i, $2.to_i]
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end
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l = l.chomp.sub(/#.*/, '')
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next if l == ''
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tiles << l.split(/[;,]/).map { |t|
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t = t.strip
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(t[0] == ?") ? t[1..-2] : t
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}
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}
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x = df.cursor.x - offset[0]
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y = df.cursor.y - offset[1]
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z = df.cursor.z
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tiles.each { |line|
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next if line.empty? or line == ['']
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line.each { |tile|
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t = df.map_tile_at(x, y, z)
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s = t.shape_basic
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case tile
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when 'd'; t.dig(:Default) if s == :Wall
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when 'u'; t.dig(:UpStair) if s == :Wall
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when 'j'; t.dig(:DownStair) if s == :Wall or s == :Floor
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when 'i'; t.dig(:UpDownStair) if s == :Wall
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when 'h'; t.dig(:Channel) if s == :Wall or s == :Floor
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when 'r'; t.dig(:Ramp) if s == :Wall
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when 'x'; t.dig(:No)
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end
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x += 1
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}
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x = df.cursor.x - offset[0]
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y += 1
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}
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puts ' done'
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