62 lines
2.3 KiB
ReStructuredText
62 lines
2.3 KiB
ReStructuredText
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dig-now
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=======
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Instantly completes non-marker dig designations, modifying tile shapes and
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creating boulders, ores, and gems as if a miner were doing the mining or
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engraving. By default, the entire map is processed and boulder generation
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follows standard game rules, but the behavior is configurable.
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Note that no units will get mining or engraving experience for the dug/engraved
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tiles.
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Trees and roots are not currently handled by this plugin and will be skipped.
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Requests for engravings are also skipped since they would depend on the skill
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and creative choices of individual engravers. Other types of engraving (i.e.
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smoothing and track carving) are handled.
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Usage::
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dig-now [<pos> [<pos>]] [<options>]
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Where the optional ``<pos>`` pair can be used to specify the coordinate bounds
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within which ``dig-now`` will operate. If they are not specified, ``dig-now``
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will scan the entire map. If only one ``<pos>`` is specified, only the tile at
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that coordinate is processed.
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Any ``<pos>`` parameters can either be an ``<x>,<y>,<z>`` triple (e.g.
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``35,12,150``) or the string ``here``, which means the position of the active
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game cursor should be used.
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Examples:
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``dig-now``
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Dig designated tiles according to standard game rules.
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``dig-now --clean``
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Dig designated tiles, but don't generate any boulders, ores, or gems.
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``dig-now --dump here``
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Dig tiles and dump all generated boulders, ores, and gems at the tile under
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the game cursor.
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Options:
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:``-c``, ``--clean``:
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Don't generate any boulders, ores, or gems. Equivalent to
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``--percentages 0,0,0,0``.
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:``-d``, ``--dump <pos>``:
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Dump any generated items at the specified coordinates. If the tile at those
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coordinates is open space or is a wall, items will be generated on the
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closest walkable tile below.
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:``-e``, ``--everywhere``:
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Generate a boulder, ore, or gem for every tile that can produce one.
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Equivalent to ``--percentages 100,100,100,100``.
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:``-h``, ``--help``:
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Show quick usage help text.
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:``-p``, ``--percentages <layer>,<vein>,<small cluster>,<deep>``:
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Set item generation percentages for each of the tile categories. The
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``vein`` category includes both the large oval clusters and the long stringy
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mineral veins. Default is ``25,33,100,100``.
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:``-z``, ``--cur-zlevel``:
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Restricts the bounds to the currently visible z-level.
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