dfhack/tools/playground/CMakeLists.txt

115 lines
3.3 KiB
CMake

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if(NOT DEFINED DFHACK_CONSISTENCY)
MESSAGE(FATAL_ERROR "Please build the whole thing, not parts. You can turn parts on/off using options.")
ENDIF()
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# this is required to ensure we use the right configuration for the system.
IF(UNIX)
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add_definitions(-DLINUX_BUILD)
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ENDIF(UNIX)
# a creature mood dump hack. has hardcoded offsets
DFHACK_TOOL(dfmoodump moodump.cpp)
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# bauxite - turn all mechanisms into bauxite mechanisms
# Author: Alex Legg
# FIXME: turned off. there is no reliable Items module.
#DFHACK_TOOL(dfbauxite dfbauxite.cpp)
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# digger - designate for digging by tile class
# Author: mizipzor
DFHACK_TOOL(dfdigger digger.cpp)
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# digger2 - designate for digging from a text file
# Author: rOut
DFHACK_TOOL(dfdigger2 digger2.cpp)
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# itemdesignator - change some item designations (dump, forbid, on-fire) for all
# items of a given type and material
# Author: belal
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DFHACK_TOOL(dfitemdesignator itemdesignator.cpp)
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# catsplosion - Accelerates pregnancy
# Author: Zhentar
# FIXME: no longer works due to changes in DF
#DFHACK_TOOL(dfcatsplosion catsplosion.cpp)
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# findnameindexes
# Author: belal
DFHACK_TOOL(dffindnameindexes findnameindexes.cpp)
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# try things
DFHACK_TOOL(dftry dftry.cpp)
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# renamer - change the custom names and professions of creatures, sends keys to
# df directly
# Author: belal
# DFHACK_TOOL(dfrenamer renamer.cpp)
# copypaste
# Author: belal
# copies the current buildings in a df map, and then designates the area to be dug
# mainly a proof of concept for my gui application dfCopyPaste
DFHACK_TOOL(dfcopypaste copypaste.cpp)
# paths
# Author: belal
# dumps the current path to the DF exe, as well as the relative paths to the
# current tileset and color files
DFHACK_TOOL(dfpaths paths.cpp)
# printtiletypes
# Author: zilpin
# Prints CSV dump of all tile type information.
# No DF process needed. Intended only for debugging and information purposes.
DFHACK_TOOL(dfprinttiletypes printtiletypes.cpp)
# hellhole
# Author: zilpin
# Creates a bottomless hole to hell.
# Experimental version hard-codes values.
# Will have many options in the future.
DFHACK_TOOL(dfhellhole hellhole.cpp)
# drawtile
# Author: zilpin
# Arbitrary tile drawing at the cursor.
# Does not fix tiles above/below for consistency (e.g. ramps).
DFHACK_TOOL(dfdrawtile drawtile.cpp)
# veinswap
# Author: zilpin
# Randomly swap a percentage of the specified vein material with another material.
# Or, set the material of a vein under the cursor.
DFHACK_TOOL(dfveinswap veinswap.cpp)
# lumberjack
# Author: zilpin
# Designate all trees of the given type which can be reached from the cursor.
DFHACK_TOOL(dflumberjack lumberjack.cpp)
# dfcreaturemanager
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# Author: raoulxq
# - Display creatures (overview & detail)
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# - Modify skills and labors of creatures
# - Kill creatures
# - Etc.
DFHACK_TOOL(dfcreaturemanager creaturemanager.cpp)
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# digpattern
# Author: raoulxq
# Dig a specific pattern (in this case 3x3 bedrooms, modify as you like)
DFHACK_TOOL(dfdigpattern digpattern.cpp)
DFHACK_TOOL(dffixbug-3708 fix-3708.cpp)
# blockflags
# Author: matthew cline
# Invert/toggle all block flags, to see what they do.
DFHACK_TOOL(dfblockflags blockflags.cpp)
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# this needs the C bindings
IF(BUILD_DFHACK_C_BINDINGS)
# The C bindings won't be real C bindings until this compiles.
#DFHACK_TOOL(dftest test.c)
ENDIF(BUILD_DFHACK_C_BINDINGS)