138 lines
4.4 KiB
C++
138 lines
4.4 KiB
C++
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// Just show some position data
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#include <iostream>
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#include <iomanip>
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#include <climits>
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#include <integers.h>
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#include <vector>
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#include <sstream>
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#include <ctime>
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#include <cstdio>
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using namespace std;
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#include <DFGlobal.h>
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#include <DFTypes.h>
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#include <DFHackAPI.h>
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#include <DFProcess.h>
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#include <DFMemInfo.h>
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#include <DFVector.h>
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#include <DFTypes.h>
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#include <modules/Materials.h>
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#include <modules/Position.h>
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#include <modules/Maps.h>
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#include <modules/Constructions.h>
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#include <DFMiscUtils.h>
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#include <DFTileTypes.h>
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using namespace DFHack;
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int main (int numargs, const char ** args)
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{
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DFHack::API DF("Memory.xml");
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try
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{
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DF.Attach();
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}
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catch (exception& e)
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{
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cerr << e.what() << endl;
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#ifndef LINUX_BUILD
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cin.ignore();
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#endif
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return 1;
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}
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DFHack::Position *Pos = DF.getPosition();
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DFHack::memory_info* mem = DF.getMemoryInfo();
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DFHack::Maps *Maps = DF.getMaps();
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DFHack::Process * p = DF.getProcess();
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uint32_t designatus = mem->getOffset("map_data_designation");
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uint32_t block_feature1 = mem->getOffset("map_data_feature_local");
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uint32_t block_feature2 = mem->getOffset("map_data_feature_global");
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uint32_t region_x_offset = mem->getAddress("region_x");
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uint32_t region_y_offset = mem->getAddress("region_y");
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uint32_t region_z_offset = mem->getAddress("region_z");
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uint32_t feature1_start_ptr = mem->getAddress("local_feature_start_ptr");
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int32_t regionX, regionY, regionZ;
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// read position of the region inside DF world
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p->readDWord (region_x_offset, (uint32_t &)regionX);
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p->readDWord (region_y_offset, (uint32_t &)regionY);
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p->readDWord (region_z_offset, (uint32_t &)regionZ);
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Maps->Start();
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int32_t cursorX, cursorY, cursorZ;
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Pos->getCursorCoords(cursorX,cursorY,cursorZ);
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if(cursorX != -30000)
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{
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uint32_t blockX = cursorX / 16;
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uint32_t tileX = cursorX % 16;
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uint32_t blockY = cursorY / 16;
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uint32_t tileY = cursorY % 16;
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t_temperatures tmpb1, tmpb2;
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mapblock40d block;
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if(Maps->ReadBlock40d(blockX,blockY,cursorZ,&block))
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{
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Maps->ReadTemperatures(blockX,blockY,cursorZ,&tmpb1, &tmpb2);
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printf("block addr: 0x%x\n", block.origin);
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int16_t tiletype = block.tiletypes[tileX][tileY];
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naked_designation &des = block.designation[tileX][tileY].bits;
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uint32_t &desw = block.designation[tileX][tileY].whole;
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print_bits<uint32_t>(block.designation[tileX][tileY].whole,cout);
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cout << endl;
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print_bits<uint32_t>(block.occupancy[tileX][tileY].whole,cout);
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cout << endl;
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// tiletype
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cout <<"tiletype: " << tiletype;
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if(tileTypeTable[tiletype].name)
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cout << " = " << tileTypeTable[tiletype].name;
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cout << endl;
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cout <<"temperature1: " << tmpb1[tileX][tileY] << " U" << endl;
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cout <<"temperature2: " << tmpb2[tileX][tileY] << " U" << endl;
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// biome, geolayer
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cout << "biome: " << des.biome << endl;
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cout << "geolayer: " << des.geolayer_index << endl;
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// liquids
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if(des.flow_size)
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{
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if(des.liquid_type == DFHack::liquid_magma)
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cout <<"magma: ";
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else cout <<"water: ";
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cout << des.flow_size << endl;
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}
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if(des.flow_forbid)
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cout << "flow forbid" << endl;
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if(des.pile)
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cout << "stockpile?" << endl;
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if(des.rained)
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cout << "rained?" << endl;
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if(des.smooth)
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cout << "smooth?" << endl;
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uint32_t designato = block.origin + designatus + (tileX * 16 + tileY) * sizeof(t_designation);
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printf("designation offset: 0x%x\n", designato);
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if(des.light)
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cout << "Light ";
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else
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cout << " ";
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if(des.skyview)
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cout << "SkyView ";
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else
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cout << " ";
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if(des.subterranean)
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cout << "Underground ";
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else
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cout << " ";
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cout << endl;
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}
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}
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#ifndef LINUX_BUILD
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cout << "Done. Press any key to continue" << endl;
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cin.ignore();
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#endif
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return 0;
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}
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