dfhack/plugins/skeleton/skeleton.cpp

79 lines
2.9 KiB
C++

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// This is a generic plugin that does nothing useful apart from acting as an example... of a plugin that does nothing :D
// some headers required for a plugin. Nothing special, just the basics.
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#include "Core.h"
#include <Console.h>
#include <Export.h>
#include <PluginManager.h>
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using namespace DFHack;
// our own, empty header.
#include "skeleton.h"
// Here go all the command declarations...
// mostly to allow having the mandatory stuff on top of the file and commands on the bottom
DFhackCExport command_result skeleton (Core * c, std::vector <std::string> & parameters);
// A plugins must be able to return its name. This must correspond to the filename - skeleton.plug.so or skeleton.plug.dll
DFhackCExport const char * plugin_name ( void )
{
return "skeleton";
}
// Mandatory init function. If you have some global state, create it here.
DFhackCExport command_result plugin_init ( Core * c, std::vector <PluginCommand> &commands)
{
// Fill the command list with your commands.
commands.clear();
commands.push_back(PluginCommand("skeleton",
"Do nothing, look pretty.",
skeleton /*,
true or false - true means that the command can't be used from non-interactive user interface'*/));
return CR_OK;
}
// This is called right before the plugin library is removed from memory.
DFhackCExport command_result plugin_shutdown ( Core * c )
{
// You *MUST* kill all threads you created before this returns.
// If everythin fails, just return CR_FAILURE. Your plugin will be
// in a zombie state, but things won't crash.
return CR_OK;
}
// Whatever you put here will be done in each game step. Don't abuse it.
// It's optional, so you can just comment it out like this if you don't need it.
/*
DFhackCExport command_result plugin_onupdate ( Core * c )
{
// whetever. You don't need to suspend DF execution here.
return CR_OK;
}
*/
// A command! It sits around and looks pretty. And it's nice and friendly.
DFhackCExport command_result skeleton (Core * c, std::vector <std::string> & parameters)
{
// It's nice to provide a 'help' option for your command.
// It's also nice to print the same help if you get invalid options from the user instead of just acting strange
for(int i = 0; i < parameters.size();i++)
{
if(parameters[i] == "help" || parameters[i] == "?")
{
// Core has a handle to the console. The console is thread-safe.
// Only one thing can read from it at a time though...
c->con.print("This command does nothing!\n");
return CR_OK;
}
}
// Commands are called from threads other than the DF one.
// Suspend this thread until DF has time for us.
c->Suspend();
// Actually do something here. Yay.
c->con.print("Hello! I do nothing, remember?\n");
// Give control back to DF.
c->Resume();
return CR_OK;
}