2011-10-06 19:53:58 -06:00
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// This is a generic plugin that does nothing useful apart from acting as an example... of a plugin that does nothing :D
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// some headers required for a plugin. Nothing special, just the basics.
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2011-12-31 04:48:42 -07:00
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#include "Core.h"
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#include <Console.h>
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#include <Export.h>
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#include <PluginManager.h>
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2011-10-06 19:53:58 -06:00
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using namespace DFHack;
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// our own, empty header.
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#include "skeleton.h"
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// Here go all the command declarations...
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// mostly to allow having the mandatory stuff on top of the file and commands on the bottom
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DFhackCExport command_result skeleton (Core * c, std::vector <std::string> & parameters);
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// A plugins must be able to return its name. This must correspond to the filename - skeleton.plug.so or skeleton.plug.dll
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DFhackCExport const char * plugin_name ( void )
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{
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return "skeleton";
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}
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// Mandatory init function. If you have some global state, create it here.
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DFhackCExport command_result plugin_init ( Core * c, std::vector <PluginCommand> &commands)
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{
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// Fill the command list with your commands.
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commands.clear();
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commands.push_back(PluginCommand("skeleton",
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"Do nothing, look pretty.",
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skeleton /*,
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true or false - true means that the command can't be used from non-interactive user interface'*/));
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return CR_OK;
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}
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// This is called right before the plugin library is removed from memory.
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DFhackCExport command_result plugin_shutdown ( Core * c )
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{
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// You *MUST* kill all threads you created before this returns.
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// If everythin fails, just return CR_FAILURE. Your plugin will be
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// in a zombie state, but things won't crash.
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return CR_OK;
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}
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// Whatever you put here will be done in each game step. Don't abuse it.
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// It's optional, so you can just comment it out like this if you don't need it.
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/*
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DFhackCExport command_result plugin_onupdate ( Core * c )
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{
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// whetever. You don't need to suspend DF execution here.
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return CR_OK;
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}
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*/
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// A command! It sits around and looks pretty. And it's nice and friendly.
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DFhackCExport command_result skeleton (Core * c, std::vector <std::string> & parameters)
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{
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// It's nice to provide a 'help' option for your command.
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// It's also nice to print the same help if you get invalid options from the user instead of just acting strange
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for(int i = 0; i < parameters.size();i++)
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{
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if(parameters[i] == "help" || parameters[i] == "?")
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{
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// Core has a handle to the console. The console is thread-safe.
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// Only one thing can read from it at a time though...
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c->con.print("This command does nothing!\n");
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return CR_OK;
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}
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}
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// Commands are called from threads other than the DF one.
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// Suspend this thread until DF has time for us.
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c->Suspend();
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// Actually do something here. Yay.
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c->con.print("Hello! I do nothing, remember?\n");
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// Give control back to DF.
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c->Resume();
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return CR_OK;
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}
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