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# main project file. use it from a build sub-folder, see COMPILE for details
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# Set up build types
if ( CMAKE_CONFIGURATION_TYPES )
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SET ( CMAKE_CONFIGURATION_TYPES Release RelWithDebInfo )
SET ( CMAKE_CONFIGURATION_TYPES "${CMAKE_CONFIGURATION_TYPES}" CACHE STRING "List of supported configuration types" FORCE )
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else ( CMAKE_CONFIGURATION_TYPES )
if ( NOT CMAKE_BUILD_TYPE )
SET ( CMAKE_BUILD_TYPE "Release" CACHE STRING "Choose the type of build, options are: Release RelWithDebInfo." )
endif ( NOT CMAKE_BUILD_TYPE )
endif ( CMAKE_CONFIGURATION_TYPES )
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## some generic CMake magic
cmake_minimum_required ( VERSION 2.8 FATAL_ERROR )
project ( dfhack )
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# set up folder structures for IDE solutions
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# MSVC Express won't load solutions that use this. It also doesn't include MFC supported
# Check for MFC!
find_package ( MFC QUIET )
if ( MFC_FOUND OR ( NOT MSVC ) )
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OPTION ( CMAKE_USE_FOLDERS "Enable folder grouping of projects in IDEs." ON )
else ( )
OPTION ( CMAKE_USE_FOLDERS "Enable folder grouping of projects in IDEs." OFF )
endif ( )
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if ( CMAKE_USE_FOLDERS )
SET_PROPERTY ( GLOBAL PROPERTY USE_FOLDERS ON )
else ( )
SET_PROPERTY ( GLOBAL PROPERTY USE_FOLDERS OFF )
endif ( )
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# macro for setting up IDE folders without nasty IF()s everywhere
MACRO ( IDE_FOLDER target folder )
if ( CMAKE_USE_FOLDERS )
SET_PROPERTY ( TARGET ${ target } PROPERTY FOLDER ${ folder } )
endif ( )
ENDMACRO ( )
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SET ( CMAKE_MODULE_PATH
$ { d f h a c k _ S O U R C E _ D I R } / C M a k e / M o d u l e s
$ { C M A K E _ M O D U L E _ P A T H }
)
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# mixing the build system with the source code is ugly and stupid. enforce the opposite :)
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if ( "${CMAKE_SOURCE_DIR}" STREQUAL "${CMAKE_BINARY_DIR}" )
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message ( FATAL_ERROR "In-source builds are not allowed." )
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endif ( )
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# make sure all the necessary submodules have been set up
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if ( NOT EXISTS ${ dfhack_SOURCE_DIR } /library/xml/codegen.pl OR NOT EXISTS ${ dfhack_SOURCE_DIR } /depends/clsocket/CMakeLists.txt )
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message ( FATAL_ERROR "Required submodules could not be found! First run 'git submodule init' and 'git submodule update' from the root DFHack directory. (See the section 'Getting the Code' in Compile.html)" )
endif ( )
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# set up versioning.
set ( DF_VERSION_MAJOR "0" )
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set ( DF_VERSION_MINOR "34" )
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set ( DF_VERSION_PATCH "07" )
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set ( DF_VERSION "${DF_VERSION_MAJOR}.${DF_VERSION_MINOR}.${DF_VERSION_PATCH}" )
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set ( DFHACK_RELEASE "1" )
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set ( DFHACK_VERSION "${DF_VERSION_MAJOR}.${DF_VERSION_MINOR}.${DF_VERSION_PATCH}-r${DFHACK_RELEASE}" )
add_definitions ( -DDFHACK_VERSION= "${DFHACK_VERSION}" )
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## where to install things (after the build is done, classic 'make install' or package structure)
# the dfhack libraries will be installed here:
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IF ( UNIX )
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# put the lib into DF/hack
SET ( DFHACK_LIBRARY_DESTINATION hack )
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SET ( DFHACK_EGGY_DESTINATION libs )
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ELSE ( )
# windows is crap, therefore we can't do nice things with it. leave the libs on a nasty pile...
SET ( DFHACK_LIBRARY_DESTINATION . )
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SET ( DFHACK_EGGY_DESTINATION . )
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ENDIF ( )
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# external tools will be installed here:
SET ( DFHACK_BINARY_DESTINATION . )
# dfhack data goes here:
SET ( DFHACK_DATA_DESTINATION hack )
# plugin libs go here:
SET ( DFHACK_PLUGIN_DESTINATION hack/plugins )
# dfhack header files go here:
SET ( DFHACK_INCLUDES_DESTINATION hack/include )
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# dfhack lua files go here:
SET ( DFHACK_LUA_DESTINATION hack/lua )
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# the windows .lib file goes here:
SET ( DFHACK_DEVLIB_DESTINATION hack )
# user documentation goes here:
SET ( DFHACK_USERDOC_DESTINATION hack )
# developer documentation goes here:
SET ( DFHACK_DEVDOC_DESTINATION hack )
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## some options for the user/developer to play with
OPTION ( BUILD_LIBRARY "Build the library that goes into DF." ON )
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OPTION ( BUILD_PLUGINS "Build the plugins." ON )
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## flags for GCC
# default to hidden symbols
# build 32bit
# ensure compatibility with older CPUs
# enable C++11 features
IF ( UNIX )
add_definitions ( -DLINUX_BUILD )
SET ( CMAKE_CXX_FLAGS_DEBUG "-g -Wall" )
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SET ( CMAKE_CXX_FLAGS "-fvisibility=hidden -m32 -march=i686 -mtune=generic -std=c++0x" )
SET ( CMAKE_C_FLAGS "-fvisibility=hidden -m32 -march=i686 -mtune=generic" )
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ENDIF ( )
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# use shared libraries for protobuf
ADD_DEFINITIONS ( -DPROTOBUF_USE_DLLS )
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ADD_DEFINITIONS ( -DLUA_BUILD_AS_DLL )
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if ( UNIX )
add_definitions ( -D_LINUX )
elseif ( WIN32 )
add_definitions ( -DWIN32 )
endif ( )
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#### expose depends ####
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# find and make available libz
if ( NOT UNIX )
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SET ( ZLIB_ROOT depends/zlib/ )
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endif ( )
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find_package ( ZLIB REQUIRED )
include_directories ( depends/protobuf )
include_directories ( depends/lua/include )
include_directories ( depends/md5 )
include_directories ( depends/tinyxml )
include_directories ( depends/tthread )
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include_directories ( ${ ZLIB_INCLUDE_DIRS } )
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include_directories ( depends/clsocket/src )
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add_subdirectory ( depends )
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# build the lib itself
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IF ( BUILD_LIBRARY )
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add_subdirectory ( library )
## install the default documentation files
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install ( FILES LICENSE Readme.html Compile.html DESTINATION ${ DFHACK_USERDOC_DESTINATION } )
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endif ( )
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#build the plugins
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IF ( BUILD_PLUGINS )
add_subdirectory ( plugins )
endif ( )
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# Packaging with CPack!
IF ( UNIX )
SET ( CPACK_GENERATOR "TGZ" )
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ELSEIF ( WIN32 )
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SET ( CPACK_GENERATOR "ZIP" )
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ENDIF ( )
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set ( CPACK_INCLUDE_TOPLEVEL_DIRECTORY 0 )
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set ( CPACK_PACKAGE_FILE_NAME "dfhack-${DFHACK_VERSION}-${CMAKE_SYSTEM_NAME}" )
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INCLUDE ( CPack )