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.. _config-examples-guide:
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.. _dfhack-examples-guide:
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2022-09-14 14:19:26 -06:00
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DFHack config file examples
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===========================
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The :source:`hack/examples <data/examples>` folder contains ready-to-use
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examples of various DFHack configuration files. You can use them by copying them
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to appropriate folders where DFHack and its plugins can find them (details
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below). You can use them unmodified, or you can customize them to better suit
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your preferences.
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The ``init/`` subfolder
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-----------------------
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The :source:`init/ <data/examples/init>` subfolder contains useful DFHack
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`init-files` that you can copy into your :file:`dfhack-config/init` folder --
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the same directory as ``dfhack.init``.
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2021-08-31 00:02:34 -06:00
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.. _onMapLoad-dreamfort-init:
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:source:`onMapLoad_dreamfort.init <data/examples/init/onMapLoad_dreamfort.init>`
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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This is the config file that comes with the `dreamfort` set of blueprints, but
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it is useful (and customizable) for any fort. It includes the following config:
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- Calls `ban-cooking` for items that have important alternate uses and should
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not be cooked. This configuration is only set when a fortress is first
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started, so later manual changes will not be overridden.
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- Automates calling of various fort maintenance scripts, like `cleanowned` and
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`fix/stuckdoors`.
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- Keeps your manager orders intelligently ordered with `orders` ``sort`` so no
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orders block other orders from ever getting completed.
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- Periodically enqueues orders to shear and milk shearable and milkable pets.
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- Sets up `autofarm` to grow 30 units of every crop, except for pig tails, which
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is set to 150 units to support the textile industry.
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- Sets up `seedwatch` to protect 30 of every type of seed.
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- Configures `prioritize` to automatically boost the priority of important and
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time-sensitive tasks that could otherwise get ignored in busy forts, like
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hauling food, tanning hides, storing items in vehicles, pulling levers, and
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removing constructions.
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- Optimizes `autobutcher` settings for raising geese, alpacas, sheep, llamas,
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and pigs. Adds sensible defaults for all other animals, including dogs and
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cats. There are instructions in the file for customizing the settings for
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other combinations of animals. These settings are also only set when a
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fortress is first started, so any later changes you make to autobutcher
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settings won't be overridden.
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- Enables `automelt`, `tailor`, `zone`, `nestboxes`, and `autonestbox`.
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