dfhack/library/pydfhack/pydftypes.py

424 lines
26 KiB
Python

from pydfhack import *
class DFAPI(API):
def Read_Designations(self, x, y, z):
d_list = [DesignationFlags(d) for d in API.Read_Designations(self, x, y, z)]
return d_list
def Read_Occupancy(self, x, y, z):
o_list = [OccupancyFlags(o) for o in API.Read_Occupancy(self, x, y, z)]
return o_list
class CreatureFlags1(_UnionBase):
move_state = property(fget = lambda self: self._get_mask_bit(0),
fset = lambda self, val: self._set_mask_bit(0, val))
dead = property(fget = lambda self: self._get_mask_bit(1),
fset = lambda self, val: self._set_mask_bit(1, val))
has_mood = property(fget = lambda self: self._get_mask_bit(2),
fset = lambda self, val: self._set_mask_bit(2, val))
had_mood = property(fget = lambda self: self._get_mask_bit(3),
fset = lambda self, val: self._set_mask_bit(3, val))
marauder = property(fget = lambda self: self._get_mask_bit(4),
fset = lambda self, val: self._set_mask_bit(4, val))
drowning = property(fget = lambda self: self._get_mask_bit(5),
fset = lambda self, val: self._set_mask_bit(5, val))
merchant = property(fget = lambda self: self._get_mask_bit(6),
fset = lambda self, val: self._set_mask_bit(6, val))
forest = property(fget = lambda self: self._get_mask_bit(7),
fset = lambda self, val: self._set_mask_bit(7, val))
left = property(fget = lambda self: self._get_mask_bit(8),
fset = lambda self, val: self._set_mask_bit(8, val))
rider = property(fget = lambda self: self._get_mask_bit(9),
fset = lambda self, val: self._set_mask_bit(9, val))
incoming = property(fget = lambda self: self._get_mask_bit(10),
fset = lambda self, val: self._set_mask_bit(10, val))
diplomat = property(fget = lambda self: self._get_mask_bit(11),
fset = lambda self, val: self._set_mask_bit(11, val))
zombie = property(fget = lambda self: self._get_mask_bit(12),
fset = lambda self: self._set_mask_bit(12, val))
skeleton = property(fget = lambda self: self._get_mask_bit(13),
fset = lambda self, val: self._set_mask_bit(13, val))
can_swap = property(fget = lambda self: self._get_mask_bit(14),
fset = lambda self, val: self._set_mask_bit(14, val))
on_ground = property(fget = lambda self: self._get_mask_bit(15),
fset = lambda self, val: self._set_mask_bit(15, val))
projectile = property(fget = lambda self: self._get_mask_bit(16),
fset = lambda self, val: self._set_mask_bit(16, val))
active_invader = property(fget = lambda self: self._get_mask_bit(17),
fset = lambda self, val: self._set_mask_bit(17, val))
hidden_in_ambush = property(fget = lambda self: self._get_mask_bit(18),
fset = lambda self, val: self._set_mask_bit(18, val))
invader_origin = property(fget = lambda self: self._get_mask_bit(19),
fset = lambda self, val: self._set_mask_bit(19, val))
coward = property(fget = lambda self: self._get_mask_bit(20),
fset = lambda self, val: self._set_mask_bit(20, val))
hidden_ambusher = property(fget = lambda self: self._get_mask_bit(21),
fset = lambda self, val: self._set_mask_bit(21, val))
invades = property(fget = lambda self: self._get_mask_bit(22),
fset = lambda self, val: self._set_mask_bit(22, val))
check_flows = property(fget = lambda self: self._get_mask_bit(23),
fset = lambda self, val: self._set_mask_bit(23, val))
ridden = property(fget = lambda self: self._get_mask_bit(24),
fset = lambda self, val: self._set_mask_bit(24, val))
caged = property(fget = lambda self: self._get_mask_bit(25),
fset = lambda self, val: self._set_mask_bit(25, val))
tame = property(fget = lambda self: self._get_mask_bit(26),
fset = lambda self, val: self._set_mask_bit(26, val))
chained = property(fget = lambda self: self._get_mask_bit(27),
fset = lambda self, val: self._set_mask_bit(27, val))
royal_guard = property(fget = lambda self: self._get_mask_bit(28),
fset = lambda self, val: self._set_mask_bit(28, val))
fortress_guard = property(fget = lambda self: self._get_mask_bit(29),
fset = lambda self, val: self._set_mask_bit(29, val))
suppress_wield = property(fget = lambda self: self._get_mask_bit(30),
fset = lambda self, val: self._set_mask_bit(30, val))
important_historial_figure = property(fget = lambda self: self._get_mask_bit(31),
fset = lambda self, val: self._set_mask_bit(31, val))
class CreatureFlags2(_UnionBase):
swimming = property(fget = lambda self: self._get_mask_bit(0),
fset = lambda self, val: self._set_mask_bit(0, val))
sparring = property(fget = lambda self: self._get_mask_bit(1),
fset = lambda self, val: self._set_mask_bit(1, val))
no_notify = property(fget = lambda self: self._get_mask_bit(2),
fset = lambda self, val: self._set_mask_bit(2, val))
unused = property(fget = lambda self: self._get_mask_bit(3),
fset = lambda self, val: self._set_mask_bit(3, val))
calculated_nerves = property(fget = lambda self: self._get_mask_bit(4),
fset = lambda self, val: self._set_mask_bit(4, val))
calculated_bodyparts = property(fget = lambda self: self._get_mask_bit(5),
fset = lambda self, val: self._set_mask_bit(5, val))
important_historical_figure = property(fget = lambda self: self._get_mask_bit(6),
fset = lambda self, val: self._set_mask_bit(6, val))
killed = property(fget = lambda self: self._get_mask_bit(7),
fset = lambda self, val: self._set_mask_bit(7, val))
cleanup_1 = property(fget = lambda self: self._get_mask_bit(8),
fset = lambda self, val: self._set_mask_bit(8, val))
cleanup_2 = property(fget = lambda self: self._get_mask_bit(9),
fset = lambda self, val: self._set_mask_bit(9, val))
cleanup_3 = property(fget = lambda self: self._get_mask_bit(10),
fset = lambda self, val: self._set_mask_bit(10, val))
for_trade = property(fget = lambda self: self._get_mask_bit(11),
fset = lambda self, val: self._set_mask_bit(11, val))
trade_resolved = property(fget = lambda self: self._get_mask_bit(12),
fset = lambda self: self._set_mask_bit(12, val))
has_breaks = property(fget = lambda self: self._get_mask_bit(13),
fset = lambda self, val: self._set_mask_bit(13, val))
gutted = property(fget = lambda self: self._get_mask_bit(14),
fset = lambda self, val: self._set_mask_bit(14, val))
circulatory_spray = property(fget = lambda self: self._get_mask_bit(15),
fset = lambda self, val: self._set_mask_bit(15, val))
locked_in_for_trading = property(fget = lambda self: self._get_mask_bit(16),
fset = lambda self, val: self._set_mask_bit(16, val))
slaughter = property(fget = lambda self: self._get_mask_bit(17),
fset = lambda self, val: self._set_mask_bit(17, val))
underworld = property(fget = lambda self: self._get_mask_bit(18),
fset = lambda self, val: self._set_mask_bit(18, val))
resident = property(fget = lambda self: self._get_mask_bit(19),
fset = lambda self, val: self._set_mask_bit(19, val))
cleanup_4 = property(fget = lambda self: self._get_mask_bit(20),
fset = lambda self, val: self._set_mask_bit(20, val))
calculated_insulation = property(fget = lambda self: self._get_mask_bit(21),
fset = lambda self, val: self._set_mask_bit(21, val))
visitor_uninvited = property(fget = lambda self: self._get_mask_bit(22),
fset = lambda self, val: self._set_mask_bit(22, val))
visitor = property(fget = lambda self: self._get_mask_bit(23),
fset = lambda self, val: self._set_mask_bit(23, val))
calculated_inventory = property(fget = lambda self: self._get_mask_bit(24),
fset = lambda self, val: self._set_mask_bit(24, val))
vision_good = property(fget = lambda self: self._get_mask_bit(25),
fset = lambda self, val: self._set_mask_bit(25, val))
vision_damaged = property(fget = lambda self: self._get_mask_bit(26),
fset = lambda self, val: self._set_mask_bit(26, val))
vision_missing = property(fget = lambda self: self._get_mask_bit(27),
fset = lambda self, val: self._set_mask_bit(27, val))
breathing_good = property(fget = lambda self: self._get_mask_bit(28),
fset = lambda self, val: self._set_mask_bit(28, val))
breathing_problem = property(fget = lambda self: self._get_mask_bit(29),
fset = lambda self, val: self._set_mask_bit(29, val))
roaming_wilderness_population_source = property(fget = lambda self: self._get_mask_bit(30),
fset = lambda self, val: self._set_mask_bit(30, val))
roaming_wilderness_population_source_not_a_map_feature = property(fget = lambda self: self._get_mask_bit(31),
fset = lambda self, val: self._set_mask_bit(31, val))
class ItemFlags(_UnionBase):
on_ground = property(fget = lambda self: self._get_mask_bit(0),
fset = lambda self, val: self._set_mask_bit(0, val))
in_job = property(fget = lambda self: self._get_mask_bit(1),
fset = lambda self, val: self._set_mask_bit(1, val))
in_inventory = property(fget = lambda self: self._get_mask_bit(2),
fset = lambda self, val: self._set_mask_bit(2, val))
u_ngrd1 = property(fget = lambda self: self._get_mask_bit(3),
fset = lambda self, val: self._set_mask_bit(3, val))
in_workshop = property(fget = lambda self: self._get_mask_bit(4),
fset = lambda self, val: self._set_mask_bit(4, val))
u_ngrd2 = property(fget = lambda self: self._get_mask_bit(5),
fset = lambda self, val: self._set_mask_bit(5, val))
u_ngrd3 = property(fget = lambda self: self._get_mask_bit(6),
fset = lambda self, val: self._set_mask_bit(6, val))
rotten = property(fget = lambda self: self._get_mask_bit(7),
fset = lambda self, val: self._set_mask_bit(7, val))
unk1 = property(fget = lambda self: self._get_mask_bit(8),
fset = lambda self, val: self._set_mask_bit(8, val))
u_ngrd4 = property(fget = lambda self: self._get_mask_bit(9),
fset = lambda self, val: self._set_mask_bit(9, val))
unk2 = property(fget = lambda self: self._get_mask_bit(10),
fset = lambda self, val: self._set_mask_bit(10, val))
u_ngrd5 = property(fget = lambda self: self._get_mask_bit(11),
fset = lambda self, val: self._set_mask_bit(11, val))
unk3 = property(fget = lambda self: self._get_mask_bit(12),
fset = lambda self: self._set_mask_bit(12, val))
u_ngrd6 = property(fget = lambda self: self._get_mask_bit(13),
fset = lambda self, val: self._set_mask_bit(13, val))
narrow = property(fget = lambda self: self._get_mask_bit(14),
fset = lambda self, val: self._set_mask_bit(14, val))
u_ngrd7 = property(fget = lambda self: self._get_mask_bit(15),
fset = lambda self, val: self._set_mask_bit(15, val))
worn = property(fget = lambda self: self._get_mask_bit(16),
fset = lambda self, val: self._set_mask_bit(16, val))
unk4 = property(fget = lambda self: self._get_mask_bit(17),
fset = lambda self, val: self._set_mask_bit(17, val))
u_ngrd8 = property(fget = lambda self: self._get_mask_bit(18),
fset = lambda self, val: self._set_mask_bit(18, val))
forbid = property(fget = lambda self: self._get_mask_bit(19),
fset = lambda self, val: self._set_mask_bit(19, val))
unk5 = property(fget = lambda self: self._get_mask_bit(20),
fset = lambda self, val: self._set_mask_bit(20, val))
dump = property(fget = lambda self: self._get_mask_bit(21),
fset = lambda self, val: self._set_mask_bit(21, val))
on_fire = property(fget = lambda self: self._get_mask_bit(22),
fset = lambda self, val: self._set_mask_bit(22, val))
melt = property(fget = lambda self: self._get_mask_bit(23),
fset = lambda self, val: self._set_mask_bit(23, val))
hidden = property(fget = lambda self: self._get_mask_bit(24),
fset = lambda self, val: self._set_mask_bit(24, val))
u_ngrd9 = property(fget = lambda self: self._get_mask_bit(25),
fset = lambda self, val: self._set_mask_bit(25, val))
unk6 = property(fget = lambda self: self._get_mask_bit(26),
fset = lambda self, val: self._set_mask_bit(26, val))
unk7 = property(fget = lambda self: self._get_mask_bit(27),
fset = lambda self, val: self._set_mask_bit(27, val))
unk8 = property(fget = lambda self: self._get_mask_bit(28),
fset = lambda self, val: self._set_mask_bit(28, val))
unk9 = property(fget = lambda self: self._get_mask_bit(29),
fset = lambda self, val: self._set_mask_bit(29, val))
unk10 = property(fget = lambda self: self._get_mask_bit(30),
fset = lambda self, val: self._set_mask_bit(30, val))
unk11 = property(fget = lambda self: self._get_mask_bit(31),
fset = lambda self, val: self._set_mask_bit(31, val))
dig_types = { "no" : 0,
"default" : 1,
"ud_stair" : 2,
"channel" : 3,
"ramp" : 4,
"d_stair" : 5,
"u_stair" : 6,
"whatever" : 7 }
traffic_types = { "normal" : 0,
"low" : 1,
"high" : 2,
"restricted" : 3 }
class DesignationFlags(_UnionBase):
def dig(self, dig_type):
if dig_type == "no":
self.dig_1 = False; self.dig_2 = False; self.dig_3 = False
elif dig_type == "default":
self.dig_1 = True; self.dig_2 = False; self.dig_3 = False
elif dig_type == "ud_stair":
self.dig_1 = False; self.dig_2 = True; self.dig_3 = False
elif dig_type == "channel":
self.dig_1 = True; self.dig_2 = True; self.dig_3 = False
elif dig_type == "ramp":
self.dig_1 = False; self.dig_2 = False; self.dig_3 = True
elif dig_type == "d_stair":
self.dig_1 = True; self.dig_2 = False; self.dig_3 = True
elif dig_type == "u_stair":
self.dig_1 = False; self.dig_2 = True; self.dig_3 = True
elif dig_type == "whatever":
self.dig_1 = True; self.dig_2 = True; self.dig_3 = True
def set_traffic(self, traffic_type):
if traffic_type == "normal":
self.traffic_1 = False; self.traffic_2 = False
elif traffic_type == "low":
self.traffic_1 = True; self.traffic_2 = False
elif traffic_type == "high":
self.traffic_1 = False; self.traffic_2 = True
elif traffic_type == "restricted":
self.traffic_1 = True; self.traffic_2 = True
flow_size_1 = property(fget = lambda self: self._get_mask_bit(0),
fset = lambda self, val: self._set_mask_bit(0, val))
flow_size_2 = property(fget = lambda self: self._get_mask_bit(1),
fset = lambda self, val: self._set_mask_bit(1, val))
flow_size_3 = property(fget = lambda self: self._get_mask_bit(2),
fset = lambda self, val: self._set_mask_bit(2, val))
pile = property(fget = lambda self: self._get_mask_bit(3),
fset = lambda self, val: self._set_mask_bit(3, val))
dig_1 = property(fget = lambda self: self._get_mask_bit(4),
fset = lambda self, val: self._set_mask_bit(4, val))
dig_2 = property(fget = lambda self: self._get_mask_bit(5),
fset = lambda self, val: self._set_mask_bit(5, val))
dig_3 = property(fget = lambda self: self._get_mask_bit(6),
fset = lambda self, val: self._set_mask_bit(6, val))
smooth_1 = property(fget = lambda self: self._get_mask_bit(7),
fset = lambda self, val: self._set_mask_bit(7, val))
smooth_2 = property(fget = lambda self: self._get_mask_bit(8),
fset = lambda self, val: self._set_mask_bit(8, val))
hidden = property(fget = lambda self: self._get_mask_bit(9),
fset = lambda self, val: self._set_mask_bit(9, val))
geolayer_index_1 = property(fget = lambda self: self._get_mask_bit(10),
fset = lambda self, val: self._set_mask_bit(10, val))
geolayer_index_2 = property(fget = lambda self: self._get_mask_bit(11),
fset = lambda self, val: self._set_mask_bit(11, val))
geolayer_index_3 = property(fget = lambda self: self._get_mask_bit(12),
fset = lambda self, val: self._set_mask_bit(12, val))
geolayer_index_4 = property(fget = lambda self: self._get_mask_bit(13),
fset = lambda self: self._set_mask_bit(13, val))
light = property(fget = lambda self: self._get_mask_bit(14),
fset = lambda self, val: self._set_mask_bit(14, val))
subterranean = property(fget = lambda self: self._get_mask_bit(15),
fset = lambda self, val: self._set_mask_bit(15, val))
skyview = property(fget = lambda self: self._get_mask_bit(16),
fset = lambda self, val: self._set_mask_bit(16, val))
biome_1 = property(fget = lambda self: self._get_mask_bit(17),
fset = lambda self, val: self._set_mask_bit(17, val))
biome_2 = property(fget = lambda self: self._get_mask_bit(18),
fset = lambda self, val: self._set_mask_bit(18, val))
biome_3 = property(fget = lambda self: self._get_mask_bit(19),
fset = lambda self, val: self._set_mask_bit(19, val))
biome_4 = property(fget = lambda self: self._get_mask_bit(20),
fset = lambda self, val: self._set_mask_bit(20, val))
liquid_type = property(fget = lambda self: self._get_mask_bit(21),
fset = lambda self, val: self._set_mask_bit(21, val))
water_table = property(fget = lambda self: self._get_mask_bit(22),
fset = lambda self, val: self._set_mask_bit(22, val))
rained = property(fget = lambda self: self._get_mask_bit(23),
fset = lambda self, val: self._set_mask_bit(23, val))
traffic_1 = property(fget = lambda self: self._get_mask_bit(24),
fset = lambda self, val: self._set_mask_bit(24, val))
traffic_2 = property(fget = lambda self: self._get_mask_bit(25),
fset = lambda self, val: self._set_mask_bit(25, val))
flow_forbid = property(fget = lambda self: self._get_mask_bit(26),
fset = lambda self, val: self._set_mask_bit(26, val))
liquid_static = property(fget = lambda self: self._get_mask_bit(27),
fset = lambda self, val: self._set_mask_bit(27, val))
moss = property(fget = lambda self: self._get_mask_bit(28),
fset = lambda self, val: self._set_mask_bit(28, val))
feature_present = property(fget = lambda self: self._get_mask_bit(29),
fset = lambda self, val: self._set_mask_bit(29, val))
liquid_character_1 = property(fget = lambda self: self._get_mask_bit(30),
fset = lambda self, val: self._set_mask_bit(30, val))
liquid_character_2 = property(fget = lambda self: self._get_mask_bit(31),
fset = lambda self, val: self._set_mask_bit(31, val))
class OccupancyFlags(_UnionBase):
def set_splatter(self, state):
if state:
self.whole &= 0xFFFFFFC0
else:
self.whole &= ~0xFFFFFFC0
building_1 = property(fget = lambda self: self._get_mask_bit(0),
fset = lambda self, val: self._set_mask_bit(0, val))
building_2 = property(fget = lambda self: self._get_mask_bit(1),
fset = lambda self, val: self._set_mask_bit(1, val))
building_3 = property(fget = lambda self: self._get_mask_bit(2),
fset = lambda self, val: self._set_mask_bit(2, val))
unit = property(fget = lambda self: self._get_mask_bit(3),
fset = lambda self, val: self._set_mask_bit(3, val))
unit_grounded = property(fget = lambda self: self._get_mask_bit(4),
fset = lambda self, val: self._set_mask_bit(4, val))
item = property(fget = lambda self: self._get_mask_bit(5),
fset = lambda self, val: self._set_mask_bit(5, val))
mud = property(fget = lambda self: self._get_mask_bit(6),
fset = lambda self, val: self._set_mask_bit(6, val))
vomit = property(fget = lambda self: self._get_mask_bit(7),
fset = lambda self, val: self._set_mask_bit(7, val))
broken_arrows_color_1 = property(fget = lambda self: self._get_mask_bit(8),
fset = lambda self, val: self._set_mask_bit(8, val))
broken_arrows_color_2 = property(fget = lambda self: self._get_mask_bit(9),
fset = lambda self, val: self._set_mask_bit(9, val))
broken_arrows_color_3 = property(fget = lambda self: self._get_mask_bit(10),
fset = lambda self, val: self._set_mask_bit(10, val))
broken_arrows_color_4 = property(fget = lambda self: self._get_mask_bit(11),
fset = lambda self, val: self._set_mask_bit(11, val))
blood_g = property(fget = lambda self: self._get_mask_bit(12),
fset = lambda self: self._set_mask_bit(12, val))
blood_g2 = property(fget = lambda self: self._get_mask_bit(13),
fset = lambda self, val: self._set_mask_bit(13, val))
blood_b = property(fget = lambda self: self._get_mask_bit(14),
fset = lambda self, val: self._set_mask_bit(14, val))
blood_b2 = property(fget = lambda self: self._get_mask_bit(15),
fset = lambda self, val: self._set_mask_bit(15, val))
blood_y = property(fget = lambda self: self._get_mask_bit(16),
fset = lambda self, val: self._set_mask_bit(16, val))
blood_y2 = property(fget = lambda self: self._get_mask_bit(17),
fset = lambda self, val: self._set_mask_bit(17, val))
blood_m = property(fget = lambda self: self._get_mask_bit(18),
fset = lambda self, val: self._set_mask_bit(18, val))
blood_m2 = property(fget = lambda self: self._get_mask_bit(19),
fset = lambda self, val: self._set_mask_bit(19, val))
blood_c = property(fget = lambda self: self._get_mask_bit(20),
fset = lambda self, val: self._set_mask_bit(20, val))
blood_c2 = property(fget = lambda self: self._get_mask_bit(21),
fset = lambda self, val: self._set_mask_bit(21, val))
blood_w = property(fget = lambda self: self._get_mask_bit(22),
fset = lambda self, val: self._set_mask_bit(22, val))
blood_w2 = property(fget = lambda self: self._get_mask_bit(23),
fset = lambda self, val: self._set_mask_bit(23, val))
blood_o = property(fget = lambda self: self._get_mask_bit(24),
fset = lambda self, val: self._set_mask_bit(24, val))
blood_o2 = property(fget = lambda self: self._get_mask_bit(25),
fset = lambda self, val: self._set_mask_bit(25, val))
slime = property(fget = lambda self: self._get_mask_bit(26),
fset = lambda self, val: self._set_mask_bit(26, val))
slime2 = property(fget = lambda self: self._get_mask_bit(27),
fset = lambda self, val: self._set_mask_bit(27, val))
blood = property(fget = lambda self: self._get_mask_bit(28),
fset = lambda self, val: self._set_mask_bit(28, val))
blood2 = property(fget = lambda self: self._get_mask_bit(29),
fset = lambda self, val: self._set_mask_bit(29, val))
broken_arrows_variant = property(fget = lambda self: self._get_mask_bit(30),
fset = lambda self, val: self._set_mask_bit(30, val))
snow = property(fget = lambda self: self._get_mask_bit(31),
fset = lambda self, val: self._set_mask_bit(31, val))