dfhack/docs/plugins/orders.rst

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orders
======
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.. dfhack-tool::
:summary: Manage manager orders.
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:tags: fort productivity workorders
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Usage:
``orders orders list``
Shows the list of previously exported orders, including the orders library.
``orders export <name>``
Saves all the current manager orders in a file.
``orders import <name>``
Imports the specified manager orders. Note this adds to your current set of
manager orders. It will not clear the orders that already exist.
``orders clear``
Deletes all manager orders in the current embark.
``orders sort``
Sorts current manager orders by repeat frequency so repeating orders don't
prevent one-time orders from ever being completed. The sorting order is:
one-time orders first, then yearly, seasonally, monthly, and finally, daily.
You can keep your orders automatically sorted by adding the following command to
your ``onMapLoad.init`` file::
repeat -name orders-sort -time 1 -timeUnits days -command [ orders sort ]
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Exported orders are saved in the ``dfhack-config/orders`` directory, where you
can view, edit, and delete them, if desired.
Examples
--------
``orders export myorders``
Export the current manager orders to a file named
``dfhack-config/orders/myorders.json``.
``orders import library/basic``
Import manager orders from the library that keep your fort stocked with
basic essentials.
The orders library
------------------
DFHack comes with a library of useful manager orders that are ready for import:
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:source:`library/basic <data/orders/basic.json>`
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
This collection of orders handles basic fort necessities:
- prepared meals and food products (and by-products like oil)
- booze/mead
- thread/cloth/dye
- pots/jugs/buckets/mugs
- bags of leather, cloth, silk, and yarn
- crafts and totems from otherwise unusable by-products
- mechanisms/cages
- splints/crutches
- lye/soap
- ash/potash
- beds/wheelbarrows/minecarts
- scrolls
You should import it as soon as you have enough dwarves to perform the tasks.
Right after the first migration wave is usually a good time.
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:source:`library/furnace <data/orders/furnace.json>`
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
This collection creates basic items that require heat. It is separated out from
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``library/basic`` to give players the opportunity to set up magma furnaces first
in order to save resources. It handles:
- charcoal (including smelting of bituminous coal and lignite)
- pearlash
- sand
- green/clear/crystal glass
- adamantine processing
- item melting
Orders are missing for plaster powder until DF :bug:`11803` is fixed.
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:source:`library/military <data/orders/military.json>`
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
This collection adds high-volume smelting jobs for military-grade metal ores and
produces weapons and armor:
- leather backpacks/waterskins/cloaks/quivers/armor
- bone/wooden bolts
- smelting for platinum, silver, steel, bronze, bismuth bronze, and copper (and
their dependencies)
- bronze/bismuth bronze/copper bolts
- platinum/silver/steel/iron/bismuth bronze/bronze/copper weapons and armor,
with checks to ensure only the best available materials are being used
If you set a stockpile to take weapons and armor of less than masterwork quality
and turn on `automelt` (like what `dreamfort` provides on its industry level),
these orders will automatically upgrade your military equipment to masterwork.
Make sure you have a lot of fuel (or magma forges and furnaces) before you turn
``automelt`` on, though!
This file should only be imported, of course, if you need to equip a military.
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:source:`library/smelting <data/orders/smelting.json>`
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
This collection adds smelting jobs for all ores. It includes handling the ores
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already managed by ``library/military``, but has lower limits. This ensures all
ores will be covered if a player imports ``library/smelting`` but not
``library/military``, but the higher-volume ``library/military`` orders will
take priority if both are imported.
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:source:`library/rockstock <data/orders/rockstock.json>`
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
This collection of orders keeps a small stock of all types of rock furniture.
This allows you to do ad-hoc furnishings of guildhalls, libraries, temples, or
other rooms with `buildingplan` and your masons will make sure there is always
stock on hand to fulfill the plans.
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:source:`library/glassstock <data/orders/glassstock.json>`
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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Similar to ``library/rockstock`` above, this collection keeps a small stock of
all types of glass furniture. If you have a functioning glass industry, this is
more sustainable than ``library/rockstock`` since you can never run out of sand.
If you have plenty of rock and just want the variety, you can import both
``library/rockstock`` and ``library/glassstock`` to get a mixture of rock and
glass furnishings in your fort.
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There are a few items that ``library/glassstock`` produces that
``library/rockstock`` does not, since there are some items that can not be made
out of rock, for example:
- tubes and corkscrews for building magma-safe screw pumps
- windows
- terrariums (as an alternative to wooden cages)