2016-03-16 06:38:01 -06:00
:orphan:
2020-07-08 00:13:37 -06:00
.. _History:
2016-03-16 06:38:01 -06:00
2020-07-08 00:13:37 -06:00
#####################
Historical changelogs
#####################
2016-03-16 06:38:01 -06:00
2020-07-08 00:13:37 -06:00
This file is where old changelogs live, so the `current changelog <changelog>`
doesn't get too long. Some of these changelogs are also formatted differently
from current changelogs and would be difficult for the current `changelog
generation system <build-changelog>` to handle.
2016-03-16 06:38:01 -06:00
2020-07-08 00:13:37 -06:00
.. contents :: Contents
:local:
:depth: 1
2016-03-16 06:38:01 -06:00
2018-04-02 18:55:08 -06:00
DFHack 0.43.05-r3
=================
Internals
---------
- Fixed an uncommon crash that could occur when printing text to the console
- Added lots of previously-missing DF classes
- More names for fields: https://github.com/DFHack/df-structures/compare/0.43.05-r2...0.43.05
Fixes
-----
- Linux: fixed argument to `` setarch `` in the `` dfhack `` launcher script
- Ruby: fixed an error that occurred when the DF path contained an apostrophe
- `diggingInvaders` now compiles again and is included
- `labormanager` :
- stopped waiting for on-duty military dwarves with minor injuries to obtain care
- stopped waiting for meetings when participant(s) are dead
- fixed a crash for dwarves with no cultural identity
- `luasocket` : fixed `` receive() `` with a byte count
- `orders` : fixed an error when importing orders with material categories
- `siren` : fixed an error
- `stockpiles` : fixed serialization of barrel and bin counts
- `view-item-info` : fixed a `` CHEESE_MAT `` -related error
Misc Improvements
-----------------
- `devel/export-dt-ini` : added more offsets for new DT versions
- `digfort` : added support for changing z-levels
- `exportlegends` : suppressed ABSTRACT_BUILDING warning
- `gui/dfstatus` : excluded logs in constructions
- `labormanager` :
- stopped assigning woodcutting jobs to elves
- "recover wounded" jobs now weighted based on altruism
- `remotefortressreader` : added support for buildings, grass, riders, and
hair/beard styles
DFHack 0.43.05-r2
=================
Internals
---------
- Rebuilding DFHack can be faster if nothing Git-related has changed
- Plugins can now hook Screen::readTile()
- Improved Lua compatibility with plugins that hook into GUI functions (like TWBT)
- Expanded focus strings for jobmanagement and workquota_condition viewscreens
- `` Gui::getAnyUnit() `` : added support for viewscreen_unitst,
viewscreen_textviewerst, viewscreen_layer_unit_relationshipst
- Fixed (limited) keybinding support in PRINT_MODE:TEXT on macOS
- Added a new standardized `` Gui::refreshSidebar() `` function to fix behavior of
some plugins on the lowest z-level
- New `` Buildings `` module functions: `` markedForRemoval() `` , `` getCageOccupants() ``
- Limited recursive command invocations to 20 to prevent crashes
- Added an `` onLoad.init-example `` file
Lua
---
- Improved C++ exception handling for some native functions that aren't direct
wrappers around C++ functions (in this case, error messages could be nil and
cause the Lua interpreter to quit)
- Added support for a `` key_pen `` option in Label widgets
- Fixed `` to_first `` argument to `` dfhack.screen.dismiss() ``
- Added optional `` map `` parameters to some screen functions
- Exposed some more functions to Lua:
- `` dfhack.gui.refreshSidebar() ``
- `` dfhack.gui.getAnyUnit() ``
- `` dfhack.gui.getAnyBuilding() ``
- `` dfhack.gui.getAnyItem() ``
- `` dfhack.gui.getAnyPlant() ``
- `` dfhack.gui.getDepthAt() ``
- `` dfhack.units.getUnitsInBox() ``
- `` dfhack.units.isVisible() ``
- `` dfhack.maps.isTileVisible() ``
- `` dfhack.buildings.markedForRemoval() ``
- `` dfhack.buildings.getCageOccupants() ``
- `` dfhack.internal.md5() ``
- `` dfhack.internal.md5File() ``
- `` dfhack.internal.threadid() ``
- New function: `` widgets.Pages:getSelectedPage() ``
- Added a `` key `` option to EditField and FilteredList widgets
- Fixed an issue preventing `` repeatUtil.cancel() `` from working when called
from the callback
Ruby
----
- Fixed a crash when creating new instances of DF virtual classes (e.g. fixes a
`lever` crash)
- Ruby scripts can now be loaded from any script paths specified (from script-
paths.txt or registered through the Lua API)
- `` unit_find() `` now uses `` Gui::getSelectedUnit() `` and works in more places
(e.g. `exterminate` now works from more screens, like `command-prompt` )
New Internal Commands
---------------------
- `alias` : allows configuring aliases for other commands
New Plugins
-----------
- `orders` : Manipulate manager orders
- `pathable` : Back-end for `gui/pathable`
New Scripts
-----------
- `clear-smoke` : Removes all smoke from the map
- `empty-bin` : Empty a bin onto the floor
- `fix/retrieve-units` : Spawns stuck invaders/guests
- `fix/stuck-merchants` : Dismisses stuck merchants that haven't entered the map yet
- `gui/pathable` : View whether tiles on the map can be pathed to
- `gui/teleport` : A front-end for the `teleport` script
- `warn-stuck-trees` : Detects citizens stuck in trees
New Tweaks
----------
- `tweak` burrow-name-cancel: Implements the "back" option when renaming a
burrow, which currently does nothing (:bug: `1518` )
- `tweak` cage-butcher: Adds an option to butcher units when viewing cages with "q"
Fixes
-----
- Enforced use of `` stdout.log `` and `` stderr.log `` (instead of their `` .txt ``
counterparts) on Windows
- Fixed `` getItemBaseValue() `` for cheese, sheets and instruments
- Fixed alignment in:
- `` viewscreen_choose_start_sitest ``
- `` viewscreen_export_graphical_mapst ``
- `` viewscreen_setupadventurest ``
- `` viewscreen_setupdwarfgamest ``
- `adv-max-skills` : fixed error due to viewscreen changes
- `autolabor` : fixed a crash when assigning haulers while traders are active
- `buildingplan` : fixed an issue that prevented certain numbers from being used
in building names
- `confirm` :
- dialogs are now closed permanently when disabled from the settings UI
- fixed an issue that could have prevented closing dialogs opened by pressing "s"
- `embark-tools` : stopped the sand indicator from overlapping dialogs
- `exportlegends` : fixed some crashes and site map issues
- `devel/find-offsets` : fixed `` current_weather `` scan
- `gui/extended-status` : fixed an error when no beds are available
- `gui/family-affairs` : fixed issues with assigning lovers
- `gui/gm-editor` :
- made keybinding display order consistent
- stopped keys from performing actions in help screen
- `gui/manager-quantity` :
- now allows orders with a limit of 0
- fixed screen detection
- `gui/mechanisms` , `gui/room-list` : fixed an issue when recentering the map when exiting
- `lever` : prevented pulling non-lever buildings, which can cause crashes
- `markdown` : fixed file encoding
- `modtools/create-unit` :
- fixed when popup announcements are present
- added checks to ensure that the current game mode is restored
- `resume` : stopped drawing on the map border
- `show-unit-syndromes` : fixed an error when handling some syndromes
- `strangemood` : fixed some issues with material searches
- `view-item-info` : fixed a color-related error for some materials
Misc Improvements
-----------------
- Docs: prevented automatic hyphenation in some browsers, which was producing
excessive hyphenation sometimes
- `command-prompt` : invoking `` command-prompt `` a second time now hides the prompt
- `gui/extended-status` : added an option to assign/replace the manager
- `gui/load-screen` :
- adjusted dialog width for long folder names
- added modification times and DF versions to dialog
- `gui/mechanisms` , `gui/room-list` , `gui/siege-engine` : add and list "exit to map" options
- `lever` : added support for pulling levers at high priority
- `markdown` : now recognizes `` -n `` in addition to `` /n ``
- `remotefortressreader` : more data exported, used by Armok Vision v0.17.0
- `resume` , `siege-engine` : improved compatibility with GUI-hooking plugins (like TWBT)
- `sc-script` : improved help text
- `teleport` : can now be used as a module
- `tweak` embark-profile-name: now enabled in `` dfhack.init-example ``
- `tweak` hotkey-clear: fixed display on larger screens
DFHack 0.43.05-r1
=================
Internals
---------
- 64-bit support on all platforms
- Several structure fixes to match 64-bit DF's memory layout
- Added `` DFHack::Job::removeJob() `` function
- New module: `` Designations `` - handles designation creation (currently for plants only)
- Added `` Gui::getSelectedPlant() ``
- Added `` Units::getMainSocialActivity() `` , `` Units::getMainSocialEvent() ``
- Visual Studio 2015 now required to build on Windows instead of 2010
- GCC 4.8 or newer required to build on Linux and OS X (and now supported on OS X)
- Updated TinyXML from 2.5.3 to 2.6.2
- Added the ability to download files manually before building
Lua
---
2020-10-09 17:04:40 -06:00
- Lua has been updated to 5.3 - see https://www.lua.org/manual/5.3/readme.html for details
2018-04-02 18:55:08 -06:00
- Floats are no longer implicitly converted to integers in DFHack API calls
- `` df.new() `` supports more types: `` char `` , `` intptr_t `` , `` uintptr_t `` , `` long `` , `` unsigned long ``
- String representations of vectors and a few other containers now include their lengths
- Added a `` tile-material `` module
- Added a `` Painter:key_string() `` method
- Made `` dfhack.gui.revealInDwarfmodeMap() `` available
Ruby
----
- Added support for loading ruby 2.x libraries
New Plugins
-----------
- `dwarfvet` enables animal caretaking
- `generated-creature-renamer` : Renames generated creature IDs for use with graphics packs
- `labormanager` (formerly autolabor2): a more advanced alternative to `autolabor`
- `misery` : re-added and updated for the 0.4x series
- `title-folder` : shows DF folder name in window title bar when enabled
New Scripts
-----------
- `adv-rumors` : improves the "Bring up specific incident or rumor" menu in adventure mode
- `fix/tile-occupancy` : Clears bad occupancy flags on the selected tile.
- `install-info` : Logs basic troubleshooting information about the current DFHack installation
- `load-save` : loads a save non-interactively
- `modtools/change-build-menu` : Edit the build mode sidebar menus
- `modtools/if-entity` : Run a command if the current entity matches a given ID
- `season-palette` : Swap color palettes with the changes of the seasons
- `unforbid` : Unforbids all items
New Tweaks
----------
- `tweak condition-material <tweak>` : fixes a crash in the work order condition material list
- `tweak hotkey-clear <tweak>` : adds an option to clear bindings from DF hotkeys
Fixes
-----
- The DF path on OS X can now contain spaces and `` : `` characters
- Buildings::setOwner() changes now persist properly when saved
- `` ls `` now lists scripts in folders other than `` hack/scripts `` , when applicable
- Fixed `` plug `` output alignment for plugins with long names
- `add-thought` : fixed support for emotion names
- `autochop` :
- fixed several issues with job creation and removal
- stopped designating the center tile (unreachable) for large trees
- stopped options from moving when enabling and disabling burrows
- fixed display of unnamed burrows
- `devel/find-offsets` : fixed a crash when vtables used by globals aren't available
- `getplants` :
- fixed several issues with job creation and removal
- stopped designating the center tile (unreachable) for large trees
- `gui/workflow` : added extra keybinding to work with `gui/extended-status`
- `manipulator` :
- Fixed crash when selecting a profession from an empty list
- Custom professions are now sorted alphabetically more reliably
- `modtools/create-item` :
- made gloves usable by specifying handedness
- now creates pairs of boots and gloves
- `modtools/create-unit` :
- stopped permanently overwriting the creature creation menu in arena mode
- now uses non-English names
- added `` -setUnitToFort `` option to make a unit a civ/group member more easily
- fixed some issues where units would appear in unrevealed areas of the map
- `modtools/item-trigger` : fixed errors with plant growths
- `remotefortressreader` : fixed a crash when serializing the local map
- `ruby` : fixed a crash when unloading the plugin on Windows
- `stonesense` : disabled overlay in STANDARD-based print modes to prevent crashes
- `title-version` : now hidden when loading an arena
Misc Improvements
-----------------
- Documented all default keybindings (from :file: `dfhack.init-example` ) in the
docs for the relevant commands; updates enforced by build system.
- `autounsuspend` : reduced update frequency to address potential performance issues
- `gui/extended-status` : added a feature to queue beds
- `lua` and `gui/gm-editor` now support the same aliases (`` scr `` , `` unit `` , etc.)
- `manipulator` : added social activities to job column
- `remotefortressreader` : Added support for
- world map snow coverage
- spatters
- wall info
- site towers, world buildings
- surface material
- building items
- DF version info
- `title-version` : Added a prerelease indicator
- `workflow` : Re-added `` Alt-W `` keybindings
DFHack 0.43.05-beta2
====================
Fixes
-----
- Fixed Buildings::updateBuildings(), along with building creation/deletion events
- Fixed `` plug `` output alignment for plugins with long names
- Fixed a crash that happened when a `` LUA_PATH `` environment variable was set
- `add-thought` : fixed number conversion
- `gui/workflow` : fixed range editing producing the wrong results for certain numbers
- `modtools/create-unit` : now uses non-English names
- `modtools/item-trigger` : fixed errors with plant growths
- `remotefortressreader` : fixed a crash when serializing the local map
- `stockflow` : fixed an issue with non-integer manager order limits
- `title-folder` : fixed compatibility issues with certain SDL libraries on macOS
Structures
----------
- Added some missing renderer VTable addresses on macOS
- `` entity.resources.organic `` : identified `` parchment ``
- `` entity_sell_category `` : added `` Parchment `` and `` CupsMugsGoblets ``
- `` ui_advmode_menu `` : added `` Build ``
- `` ui_unit_view_mode `` : added `` PrefOccupation ``
- `` unit_skill `` : identified `` natural_skill_lvl `` (was `` unk_1c `` )
- `` viewscreen_jobmanagementst `` : identified `` max_workshops ``
- `` viewscreen_overallstatusst `` : made `` visible_pages `` an enum
- `` viewscreen_pricest `` : identified fields
- `` viewscreen_workquota_conditionst `` : gave some fields `` unk `` names
API Changes
-----------
- Allowed the Lua API to accept integer-like floats and strings when expecting an integer
- Lua: New `` Painter:key_string() `` method
- Lua: Added `` dfhack.getArchitecture() `` and `` dfhack.getArchitectureName() ``
Additions/Removals:
-------------------
- Added `adv-rumors` script: improves the "Bring up specific incident or rumor" menu in adventure mode
- Added `install-info` script for basic troubleshooting
- Added `tweak condition-material <tweak>` : fixes a crash in the work order condition material list
- Added `tweak hotkey-clear <tweak>` : adds an option to clear bindings from DF hotkeys
- `autofarm` : reverted local biome detection (from 0.43.05-alpha3)
Other Changes
-------------
- Added a DOWNLOAD_RUBY CMake option, to allow use of a system/external ruby library
- Added the ability to download files manually before building
- `gui/extended-status` : added a feature to queue beds
- `remotefortressreader` : added building items, DF version info
- `stonesense` : Added support for 64-bit macOS and Linux
DFHack 0.43.05-beta1
====================
Fixes
-----
- Fixed various crashes on 64-bit Windows related to DFHack screens, notably `manipulator`
- Fixed addresses of next_id globals on 64-bit Linux (fixes an `automaterial` /box-select crash)
- `` ls `` now lists scripts in folders other than `` hack/scripts `` , when applicable
- `modtools/create-unit` : stopped permanently overwriting the creature creation
menu in arena mode
- `season-palette` : fixed an issue where only part of the screen was redrawn
after changing the color scheme
- `title-version` : now hidden when loading an arena
Structures
----------
- `` file_compressorst `` : fixed field sizes on x64
- `` historical_entity `` : fixed alignment on x64
- `` ui_sidebar_menus.command_line `` : fixed field sizes on x64
- `` viewscreen_choose_start_sitest `` : added 3 missing fields, renamed `` in_embark_only_warning ``
- `` viewscreen_layer_arena_creaturest `` : identified more fields
- `` world.math `` : identified
- `` world.murky_pools `` : identified
Additions/Removals
------------------
- `generated-creature-renamer` : Renames generated creature IDs for use with graphics packs
Other Changes
-------------
- `title-version` : Added a prerelease indicator
DFHack 0.43.05-alpha4
=====================
Fixes
-----
- Fixed an issue with uninitialized bitfields that was causing several issues
(disappearing buildings in `buildingplan` 's planning mode, strange behavior in
the extended `stocks` screen, and likely other problems). This issue was
introduced in 0.43.05-alpha3.
- `stockflow` : Fixed an "integer expected" error
Structures
----------
- Located several globals on 64-bit Linux: flows, timed_events, ui_advmode,
ui_building_assign_type, ui_building_assign_is_marked,
ui_building_assign_units, ui_building_assign_items, and ui_look_list. This
fixes `search-plugin` , `zone` , and `force` , among others.
- `` ui_sidebar_menus `` : Fixed some x64 alignment issues
Additions/Removals
------------------
- Added `fix/tile-occupancy` : Clears bad occupancy flags on the selected tile.
Useful for fixing blocked tiles introduced by the above buildingplan issue.
- Added a Lua `` tile-material `` module
Other Changes
-------------
- `labormanager` : Add support for shell crafts
- `manipulator` : Custom professions are now sorted alphabetically more reliably
DFHack 0.43.05-alpha3
=====================
Fixes
-----
- `add-thought` : fixed support for emotion names
- `autofarm` : Made surface farms detect local biome
- `devel/export-dt-ini` : fixed squad_schedule_entry size
- `labormanager` :
- Now accounts for unit attributes
- Made instrument-building jobs work (constructed instruments)
- Fixed deconstructing constructed instruments
- Fixed jobs in bowyer's shops
- Fixed trap component jobs
- Fixed multi-material construction jobs
- Fixed deconstruction of buildings containing items
- Fixed interference caused by "store item in vehicle" jobs
- `manipulator` : Fixed crash when selecting a profession from an empty list
- `ruby` :
- Fixed crash on Win64 due to truncated global addresses
- Fixed compilation on Win64
- Use correct raw string length with encodings
Structures
----------
- Changed many `` comment `` XML attributes with version numbers to use new
`` since `` attribute instead
- `` activity_event_conflictst.sides `` : named many fields
- `` building_def.build_key `` : fixed size on 64-bit Linux and OS X
- `` historical_kills `` :
- `` unk_30 `` -> `` killed_underground_region ``
- `` unk_40 `` -> `` killed_region ``
- `` historical_kills.killed_undead `` : removed `` skeletal `` flag
- `` ui_advmode `` : aligned enough so that it doesn't crash (64-bit OS X/Linux)
- `` ui_advmode.show_menu `` : changed from bool to enum
- `` unit_personality.emotions.flags `` : now a bitfield
API Changes
-----------
- Added `` DFHack::Job::removeJob() `` function
- C++: Removed bitfield constructors that take an initial value. These kept
bitfields from being used in unions. Set `` bitfield.whole `` directly instead.
- Lua: `` bitfield.whole `` now returns an integer, not a decimal
Additions/Removals
------------------
- Removed source for treefarm plugin (wasn't built)
- Added `modtools/change-build-menu` : Edit the build mode sidebar menus
- Added `modtools/if-entity` : Run a command if the current entity matches a
given ID
- Added `season-palette` : Swap color palettes with the changes of the seasons
Other changes
-------------
- Changed minimum GCC version to 4.8 on OS X and Linux (earlier versions
wouldn't have worked on Linux anyway)
- Updated TinyXML from 2.5.3 to 2.6.2
DFHack 0.43.03-r1
=================
Lua
---
- Label widgets can now easily register handlers for mouse clicks
New Features
------------
- `add-thought` : allow syndrome name as `` -thought `` argument
- `gui/gm-editor`
- Added ability to insert default types into containers. For primitive types leave the type entry empty, and for references use `` * `` .
- Added `` shift-esc `` binding to fully exit from editor
- Added `` gui/gm-editor toggle `` command to toggle editor visibility (saving position)
- `modtools/create-unit` :
- Added an option to attach units to an existing wild animal population
- Added an option to attach units to a map feature
Fixes
-----
- `autofarm` : Can now handle crops that grow for more than a season
- `combine-plants` : Fixed recursion into sub-containers
- `createitem` : Now moves multiple created items to cursor correctly
- `exportlegends` : Improved handling of unknown enum items (fixes many errors)
- `gui/create-item` : Fixed quality when creating multiple items
- `gui/mod-manager` : Fixed error when mods folder doesn't exist
- `modtools/item-trigger` : Fixed handling of items with subtypes
- `reveal` : `` revflood `` now handles constructed stairs with floors in generated fortresses
- `stockflow` :
- Can order metal mechanisms
- Fixed material category of thread-spinning jobs
Misc Improvements
-----------------
- The built-in `` ls `` command now wraps the descriptions of commands
- `catsplosion` : now a lua script instead of a plugin
- `fix/diplomats` : replaces `` fixdiplomats ``
- `fix/merchants` : replaces `` fixmerchants ``
- `prefchange` : added a `` help `` option
- `probe` : now displays raw tiletype names
- Unified script documentation and in-terminal help options
Removed
-------
- `tweak` manager-quantity: no longer needed
DFHack 0.42.06-r1
=================
Internals
---------
- Commands to run on startup can be specified on the command line with `` + ``
Example::
./dfhack +devel/print-args example
"Dwarf Fortress.exe" +devel/print-args example
- Prevented plugins with active viewscreens from being unloaded and causing a crash
- Additional script search paths can be specified in dfhack-config/script-paths.txt
Lua
---
- `building-hacks` now supports `` auto_gears `` flags. It automatically finds and animates gears in building definition
- Changed how `eventful` triggers reaction complete. Now it has `` onReactionComplete `` and `` onReactionCompleting `` . Second one can be canceled
New Plugins
-----------
- `autogems` : Creates a new Workshop Order setting, automatically cutting rough gems
New Scripts
-----------
- `devel/save-version` : Displays DF version information about the current save
- `modtools/extra-gamelog` : replaces `` log-region `` , `` soundsense-season `` , and `` soundsense ``
New Features
------------
- `buildingplan` : Support for floodgates, grates, and bars
- `colonies` : new `` place `` subcommand and supports any vermin (default honey bees)
- `confirm` : Added a confirmation for retiring locations
- `exportlegends` : Exports more information (poetic/musical/dance forms, written/artifact content, landmasses, extra histfig information, and more)
- `search-plugin` : Support for new screens:
- location occupation assignment
- civilization animal training knowledge
- animal trainer assignment
- `tweak` :
- `` tweak block-labors `` : Prevents labors that can't be used from being toggled
- `` tweak hide-priority `` : Adds an option to hide designation priority indicators
- `` tweak title-start-rename `` : Adds a safe rename option to the title screen "Start Playing" menu
- `zone` :
- Added `` unassign `` subcommand
- Added `` only `` option to `` assign `` subcommand
Fixes
-----
- Fixed a crash bug caused by the historical figures DFHack uses to store persistent data.
- More plugins should recognize non-dwarf citizens
- Fixed a possible crash from cloning jobs
- moveToBuilding() now sets flags for items that aren't a structural part of the building properly
- `autotrade` , `stocks` : Made trading work when multiple caravans are present but only some can trade
- `confirm` note-delete: No longer interferes with name entry
- `exportlegends` : Handles entities without specific races, and a few other fixes for things new to v0.42
- `fastdwarf` : Fixed a bug involving teleporting mothers but not the babies they're holding.
- `gaydar` : Fixed text display on OS X/Linux and failure with soul-less creatures
- `manipulator` :
- allowed editing of non-dwarf citizens
- stopped ghosts and visitors from being editable
- fixed applying last custom profession
- `modtools/create-unit` : Stopped making units without civs historical figures
- `modtools/force` :
- Removed siege option
- Prevented a crash resulting from a bad civilization option
- `showmood` : Fixed name display on OS X/Linux
- `view-item-info` : Fixed density units
Misc Improvements
-----------------
- `autochop` : Can now edit log minimum/maximum directly and remove limit entirely
- `autolabor` , `autohauler` , `manipulator` : Added support for new jobs/labors/skills
- `colonies` : now implemented by a script
- `createitem` : Can now create items anywhere without specifying a unit, as long as a unit exists on the map
- `devel/export-dt-ini` : Updated for 0.42.06
- `devel/find-offsets` : Automated several more scans
- `gui/gm-editor` : Now supports finding some items with a numeric ID (with `` i `` )
- `lua` : Now supports some built-in variables like `gui/gm-editor` , e.g. `` unit `` , `` screen ``
- `remotefortressreader` : Can now trigger keyboard events
- `stockflow` : Now offers better control over individual craft jobs
- `weather` : now implemented by a script
- `zone` : colored output
Removed
-------
- DFusion: legacy script system, obsolete or replaced by better alternatives
DFHack 0.40.24-r5
=================
New Features
------------
- `confirm` :
- Added a `` uniform-delete `` option for military uniform deletion
- Added a basic in-game configuration UI
Fixes
-----
- Fixed a rare crash that could result from running `keybinding` in onLoadWorld.init
- Script help that doesn't start with a space is now recognized correctly
- `confirm` : Fixed issues with haul-delete, route-delete, and squad-disband confirmations intercepting keys too aggressively
- `emigration` should work now
- `fix-unit-occupancy` : Significantly optimized - up to 2,000 times faster in large fortresses
- `gui/create-item` : Allow exiting quantity prompt
- `gui/family-affairs` : Fixed an issue where lack of relationships wasn't recognized and other issues
- `modtools/create-unit` : Fixed a possible issue in reclaim fortress mode
- `search-plugin` : Fixed a crash on the military screen
- `tweak` max-wheelbarrow: Fixed a minor display issue with large numbers
- `workflow` : Fixed a crash related to job postings (and added a fix for existing, broken jobs)
Misc Improvements
-----------------
- Unrecognized command feedback now includes more information about plugins
- `fix/dry-buckets` : replaces the `` drybuckets `` plugin
- `feature` : now implemented by a script
DFHack 0.40.24-r4
=================
Internals
---------
- A method for caching screen output is now available to Lua (and C++)
- Developer plugins can be ignored on startup by setting the `` DFHACK_NO_DEV_PLUGINS `` environment variable
- The console on Linux and OS X now recognizes keyboard input between prompts
- JSON libraries available (C++ and Lua)
- More DFHack build information used in plugin version checks and available to plugins and lua scripts
- Fixed a rare overflow issue that could cause crashes on Linux and OS X
- Stopped DF window from receiving input when unfocused on OS X
- Fixed issues with keybindings involving :kbd: `Ctrl` :kbd: `A` and :kbd: `Ctrl` :kbd: `Z` ,
as well as :kbd: `Alt` :kbd: `E` /:kbd: `U` /:kbd: `N` on OS X
- Multiple contexts can now be specified when adding keybindings
- Keybindings can now use :kbd: `F10` -:kbd: `F12` and :kbd: `0` -:kbd: `9`
- Plugin system is no longer restricted to plugins that exist on startup
- :file: `dfhack.init` file locations significantly generalized
Lua
---
- Scripts can be enabled with the built-in `enable` /`disable <disable>` commands
- A new function, `` reqscript() `` , is available as a safer alternative to `` script_environment() ``
- Lua viewscreens can choose not to intercept the OPTIONS keybinding
New internal commands
---------------------
- `kill-lua` : Interrupt running Lua scripts
- `type` : Show where a command is implemented
New plugins
-----------
- `confirm` : Adds confirmation dialogs for several potentially dangerous actions
- `fix-unit-occupancy` : Fixes issues with unit occupancy, such as faulty "unit blocking tile" messages (:bug: `3499` )
- `title-version` (formerly `` vshook `` ): Display DFHack version on title screen
New scripts
-----------
- `armoks-blessing` : Adjust all attributes, personality, age and skills of all dwarves in play
- `brainwash` : brainwash a dwarf (modifying their personality)
- `burial` : sets all unowned coffins to allow burial ("-pets" to allow pets too)
- `deteriorateclothes` : make worn clothes on the ground wear far faster to boost FPS
- `deterioratecorpses` : make body parts wear away far faster to boost FPS
- `deterioratefood` : make food vanish after a few months if not used
- `elevate-mental` : elevate all the mental attributes of a unit
- `elevate-physical` : elevate all the physical attributes of a unit
- `emigration` : stressed dwarves may leave your fortress if they see a chance
- `fix-ster` : changes fertility/sterility of animals or dwarves
- `gui/family-affairs` : investigate and alter romantic relationships
- `make-legendary` : modify skill(s) of a single unit
- `modtools/create-unit` : create new units from nothing
- `modtools/equip-item` : a script to equip items on units
- `points` : set number of points available at embark screen
- `pref-adjust` : Adjust all preferences of all dwarves in play
- `rejuvenate` : make any "old" dwarf 20 years old
- `starvingdead` : make undead weaken after one month on the map, and crumble after six
- `view-item-info` : adds information and customisable descriptions to item viewscreens
- `warn-starving` : check for starving, thirsty, or very drowsy units and pause with warning if any are found
New tweaks
----------
- embark-profile-name: Allows the use of lowercase letters when saving embark profiles
- kitchen-keys: Fixes DF kitchen meal keybindings
- kitchen-prefs-color: Changes color of enabled items to green in kitchen preferences
- kitchen-prefs-empty: Fixes a layout issue with empty kitchen tabs
Fixes
-----
- Plugins with vmethod hooks can now be reloaded on OS X
- Lua's `` os.system() `` now works on OS X
- Fixed default arguments in Lua gametype detection functions
- Circular lua dependencies (reqscript/script_environment) fixed
- Prevented crash in `` Items::createItem() ``
- `buildingplan` : Now supports hatch covers
- `gui/create-item` : fixed assigning quality to items, made :kbd: `Esc` work properly
- `gui/gm-editor` : handles lua tables properly
- `help` : now recognizes built-in commands, like `` help ``
- `manipulator` : fixed crash when selecting custom professions when none are found
- `remotefortressreader` : fixed crash when attempting to send map info when no map was loaded
- `search-plugin` : fixed crash in unit list after cancelling a job; fixed crash when disabling stockpile category after searching in a subcategory
- `stockpiles` : now checks/sanitizes filenames when saving
- `stocks` : fixed a crash when right-clicking
- `steam-engine` : fixed a crash on arena load; number keys (e.g. 2/8) take priority over cursor keys when applicable
- tweak fps-min fixed
- tweak farm-plot-select: Stopped controls from appearing when plots weren't fully built
- `workflow` : Fixed some issues with stuck jobs. Existing stuck jobs must be cancelled and re-added
- `zone` : Fixed a crash when using `` zone set `` (and a few other potential crashes)
Misc Improvements
-----------------
- DFHack documentation:
- massively reorganised, into files of more readable size
- added many missing entries
- indexes, internal links, offline search all documents
- includes documentation of linked projects (df-structures, third-party scripts)
- better HTML generation with Sphinx
- documentation for scripts now located in source files
- `autolabor` :
- Stopped modification of labors that shouldn't be modified for brokers/diplomats
- Prioritize skilled dwarves more efficiently
- Prevent dwarves from running away with tools from previous jobs
- `automaterial` : Fixed several issues with constructions being allowed/disallowed incorrectly when using box-select
- `dwarfmonitor` :
- widgets' positions, formats, etc. are now customizable
- weather display now separated from the date display
- New mouse cursor widget
- `gui/dfstatus` : Can enable/disable individual categories and customize metal bar list
- `full-heal` : `` -r `` option removes corpses
- `gui/gm-editor`
- Pointers can now be displaced
- Added some useful aliases: "item" for the selected item, "screen" for the current screen, etc.
- Now avoids errors with unrecognized types
- `gui/hack-wish` : renamed to `gui/create-item`
- `keybinding list <keybinding>` accepts a context
- `lever` :
- Lists lever names
- `` lever pull `` can be used to pull the currently-selected lever
- `` memview `` : Fixed display issue
- `modtools/create-item` : arguments are named more clearly, and you can specify the creator to be the unit with id `` df.global.unit_next_id-1 `` (useful in conjunction with `modtools/create-unit` )
- `` nyan `` : Can now be stopped with dfhack-run
- `plug` : lists all plugins; shows state and number of commands in plugins
- `prospect` : works from within command-prompt
- `quicksave` : Restricted to fortress mode
- `remotefortressreader` : Exposes more information
- `search-plugin` :
- Supports noble suggestion screen (e.g. suggesting a baron)
- Supports fortress mode loo[k] menu
- Recognizes ? and ; keys
- `stocks` : can now match beginning and end of item names
- `teleport` : Fixed cursor recognition
- `tidlers` , `twaterlvl` : now implemented by scripts instead of a plugin
- `tweak` :
- debug output now logged to stderr.log instead of console - makes DFHack start faster
- farm-plot-select: Fixed issues with selecting undiscovered crops
- `workflow` : Improved handling of plant reactions
Removed
-------
- `embark-tools` nano: 1x1 embarks are now possible in vanilla 0.40.24
DFHack 0.40.24-r3
=================
Internals
---------
- Ruby library now included on OS X - Ruby scripts should work on OS X 10.10
- libstdc++ should work with older versions of OS X
- Added support for `onMapLoad.init / onMapUnload.init <other_init_files>` scripts
- game type detection functions are now available in the World module
- The `` DFHACK_LOG_MEM_RANGES `` environment variable can be used to log information to `` stderr.log `` on OS X
- Fixed adventure mode menu names
- Fixed command usage information for some commands
Lua
---
- Lua scripts will only be reloaded if necessary
- Added a `` df2console() `` wrapper, useful for printing DF (CP437-encoded) text to the console in a portable way
- Added a `` strerror() `` wrapper
New Internal Commands
---------------------
- `hide` , `show` : hide and show the console on Windows
- `sc-script` : Allows additional scripts to be run when certain events occur (similar to `onLoad.init` scripts)
New Plugins
-----------
- `autohauler` : A hauling-only version of autolabor
New Scripts
-----------
- `modtools/reaction-product-trigger` : triggers callbacks when products are produced (contrast with when reactions complete)
New Tweaks
----------
- `fps-min <tweak>` : Fixes the in-game minimum FPS setting
- `shift-8-scroll <tweak>` : Gives Shift+8 (or `` * `` ) priority when scrolling menus, instead of scrolling the map
- `tradereq-pet-gender <tweak>` : Displays pet genders on the trade request screen
Fixes
-----
- Fixed game type detection in `3dveins` , `gui/create-item` , `reveal` , `seedwatch`
- `` PRELOAD_LIB `` : More extensible on Linux
- `add-spatter` , `eventful` : Fixed crash on world load
- `add-thought` : Now has a proper subthought arg.
- `building-hacks` : Made buildings produce/consume correct amount of power
- `fix-armory` : compiles and is available again (albeit with issues)
- `gui/gm-editor` : Added search option (accessible with "s")
- `hack-wish <gui/create-item>` : Made items stack properly.
- `modtools/skill-change` : Made level granularity work properly.
- `show-unit-syndromes` : should work
- `stockflow` :
- Fixed error message in Arena mode
- no longer checks the DF version
- fixed ballistic arrow head orders
- convinces the bookkeeper to update records more often
- `zone` : Stopped crash when scrolling cage owner list
Misc Improvements
-----------------
- `autolabor` : A negative pool size can be specified to use the most unskilled dwarves
- `building-hacks` :
- Added a way to allow building to work even if it consumes more power than is available.
- Added setPower/getPower functions.
- `catsplosion` : Can now trigger pregnancies in (most) other creatures
- `exportlegends` : `` info `` and `` all `` options export `` legends_plus.xml `` with more data for legends utilities
- `manipulator` :
- Added ability to edit nicknames/profession names
- added "Job" as a View Type, in addition to "Profession" and "Squad"
- added custom profession templates with masking
- `remotefortressreader` : Exposes more information
DFHack 0.40.24-r2
=================
Internals
---------
- Lua scripts can set environment variables of each other with `` dfhack.run_script_with_env ``
- Lua scripts can now call each others internal nonlocal functions with `` dfhack.script_environment(scriptName).functionName(arg1,arg2) ``
- `eventful` : Lua reactions no longer require LUA_HOOK as a prefix; you can register a callback for the completion of any reaction with a name
- Filesystem module now provides file access/modification times and can list directories (normally and recursively)
- Units Module: New functions::
isWar
isHunter
isAvailableForAdoption
isOwnCiv
isOwnRace
getRaceName
getRaceNamePlural
getRaceBabyName
getRaceChildName
isBaby
isChild
isAdult
isEggLayer
isGrazer
isMilkable
isTrainableWar
isTrainableHunting
isTamable
isMale
isFemale
isMerchant
isForest
isMarkedForSlaughter
- Buildings Module: New Functions::
isActivityZone
isPenPasture
isPitPond
isActive
findPenPitAt
Fixes
-----
- `` dfhack.run_script `` should correctly find save-specific scripts now.
- `add-thought` : updated to properly affect stress.
- `hfs-pit` : should work now
- `autobutcher` : takes gelding into account
- :file: `init.lua` existence checks should be more reliable (notably when using non-English locales)
Misc Improvements
-----------------
Multiline commands are now possible inside dfhack.init scripts. See :file: `dfhack.init-example` for example usage.
DFHack 0.40.24-r1
=================
Internals
---------
CMake shouldn't cache DFHACK_RELEASE anymore. People may need to manually update/delete their CMake cache files to get rid of it.
DFHack 0.40.24-r0
=================
Internals
---------
- `EventManager` : fixed crash error with EQUIPMENT_CHANGE event.
- key modifier state exposed to Lua (ie :kbd: `Ctrl` , :kbd: `Alt` , :kbd: `Shift` )
Fixes
-----
`` dfhack.sh `` can now be run from other directories on OS X
New Plugins
-----------
- `blueprint` : export part of your fortress to quickfort .csv files
New Scripts
-----------
- `hotkey-notes` : print key, name, and jump position of hotkeys
Removed
-------
- needs_porting/*
Misc Improvements
-----------------
- Added support for searching more lists
2016-03-16 06:38:01 -06:00
DFHack 0.40.23-r1
=================
Internals
2018-04-02 18:55:08 -06:00
---------
2016-03-16 06:38:01 -06:00
- plugins will not be loaded if globals they specify as required are not located (should prevent some crashes)
Fixes
-----
- Fixed numerous (mostly Lua-related) crashes on OS X by including a more up-to-date libstdc++
- :kbd: `Alt` should no longer get stuck on Windows (and perhaps other platforms as well)
- `gui/advfort` works again
- `autobutcher` : takes sexualities into account
- devel/export-dt-ini: Updated for 0.40.20+
- `digfort` : now checks file type and existence
- `exportlegends` : Fixed map export
- `full-heal` : Fixed a problem with selecting units in the GUI
- `gui/hack-wish` : Fixed restrictive material filters
- `mousequery` : Changed box-select key to Alt+M
- `dwarfmonitor` : correct date display (month index, separator)
- `putontable` : added to the readme
- `siren` should work again
- stderr.log: removed excessive debug output on OS X
- `trackstop` : No longer prevents cancelling the removal of a track stop or roller.
- Fixed a display issue with `` PRINT_MODE:TEXT ``
- Fixed a symbol error (MapExtras::BiomeInfo::MAX_LAYERS) when compiling DFHack in Debug mode
New Plugins
-----------
- `fortplan` : designate construction of (limited) buildings from .csv file, quickfort-style
New Scripts
-----------
- `gui/stockpiles` : an in-game interface for saving and loading stockpile settings files.
- `position` : Reports the current date, time, month, and season, plus some location info. Port/update of position.py
- `hfs-pit` : Digs a hole to hell under the cursor. Replaces needs_porting/hellhole.cpp
Removed
-------
- embark.lua: Obsolete, use `embark-tools`
New tweaks
----------
- `eggs-fertile <tweak>` : Displays an egg fertility indicator on nestboxes
- `max-wheelbarrow <tweak>` : Allows assigning more than 3 wheelbarrows to a stockpile
Misc Improvements
-----------------
- `embark-tools` : Added basic mouse support on the local map
- Made some adventure mode keybindings in :file: `dfhack.init-example` only work in adventure mode
- `gui/companion-order` : added a default keybinding
- further work on needs_porting
DFHack 0.40.19-r1
=================
Fixes
-----
- `modtools/reaction-trigger` : fixed typo
- `modtools/item-trigger` : should now work with item types
New plugins
-----------
- `savestock, loadstock <stocksettings>` : save and load stockpile settings across worlds and saves
New scripts
-----------
- `remove-stress` : set selected or all units unit to -1,000,000 stress (this script replaces removebadthoughts)
Misc improvements
-----------------
- `command-prompt` : can now access selected items, units, and buildings
- `autolabor` : add an optional talent pool parameter
DFHack 0.40.16-r1
=================
Internals
---------
- `EventManager` should handle INTERACTION triggers a little better. It still can get confused about who did what but only rarely.
- `EventManager` should no longer trigger REPORT events for old reports after loading a save.
- lua/persist-table: a convenient way of using persistent tables of arbitrary structure and dimension in Lua
Fixes
-----
- `mousequery` : Disabled when linking levers
- `stocks` : Melting should work now
- `full-heal` : Updated with proper argument handling
- `modtools/reaction-trigger-transition` : should produce the correct syntax now
- `superdwarf` : should work better now
- `forum-dwarves` : update for new df-structures changes
New Scripts
-----------
- `adaptation` : view or set the cavern adaptation level of your citizens
- `add-thought` : allows the user to add thoughts to creatures.
- `gaydar` : detect the sexual orientation of units on the map
- `markdown` : Save a copy of a text screen in markdown (for reddit among others).
- devel/all-bob: renames everyone Bob to help test interaction-trigger
Misc Improvements
-----------------
- `autodump` : Can now mark a stockpile for auto-dumping (similar to `automelt` and `autotrade` )
- `buildingplan` : Can now auto-allocate rooms to dwarves with specific positions (e.g. expedition leader, mayor)
- `dwarfmonitor` : now displays a weather indicator and date
- lua/syndrome-util, `modtools/add-syndrome` : now you can remove syndromes by SYN_CLASS
- No longer write empty :file: `.history` files
DFHack 0.40.15-r1
=================
Fixes
-----
- mousequery: Fixed behavior when selecting a tile on the lowest z-level
Misc Improvements
-----------------
- `EventManager` : deals with frame_counter getting reset properly now.
- `modtools/item-trigger` : fixed equip/unequip bug and corrected minor documentation error
- `teleport` : Updated with proper argument handling and proper unit-at-destination handling.
- `autotrade` : Removed the newly obsolete :guilabel: `Mark all` functionality.
- `search-plugin` : Adapts to the new trade screen column width
- `tweak fast-trade <tweak>` : Switching the fast-trade keybinding to Shift-Up/Shift-Down, due to Select All conflict
DFHack 0.40.14-r1
=================
Internals
---------
- The DFHack console can now be disabled by setting the DFHACK_DISABLE_CONSOLE environment variable: `` DFHACK_DISABLE_CONSOLE=1 ./dfhack ``
Fixes
-----
- Stopped duplicate load/unload events when unloading a world
- Stopped `` -e `` from being echoed when DFHack quits on Linux
- `automelt` : now uses a faster method to locate items
- `autotrade` : "Mark all" no longer double-marks bin contents
- `drain-aquifer` : new script replaces the buggy plugin
- `embark-tools` : no longer conflicts with keys on the notes screen
- `fastdwarf` : Fixed problems with combat/attacks
- `forum-dwarves` : should work now
- `manipulator` : now uses a stable sort, allowing sorting by multiple categories
- `rendermax` : updated to work with 0.40
New Plugins
-----------
- `trackstop` : Shows track stop friction and dump direction in its :kbd: `q` menu
New Tweaks
----------
- farm-plot-select: Adds "Select all" and "Deselect all" options to farm plot menus
- import-priority-category: Allows changing the priority of all goods in a category when discussing an import agreement with the liaison
- manager-quantity: Removes the limit of 30 jobs per manager order
- civ-view-agreement: Fixes overlapping text on the "view agreement" screen
- nestbox-color: Fixes the color of built nestboxes
Misc Improvements
-----------------
- `exportlegends` : can now handle site maps
DFHack 0.40.13-r1
=================
Internals
---------
- unified spatter structs
- added ruby df.print_color(color, string) method for dfhack console
Fixes
-----
- no more `` -e `` after terminating
- fixed `superdwarf`
DFHack 0.40.12-r1
=================
Internals
---------
- support for global `onLoad.init` and `onUnload.init` files, called when loading and unloading a world
- Close file after loading a `binary patch <binpatches>` .
New Plugins
-----------
- `hotkeys` : Shows ingame viewscreen with all dfhack keybindings active in current mode.
- `automelt` : allows marking stockpiles so any items placed in them will be designated for melting
Fixes
-----
- possible crash fixed for `gui/hack-wish`
- `search-plugin` : updated to not conflict with BUILDJOB_SUSPEND
- `workflow` : job_material_category -> dfhack_material_category
Misc Improvements
-----------------
- now you can use `` @ `` to print things in interactive Lua with subtley different semantics
- optimizations for stockpiles for `autotrade` and `stockflow`
- updated `exportlegends` to work with new maps, dfhack 40.11 r1+
DFHack 0.40.11-r1
=================
Internals
2016-10-24 08:06:55 -06:00
---------
- Plugins on OS X now use `` .plug.dylib `` as an extension instead of `` .plug.so ``
2016-03-16 06:38:01 -06:00
Fixes
-----
- `3dveins` : should no longer hang/crash on specific maps
- `autotrade` , `search-plugin` : fixed some layout issues
- `deathcause` : updated
- `gui/hack-wish` : should work now
- `reveal` : no longer allocates data for nonexistent map blocks
- Various documentation fixes and updates
DFHack v0.40.10-r1
==================
A few bugfixes.
DFHack v0.40.08-r2
==================
Internals
---------
- supported per save script folders
- Items module: added createItem function
- Sorted CMakeList for plugins and plugins/devel
- `diggingInvaders` no longer builds if plugin building is disabled
- `EventManager` : EQUIPMENT_CHANGE now triggers for new units. New events::
ON_REPORT
UNIT_ATTACK
UNLOAD
INTERACTION
New Scripts
-----------
- lua/repeat-util: makes it easier to make things repeat indefinitely
- lua/syndrome-util: makes it easier to deal with unit syndromes
- `forum-dwarves` : helps copy df viewscreens to a file
- `full-heal` : fully heal a unit
- `remove-wear` : removes wear from all items in the fort
- `repeat` : repeatedly calls a script or a plugin
- ShowUnitSyndromes: shows syndromes affecting units and other relevant info
- `teleport` : teleports units
- `devel/print-args`
- `fix/blood-del` : makes it so civs don't bring barrels full of blood ichor or goo
- `fix/feeding-timers` : reset the feeding timers of all units
- `gui/hack-wish` : creates items out of any material
- `gui/unit-info-viewer` : displays information about units
- `modtools/add-syndrome` : add a syndrome to a unit or remove one
- `modtools/anonymous-script` : execute an lua script defined by a string. Useful for the `` *-trigger `` scripts.
- `modtools/force` : forces events: caravan, migrants, diplomat, megabeast, curiousbeast, mischievousbeast, flier, siege, nightcreature
- `modtools/item-trigger` : triggers commands based on equipping, unequipping, and wounding units with items
- `modtools/interaction-trigger` : triggers commands when interactions happen
- `modtools/invader-item-destroyer` : destroys invaders' items when they die
- `modtools/moddable-gods` : standardized version of Putnam's moddable gods script
- `modtools/projectile-trigger` : standardized version of projectileExpansion
- `modtools/reaction-trigger` : trigger commands when custom reactions complete; replaces autoSyndrome
- `modtools/reaction-trigger-transition` : a tool for converting mods from autoSyndrome to reaction-trigger
- `modtools/random-trigger` : triggers random scripts that you register
- `modtools/skill-change` : for incrementing and setting skills
- `modtools/spawn-flow` : creates flows, like mist or dragonfire
- `modtools/syndrome-trigger` : trigger commands when syndromes happen
- `modtools/transform-unit` : shapeshifts a unit, possibly permanently
Misc improvements
-----------------
- new function in utils.lua for standardized argument processing
Removed
-------
- digmat.rb: digFlood does the same functionality with less FPS impact
- invasionNow: `modtools/force` does it better
- autoSyndrome replaced with `modtools/reaction-trigger`
- syndromeTrigger replaced with `modtools/syndrome-trigger`
- devel/printArgs plugin converted to `devel/print-args`
- outsideOnly plugin replaced by `modtools/outside-only`
DFHack v0.40.08-r1
==================
Was a mistake. Don't use it.
DFHack v0.34.11-r5
==================
Internals
---------
- support for calling a lua function via a protobuf request (demonstrated by dfhack-run --lua).
- support for basic filesystem operations (e.g. chdir, mkdir, rmdir, stat) in C++ and Lua
- Lua API for listing files in directory. Needed for `gui/mod-manager`
- Lua API for creating unit combat reports and writing to gamelog.
- Lua API for running arbitrary DFHack commands
- support for multiple `` raw/init.d/*.lua `` init scripts in one save.
- eventful now has a more friendly way of making custom sidebars
- on Linux and OS X the console now supports moving the cursor back and forward by a whole word.
New scripts
-----------
- `gui/mod-manager` : allows installing/uninstalling mods into df from `` df/mods `` directory.
- `gui/clone-uniform` : duplicates the currently selected uniform in the military screen.
- `fix/build-location` : partial work-around for :bug: `5991` (trying to build wall while standing on it)
- `undump-buildings` : removes dump designation from materials used in buildings.
- `exportlegends` : exports data from legends mode, allowing a set-and-forget export of large worlds.
- log-region: each time a fort is loaded identifying information will be written to the gamelog.
- `dfstatus <gui/dfstatus>` : show an overview of critical stock quantities, including food, drinks, wood, and bars.
- `command-prompt` : a dfhack command prompt in df.
New plugins
-----------
- `rendermax` : replace the renderer with something else, eg `` rendermax light `` - a lighting engine
- `automelt` : allows marking stockpiles for automelt (i.e. any items placed in stocpile will be designated for melting)
- `embark-tools` : implementations of Embark Anywhere, Nano Embark, and a few other embark-related utilities
- `building-hacks` : Allows to add custom functionality and/or animations to buildings.
- `petcapRemover` : triggers pregnancies in creatures so that you can effectively raise the default pet population cap
- `plant create <plant>` : spawn a new shrub under the cursor
New tweaks
----------
- craft-age-wear: make crafted items wear out with time like in old versions (:bug: `6003` )
- adamantine-cloth-wear: stop adamantine clothing from wearing out (:bug: `6481` )
- confirm-embark: adds a prompt before embarking (on the "prepare carefully" screen)
Misc improvements
-----------------
- `plant` : move the 'grow', 'extirpate' and 'immolate' commands as 'plant' subcommands
- `digfort` : improved csv parsing, add start() comment handling
- `exterminate` : allow specifying a caste (exterminate gob:male)
- `createitem` : in adventure mode it now defaults to the controlled unit as maker.
- `autotrade` : adds "(Un)mark All" options to both panes of trade screen.
- `mousequery` : several usability improvements; show live overlay (in menu area) of what's on the tile under the mouse cursor.
2022-07-10 00:01:31 -06:00
- `search-plugin` : workshop profile search added.
2016-03-16 06:38:01 -06:00
- `dwarfmonitor` : add screen to summarise preferences of fortress dwarfs.
- `getplants` : add autochop function to automate woodcutting.
- `stocks` : added more filtering and display options.
- `siege-engine` :
- engine quality and distance to target now affect accuracy
- firing the siege engine at a target produces a combat report
- improved movement speed computation for meandering units
- operators in Prepare To Fire mode are released from duty once hungry/thirsty if there is a free replacement
DFHack v0.34.11-r4
==================
New commands
------------
- `diggingInvaders` - allows invaders to dig and/or deconstruct walls and buildings in order to get at your dwarves.
- `digFlood` - automatically dig out specified veins as they are revealed
- `enable, disable <enable>` - Built-in commands that can be used to enable/disable many plugins.
- `restrictice` - Restrict traffic on squares above visible ice.
- `restrictliquids` - Restrict traffic on every visible square with liquid.
- treefarm - automatically chop trees and dig obsidian
New Scripts
-----------
- `autobutcher` : A GUI front-end for the autobutcher plugin.
- invasionNow: trigger an invasion, or many
- `locate-ore` : scan the map for unmined ore veins
- `masspit` : designate caged creatures in a zone for pitting
- `multicmd` : run a sequence of dfhack commands, separated by ';'
- `startdwarf` : change the number of dwarves for a new embark
- digmat: dig veins/layers tile by tile, as discovered
Misc improvements
-----------------
- autoSyndrome:
- disable by default
- reorganized special tags
- minimized error spam
- reset policies: if the target already has an instance of the syndrome you can skip,
add another instance, reset the timer, or add the full duration to the time remaining
- core: fix SC_WORLD_(UN)LOADED event for arena mode
- `exterminate` : renamed from slayrace, add help message, add butcher mode
- `fastdwarf` : fixed bug involving fastdwarf and teledwarf being on at the same time
- magmasource: rename to `source` , allow water/magma sources/drains
- Add df.dfhack_run "somecommand" to Ruby
- syndromeTrigger: replaces and extends trueTransformation. Can trigger things when syndromes are added for any reason.
- `tiletypes` : support changing tile material to arbitrary stone.
- `workNow` : can optionally look for jobs when jobs are completed
New tweaks
----------
- hive-crash: Prevent crash if bees die in a hive with ungathered products (:bug: `6368` ).
New plugins
-----------
- `3dveins` : Reshapes all veins on the map in a way that flows between Z levels. May be unstable. Backup before using.
- `autotrade` : Automatically send items in marked stockpiles to trade depot, when trading is possible.
- `buildingplan` : Place furniture before it's built
- `dwarfmonitor` : Records dwarf activity to measure fort efficiency
- `mousequery` : Look and poke at the map elements with the mouse.
- outsideOnly: make raw-specified buildings impossible to build inside
- `resume` : A plugin to help display and resume suspended constructions conveniently
- `stocks` : An improved stocks display screen.
Internals
---------
- Core: there is now a per-save dfhack.init file for when the save is loaded, and another for when it is unloaded
- EventManager: fixed job completion detection, fixed removal of TICK events, added EQUIPMENT_CHANGE event
- Lua API for a better `random number generator <lua_api_random>` and perlin noise functions.
- Once: easy way to make sure something happens once per run of DF, such as an error message
DFHack v0.34.11-r3
==================
Internals
---------
- support for displaying active keybindings properly.
- support for reusable widgets in lua screen library.
- Maps::canStepBetween: returns whether you can walk between two tiles in one step.
- EventManager: monitors various in game events centrally so that individual plugins
don't have to monitor the same things redundantly.
- Now works with OS X 10.6.8
Notable bugfixes
----------------
- `autobutcher` can be re-enabled again after being stopped.
- stopped `Dwarf Manipulator <manipulator>` from unmasking vampires.
- `stonesense` is now fixed on OS X
Misc improvements
-----------------
- `fastdwarf` : new mode using debug flags, and some internal consistency fixes.
- added a small stand-alone utility for applying and removing `binary patches <binpatches>` .
- removebadthoughts: add --dry-run option
- `superdwarf` : work in adventure mode too
- `tweak` stable-cursor: carries cursor location from/to Build menu.
- `deathcause` : allow selection from the unitlist screen
- slayrace: allow targetting undeads
- `workflow` plugin:
- properly considers minecarts assigned to routes busy.
- code for deducing job outputs rewritten in lua for flexibility.
- logic fix: collecting webs produces silk, and ungathered webs are not thread.
- items assigned to squads are considered busy, even if not in inventory.
- shearing and milking jobs are supported, but only with generic MILK or YARN outputs.
- workflow announces when the stock level gets very low once a season.
- Auto syndrome plugin: A way of automatically applying boiling rock syndromes and calling dfhack commands controlled by raws.
- `infiniteSky` plugin: Create new z-levels automatically or on request.
- True transformation plugin: A better way of doing permanent transformations that allows later transformations.
- `workNow` plugin: Makes the game assign jobs every time you pause.
New tweaks
----------
- tweak military-training: speed up melee squad training up to 10x (normally 3-5x).
New scripts
-----------
- `binpatch` : the same as the stand-alone binpatch.exe, but works at runtime.
- region-pops: displays animal populations of the region and allows tweaking them.
- `lua` : lua interpreter front-end converted to a script from a native command.
- dfusion: misc scripts with a text based menu.
- embark: lets you embark anywhere.
- `lever` : list and pull fort levers from the dfhack console.
- `stripcaged` : mark items inside cages for dumping, eg caged goblin weapons.
- soundsense-season: writes the correct season to gamelog.txt on world load.
- create-items: spawn items
- fix/cloth-stockpile: fixes :bug: `5739` ; needs to be run after savegame load every time.
New GUI scripts
---------------
- `gui/guide-path` : displays the cached path for minecart Guide orders.
- `gui/workshop-job` : displays inputs of a workshop job and allows tweaking them.
- `gui/workflow` : a front-end for the workflow plugin (part inspired by falconne).
- `gui/assign-rack` : works together with a binary patch to fix weapon racks.
- `gui/gm-editor` : an universal editor for lots of dfhack things.
- `gui/companion-order` : a adventure mode command interface for your companions.
- `gui/advfort` : a way to do jobs with your adventurer (e.g. build fort).
New binary patches
------------------
(for use with `binpatch` )
- armorstand-capacity: doubles the capacity of armor stands.
- custom-reagent-size: lets custom reactions use small amounts of inputs.
- deconstruct-heapfall: stops some items still falling on head when deconstructing.
- deconstruct-teleport: stops items from 16x16 block teleporting when deconstructing.
- hospital-overstocking: stops hospital overstocking with supplies.
- training-ammo: lets dwarves with quiver full of combat-only ammo train.
- weaponrack-unassign: fixes bug that negates work done by gui/assign-rack.
New Plugins
-----------
- `fix-armory` : Together with a couple of binary patches and the `gui/assign-rack` script, this plugin makes weapon racks, armor stands, chests and cabinets in properly designated barracks be used again for storage of squad equipment.
2022-07-10 00:01:31 -06:00
- `search-plugin` : Adds an incremental search function to the Stocks, Trading, Stockpile and Unit List screens.
2016-03-16 06:38:01 -06:00
- `automaterial` : Makes building constructions (walls, floors, fortifications, etc) a little bit easier by saving you from having to trawl through long lists of materials each time you place one.
- Dfusion: Reworked to make use of lua modules, now all the scripts can be used from other scripts.
- Eventful: A collection of lua events, that will allow new ways to interact with df world.
DFHack v0.34.11-r2
==================
Internals
---------
- full support for Mac OS X.
- a plugin that adds scripting in `ruby <rb>` .
- support for interposing virtual methods in DF from C++ plugins.
- support for creating new interface screens from C++ and lua.
- added various other API functions.
Notable bugfixes
----------------
- better terminal reset after exit on linux.
- `seedwatch` now works on reclaim.
- the sort plugin won't crash on cages anymore.
Misc improvements
-----------------
- `autodump` : can move items to any walkable tile, not just floors.
- `stripcaged` : by default keep armor, new dumparmor option.
- `zone` : allow non-domesticated birds in nestboxes.
- `workflow` : quality range in constraints.
- cleanplants: new command to remove rain water from plants.
- `liquids` : can paint permaflow, i.e. what makes rivers power water wheels.
- `prospect` : pre-embark prospector accounts for caves & magma sea in its estimate.
- `rename` : supports renaming stockpiles, workshops, traps, siege engines.
- `fastdwarf` : now has an additional option to make dwarves teleport to their destination.
- `autolabor` :
- can set nonidle hauler percentage.
- broker excluded from all labors when needed at depot.
- likewise, anybody with a scheduled diplomat meeting.
New commands
------------
- misery: multiplies every negative thought gained (2x by default).
- `digtype` : designates every tile of the same type of vein on the map for 'digging' (any dig designation).
New tweaks
----------
- tweak stable-cursor: keeps exact cursor position between d/k/t/q/v etc menus.
- tweak patrol-duty: makes Train orders reduce patrol timer, like the binary patch does.
- tweak readable-build-plate: fix unreadable truncation in unit pressure plate build ui.
- tweak stable-temp: fixes bug 6012; may improve FPS by 50-100% on a slow item-heavy fort.
- tweak fast-heat: speeds up item heating & cooling, thus making stable-temp act faster.
- tweak fix-dimensions: fixes subtracting small amounts from stacked liquids etc.
- tweak advmode-contained: fixes UI bug in custom reactions with container inputs in advmode.
- tweak fast-trade: Shift-Enter for selecting items quckly in Trade and Move to Depot screens.
- tweak military-stable-assign: Stop rightmost list of military->Positions from jumping to top.
- tweak military-color-assigned: In same list, color already assigned units in brown & green.
New scripts
-----------
- `fixnaked` : removes thoughts about nakedness.
- `setfps` : set FPS cap at runtime, in case you want slow motion or speed-up.
- `siren` : wakes up units, stops breaks and parties - but causes bad thoughts.
- `fix/population-cap` : run after every migrant wave to prevent exceeding the cap.
- `fix/stable-temp` : counts items with temperature updates; does instant one-shot stable-temp.
- `fix/loyaltycascade` : fix units allegiance, eg after ordering a dwarf merchant kill.
- `deathcause` : shows the circumstances of death for a given body.
- `digfort` : designate areas to dig from a csv file.
- `drain-aquifer` : remove aquifers from the map.
- `growcrops` : cheat to make farm crops instantly grow.
- magmasource: continuously spawn magma from any map tile.
- removebadthoughts: delete all negative thoughts from your dwarves.
- slayrace: instakill all units of a given race, optionally with magma.
- `superdwarf` : per-creature `fastdwarf` .
- `gui/mechanisms` : browse mechanism links of the current building.
- `gui/room-list` : browse other rooms owned by the unit when assigning one.
- `gui/liquids` : a GUI front-end for the liquids plugin.
- `gui/rename` : renaming stockpiles, workshops and units via an in-game dialog.
- `gui/power-meter` : front-end for the Power Meter plugin.
- `gui/siege-engine` : front-end for the Siege Engine plugin.
- `gui/choose-weapons` : auto-choose matching weapons in the military equip screen.
New Plugins
-----------
- `manipulator` : a Dwarf Therapist like UI in the game (:kbd: `u` :kbd: `l` )
- `steam-engine` : an alternative to Water Reactors which make more sense.
See `` hack/raw/*_steam_engine.txt `` for the necessary raw definitions.
- `power-meter` : a pressure plate modification to detect powered gear
boxes on adjacent tiles. `gui/power-meter` implements
the build configuration UI.
- `siege-engine` : massive overhaul for siege engines, configured via `gui/siege-engine`
- `add-spatter` : allows poison coatings via raw reactions, among other things.