2022-07-10 00:01:46 -06:00
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strangemood
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===========
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2022-07-31 14:30:33 -06:00
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2022-08-09 23:37:24 -06:00
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.. dfhack-tool::
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:summary: Trigger a strange mood.
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2023-02-23 22:01:58 -07:00
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:tags: fort armok units
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2022-07-31 14:30:33 -06:00
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2022-08-17 23:42:02 -06:00
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Usage
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-----
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::
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stangemood [<options>]
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Examples
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--------
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``strangemood -force -unit -type secretive -skill armorsmith``
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Trigger a strange mood for the selected unit that will cause them to become
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a legendary armorsmith.
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Options
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-------
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2023-02-13 02:18:45 -07:00
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``--force``
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Ignore normal strange mood preconditions (no recent mood, minimum moodable
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population, artifact limit not reached, etc.).
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``--unit``
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Make the strange mood strike the selected unit instead of picking one
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randomly. Unit eligibility is still enforced (unless ``-force`` is also
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specified).
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``--type <type>``
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Force the mood to be of a particular type instead of choosing randomly based
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on happiness. Valid values are "fey", "secretive", "possessed", "fell", and
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"macabre".
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``--skill <skill>``
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Force the mood to use a specific skill instead of choosing the highest
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moodable skill. Valid values are "miner", "carpenter", "engraver", "mason",
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"tanner", "weaver", "clothier", "weaponsmith", "armorsmith", "metalsmith",
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"gemcutter", "gemsetter", "woodcrafter", "stonecrafter", "metalcrafter",
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"glassmaker", "leatherworker", "bonecarver", "bowyer", and "mechanic".
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Known limitations: if the selected unit is currently performing a job, the mood
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will not be triggered.
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