dfhack/plugins/lua/eventful.lua

172 lines
7.1 KiB
Lua

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local _ENV = mkmodule('plugins.eventful')
--[[
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--]]
local function getShopName(btype,bsubtype,bcustom)
local typenames_shop={[df.workshop_type.Carpenters]="CARPENTERS",[df.workshop_type.Farmers]="FARMERS",
[df.workshop_type.Masons]="MASONS",[df.workshop_type.Craftsdwarfs]="CRAFTSDWARFS",
[df.workshop_type.Jewelers]="JEWELERS",[df.workshop_type.MetalsmithsForge]="METALSMITHSFORGE",
[df.workshop_type.MagmaForge]="MAGMAFORGE",[df.workshop_type.Bowyers]="BOWYERS",
[df.workshop_type.Mechanics]="MECHANICS",[df.workshop_type.Siege]="SIEGE",
[df.workshop_type.Butchers]="BUTCHERS",[df.workshop_type.Leatherworks]="LEATHERWORKS",
[df.workshop_type.Tanners]="TANNERS",[df.workshop_type.Clothiers]="CLOTHIERS",
[df.workshop_type.Fishery]="FISHERY",[df.workshop_type.Still]="STILL",
[df.workshop_type.Loom]="LOOM",[df.workshop_type.Quern]="QUERN",
[df.workshop_type.Kennels]="KENNELS",[df.workshop_type.Ashery]="ASHERY",
[df.workshop_type.Kitchen]="KITCHEN",[df.workshop_type.Dyers]="DYERS",
[df.workshop_type.Tool]="TOOL",[df.workshop_type.Millstone]="MILLSTONE",
}
local typenames_furnace={[df.furnace_type.WoodFurnace]="WOOD_FURNACE",[df.furnace_type.Smelter]="SMELTER",
[df.furnace_type.GlassFurnace]="GLASS_FURNACE",[df.furnace_type.MagmaSmelter]="MAGMA_SMELTER",
[df.furnace_type.MagmaGlassFurnace]="MAGMA_GLASS_FURNACE",[df.furnace_type.MagmaKiln]="MAGMA_KILN",
[df.furnace_type.Kiln]="KILN"}
if btype==df.building_type.Workshop then
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if typenames_shop[bsubtype]~=nil then
return typenames_shop[bsubtype]
else
return df.building_def_workshopst.find(bcustom).code
end
elseif btype==df.building_type.Furnace then
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if typenames_furnace[bsubtype]~=nil then
return typenames_furnace[bsubtype]
else
return df.building_def_furnacest.find(bcustom).code
end
end
end
_registeredStuff={}
local function unregall(state)
if state==SC_WORLD_UNLOADED then
onReactionComplete._library=nil
postWorkshopFillSidebarMenu._library=nil
dfhack.onStateChange.eventful= nil
_registeredStuff={}
end
end
local function onReact(reaction,reaction_product,unit,input_items,input_reagents,output_items,call_native)
if _registeredStuff.reactionCallbacks and _registeredStuff.reactionCallbacks[reaction.code] then
_registeredStuff.reactionCallbacks[reaction.code](reaction,reaction_product,unit,input_items,input_reagents,output_items,call_native)
end
end
local function onPostSidebar(workshop)
local shop_id=getShopName(workshop:getType(),workshop:getSubtype(),workshop:getCustomType())
if shop_id then
if _registeredStuff.shopNonNative and _registeredStuff.shopNonNative[shop_id] then
if _registeredStuff.shopNonNative[shop_id].all then
--[[for _,button in ipairs(df.global.ui_sidebar_menus.workshop_job.choices_all) do
button.is_hidden=true
end]]
df.global.ui_sidebar_menus.workshop_job.choices_visible:resize(0)
else
--todo by name
end
end
if _registeredStuff.reactionToShop and _registeredStuff.reactionToShop[shop_id] then
for _,reaction_name in ipairs(_registeredStuff.reactionToShop[shop_id]) do
local new_button=df.interface_button_building_new_jobst:new()
--new_button.hotkey_id=--todo get hotkey
new_button.is_hidden=false
new_button.building=workshop
new_button.job_type=df.job_type.CustomReaction --could be used for other stuff too i guess...
new_button.reaction_name=reaction_name
new_button.is_custom=true
local wjob=df.global.ui_sidebar_menus.workshop_job
wjob.choices_all:insert("#",new_button)
wjob.choices_visible:insert("#",new_button)
end
end
if _registeredStuff.customSidebar and _registeredStuff.customSidebar[shop_id] then
_registeredStuff.customSidebar[shop_id](workshop)
end
end
end
local function customSidebarsCallback(workshop)
local shop_id=getShopName(workshop:getType(),workshop:getSubtype(),workshop:getCustomType())
if shop_id then
if _registeredStuff.customSidebar and _registeredStuff.customSidebar[shop_id] then
_registeredStuff.customSidebar[shop_id](workshop)
end
end
end
function registerReaction(reaction_name,callback)
_registeredStuff.reactionCallbacks=_registeredStuff.reactionCallbacks or {}
_registeredStuff.reactionCallbacks[reaction_name]=callback
onReactionComplete._library=onReact
dfhack.onStateChange.eventful=unregall
end
function registerSidebar(shop_name,callback)
if type(callback)=="function" then
_registeredStuff.customSidebar=_registeredStuff.customSidebar or {}
_registeredStuff.customSidebar[shop_name]=callback
onWorkshopFillSidebarMenu._library=customSidebarsCallback
dfhack.onStateChange.eventful=unregall
else
local function drawSidebar( wshop )
local valid_focus="dwarfmode/QueryBuilding"
local another_overlay="dfhack/lua/WorkshopOverlay"
if wshop:getMaxBuildStage()==wshop:getBuildStage() then
local sidebar=callback{workshop=wshop}
if string.sub(dfhack.gui.getCurFocus(true),1,#another_overlay)==another_overlay then
dfhack.screen.dismiss(dfhack.gui.getCurViewscreen(true))
end
if string.sub(dfhack.gui.getCurFocus(true),1,#valid_focus)==valid_focus then
sidebar:show(dfhack.gui.getCurViewscreen(true))
end
end
end
registerSidebar(shop_name,drawSidebar)
end
end
function removeNative(shop_name,name)
_registeredStuff.shopNonNative=_registeredStuff.shopNonNative or {}
local shops=_registeredStuff.shopNonNative
shops[shop_name]=shops[shop_name] or {}
if name~=nil then
table.insert(shops[shop_name],name)
else
shops[shop_name].all=true
end
postWorkshopFillSidebarMenu._library=onPostSidebar
dfhack.onStateChange.eventful=unregall
end
function addReactionToShop(reaction_name,shop_name)
_registeredStuff.reactionToShop=_registeredStuff.reactionToShop or {}
local shops=_registeredStuff.reactionToShop
shops[shop_name]=shops[shop_name] or {}
table.insert(shops[shop_name],reaction_name)
postWorkshopFillSidebarMenu._library=onPostSidebar
dfhack.onStateChange.eventful=unregall
end
local function invertTable(tbl)
local ret={}
for k,v in pairs(tbl) do
ret[v]=k
end
return ret
end
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eventType=invertTable{
[0]="TICK",
"JOB_INITIATED",
"JOB_STARTED",
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"JOB_COMPLETED",
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"NEW_UNIT_ACTIVE",
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"UNIT_DEATH",
"ITEM_CREATED",
"BUILDING",
"CONSTRUCTION",
"SYNDROME",
"INVASION",
"INVENTORY_CHANGE",
"REPORT",
"UNIT_ATTACK",
"UNLOAD",
"INTERACTION",
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"EVENT_MAX"
}
return _ENV