dfhack/plugins/autolabor/laborstatemap.h

293 lines
11 KiB
C

#pragma once
#include <Core.h>
#include "df/job.h"
#include "df/job_type.h"
#include "df/unit_labor.h"
using namespace DFHack;
using namespace df::enums;
enum dwarf_state : int {
// Ready for a new task
IDLE=0,
// Busy with a useful task
BUSY,
// Busy with a useful task that requires a tool
EXCLUSIVE,
// In the military, can't work
MILITARY,
// Child or noble, can't work
CHILD,
// Doing something that precludes working, may be busy for a while
OTHER
};
const int NUM_STATE = 6;
char const* state_names[] {
"IDLE",
"BUSY",
"EXCLUSIVE",
"MILITARY",
"CHILD",
"OTHER",
};
const dwarf_state dwarf_states[] = {
dwarf_state::BUSY /* CarveFortification */,
dwarf_state::BUSY /* SmoothWall */,
dwarf_state::BUSY /* SmoothFloor */,
dwarf_state::BUSY /* DetailWall */,
dwarf_state::BUSY /* DetailFloor */,
dwarf_state::EXCLUSIVE /* Dig */,
dwarf_state::EXCLUSIVE /* CarveUpwardStaircase */,
dwarf_state::EXCLUSIVE /* CarveDownwardStaircase */,
dwarf_state::EXCLUSIVE /* CarveUpDownStaircase */,
dwarf_state::EXCLUSIVE /* CarveRamp */,
dwarf_state::EXCLUSIVE /* DigChannel */,
dwarf_state::EXCLUSIVE /* FellTree */,
dwarf_state::BUSY /* GatherPlants */,
dwarf_state::BUSY /* RemoveConstruction */,
dwarf_state::BUSY /* CollectWebs */,
dwarf_state::BUSY /* BringItemToDepot */,
dwarf_state::BUSY /* BringItemToShop */,
dwarf_state::OTHER /* Eat */,
dwarf_state::OTHER /* GetProvisions */,
dwarf_state::OTHER /* Drink */,
dwarf_state::OTHER /* Drink2 */,
dwarf_state::OTHER /* FillWaterskin */,
dwarf_state::OTHER /* FillWaterskin2 */,
dwarf_state::OTHER /* Sleep */,
dwarf_state::BUSY /* CollectSand */,
dwarf_state::BUSY /* Fish */,
dwarf_state::EXCLUSIVE /* Hunt */,
dwarf_state::OTHER /* HuntVermin */,
dwarf_state::BUSY /* Kidnap */,
dwarf_state::BUSY /* BeatCriminal */,
dwarf_state::BUSY /* StartingFistFight */,
dwarf_state::BUSY /* CollectTaxes */,
dwarf_state::BUSY /* GuardTaxCollector */,
dwarf_state::BUSY /* CatchLiveLandAnimal */,
dwarf_state::BUSY /* CatchLiveFish */,
dwarf_state::BUSY /* ReturnKill */,
dwarf_state::BUSY /* StoreOwnedItem */,
dwarf_state::BUSY /* PlaceItemInTomb */,
dwarf_state::BUSY /* StoreItemInStockpile */,
dwarf_state::BUSY /* StoreItemInBag */,
dwarf_state::BUSY /* StoreItemInLocation */,
dwarf_state::BUSY /* StoreWeapon */,
dwarf_state::BUSY /* StoreArmor */,
dwarf_state::BUSY /* StoreItemInBarrel */,
dwarf_state::BUSY /* StoreItemInBin */,
dwarf_state::BUSY /* SeekArtifact */,
dwarf_state::BUSY /* SeekInfant */,
dwarf_state::OTHER /* GoShopping */,
dwarf_state::OTHER /* GoShopping2 */,
dwarf_state::BUSY /* Clean */,
dwarf_state::OTHER /* Rest */,
dwarf_state::EXCLUSIVE /* PickupEquipment */,
dwarf_state::BUSY /* DumpItem */,
dwarf_state::OTHER /* StrangeMoodCrafter */,
dwarf_state::OTHER /* StrangeMoodJeweller */,
dwarf_state::OTHER /* StrangeMoodForge */,
dwarf_state::OTHER /* StrangeMoodMagmaForge */,
dwarf_state::OTHER /* StrangeMoodBrooding */,
dwarf_state::OTHER /* StrangeMoodFell */,
dwarf_state::OTHER /* StrangeMoodCarpenter */,
dwarf_state::OTHER /* StrangeMoodMason */,
dwarf_state::OTHER /* StrangeMoodBowyer */,
dwarf_state::OTHER /* StrangeMoodTanner */,
dwarf_state::OTHER /* StrangeMoodWeaver */,
dwarf_state::OTHER /* StrangeMoodGlassmaker */,
dwarf_state::OTHER /* StrangeMoodMechanics */,
dwarf_state::BUSY /* ConstructBuilding */,
dwarf_state::BUSY /* ConstructDoor */,
dwarf_state::BUSY /* ConstructFloodgate */,
dwarf_state::BUSY /* ConstructBed */,
dwarf_state::BUSY /* ConstructThrone */,
dwarf_state::BUSY /* ConstructCoffin */,
dwarf_state::BUSY /* ConstructTable */,
dwarf_state::BUSY /* ConstructChest */,
dwarf_state::BUSY /* ConstructBag */,
dwarf_state::BUSY /* ConstructBin */,
dwarf_state::BUSY /* ConstructArmorStand */,
dwarf_state::BUSY /* ConstructWeaponRack */,
dwarf_state::BUSY /* ConstructCabinet */,
dwarf_state::BUSY /* ConstructStatue */,
dwarf_state::BUSY /* ConstructBlocks */,
dwarf_state::BUSY /* MakeRawGlass */,
dwarf_state::BUSY /* MakeCrafts */,
dwarf_state::BUSY /* MintCoins */,
dwarf_state::BUSY /* CutGems */,
dwarf_state::BUSY /* CutGlass */,
dwarf_state::BUSY /* EncrustWithGems */,
dwarf_state::BUSY /* EncrustWithGlass */,
dwarf_state::BUSY /* DestroyBuilding */,
dwarf_state::BUSY /* SmeltOre */,
dwarf_state::BUSY /* MeltMetalObject */,
dwarf_state::BUSY /* ExtractMetalStrands */,
dwarf_state::BUSY /* PlantSeeds */,
dwarf_state::BUSY /* HarvestPlants */,
dwarf_state::BUSY /* TrainHuntingAnimal */,
dwarf_state::BUSY /* TrainWarAnimal */,
dwarf_state::BUSY /* MakeWeapon */,
dwarf_state::BUSY /* ForgeAnvil */,
dwarf_state::BUSY /* ConstructCatapultParts */,
dwarf_state::BUSY /* ConstructBallistaParts */,
dwarf_state::BUSY /* MakeArmor */,
dwarf_state::BUSY /* MakeHelm */,
dwarf_state::BUSY /* MakePants */,
dwarf_state::BUSY /* StudWith */,
dwarf_state::BUSY /* ButcherAnimal */,
dwarf_state::BUSY /* PrepareRawFish */,
dwarf_state::BUSY /* MillPlants */,
dwarf_state::BUSY /* BaitTrap */,
dwarf_state::BUSY /* MilkCreature */,
dwarf_state::BUSY /* MakeCheese */,
dwarf_state::BUSY /* ProcessPlants */,
dwarf_state::BUSY /* PolishStones */,
dwarf_state::BUSY /* ProcessPlantsVial */,
dwarf_state::BUSY /* ProcessPlantsBarrel */,
dwarf_state::BUSY /* PrepareMeal */,
dwarf_state::BUSY /* WeaveCloth */,
dwarf_state::BUSY /* MakeGloves */,
dwarf_state::BUSY /* MakeShoes */,
dwarf_state::BUSY /* MakeShield */,
dwarf_state::BUSY /* MakeCage */,
dwarf_state::BUSY /* MakeChain */,
dwarf_state::BUSY /* MakeFlask */,
dwarf_state::BUSY /* MakeGoblet */,
dwarf_state::BUSY /* MakeToy */,
dwarf_state::BUSY /* MakeAnimalTrap */,
dwarf_state::BUSY /* MakeBarrel */,
dwarf_state::BUSY /* MakeBucket */,
dwarf_state::BUSY /* MakeWindow */,
dwarf_state::BUSY /* MakeTotem */,
dwarf_state::BUSY /* MakeAmmo */,
dwarf_state::BUSY /* DecorateWith */,
dwarf_state::BUSY /* MakeBackpack */,
dwarf_state::BUSY /* MakeQuiver */,
dwarf_state::BUSY /* MakeBallistaArrowHead */,
dwarf_state::BUSY /* AssembleSiegeAmmo */,
dwarf_state::BUSY /* LoadCatapult */,
dwarf_state::BUSY /* LoadBallista */,
dwarf_state::BUSY /* FireCatapult */,
dwarf_state::BUSY /* FireBallista */,
dwarf_state::BUSY /* ConstructMechanisms */,
dwarf_state::BUSY /* MakeTrapComponent */,
dwarf_state::BUSY /* LoadCageTrap */,
dwarf_state::BUSY /* LoadStoneTrap */,
dwarf_state::BUSY /* LoadWeaponTrap */,
dwarf_state::BUSY /* CleanTrap */,
dwarf_state::BUSY /* EncrustWithStones */,
dwarf_state::BUSY /* LinkBuildingToTrigger */,
dwarf_state::BUSY /* PullLever */,
dwarf_state::OTHER /* _unk_0x94*/,
dwarf_state::BUSY /* ExtractFromPlants */,
dwarf_state::BUSY /* ExtractFromRawFish */,
dwarf_state::BUSY /* ExtractFromLandAnimal */,
dwarf_state::BUSY /* TameVermin */,
dwarf_state::BUSY /* TameAnimal */,
dwarf_state::BUSY /* ChainAnimal */,
dwarf_state::BUSY /* UnchainAnimal */,
dwarf_state::BUSY /* UnchainPet */,
dwarf_state::BUSY /* ReleaseLargeCreature */,
dwarf_state::BUSY /* ReleasePet */,
dwarf_state::BUSY /* ReleaseSmallCreature */,
dwarf_state::BUSY /* HandleSmallCreature */,
dwarf_state::BUSY /* HandleLargeCreature */,
dwarf_state::BUSY /* CageLargeCreature */,
dwarf_state::BUSY /* CageSmallCreature */,
dwarf_state::BUSY /* RecoverWounded */,
dwarf_state::BUSY /* DiagnosePatient */,
dwarf_state::BUSY /* ImmobilizeBreak */,
dwarf_state::BUSY /* DressWound */,
dwarf_state::BUSY /* CleanPatient */,
dwarf_state::BUSY /* Surgery */,
dwarf_state::BUSY /* Suture */,
dwarf_state::BUSY /* SetBone */,
dwarf_state::BUSY /* PlaceInTraction */,
dwarf_state::BUSY /* DrainAquarium */,
dwarf_state::BUSY /* FillAquarium */,
dwarf_state::BUSY /* FillPond */,
dwarf_state::BUSY /* GiveWater */,
dwarf_state::BUSY /* GiveFood */,
dwarf_state::BUSY /* GiveWater2 */,
dwarf_state::BUSY /* GiveFood2 */,
dwarf_state::BUSY /* RecoverPet */,
dwarf_state::BUSY /* PitLargeAnimal */,
dwarf_state::BUSY /* PitSmallAnimal */,
dwarf_state::BUSY /* SlaughterAnimal */,
dwarf_state::BUSY /* MakeCharcoal */,
dwarf_state::BUSY /* MakeAsh */,
dwarf_state::BUSY /* MakeLye */,
dwarf_state::BUSY /* MakePotashFromLye */,
dwarf_state::BUSY /* FertilizeField */,
dwarf_state::BUSY /* MakePotashFromAsh */,
dwarf_state::BUSY /* DyeThread */,
dwarf_state::BUSY /* DyeCloth */,
dwarf_state::BUSY /* SewImage */,
dwarf_state::BUSY /* MakePipeSection */,
dwarf_state::BUSY /* OperatePump */,
dwarf_state::OTHER /* ManageWorkOrders */,
dwarf_state::OTHER /* UpdateStockpileRecords */,
dwarf_state::OTHER /* TradeAtDepot */,
dwarf_state::BUSY /* ConstructHatchCover */,
dwarf_state::BUSY /* ConstructGrate */,
dwarf_state::BUSY /* RemoveStairs */,
dwarf_state::BUSY /* ConstructQuern */,
dwarf_state::BUSY /* ConstructMillstone */,
dwarf_state::BUSY /* ConstructSplint */,
dwarf_state::BUSY /* ConstructCrutch */,
dwarf_state::BUSY /* ConstructTractionBench */,
dwarf_state::BUSY /* CleanSelf */,
dwarf_state::BUSY /* BringCrutch */,
dwarf_state::BUSY /* ApplyCast */,
dwarf_state::BUSY /* CustomReaction */,
dwarf_state::BUSY /* ConstructSlab */,
dwarf_state::BUSY /* EngraveSlab */,
dwarf_state::BUSY /* ShearCreature */,
dwarf_state::BUSY /* SpinThread */,
dwarf_state::BUSY /* PenLargeAnimal */,
dwarf_state::BUSY /* PenSmallAnimal */,
dwarf_state::BUSY /* MakeTool */,
dwarf_state::BUSY /* CollectClay */,
dwarf_state::BUSY /* InstallColonyInHive */,
dwarf_state::BUSY /* CollectHiveProducts */,
dwarf_state::OTHER /* CauseTrouble */,
dwarf_state::OTHER /* DrinkBlood */,
dwarf_state::OTHER /* ReportCrime */,
dwarf_state::OTHER /* ExecuteCriminal */,
dwarf_state::BUSY /* TrainAnimal */,
dwarf_state::BUSY /* CarveTrack */,
dwarf_state::BUSY /* PushTrackVehicle */,
dwarf_state::BUSY /* PlaceTrackVehicle */,
dwarf_state::BUSY /* StoreItemInVehicle */,
dwarf_state::BUSY /* GeldAnimal */,
dwarf_state::BUSY /* MakeFigurine */,
dwarf_state::BUSY /* MakeAmulet */,
dwarf_state::BUSY /* MakeScepter */,
dwarf_state::BUSY /* MakeCrown */,
dwarf_state::BUSY /* MakeRing */,
dwarf_state::BUSY /* MakeEarring */,
dwarf_state::BUSY /* MakeBracelet */,
dwarf_state::BUSY /* MakeGem */,
dwarf_state::BUSY /* PutItemOnDisplay */,
dwarf_state::OTHER /* unk_fake_no_job */,
dwarf_state::OTHER /* InterrogateSubject */,
dwarf_state::OTHER /* unk_fake_no_activity */,
};
#define ARRAY_COUNT(array) (sizeof(array)/sizeof((array)[0]))
const int dwarf_state_count = ARRAY_COUNT(dwarf_states);
#undef ARRAY_COUNT