dfhack/scripts/gui/unit-info-viewer.lua

794 lines
28 KiB
Lua

-- unit-info-viewer.lua
-- Displays age, birth, maxage, shearing, milking, grazing, egg laying, body size, and death info about a unit. Recommended keybinding Alt-I
-- version 1.04
-- original author: Kurik Amudnil
-- edited by expwnent
local gui = require 'gui'
local widgets =require 'gui.widgets'
local utils = require 'utils'
local DEBUG = false
if DEBUG then print('-----') end
local pens = {
BLACK = dfhack.pen.parse{fg=COLOR_BLACK,bg=0},
BLUE = dfhack.pen.parse{fg=COLOR_BLUE,bg=0},
GREEN = dfhack.pen.parse{fg=COLOR_GREEN,bg=0},
CYAN = dfhack.pen.parse{fg=COLOR_CYAN,bg=0},
RED = dfhack.pen.parse{fg=COLOR_RED,bg=0},
MAGENTA = dfhack.pen.parse{fg=COLOR_MAGENTA,bg=0},
BROWN = dfhack.pen.parse{fg=COLOR_BROWN,bg=0},
GREY = dfhack.pen.parse{fg=COLOR_GREY,bg=0},
DARKGREY = dfhack.pen.parse{fg=COLOR_DARKGREY,bg=0},
LIGHTBLUE = dfhack.pen.parse{fg=COLOR_LIGHTBLUE,bg=0},
LIGHTGREEN = dfhack.pen.parse{fg=COLOR_LIGHTGREEN,bg=0},
LIGHTCYAN = dfhack.pen.parse{fg=COLOR_LIGHTCYAN,bg=0},
LIGHTRED = dfhack.pen.parse{fg=COLOR_LIGHTRED,bg=0},
LIGHTMAGENTA = dfhack.pen.parse{fg=COLOR_LIGHTMAGENTA,bg=0},
YELLOW = dfhack.pen.parse{fg=COLOR_YELLOW,bg=0},
WHITE = dfhack.pen.parse{fg=COLOR_WHITE,bg=0},
}
function getUnit_byID(id) -- get unit by id from units.all via binsearch
if type(id) == 'number' then
-- (vector,key,field,cmpfun,min,max) { item/nil , found true/false , idx/insert at }
return utils.binsearch(df.global.world.units.all,id,'id')
end
end
function getUnit_byVS(silent) -- by view screen mode
silent = silent or false
-- if not world loaded, return nil ?
local u,tmp -- u: the unit to return ; tmp: temporary for intermediate tests/return values
local v = dfhack.gui.getCurViewscreen()
u = dfhack.gui.getSelectedUnit(true) -- supports gui scripts/plugin that provide a hook for getSelectedUnit()
if u then
return u
-- else: contexts not currently supported by dfhack.gui.getSelectedUnit()
elseif df.viewscreen_dwarfmodest:is_instance(v) then
tmp = df.global.ui.main.mode
if tmp == 17 or tmp == 42 or tmp == 43 then
-- context: @dwarfmode/QueryBuiding/Some/Cage -- (q)uery cage
-- context: @dwarfmode/ZonesPenInfo/AssignUnit -- i (zone) -> pe(N)
-- context: @dwarfmode/ZonesPitInfo -- i (zone) -> (P)it
u = df.global.ui_building_assign_units[df.global.ui_building_item_cursor]
elseif tmp == 49 and df.global.ui.burrows.in_add_units_mode then
-- @dwarfmode/Burrows/AddUnits
u = df.global.ui.burrows.list_units[ df.global.ui.burrows.unit_cursor_pos ]
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elseif df.global.ui.follow_unit ~= -1 then
-- context: follow unit mode
u = getUnit_byID(df.global.ui.follow_unit)
end -- end viewscreen_dwarfmodest
elseif df.viewscreen_petst:is_instance(v) then
-- context: @pet/List/Unit -- z (status) -> animals
if v.mode == 0 then -- List
if not v.is_vermin[v.cursor] then
u = v.animal[v.cursor].unit
end
--elseif v.mode = 1 then -- training knowledge (no unit reference)
elseif v.mode == 2 then -- select trainer
u = v.trainer_unit[v.trainer_cursor]
end
elseif df.viewscreen_layer_workshop_profilest:is_instance(v) then
-- context: @layer_workshop_profile/Unit -- (q)uery workshop -> (P)rofile -- df.global.ui.main.mode == 17
u = v.workers[v.layer_objects[0].cursor]
elseif df.viewscreen_layer_overall_healthst:is_instance(v) then
-- context @layer_overall_health/Units -- z -> health
u = v.unit[v.layer_objects[0].cursor]
elseif df.viewscreen_layer_militaryst:is_instance(v) then
local PG_ASSIGNMENTS = 0
local PG_EQUIPMENT = 2
local TB_POSITIONS = 1
local TB_CANDIDATES = 2
-- layer_objects[0: squads list; 1: positions list; 2: candidates list]
-- page 0:positions/assignments 1:alerts 2:equipment 3:uniforms 4:supplies 5:ammunition
if v.page == PG_ASSIGNMENTS and v.layer_objects[TB_CANDIDATES].enabled and v.layer_objects[TB_CANDIDATES].active then
-- context: @layer_military/Positions/Position/Candidates -- m -> Candidates
u = v.positions.candidates[v.layer_objects[TB_CANDIDATES].cursor]
elseif v.page == PG_ASSIGNMENTS and v.layer_objects[TB_POSITIONS].enabled and v.layer_objects[TB_POSITIONS].active then
-- context: @layer_military/Positions/Position -- m -> Positions
u = v.positions.assigned[v.layer_objects[TB_POSITIONS].cursor]
elseif v.page == PG_EQUIPMENT and v.layer_objects[TB_POSITIONS].enabled and v.layer_objects[TB_POSITIONS].active then
-- context: @layer_military/Equip/Customize/View/Position -- m -> (e)quip -> Positions
-- context: @layer_military/Equip/Uniform/Positions -- m -> (e)quip -> assign (U)niforms -> Positions
u = v.equip.units[v.layer_objects[TB_POSITIONS].cursor]
end
elseif df.viewscreen_layer_noblelistst:is_instance(v) then
if v.mode == 0 then
-- context: @layer_noblelist/List -- (n)obles
u = v.info[v.layer_objects[v.mode].cursor].unit
elseif v.mode == 1 then
-- context: @layer_noblelist/Appoint -- (n)obles -> (r)eplace
u = v.candidates[v.layer_objects[v.mode].cursor].unit
end
elseif df.viewscreen_unitst:is_instance(v) then
-- @unit -- (v)unit -> z ; loo(k) -> enter ; (n)obles -> enter ; others
u = v.unit
elseif df.viewscreen_customize_unitst:is_instance(v) then
-- @customize_unit -- @unit -> y
u = v.unit
elseif df.viewscreen_layer_unit_healthst:is_instance(v) then
-- @layer_unit_health -- @unit -> h ; @layer_overall_health/Units -> enter
if df.viewscreen_layer_overall_healthst:is_instance(v.parent) then
-- context @layer_overall_health/Units -- z (status)-> health
u = v.parent.unit[v.parent.layer_objects[0].cursor]
elseif df.viewscreen_unitst:is_instance(v.parent) then
-- @unit -- (v)unit -> z ; loo(k) -> enter ; (n)obles -> enter ; others
u = v.parent.unit
end
elseif df.viewscreen_textviewerst:is_instance(v) then
-- @textviewer -- @unit -> enter (thoughts and preferences)
if df.viewscreen_unitst:is_instance(v.parent) then
-- @unit -- @unit -> enter (thoughts and preferences)
u = v.parent.unit
elseif df.viewscreen_itemst:is_instance(v.parent) then
tmp = v.parent.entry_ref[v.parent.cursor_pos]
if df.general_ref_unit:is_instance(tmp) then -- general_ref_unit and derived ; general_ref_contains_unitst ; others?
u = getUnit_byID(tmp.unit_id)
end
elseif df.viewscreen_dwarfmodest:is_instance(v.parent) then
tmp = df.global.ui.main.mode
if tmp == 24 then -- (v)iew units {g,i,p,w} -> z (thoughts and preferences)
-- context: @dwarfmode/ViewUnits/...
--if df.global.ui_selected_unit > -1 then -- -1 = 'no units nearby'
u = df.global.world.units.active[df.global.ui_selected_unit]
--end
elseif tmp == 25 then -- loo(k) unit -> enter (thoughs and preferences)
-- context: @dwarfmode/LookAround/Unit
tmp = df.global.ui_look_list.items[df.global.ui_look_cursor]
if tmp.type == 2 then -- 0:item 1:terrain >>2: unit<< 3:building 4:colony/vermin 7:spatter
u = tmp.unit
end
end
elseif df.viewscreen_unitlistst:is_instance(v.parent) then -- (u)nit list -> (v)iew unit (not citizen)
-- context: @unitlist/Citizens ; @unitlist/Livestock ; @unitlist/Others ; @unitlist/Dead
u = v.parent.units[v.parent.page][ v.parent.cursor_pos[v.parent.page] ]
end
end -- switch viewscreen
if not u and not silent then
dfhack.printerr('No unit is selected in the UI or context not supported.')
end
return u
end -- getUnit_byVS()
--http://lua-users.org/wiki/StringRecipes ----------
function str2FirstUpper(str)
return str:gsub("^%l", string.upper)
end
--------------------------------------------------
--http://lua-users.org/wiki/StringRecipes ----------
local function tchelper(first, rest)
return first:upper()..rest:lower()
end
-- Add extra characters to the pattern if you need to. _ and ' are
-- found in the middle of identifiers and English words.
-- We must also put %w_' into [%w_'] to make it handle normal stuff
-- and extra stuff the same.
-- This also turns hex numbers into, eg. 0Xa7d4
function str2TitleCase(str)
return str:gsub("(%a)([%w_']*)", tchelper)
end
--------------------------------------------------
--isBlank suggestion by http://stackoverflow.com/a/10330861
function isBlank(x)
x = tostring(x) or ""
-- returns (not not match_begin), _ = match_end => not not true , _ => true
-- returns not not nil => false (no match)
return not not x:find("^%s*$")
end
--http://lua-users.org/wiki/StringRecipes (removed indents since I am not using them)
function wrap(str, limit)--, indent, indent1)
--indent = indent or ""
--indent1 = indent1 or indent
local limit = limit or 72
local here = 1 ---#indent1
return str:gsub("(%s+)()(%S+)()", --indent1..str:gsub(
function(sp, st, word, fi)
if fi-here > limit then
here = st -- - #indent
return "\n"..word --..indent..word
end
end)
end
--------------------------------------------------
---------------------- Time ----------------------
--------------------------------------------------
local TU_PER_DAY = 1200
--[[
if advmode then TU_PER_DAY = 86400 ? or only for cur_year_tick?
advmod_TU / 72 = ticks
--]]
local TU_PER_MONTH = TU_PER_DAY * 28
local TU_PER_YEAR = TU_PER_MONTH * 12
local MONTHS = {
'Granite',
'Slate',
'Felsite',
'Hematite',
'Malachite',
'Galena',
'Limestone',
'Sandstone',
'Timber',
'Moonstone',
'Opal',
'Obsidian',
}
Time = defclass(Time)
function Time:init(args)
self.year = args.year or 0
self.ticks = args.ticks or 0
end
function Time:getDays() -- >>float<< Days as age (including years)
return self.year * 336 + (self.ticks / TU_PER_DAY)
end
function Time:getMonths() -- >>int<< Months as age (not including years)
return math.floor (self.ticks / TU_PER_MONTH)
end
function Time:getMonthStr() -- Month as date
return MONTHS[self:getMonths()+1] or 'error'
end
function Time:getDayStr() -- Day as date
local d = math.floor ( (self.ticks % TU_PER_MONTH) / TU_PER_DAY ) + 1
if d == 11 or d == 12 or d == 13 then
d = tostring(d)..'th'
elseif d % 10 == 1 then
d = tostring(d)..'st'
elseif d % 10 == 2 then
d = tostring(d)..'nd'
elseif d % 10 == 3 then
d = tostring(d)..'rd'
else
d = tostring(d)..'th'
end
return d
end
--function Time:__add()
--end
function Time:__sub(other)
if DEBUG then print(self.year,self.ticks) end
if DEBUG then print(other.year,other.ticks) end
if self.ticks < other.ticks then
return Time{ year = (self.year - other.year - 1) , ticks = (TU_PER_YEAR + self.ticks - other.ticks) }
else
return Time{ year = (self.year - other.year) , ticks = (self.ticks - other.ticks) }
end
end
--------------------------------------------------
--------------------------------------------------
--------------------------------------------------
-------------------- Identity --------------------
--------------------------------------------------
local SINGULAR = 0
local PLURAL = 1
--local POSSESSIVE = 2
local PRONOUNS = {
[0]='She',
[1]='He',
[2]='It',
}
local BABY = 0
local CHILD = 1
local ADULT = 2
local TRAINING_LEVELS = {
[0] = ' (Semi-Wild)', -- Semi-wild
' (Trained)', -- Trained
' (-Trained-)', -- Well-trained
' (+Trained+)', -- Skillfully trained
' (*Trained*)', -- Expertly trained
' ('..string.char(240)..'Trained'..string.char(240)..')', -- Exceptionally trained
' ('..string.char(15)..'Trained'..string.char(15)..')', -- Masterully Trained
' (Tame)', -- Domesticated
'', -- undefined
'', -- wild/untameable
}
local DEATH_TYPES = {
[0] = ' died of old age', -- OLD_AGE
' starved to death', -- HUNGER
' died of dehydration', -- THIRST
' was shot and killed', -- SHOT
' bled to death', -- BLEED
' drowned', -- DROWN
' suffocated', -- SUFFOCATE
' was struck down', -- STRUCK_DOWN
' was scuttled', -- SCUTTLE
" didn't survive a collision", -- COLLISION
' took a magma bath', -- MAGMA
' took a magma shower', -- MAGMA_MIST
' was incinerated by dragon fire', -- DRAGONFIRE
' was killed by fire', -- FIRE
' experienced death by SCALD', -- SCALD
' was crushed by cavein', -- CAVEIN
' was smashed by a drawbridge', -- DRAWBRIDGE
' was killed by falling rocks', -- FALLING_ROCKS
' experienced death by CHASM', -- CHASM
' experienced death by CAGE', -- CAGE
' was murdered', -- MURDER
' was killed by a trap', -- TRAP
' vanished', -- VANISH
' experienced death by QUIT', -- QUIT
' experienced death by ABANDON', -- ABANDON
' suffered heat stroke', -- HEAT
' died of hypothermia', -- COLD
' experienced death by SPIKE', -- SPIKE
' experienced death by ENCASE_LAVA', -- ENCASE_LAVA
' experienced death by ENCASE_MAGMA', -- ENCASE_MAGMA
' was preserved in ice', -- ENCASE_ICE
' became headless', -- BEHEAD
' was crucified', -- CRUCIFY
' experienced death by BURY_ALIVE', -- BURY_ALIVE
' experienced death by DROWN_ALT', -- DROWN_ALT
' experienced death by BURN_ALIVE', -- BURN_ALIVE
' experienced death by FEED_TO_BEASTS', -- FEED_TO_BEASTS
' experienced death by HACK_TO_PIECES', -- HACK_TO_PIECES
' choked on air', -- LEAVE_OUT_IN_AIR
' experienced death by BOIL', -- BOIL
' melted', -- MELT
' experienced death by CONDENSE', -- CONDENSE
' experienced death by SOLIDIFY', -- SOLIDIFY
' succumbed to infection', -- INFECTION
"'s ghost was put to rest with a memorial", -- MEMORIALIZE
' scared to death', -- SCARE
' experienced death by DARKNESS', -- DARKNESS
' experienced death by COLLAPSE', -- COLLAPSE
' was drained of blood', -- DRAIN_BLOOD
' was slaughtered', -- SLAUGHTER
' became roadkill', -- VEHICLE
' killed by a falling object', -- FALLING_OBJECT
}
--GHOST_TYPES[unit.relations.ghost_info.type].." This spirit has not been properly memorialized or buried."
local GHOST_TYPES = {
[0]="A murderous ghost.",
"A sadistic ghost.",
"A secretive ghost.",
"An energetic poltergeist.",
"An angry ghost.",
"A violent ghost.",
"A moaning spirit returned from the dead. It will generally trouble one unfortunate at a time.",
"A howling spirit. The ceaseless noise is making sleep difficult.",
"A troublesome poltergeist.",
"A restless haunt, generally troubling past acquaintances and relatives.",
"A forlorn haunt, seeking out known locations or drifting around the place of death.",
}
Identity = defclass(Identity)
function Identity:init(args)
local u = args.unit
self.ident = dfhack.units.getIdentity(u)
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self.unit = u
self.name = dfhack.TranslateName( dfhack.units.getVisibleName(u) )
self.name_en = dfhack.TranslateName( dfhack.units.getVisibleName(u) , true)
self.raw_prof = dfhack.units.getProfessionName(u)
self.pronoun = PRONOUNS[u.sex] or 'It'
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if self.ident then
self.birth_date = Time{year = self.ident.birth_year, ticks = self.ident.birth_second}
self.race_id = self.ident.race
self.caste_id = self.ident.caste
if self.ident.histfig_id > -1 then
self.hf_id = self.ident.histfig_id
end
else
self.birth_date = Time{year = self.unit.relations.birth_year, ticks = self.unit.relations.birth_time}
self.race_id = u.race
self.caste_id = u.caste
if u.hist_figure_id > -1 then
self.hf_id = u.hist_figure_id
end
end
self.race = df.global.world.raws.creatures.all[self.race_id]
self.caste = self.race.caste[self.caste_id]
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self.isCivCitizen = (df.global.ui.civ_id == u.civ_id)
self.isStray = u.flags1.tame --self.isCivCitizen and not u.flags1.merchant
self.cur_date = Time{year = df.global.cur_year, ticks = df.global.cur_year_tick}
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------------ death ------------
self.dead = u.flags1.dead
self.ghostly = u.flags3.ghostly
self.undead = u.enemy.undead
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if self.dead and self.hf_id then -- dead-dead not undead-dead
local events = df.global.world.history.events2
local e
for idx = #events - 1,0,-1 do
e = events[idx]
if df.history_event_hist_figure_diedst:is_instance(e) and e.victim_hf == self.hf_id then
self.death_event = e
break
end
end
end
if u.counters.death_id > -1 then -- if undead/ghostly dead or dead-dead
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self.incident = df.global.world.incidents.all[u.counters.death_id]
if not self.incident.flags.discovered then
self.missing = true
end
end
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-- slaughtered?
if self.death_event then
self.death_date = Time{year = self.death_event.year, ticks = self.death_event.seconds}
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elseif self.incident then
self.death_date = Time{year = self.incident.event_year, ticks = self.incident.event_time}
end
-- age now or age death?
if self.dead and self.death_date then -- if cursed with no age? -- if hacked a ressurection, such that they aren't dead anymore, don't use the death date
self.age_time = self.death_date - self.birth_date
else
self.age_time = self.cur_date - self.birth_date
end
if DEBUG then print( self.age_time.year,self.age_time.ticks,self.age_time:getMonths() ) end
---------- ---------- ----------
---------- caste_name ----------
self.caste_name = {}
if isBlank(self.caste.caste_name[SINGULAR]) then
self.caste_name[SINGULAR] = self.race.name[SINGULAR]
else
self.caste_name[SINGULAR] = self.caste.caste_name[SINGULAR]
end
if isBlank(self.caste.caste_name[PLURAL]) then
self.caste_name[PLURAL] = self.race.name[PLURAL]
else
self.caste_name[PLURAL] = self.caste.caste_name[PLURAL]
end
---------- ---------- ----------
--------- growth_status ---------
-- 'baby_age' is the age the baby becomes a child
-- 'child_age' is the age the child becomes an adult
if self.age_time.year >= self.caste.misc.child_age then -- has child come of age becoming adult?
self.growth_status = ADULT
elseif self.age_time.year >= self.caste.misc.baby_age then -- has baby come of age becoming child?
self.growth_status = CHILD
else
self.growth_status = BABY
end
---------- ---------- ----------
-------- aged_caste_name --------
local caste_name, race_name
if self.growth_status == ADULT then
caste_name = self.caste.caste_name[SINGULAR]
race_name = self.race.name[SINGULAR]
elseif self.growth_status == CHILD then
caste_name = self.caste.child_name[SINGULAR]
race_name = self.race.general_child_name[SINGULAR]
else --if self.growth_status == BABY then
caste_name = self.caste.baby_name[SINGULAR]
race_name = self.race.general_baby_name[SINGULAR]
end
self.aged_caste_name = {}
if isBlank(caste_name[SINGULAR]) then
self.aged_caste_name[SINGULAR] = race_name[SINGULAR]
else
self.aged_caste_name[SINGULAR] = caste_name[SINGULAR]
end
if isBlank(caste_name[PLURAL]) then
self.aged_caste_name[PLURAL] = race_name[PLURAL]
else
self.aged_caste_name[PLURAL] = caste_name[PLURAL]
end
---------- ---------- ----------
----- Profession adjustment -----
local prof = self.raw_prof
if self.undead then
prof = str2TitleCase( self.caste_name[SINGULAR] )
if isBlank(u.enemy.undead.anon_7) then
prof = prof..' Corpse'
else
prof = u.enemy.undead.anon_7 -- a reanimated body part will use this string instead
end
end
--[[
if self.ghostly then
prof = 'Ghostly '..prof
end
--]]
if u.curse.name_visible and not isBlank(u.curse.name) then
prof = prof..' '..u.curse.name
end
if isBlank(self.name) then
if self.isStray then
prof = 'Stray '..prof --..TRAINING_LEVELS[u.training_level]
end
end
self.prof = prof
---------- ---------- ----------
end
--------------------------------------------------
--------------------------------------------------
--[[
prof_id ?
group_id ?
fort_race_id
fort_civ_id
--fort_group_id?
--]]
UnitInfoViewer = defclass(UnitInfoViewer, gui.FramedScreen)
UnitInfoViewer.focus_path = 'unitinfoviewer' -- -> dfhack/lua/unitinfoviewer
UnitInfoViewer.ATTRS={
frame_style = gui.GREY_LINE_FRAME,
frame_inset = 2, -- used by init
frame_outset = 1,--3, -- new, used by init; 0 = full screen, suggest 0, 1, or 3 or maybe 5
--frame_title , -- not used
--frame_width,frame_height calculated by frame inset and outset in init
}
function UnitInfoViewer:init(args) -- requires args.unit
--if DEBUG then print('-----') end
local x,y = dfhack.screen.getWindowSize()
-- what if inset or outset are defined as {l,r,t,b}?
x = x - 2*(self.frame_inset + 1 + self.frame_outset) -- 1=frame border thickness
y = y - 2*(self.frame_inset + 1 + self.frame_outset) -- 1=frame border thickness
self.frame_width = args.frame_width or x
self.frame_height = args.frame_height or y
self.text = {}
if df.unit:is_instance(args.unit) then
self.ident = Identity{ unit = args.unit }
if not isBlank(self.ident.name_en) then
self.frame_title = 'Unit: '..self.ident.name_en
elseif not isBlank(self.ident.prof) then
self.frame_title = 'Unit: '..self.ident.prof
if self.ident.isStray then
self.frame_title = self.frame_title..TRAINING_LEVELS[self.ident.unit.training_level]
end
end
self:chunk_Name()
self:chunk_Description()
if not (self.ident.dead or self.ident.undead or self.ident.ghostly) then --not self.dead
if self.ident.isCivCitizen then
self:chunk_Age()
self:chunk_MaxAge()
end
if self.ident.isStray then
if self.ident.growth_status == ADULT then
self:chunk_Milkable()
end
self:chunk_Grazer()
if self.ident.growth_status == ADULT then
self:chunk_Shearable()
end
if self.ident.growth_status == ADULT then
self:chunk_EggLayer()
end
end
self:chunk_BodySize()
elseif self.ident.ghostly then
self:chunk_Dead()
self:chunk_Ghostly()
elseif self.ident.undead then
self:chunk_BodySize()
self:chunk_Dead()
else
self:chunk_Dead()
end
else
self:insert_chunk("No unit is selected in the UI or context not supported.",pens.LIGHTRED)
end
self:addviews{ widgets.Label{ frame={yalign=0}, text=self.text } }
end
function UnitInfoViewer:onInput(keys)
if keys.LEAVESCREEN or keys.SELECT then
self:dismiss()
end
end
function UnitInfoViewer:onGetSelectedUnit()
return self.ident.unit
end
function UnitInfoViewer:insert_chunk(str,pen)
local lines = utils.split_string( wrap(str,self.frame_width) , NEWLINE )
for i = 1,#lines do
table.insert(self.text,{text=lines[i],pen=pen})
table.insert(self.text,NEWLINE)
end
table.insert(self.text,NEWLINE)
end
function UnitInfoViewer:chunk_Name()
local i = self.ident
local u = i.unit
local prof = i.prof
local color = dfhack.units.getProfessionColor(u)
local blurb
if i.ghostly then
prof = 'Ghostly '..prof
end
if i.isStray then
prof = prof..TRAINING_LEVELS[u.training_level]
end
if isBlank(i.name) then
if isBlank(prof) then
blurb = 'I am a mystery'
else
blurb = prof
end
else
if isBlank(prof) then
blurb=i.name
else
blurb=i.name..', '..prof
end
end
self:insert_chunk(blurb,dfhack.pen.parse{fg=color,bg=0})
end
function UnitInfoViewer:chunk_Description()
local dsc = self.ident.caste.description
if not isBlank(dsc) then
self:insert_chunk(dsc,pens.WHITE)
end
end
function UnitInfoViewer:chunk_Age()
local i = self.ident
local age_str -- = ''
if i.age_time.year > 1 then
age_str = tostring(i.age_time.year)..' years old'
elseif i.age_time.year > 0 then -- == 1
age_str = '1 year old'
else --if age_time.year == 0 then
local age_m = i.age_time:getMonths() -- math.floor
if age_m > 1 then
age_str = tostring(age_m)..' months old'
elseif age_m > 0 then -- age_m == 1
age_str = '1 month old'
else -- if age_m == 0 then -- and age_m < 0 which would be an error
age_str = 'a newborn'
end
end
local blurb = i.pronoun..' is '..age_str
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if i.race_id == df.global.ui.race_id then
blurb = blurb..', born on the '..i.birth_date:getDayStr()..' of '..i.birth_date:getMonthStr()..' in the year '..tostring(i.birth_date.year)..PERIOD
else
blurb = blurb..PERIOD
end
self:insert_chunk(blurb,pens.YELLOW)
end
function UnitInfoViewer:chunk_MaxAge()
local i = self.ident
local maxage = math.floor( (i.caste.misc.maxage_max + i.caste.misc.maxage_min)/2 )
--or i.unit.curse.add_tags1.NO_AGING hidden ident?
if i.caste.misc.maxage_min == -1 then
maxage = ' die of unnatural causes.'
elseif maxage == 0 then
maxage = ' die at a very young age.'
elseif maxage == 1 then
maxage = ' live about '..tostring(maxage)..' year.'
else
maxage = ' live about '..tostring(maxage)..' years.'
end
--' is expected to '..
local blurb = str2FirstUpper(i.caste_name[PLURAL])..maxage
self:insert_chunk(blurb,pens.DARKGREY)
end
function UnitInfoViewer:chunk_Grazer()
if self.ident.caste.flags.GRAZER then
local blurb = 'Grazing satisfies '..tostring(self.ident.caste.misc.grazer)..' units of hunger.'
self:insert_chunk(blurb,pens.LIGHTGREEN)
end
end
function UnitInfoViewer:chunk_EggLayer()
local caste = self.ident.caste
if caste.flags.LAYS_EGGS then
local clutch = math.floor( (caste.misc.clutch_size_max + caste.misc.clutch_size_min)/2 )
local blurb = 'Lays clutches of about '..tostring(clutch)
if clutch > 1 then
blurb = blurb..' eggs.'
else
blurb = blurb..' egg.'
end
self:insert_chunk(blurb,pens.GREEN)
end
end
function UnitInfoViewer:chunk_Milkable()
local i = self.ident
if i.caste.flags.MILKABLE then
local milk = dfhack.matinfo.decode( i.caste.extracts.milkable_mat , i.caste.extracts.milkable_matidx )
if milk then
local days,seconds = math.modf ( i.caste.misc.milkable / TU_PER_DAY )
days = (seconds > 0) and (tostring(days)..' to '..tostring(days + 1)) or tostring(days)
--local blurb = pronoun..' produces '..milk:toString()..' every '..days..' days.'
local blurb = (i.growth_status == ADULT) and (i.pronoun..' secretes ') or str2FirstUpper(i.caste_name[PLURAL])..' secrete '
blurb = blurb..milk:toString()..' every '..days..' days.'
self:insert_chunk(blurb,pens.LIGHTCYAN)
end
end
end
function UnitInfoViewer:chunk_Shearable()
local i = self.ident
local mat_types = i.caste.body_info.materials.mat_type
local mat_idxs = i.caste.body_info.materials.mat_index
local mat_info, blurb
for idx,mat_type in ipairs(mat_types) do
mat_info = dfhack.matinfo.decode(mat_type,mat_idxs[idx])
if mat_info and mat_info.material.flags.YARN then
blurb = (i.growth_status == ADULT) and (i.pronoun..' produces ') or str2FirstUpper(i.caste_name[PLURAL])..' produce '
blurb = blurb..mat_info:toString()..PERIOD
self:insert_chunk(blurb,pens.BROWN)
end
end
end
function UnitInfoViewer:chunk_BodySize()
local i = self.ident
local pat = i.unit.body.physical_attrs
local blurb = i.pronoun..' appears to be about '..pat.STRENGTH.value..':'..pat.AGILITY.value..' cubic decimeters in size.'
self:insert_chunk(blurb,pens.LIGHTBLUE)
end
function UnitInfoViewer:chunk_Ghostly()
local blurb = GHOST_TYPES[self.ident.unit.relations.ghost_info.type].." This spirit has not been properly memorialized or buried."
self:insert_chunk(blurb,pens.LIGHTMAGENTA)
-- Arose in relations.curse_year curse_time
end
function UnitInfoViewer:chunk_Dead()
local i = self.ident
local blurb, str, pen
if i.missing then --dfhack.units.isDead(unit)
str = ' is missing.'
pen = pens.WHITE
elseif i.death_event then
--str = "The Caste_name Unit_Name died in year #{e.year}"
--str << " (cause: #{e.death_cause.to_s.downcase}),"
--str << " killed by the #{e.slayer_race_tg.name[0]} #{e.slayer_hf_tg.name}" if e.slayer_hf != -1
--str << " using a #{df.world.raws.itemdefs.weapons[e.weapon.item_subtype].name}" if e.weapon.item_type == :WEAPON
--str << ", shot by a #{df.world.raws.itemdefs.weapons[e.weapon.bow_item_subtype].name}" if e.weapon.bow_item_type == :WEAPON
str = DEATH_TYPES[i.death_event.death_cause]..PERIOD
pen = pens.MAGENTA
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elseif i.incident then
--str = "The #{u.race_tg.name[0]}"
--str << " #{u.name}" if u.name.has_name
--str << " died"
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--str << " in year #{incident.event_year}" if incident
--str << " (cause: #{u.counters.death_cause.to_s.downcase})," if u.counters.death_cause != -1
--str << " killed by the #{killer.race_tg.name[0]} #{killer.name}" if killer
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str = DEATH_TYPES[i.incident.death_cause]..PERIOD
pen = pens.MAGENTA
elseif i.unit.flags2.slaughter and i.unit.flags2.killed then
str = ' was slaughtered.'
pen = pens.MAGENTA
else
str = ' is dead.'
pen = pens.MAGENTA
end
if i.undead or i.ghostly then
str = ' is undead.'
pen = pens.GREY
end
blurb = 'The '..i.prof -- assume prof is not blank
if not isBlank(i.name) then
blurb = blurb..', '..i.name
end
blurb = blurb..str
self:insert_chunk(blurb,pen)
end
-- only show if UnitInfoViewer isn't the current focus
if dfhack.gui.getCurFocus() ~= 'dfhack/lua/'..UnitInfoViewer.focus_path then
local gui_no_unit = false -- show if not found?
local unit = getUnit_byVS(gui_no_unit) -- silent? or let the gui display
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if unit or gui_no_unit then
local kan_viewscreen = UnitInfoViewer{unit = unit}
kan_viewscreen:show()
end
end