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< / style >
< / head >
< body >
< div class = "document" >
< div class = "section" id = "introduction" >
< h1 > < a class = "toc-backref" href = "#id1" > Introduction< / a > < / h1 >
< p > DFHack is a Dwarf Fortress memory access library and a set of basic
tools using this library. The library is a work in progress, so things
might change as more tools are written for it.< / p >
< p > It is an attempt to unite the various ways tools access DF memory and
allow for easier development of new tools.< / p >
< div class = "contents topic" id = "contents" >
< p class = "topic-title first" > Contents< / p >
< ul class = "simple" >
< li > < a class = "reference internal" href = "#introduction" id = "id1" > Introduction< / a > < / li >
< li > < a class = "reference internal" href = "#getting-dfhack" id = "id2" > Getting DFHack< / a > < ul >
< li > < a class = "reference internal" href = "#packages" id = "id3" > Packages< / a > < / li >
< / ul >
< / li >
< li > < a class = "reference internal" href = "#compatibility" id = "id4" > Compatibility< / a > < ul >
< li > < a class = "reference internal" href = "#windows" id = "id5" > Windows< / a > < / li >
< li > < a class = "reference internal" href = "#linux" id = "id6" > Linux< / a > < / li >
< / ul >
< / li >
< li > < a class = "reference internal" href = "#tools" id = "id7" > Tools< / a > < ul >
< li > < a class = "reference internal" href = "#dfcleanmap" id = "id8" > dfcleanmap< / a > < / li >
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< li > < a class = "reference internal" href = "#dfliquids" id = "id9" > dfliquids< / a > < / li >
< li > < a class = "reference internal" href = "#dfposition" id = "id10" > dfposition< / a > < / li >
< li > < a class = "reference internal" href = "#dfprospector" id = "id11" > dfprospector< / a > < / li >
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< li > < a class = "reference internal" href = "#dfprobe" id = "id12" > dfprobe< / a > < / li >
< li > < a class = "reference internal" href = "#dfreveal" id = "id13" > dfreveal< / a > < / li >
< li > < a class = "reference internal" href = "#dfunstuck" id = "id14" > dfunstuck< / a > < / li >
< li > < a class = "reference internal" href = "#dfvdig" id = "id15" > dfvdig< / a > < / li >
< li > < a class = "reference internal" href = "#dfflows" id = "id16" > dfflows< / a > < / li >
< li > < a class = "reference internal" href = "#dfattachtest" id = "id17" > dfattachtest< / a > < / li >
< li > < a class = "reference internal" href = "#dfsuspend" id = "id18" > dfsuspend< / a > < / li >
< li > < a class = "reference internal" href = "#dfexpbench" id = "id19" > dfexpbench< / a > < / li >
< li > < a class = "reference internal" href = "#dfdoffsets" id = "id20" > dfdoffsets< / a > < / li >
< li > < a class = "reference internal" href = "#dfcleartask" id = "id21" > dfcleartask< / a > < / li >
< li > < a class = "reference internal" href = "#dfweather" id = "id22" > dfweather< / a > < / li >
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< li > < a class = "reference internal" href = "#dfmode" id = "id23" > dfmode< / a > < / li >
< li > < a class = "reference internal" href = "#your-tool-here" id = "id24" > Your tool here< / a > < / li >
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< / ul >
< / li >
< / ul >
< / div >
< / div >
< div class = "section" id = "getting-dfhack" >
< h1 > < a class = "toc-backref" href = "#id2" > Getting DFHack< / a > < / h1 >
< p > The project is currently hosted on < a class = "reference external" href = "http://www.github.com/" > github< / a > , for both source and
binaries at < a class = "reference external" href = "http://github.com/peterix/dfhack" > http://github.com/peterix/dfhack< / a > < / p >
< div class = "section" id = "packages" >
< h2 > < a class = "toc-backref" href = "#id3" > Packages< / a > < / h2 >
< p > The library and tools are packaged for Archlinux and are available both
in AUR and the arch-games repository.< / p >
< p > The package name is dfhack-git :)< / p >
< / div >
< / div >
< div class = "section" id = "compatibility" >
< h1 > < a class = "toc-backref" href = "#id4" > Compatibility< / a > < / h1 >
< p > DFHack works on Windows XP, Vista, 7 or any modern Linux distribution.< / p >
< p > OSX is not supported due to lack of developers with a Mac.< / p >
< p > Currently supported Dwarf Fortress versions are Windows and Linux.< / p >
< div class = "section" id = "windows" >
< h2 > < a class = "toc-backref" href = "#id5" > Windows< / a > < / h2 >
< div class = "note" >
< p class = "first admonition-title" > Note< / p >
< p class = "last" > Windows 2000 is currently < em > not supported< / em > due to missing OS
functionality. If you know how to easily suspend processes, you can
fix it :)< / p >
< / div >
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< p > 0.31.01 - 0.31.03 legacy< / p >
< p > 0.31.04 - 0.31.21 SDL< / p >
< p > You need have the MSVC 2010 < a class = "reference external" href = "http://www.microsoft.com/downloads/en/details.aspx?FamilyID=a7b7a05e-6de6-4d3a-a423-37bf0912db84" > redistributable< / a > package installed! The tools will fail to run otherwise.< / p >
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< / div >
< div class = "section" id = "linux" >
< h2 > < a class = "toc-backref" href = "#id6" > Linux< / a > < / h2 >
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< p > 0.31.05 - 0.31.19 native.< / p >
< p > There are missing offsets but Map tools should be OK. Linux support is
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a bit lacking, I'm working on it. Slowly. All supported Windows versions
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running in wine can be used with native DFHack binaries.< / p >
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< / div >
< / div >
< div class = "section" id = "tools" >
< h1 > < a class = "toc-backref" href = "#id7" > Tools< / a > < / h1 >
< p > All the DFHack tools are terminal programs. This might seem strange to Windows
users, but these are meant mostly as examples for developers. Still, they can
be useful and are cross-platform just like the library itself.< / p >
< div class = "section" id = "dfcleanmap" >
< h2 > < a class = "toc-backref" href = "#id8" > dfcleanmap< / a > < / h2 >
< p > Cleans all the splatter that get scattered all over the map.
Only exception is mud. It leaves mud alone.< / p >
< / div >
< div class = "section" id = "dfliquids" >
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< h2 > < a class = "toc-backref" href = "#id9" > dfliquids< / a > < / h2 >
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< p > A command prompt for liquid creation and manipulation (the Moses
effect included!) Also allows painting obsidian walls directly.< / p >
< div class = "note" >
< p class = "first admonition-title" > Note< / p >
< p class = "last" > Spawning and deleting liquids can F up pathing data and
temperatures (creating heat traps). You've been warned.< / p >
< / div >
< / div >
< div class = "section" id = "dfposition" >
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< h2 > < a class = "toc-backref" href = "#id10" > dfposition< / a > < / h2 >
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< p > Prints the current DF window properties and cursor position.< / p >
< / div >
< div class = "section" id = "dfprospector" >
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< h2 > < a class = "toc-backref" href = "#id11" > dfprospector< / a > < / h2 >
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< p > Lists all available minerals on the map and how much of them there is.< / p >
< / div >
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< div class = "section" id = "dfprobe" >
< h2 > < a class = "toc-backref" href = "#id12" > dfprobe< / a > < / h2 >
< p > Can be used to determine tile properties.< / p >
< / div >
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< div class = "section" id = "dfreveal" >
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< h2 > < a class = "toc-backref" href = "#id13" > dfreveal< / a > < / h2 >
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< p > Reveals the whole map, waits for input and hides it again. If you close
the tool while it waits, the map remains revealed.< / p >
< / div >
< div class = "section" id = "dfunstuck" >
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< h2 > < a class = "toc-backref" href = "#id14" > dfunstuck< / a > < / h2 >
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< p > Use if you prematurely close any of the tools and DF appears to be
stuck.< / p >
< / div >
< div class = "section" id = "dfvdig" >
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< h2 > < a class = "toc-backref" href = "#id15" > dfvdig< / a > < / h2 >
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< p > Designates a whole vein for digging. Point the cursor at a vein and run
this thing :)< / p >
< / div >
< div class = "section" id = "dfflows" >
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< h2 > < a class = "toc-backref" href = "#id16" > dfflows< / a > < / h2 >
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< p > A tool for checking how many liquid tiles are actively checked for
flows.< / p >
< / div >
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< div class = "section" id = "dfattachtest" >
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< h2 > < a class = "toc-backref" href = "#id17" > dfattachtest< / a > < / h2 >
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< p > Test of the process attach/detach mechanism.< / p >
< / div >
< div class = "section" id = "dfsuspend" >
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< h2 > < a class = "toc-backref" href = "#id18" > dfsuspend< / a > < / h2 >
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< p > Test of the process suspend/resume mechanism.< / p >
< / div >
< div class = "section" id = "dfexpbench" >
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< h2 > < a class = "toc-backref" href = "#id19" > dfexpbench< / a > < / h2 >
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< p > Just a simple benchmark of the data export speed.< / p >
< / div >
< div class = "section" id = "dfdoffsets" >
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< h2 > < a class = "toc-backref" href = "#id20" > dfdoffsets< / a > < / h2 >
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< p > Dumps the offsets for the currently running DF version into the terminal.< / p >
< / div >
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< div class = "section" id = "dfcleartask" >
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< h2 > < a class = "toc-backref" href = "#id21" > dfcleartask< / a > < / h2 >
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< p > Solves the problem of unusable items after reclaim by clearing the 'in_job' bit of all items.< / p >
< / div >
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< div class = "section" id = "dfweather" >
< h2 > < a class = "toc-backref" href = "#id22" > dfweather< / a > < / h2 >
< p > Lets you change the current weather to 'clear sky', 'rainy' or 'snowing'. Fill those ponds without mucking around with dfliquids
:D Rain can also stop brush fires.< / p >
< / div >
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< div class = "section" id = "dfmode" >
< h2 > < a class = "toc-backref" href = "#id23" > dfmode< / a > < / h2 >
< p > This tool lets you change the game mode directly. Not all combinations are good for every situation and most of them will produce undesirable results.
There are a few good ones though.< / p >
< div class = "admonition-example admonition" >
< p class = "first admonition-title" > Example< / p >
< p class = "last" > You are in fort game mode (0 game mode), managing your fortress (0 control mode) and paused.
You switch to the arena game mode, < em > assume control of a creature< / em > and the switch to adventure game mode(1).
You just lost a fortress and gained an adventurer.< / p >
< / div >
< p > I take no responsibility of anything that happens as a result of using this tool :P< / p >
< / div >
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< div class = "section" id = "your-tool-here" >
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< h2 > < a class = "toc-backref" href = "#id24" > Your tool here< / a > < / h2 >
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< p > Write one ;)< / p >
< / div >
< / div >
< / div >
< / body >
< / html >