2009-09-13 18:02:46 -06:00
<?xml version="1.0" ?>
<DFExtractor >
<!-- USE A FIXED WIDTH FONT! -->
<MemoryDescriptors >
2010-03-05 14:19:27 -07:00
<!-- A note about virtual types: many of those aren't enumerated in the vtable structure anymore
but are found dynamically. Here's a list of viewscreens for 40d:
viewscreen_conversation
viewscreen_setupadventure
viewscreen_dungeon_announce
viewscreen_dungeon_monsterstatus
viewscreen_dungeon_wrestle
viewscreen_adventure_log
viewscreen_adventure_travel
viewscreen_dungeonmode
viewscreen_selectitem
viewscreen_dwarfmode
viewscreen_layer_stockpile
viewscreen_layer_world_gen_param_preset
viewscreen_layer_world_gen_param
viewscreen_layer_export_play_map
viewscreen_layer_musicsound
viewscreen_layer_unit_relationship
viewscreen_layer_workshop_profile
viewscreen_layer
viewscreen_unit
viewscreen_customize_unit
viewscreen_savegame
viewscreen_loadgame
viewscreen_option
viewscreen_layer_currency
viewscreen_layer_reaction
viewscreen_layer_stone_restriction
viewscreen_layer_noblelist
viewscreen_job
viewscreen_building
viewscreen_item
viewscreen_noble
viewscreen_buildinglist
viewscreen_commandchain
viewscreen_squad
viewscreen_civlist
viewscreen_entity
viewscreen_treasurelist
viewscreen_unitjobs
viewscreen_createquota
viewscreen_jobmanagement
viewscreen_wages
viewscreen_stores
viewscreen_overallstatus
viewscreen_justice
viewscreen_price
viewscreen_pet
viewscreen_kitchenpref
viewscreen_announcelist
viewscreen_game_cleaner
viewscreen_title
viewscreen_legends
viewscreen_new_region
viewscreen_export_region
viewscreen_export_graphical_map
viewscreen_layer_assigntrade
viewscreen_requestagreement
viewscreen_tradeagreement
viewscreen_topicmeeting_takerequests
viewscreen_topicmeeting
viewscreen_meeting
viewscreen_barter
viewscreen_tradegoods
viewscreen_tradelist
viewscreen_textviewer
viewscreen_layer_choose_language_name
viewscreen_setupdwarfgame
viewscreen_choose_start_site
And item types:
item_coin
item_trapcomp
item_siegeammo
item_quiver
item_backpack
item_pants
item_totem
item_anvil
item_gem
item_bracelet
item_earring
item_ring
item_crown
item_ammo
item_scepter
item_amulet
item_figurine
item_bin
item_box
item_gloves
item_helm
item_shield
item_shoes
item_armor
item_weapon
item_animaltrap
item_barrel
item_cage
item_toy
item_instrument
item_goblet
item_flask
item_chain
item_hatch_cover
item_floodgate
item_door
item_cloth
item_constructed
item_food
item_crafted
item_thread
item_cheese
item_ballistaarrowhead
item_shell
item_skull
item_bones
item_skin_tanned
item_skin_raw
item_pet
item_vermin
item_fish_raw
item_fish
item_meat
item_remains
item_corpsepiece
item_glob
item_liquid_misc
item_powder_misc
item_drink
item_extract
item_liquipowder
item_corpse
item_wood
item_stone
item_rough
item_blocks
item_smallgem
item_bar
item_actual
item_rock
item_grate
item_window
item_bucket
item_coffin
item_statue
item_quern
item_millstone
item_armorstand
item_weaponrack
item_cabinet
item_catapultparts
item_ballistaparts
item_trapparts
item_potion
item_pipe_section
item_leaves
item_plant
item_seeds
item_critter
item_powder
item_liquid
Finally veins:
block_square_event_frozen_liquid
block_square_event_mineral
-->
2009-11-07 14:05:10 -07:00
<Entry version= "meta-40d" os= "all" id= "meta-40d" >
<Profession can_assign_labors= "true" is_military= "false" name= "Miner" > 0</Profession>
<Profession can_assign_labors= "true" is_military= "false" name= "Woodworker" > 1</Profession>
<Profession can_assign_labors= "true" is_military= "false" name= "Carpenter" > 2</Profession>
<Profession can_assign_labors= "true" is_military= "false" name= "Bowyer" > 3</Profession>
<Profession can_assign_labors= "true" is_military= "false" name= "Woodcutter" > 4</Profession>
<Profession can_assign_labors= "true" is_military= "false" name= "Stoneworker" > 5</Profession>
<Profession can_assign_labors= "true" is_military= "false" name= "Engraver" > 6</Profession>
<Profession can_assign_labors= "true" is_military= "false" name= "Mason" > 7</Profession>
<Profession can_assign_labors= "true" is_military= "false" name= "Ranger" > 8</Profession>
<Profession can_assign_labors= "true" is_military= "false" name= "Animal Caretaker" > 9</Profession>
<Profession can_assign_labors= "true" is_military= "false" name= "Animal Trainer" > 10</Profession>
<Profession can_assign_labors= "true" is_military= "false" name= "Hunter" > 11</Profession>
<Profession can_assign_labors= "true" is_military= "false" name= "Trapper" > 12</Profession>
<Profession can_assign_labors= "true" is_military= "false" name= "Animal Dissector" > 13</Profession>
<Profession can_assign_labors= "true" is_military= "false" name= "Metalsmith" > 14</Profession>
<Profession can_assign_labors= "true" is_military= "false" name= "Furnace Operator" > 15</Profession>
<Profession can_assign_labors= "true" is_military= "false" name= "Weaponsmith" > 16</Profession>
<Profession can_assign_labors= "true" is_military= "false" name= "Armorer" > 17</Profession>
<Profession can_assign_labors= "true" is_military= "false" name= "Blacksmith" > 18</Profession>
<Profession can_assign_labors= "true" is_military= "false" name= "Metalcrafter" > 19</Profession>
<Profession can_assign_labors= "true" is_military= "false" name= "Jeweler" > 20</Profession>
<Profession can_assign_labors= "true" is_military= "false" name= "Gem Cutter" > 21</Profession>
<Profession can_assign_labors= "true" is_military= "false" name= "Gem Setter" > 22</Profession>
<Profession can_assign_labors= "true" is_military= "false" name= "Craftsdwarf" > 23</Profession>
<Profession can_assign_labors= "true" is_military= "false" name= "Woodcrafter" > 24</Profession>
<Profession can_assign_labors= "true" is_military= "false" name= "Stonecrafter" > 25</Profession>
<Profession can_assign_labors= "true" is_military= "false" name= "Leatherworker" > 26</Profession>
<Profession can_assign_labors= "true" is_military= "false" name= "Bone Carver" > 27</Profession>
<Profession can_assign_labors= "true" is_military= "false" name= "Weaver" > 28</Profession>
<Profession can_assign_labors= "true" is_military= "false" name= "Clothier" > 29</Profession>
<Profession can_assign_labors= "true" is_military= "false" name= "Glassmaker" > 30</Profession>
<Profession can_assign_labors= "true" is_military= "false" name= "Strand Extractor" > 31</Profession>
<Profession can_assign_labors= "false" female_name= "Queen" is_military= "false" name= "King" > 32</Profession>
<Profession can_assign_labors= "false" female_name= "Queen Consort" is_military= "false" name= "King Consort" > 33</Profession>
<Profession can_assign_labors= "true" is_military= "false" name= "Fishery Worker" > 34</Profession>
<Profession can_assign_labors= "true" is_military= "false" name= "Fisherdwarf" > 35</Profession>
<Profession can_assign_labors= "true" is_military= "false" name= "Fish Dissector" > 36</Profession>
<Profession can_assign_labors= "true" is_military= "false" name= "Fish Cleaner" > 37</Profession>
<Profession can_assign_labors= "true" is_military= "false" name= "Farmer" > 38</Profession>
<Profession can_assign_labors= "true" is_military= "false" name= "Cheese Maker" > 39</Profession>
<Profession can_assign_labors= "true" is_military= "false" name= "Milker" > 40</Profession>
<Profession can_assign_labors= "true" is_military= "false" name= "Cook" > 41</Profession>
<Profession can_assign_labors= "true" is_military= "false" name= "Thresher" > 42</Profession>
<Profession can_assign_labors= "true" is_military= "false" name= "Miller" > 43</Profession>
<Profession can_assign_labors= "true" is_military= "false" name= "Butcher" > 44</Profession>
<Profession can_assign_labors= "true" is_military= "false" name= "Tanner" > 45</Profession>
<Profession can_assign_labors= "true" is_military= "false" name= "Dyer" > 46</Profession>
<Profession can_assign_labors= "true" is_military= "false" name= "Planter" > 47</Profession>
<Profession can_assign_labors= "true" is_military= "false" name= "Herbalist" > 48</Profession>
<Profession can_assign_labors= "true" is_military= "false" name= "Brewer" > 49</Profession>
<Profession can_assign_labors= "true" is_military= "false" name= "Soap Maker" > 50</Profession>
<Profession can_assign_labors= "true" is_military= "false" name= "Potash Maker" > 51</Profession>
<Profession can_assign_labors= "true" is_military= "false" name= "Lye Maker" > 52</Profession>
<Profession can_assign_labors= "true" is_military= "false" name= "Wood Burner" > 53</Profession>
<Profession can_assign_labors= "true" is_military= "false" name= "Engineer" > 54</Profession>
<Profession can_assign_labors= "true" is_military= "false" name= "Mechanic" > 55</Profession>
<Profession can_assign_labors= "true" is_military= "false" name= "Siege Engineer" > 56</Profession>
<Profession can_assign_labors= "true" is_military= "false" name= "Siege Operator" > 57</Profession>
<Profession can_assign_labors= "true" is_military= "false" name= "Pump Operator" > 58</Profession>
<Profession can_assign_labors= "true" is_military= "false" name= "Clerk" > 59</Profession>
<Profession can_assign_labors= "true" is_military= "false" name= "Administrator" > 60</Profession>
<Profession can_assign_labors= "true" is_military= "false" name= "Trader" > 61</Profession>
<Profession can_assign_labors= "true" is_military= "false" name= "Architect" > 62</Profession>
<Profession can_assign_labors= "true" is_military= "false" name= "Alchemist" > 63</Profession>
<Profession can_assign_labors= "false" is_military= "false" name= "Tax Collector" > 64</Profession>
<Profession can_assign_labors= "false" is_military= "false" name= "Hammerer" > 65</Profession>
<Profession can_assign_labors= "false" female_name= "Baroness" is_military= "false" name= "Baron" > 66</Profession>
<Profession can_assign_labors= "false" female_name= "Countess" is_military= "false" name= "Count" > 67</Profession>
<Profession can_assign_labors= "false" female_name= "Duchess" is_military= "false" name= "Duke" > 68</Profession>
<Profession can_assign_labors= "false" female_name= "Baroness Consort" is_military= "false" name= "Baron Consort" > 69</Profession>
<Profession can_assign_labors= "false" female_name= "Countess Consort" is_military= "false" name= "Count Consort" > 70</Profession>
<Profession can_assign_labors= "false" female_name= "Duchess Consort" is_military= "false" name= "Duke Consort" > 71</Profession>
<Profession can_assign_labors= "false" is_military= "false" name= "Philosopher" > 72</Profession>
<Profession can_assign_labors= "false" is_military= "false" name= "Advisor" > 73</Profession>
<Profession can_assign_labors= "false" is_military= "false" name= "Dungeon Master" > 74</Profession>
<Profession can_assign_labors= "false" is_military= "false" name= "Merchant" > 75</Profession>
<Profession can_assign_labors= "false" is_military= "false" name= "Diplomat" > 76</Profession>
<Profession can_assign_labors= "false" is_military= "false" name= "Guild Representative" > 77</Profession>
<Profession can_assign_labors= "false" is_military= "false" name= "Merchant Baroness" > 78</Profession>
<Profession can_assign_labors= "false" is_military= "false" name= "Merchant Princess" > 79</Profession>
<Profession can_assign_labors= "false" is_military= "false" name= "Outpost Liaison" > 80</Profession>
<Profession can_assign_labors= "false" is_military= "false" name= "Druid" > 81</Profession>
<Profession can_assign_labors= "false" is_military= "true" name= "Champion" > 82</Profession>
<Profession can_assign_labors= "true" is_military= "true" name= "Hammerdwarf" > 83</Profession>
<Profession can_assign_labors= "false" is_military= "true" name= "Hammer Lord" > 84</Profession>
<Profession can_assign_labors= "true" is_military= "true" name= "Speardwarf" > 85</Profession>
<Profession can_assign_labors= "false" is_military= "true" name= "Spearmaster" > 86</Profession>
<Profession can_assign_labors= "true" is_military= "true" name= "Marksdwarf" > 87</Profession>
<Profession can_assign_labors= "false" is_military= "true" name= "Elite Crossbowdwarf" > 88</Profession>
<Profession can_assign_labors= "true" is_military= "true" name= "Wrestler" > 89</Profession>
<Profession can_assign_labors= "false" is_military= "true" name= "Elite Wrestler" > 90</Profession>
<Profession can_assign_labors= "true" is_military= "true" name= "Axedwarf" > 91</Profession>
<Profession can_assign_labors= "false" is_military= "true" name= "Axe Lord" > 92</Profession>
<Profession can_assign_labors= "true" is_military= "true" name= "Swordsdwarf" > 93</Profession>
<Profession can_assign_labors= "false" is_military= "true" name= "Swordmaster" > 94</Profession>
<Profession can_assign_labors= "true" is_military= "true" name= "Macedwarf" > 95</Profession>
<Profession can_assign_labors= "false" is_military= "true" name= "Mace Lord" > 96</Profession>
<Profession can_assign_labors= "true" is_military= "true" name= "Pikedwarf" > 97</Profession>
<Profession can_assign_labors= "false" is_military= "true" name= "Pikemaster" > 98</Profession>
<Profession can_assign_labors= "false" is_military= "true" name= "Bowdwarf" > 99</Profession>
<Profession can_assign_labors= "false" is_military= "true" name= "Elite Bowdwarf" > 100</Profession>
<Profession can_assign_labors= "false" is_military= "true" name= "Blowgunner" > 101</Profession>
<Profession can_assign_labors= "false" is_military= "true" name= "Elite Bowgunner" > 102</Profession>
<Profession can_assign_labors= "true" is_military= "true" name= "Recruit" > 103</Profession>
<Profession can_assign_labors= "false" is_military= "false" name= "?Hunting creature?" > 104</Profession>
<Profession name= "?War creature?" can_assign_labors= "false" is_military= "false" > 105</Profession>
<Profession name= "?Master thief?" can_assign_labors= "false" is_military= "false" > 106</Profession>
<Profession name= "?Thief?" can_assign_labors= "false" is_military= "false" > 107</Profession>
<Profession can_assign_labors= "true" is_military= "false" name= "Peasant" > 108</Profession>
<Profession can_assign_labors= "false" is_military= "false" name= "Child" > 109</Profession>
<Profession can_assign_labors= "false" is_military= "false" name= "Baby" > 110</Profession>
<Profession can_assign_labors= "false" is_military= "false" name= "Drunk" > 111</Profession>
<Profession can_assign_labors= "false" is_military= "false" name= "Lasher" > 112</Profession>
<Profession can_assign_labors= "false" is_military= "false" name= "Master Lasher" > 113</Profession>
<Job name= "Carve Fortification" > 0</Job>
<Job name= "Detail Wall" > 1</Job>
<Job name= "Detail Floor" > 2</Job>
<Job name= "Dig" > 3</Job>
<Job name= "Carve Upward Staircase" > 4</Job>
<Job name= "Carve Downward Staircase" > 5</Job>
<Job name= "Carve Up/Down Staircase" > 6</Job>
<Job name= "Carve Ramp" > 7</Job>
<Job name= "Dig Channel" > 8</Job>
<Job name= "Fell Tree" > 9</Job>
<Job name= "Gather Plants" > 10</Job>
<Job name= "Remove Construction" > 11</Job>
<Job name= "Collect Webs" > 12</Job>
<Job name= "Bring Item to Depot" > 13</Job>
<Job name= "Bring Item to Shop" > 14</Job>
<Job name= "Eat" > 15</Job>
<Job name= "Get Provisions" > 16</Job>
<Job name= "Drink" > 17</Job>
<Job name= "Drink" > 18</Job>
<Job name= "Fill Waterskin" > 19</Job>
<Job name= "Sleep" > 20</Job>
<Job name= "Collect Sand" > 21</Job>
<Job name= "Fish" > 22</Job>
<Job name= "Hunt" > 23</Job>
<Job name= "Hunt for Small Creature" > 24</Job>
<Job name= "Kidnap" > 25</Job>
<Job name= "Beat Criminal" > 26</Job>
<Job name= "Starting Fist Fight" > 27</Job>
<Job name= "Collect Taxes" > 28</Job>
<Job name= "Guard Tax Collector" > 29</Job>
<Job name= "Catch Live Land Animal" > 30</Job>
<Job name= "Catch Live Fish" > 31</Job>
<Job name= "Return Kill" > 32</Job>
<Job name= "Check Chest" > 33</Job>
<Job name= "Store Owned Item" > 34</Job>
<Job name= "Place Item in Tomb" > 35</Job>
<Job name= "Store Item in Stockpile" > 36</Job>
<Job name= "Store Item in Bag" > 37</Job>
<Job name= "Store Item in Chest" > 38</Job>
<Job name= "Store Item in Cabinet" > 39</Job>
<Job name= "Store Weapon" > 40</Job>
<Job name= "Store Armor" > 41</Job>
<Job name= "Store Item in Barrel" > 42</Job>
<Job name= "Store Item in Bin" > 43</Job>
<Job name= "Seek Artifact" > 44</Job>
<Job name= "Seek Infant" > 45</Job>
<Job name= "Attend Party" > 46</Job>
<Job name= "Shooting at Archery Range" > 47</Job>
<Job name= "Sparring in Barracks" > 48</Job>
<Job name= "Go Shopping A" > 49</Job>
<Job name= "Go Shopping B" > 50</Job>
<Job name= "Clean" > 51</Job>
<Job name= "Rest" > 52</Job>
<Job name= "Pickup Equipment" > 53</Job>
<Job name= "Dump Item" > 54</Job>
<Job name= "Strange Mood Crafter" > 55</Job>
<Job name= "Strange Mood Jeweller" > 56</Job>
<Job name= "Strange Mood C" > 57</Job>
<Job name= "Strange Mood Metal" > 58</Job>
<Job name= "Strange Mood E" > 59</Job>
<Job name= "Strange Mood F" > 60</Job>
<Job name= "Strange Mood Carpenter" > 61</Job>
<Job name= "Strange Mood Mason" > 62</Job>
<Job name= "Strange Mood Bowyer" > 63</Job>
<Job name= "Strange Mood Tanner" > 64</Job>
<Job name= "Strange Mood Weaver" > 65</Job>
<Job name= "Strange Mood Glassmaker" > 66</Job>
<Job name= "Strange Mood Mechanics" > 67</Job>
<Job name= "Construct Building" > 68</Job>
<Job name= "Construct Door" > 69</Job>
<Job name= "Construct Floodgate" > 70</Job>
<Job name= "Construct Bed" > 71</Job>
<Job name= "Construct Chair" > 72</Job>
<Job name= "Construct Coffin" > 73</Job>
<Job name= "Construct Table" > 74</Job>
<Job name= "Construct Chest" > 75</Job>
<Job name= "Construct Bin" > 76</Job>
<Job name= "Construct Armor Stand" > 77</Job>
<Job name= "Construct Weapon Rack" > 78</Job>
<Job name= "Construct Cabinet" > 79</Job>
<Job name= "Construct Statue" > 80</Job>
<Job name= "Construct XXX" > 81</Job>
<Job name= "Make Raw XXX" > 82</Job>
<Job name= "Make crafts" > 83</Job>
<Job name= "Mint stuff" > 84</Job>
<Job name= "Cut XX A" > 85</Job>
<Job name= "Cut XX B" > 86</Job>
<Job name= "Encrust" > 87</Job>
<Job name= "?" > 88</Job>
<Job name= "Destroy Building" > 89</Job>
<Job name= "Smelt Ore" > 90</Job>
<Job name= "Smelt" > 91</Job>
<Job name= "Melt a Metal Object" > 92</Job>
<Job name= "Extract Metal Strands" > 93</Job>
<Job name= "Tan a Hide" > 94</Job>
<Job name= "Plant Seeds" > 95</Job>
<Job name= "Harvest Plants" > 96</Job>
<Job name= "Train Hunting Animal" > 97</Job>
<Job name= "Train War Animal" > 98</Job>
<Job name= "Forge/Make DDD " > 99</Job>
<Job name= "Forge Anvil" > 100</Job>
<Job name= "Construct Catapult Parts" > 101</Job>
<Job name= "Construct Ballista Parts" > 102</Job>
<Job name= "Forge/Make A" > 103</Job>
<Job name= "Forge/Make B" > 104</Job>
<Job name= "Forge/Make C" > 105</Job>
<Job name= "Stud With XX" > 106</Job>
<Job name= "Butcher an Animal" > 107</Job>
<Job name= "Prepare a Raw Fish" > 108</Job>
<Job name= "Mill Plants" > 109</Job>
<Job name= "Bait Trap" > 110</Job>
<Job name= "Milk Creature" > 111</Job>
<Job name= "Make Cheese" > 112</Job>
<Job name= "Process Plants" > 113</Job>
<Job name= "Process Plants (Bag)" > 114</Job>
<Job name= "Process Plants (Vial)" > 115</Job>
<Job name= "Process Plants (Barrel)" > 116</Job>
<Job name= "Prepare Meal" > 117</Job>
<Job name= "Weave Thread" > 118</Job>
<Job name= "Forge/Make D" > 119</Job>
<Job name= "Forge/Make E" > 120</Job>
<Job name= "Forge/Make F" > 121</Job>
<Job name= "Forge Cage" > 122</Job>
<Job name= "Forge Rope" > 123</Job>
<Job name= "Forge Flask" > 124</Job>
<Job name= "Forge Goblet" > 125</Job>
<Job name= "Forge Instrument" > 126</Job>
<Job name= "Forge Toy" > 127</Job>
<Job name= "Forge Animal Trap" > 128</Job>
<Job name= "Forge Barrel" > 129</Job>
<Job name= "Forge Bucket" > 130</Job>
<Job name= "Forge Window" > 131</Job>
<Job name= "Make Totem" > 132</Job>
<Job name= "Forge/Make G" > 133</Job>
<Job name= "Decorate With Bone" > 134</Job>
<Job name= "Make Backpack" > 135</Job>
<Job name= "Make Quiver" > 136</Job>
<Job name= "Forge Ballista Arrow Head" > 137</Job>
<Job name= "Assemble" > 138</Job>
<Job name= "Load Catapult" > 139</Job>
<Job name= "Load Ballista" > 140</Job>
<Job name= "Fire Catapult" > 141</Job>
<Job name= "Fire Ballista" > 142</Job>
<Job name= "Construct Mechanisms" > 143</Job>
<Job name= "Forge/Make H" > 144</Job>
<Job name= "Load Cage Trap" > 145</Job>
<Job name= "Load Stone Trap" > 146</Job>
<Job name= "Load Weapon Trap" > 147</Job>
<Job name= "Clean Trap" > 148</Job>
<Job name= "Cast Spell" > 149</Job>
<Job name= "Link a Building to Trigger" > 150</Job>
<Job name= "Pull the Lever" > 151</Job>
<Job name= "Brew Drink" > 152</Job>
<Job name= "?" > 153</Job>
<Job name= "Extract from Plants" > 154</Job>
<Job name= "Extract from Raw Fish" > 155</Job>
<Job name= "Extract from Land Animal" > 156</Job>
<Job name= "Tame a Small Animal" > 157</Job>
<Job name= "Tame Large Animal" > 158</Job>
<Job name= "Chain Animal" > 159</Job>
<Job name= "Unchain Animal" > 160</Job>
<Job name= "Unchain Pet" > 161</Job>
<Job name= "Releasing Large Creature" > 162</Job>
<Job name= "Releasing Pet" > 163</Job>
<Job name= "Releasing Small Creature" > 164</Job>
<Job name= "Handling Small Creature" > 165</Job>
<Job name= "Handling Large Creature" > 166</Job>
<Job name= "Large Creature Caging" > 167</Job>
<Job name= "Small Creature Caging" > 168</Job>
<Job name= "Recover Wounded" > 169</Job>
<Job name= "Drain Aquarium" > 170</Job>
<Job name= "Fill Aquarium" > 171</Job>
<Job name= "Fill Pond" > 172</Job>
<Job name= "Give Water A" > 173</Job>
<Job name= "Give Food A" > 174</Job>
<Job name= "Give Water B" > 175</Job>
<Job name= "Give Food B" > 176</Job>
<Job name= "Recover Pet" > 177</Job>
<Job name= "Pit/Pond Large Animal" > 178</Job>
<Job name= "Pit/Pond Small Animal" > 179</Job>
<Job name= "Slaughter Animal" > 180</Job>
<Job name= "Make Charcoal" > 181</Job>
<Job name= "Make Ash" > 182</Job>
<Job name= "Make Lye" > 183</Job>
<Job name= "Make Potash From Lye" > 184</Job>
<Job name= "Make Pearlash" > 185</Job>
<Job name= "Render Fat" > 186</Job>
<Job name= "Make Soap" > 187</Job>
<Job name= "Fertilize Field" > 188</Job>
<Job name= "Make Potash From Ash" > 189</Job>
<Job name= "Dye Thread" > 190</Job>
<Job name= "Dye Cloth" > 191</Job>
<Job name= "Sew Image" > 192</Job>
<Job name= "Forge Tube" > 193</Job>
<Job name= "Operate Pump" > 194</Job>
<Job name= "Manage Work Orders" > 195</Job>
<Job name= "Update Stockpile Records" > 196</Job>
<Job name= "Trade at Depot" > 197</Job>
<Job name= "Construct Hatch Cover" > 198</Job>
<Job name= "Construct Grate" > 199</Job>
<Job name= "Remove Stairs/Ramps" > 200</Job>
<Job name= "Construct Quern" > 201</Job>
<Job name= "Construct Millstone" > 202</Job>
2009-11-09 16:18:20 -07:00
<Skill name= "Miner" > 0</Skill>
<Skill name= "Wood Cutter" > 1</Skill>
<Skill name= "Carpenter" > 2</Skill>
<Skill name= "Engraver" > 3</Skill>
<Skill name= "Mason" > 4</Skill>
<Skill name= "Animal Trainer" > 5</Skill>
<Skill name= "Animal Caretaker" > 6</Skill>
<Skill name= "Fish Dissector" > 7</Skill>
<Skill name= "Animal Dissector" > 8</Skill>
<Skill name= "Fish Cleaner" > 9</Skill>
<Skill name= "Butcher" > 10</Skill>
<Skill name= "Trapper" > 11</Skill>
<Skill name= "Tanner" > 12</Skill>
<Skill name= "Weaver" > 13</Skill>
<Skill name= "Brewer" > 14</Skill>
<Skill name= "Alchemist" > 15</Skill>
<Skill name= "Clothier" > 16</Skill>
<Skill name= "Miller" > 17</Skill>
<Skill name= "Thresher" > 18</Skill>
<Skill name= "Cheese Maker" > 19</Skill>
<Skill name= "Milker" > 20</Skill>
<Skill name= "Cook" > 21</Skill>
<Skill name= "Grower" > 22</Skill>
<Skill name= "Herbalist" > 23</Skill>
<Skill name= "Fisherman" > 24</Skill>
<Skill name= "Furnace Operator" > 25</Skill>
<Skill name= "Strand Extractor" > 26</Skill>
<Skill name= "Weaponsmith" > 27</Skill>
<Skill name= "Armorer" > 28</Skill>
<Skill name= "Metalsmith" > 29</Skill>
<Skill name= "Gem Cutter" > 30</Skill>
<Skill name= "Gem Setter" > 31</Skill>
<Skill name= "Woodcrafter" > 32</Skill>
<Skill name= "Stone Crafter" > 33</Skill>
<Skill name= "Metal Crafter" > 34</Skill>
<Skill name= "Glassmaker" > 35</Skill>
<Skill name= "Leatherworker" > 36</Skill>
<Skill name= "Bone Carver" > 37</Skill>
<Skill name= "Wrestler" > 38</Skill>
<Skill name= "Axeman" > 39</Skill>
<Skill name= "Swordsman" > 40</Skill>
<Skill name= "Knife User" > 41</Skill>
<Skill name= "Maceman" > 42</Skill>
<Skill name= "Hammerman" > 43</Skill>
<Skill name= "Spearman" > 44</Skill>
<Skill name= "Marksman" > 45</Skill>
<Skill name= "Shield User" > 46</Skill>
<Skill name= "Armor User" > 47</Skill>
<Skill name= "Siege Engineer" > 48</Skill>
<Skill name= "Siege Operator" > 49</Skill>
<Skill name= "Bowyer" > 50</Skill>
<Skill name= "Pikeman" > 51</Skill>
<Skill name= "Lasher" > 52</Skill>
<Skill name= "Bowman" > 53</Skill>
<Skill name= "Blowgunner" > 54</Skill>
<Skill name= "Thrower" > 55</Skill>
<Skill name= "Mechanic" > 56</Skill>
<Skill name= "Druid" > 57</Skill>
<Skill name= "Ambusher" > 58</Skill>
<Skill name= "Building Designer" > 59</Skill>
<Skill name= "Woodburner" > 60</Skill>
<Skill name= "Lye Maker" > 61</Skill>
<Skill name= "Soaper" > 62</Skill>
<Skill name= "Potash Maker" > 63</Skill>
<Skill name= "Dyer" > 64</Skill>
<Skill name= "Pump Operator" > 65</Skill>
<Skill name= "Swimmer" > 66</Skill>
<Skill name= "Persuader" > 67</Skill>
<Skill name= "Negotiator" > 68</Skill>
<Skill name= "Judge of Intent" > 69</Skill>
<Skill name= "Appraiser" > 70</Skill>
<Skill name= "Organizer" > 71</Skill>
<Skill name= "Record Keeper" > 72</Skill>
<Skill name= "Liar" > 73</Skill>
<Skill name= "Intimitador" > 74</Skill>
<Skill name= "Conversationalist" > 75</Skill>
<Skill name= "Comedian" > 76</Skill>
<Skill name= "Flatterer" > 77</Skill>
<Skill name= "Consoler" > 78</Skill>
<Skill name= "Pacifier" > 79</Skill>
<Trait name= "Nervousness" level_5= "Is a nervous wreck" level_4= "Is always tense and jittery" level_3= "Is often nervous" level_2= "Has a calm demeanor" level_1= "Has a very calm demeanor" level_0= "Has an incredibly calm demeanor" > 0</Trait>
<Trait name= "Rage" level_5= "In a constant state of internal rage" level_4= "Very quick to anger" level_3= "Quick to anger" level_2= "Slow to anger" level_1= "Very slow to anger" level_0= "Never becomes angry" > 1</Trait>
<Trait name= "Depression" level_5= "Frequently depressed" level_4= "Often sad and dejected" level_3= "Often feels discouraged" level_2= "Rarely feels discouraged" level_1= "Almost never feels discouraged" level_0= "Never feels discouraged" > 2</Trait>
<Trait name= "Neurosis" level_5= "Socially crippled by thoughts that everyone is watching and judging" level_4= "Concerned about rejection and ridicule" level_3= "Self-conscious" level_2= "Comfortable in social situations" level_1= "Very comfortable in social situations" level_0= "Absolutely unfazed by the opinions of others" > 3</Trait>
<Trait name= "Urge" level_5= "Is ruled by irresistible cravings and urges" level_4= "Feels strong urges and seeks short-term rewards" level_3= "Occassionally overindulges" level_2= "Doesn't often experience strong cravings or urges" level_1= "Only rarely feels strong cravings or urges" level_0= "Never feels tempted to overindulge in anything" > 4</Trait>
<Trait name= "Stress" level_5= "Becomes completely helpless in stressful situations" level_4= "Cracks easily under pressure" level_3= "Doesn't handle stress well" level_2= "Can handle stress" level_1= "Confident under pressure" level_0= "Impervious to the effects of stress" > 5</Trait>
<Trait name= "Friendly" level_5= "Genuinely likes others, openly expresses positive feelings" level_4= "Makes friends quickly" level_3= "Very friendly" level_2= "Somewhat reserved" level_1= "Very distant and reserved" level_0= "Does not actively seek friendships, incredibly distant and reserved" > 6</Trait>
<Trait name= "Company" level_5= "Truly treasures the company of others" level_4= "Enjoys being in crowds" level_3= "Enjoys the company of others" level_2= "Tends to avoid crowds" level_1= "Prefers to be alone" level_0= "Considers time alone much more important than associating with others" > 7</Trait>
<Trait name= "Leadership" level_5= "Loves to take charge and direct activities" level_4= "Very assertive" level_3= "Assertive" level_2= "Unassertive" level_1= "Prefers that others handle the leadership roles" level_0= "Never speaks out or attempts to direct activities" > 8</Trait>
<Trait name= "Activeness" level_5= "Constantly active and energetic" level_4= "Very energetic and active" level_3= "Very active" level_2= "Relaxed" level_1= "Lives life at a leisurely pace" level_0= "Can't be bothered with frantic, fast-paced living" > 9</Trait>
<Trait name= "Thrillseeking" level_5= "Lives for risk and excitement" level_4= "A risk-taker and a thrill-seeker" level_3= "Loves a good thrill" level_2= "Is not a risk-taker" level_1= "Doesn't need thrills or risks in life" level_0= "Entirely adverse to risk and excitement" > 10</Trait>
<Trait name= "Optimism" level_5= "Often feels filled with joy" level_4= "Can be very happy and optimistic" level_3= "Often cheerful" level_2= "Rarely happy or enthusiastic" level_1= "A pessimist" level_0= "Never optimistic or enthusiastic about anything" > 11</Trait>
<Trait name= "Imagination" level_5= "Bored by reality and has a wonderful imagination" level_4= "Incredibly creative" level_3= "Has a fertile imagination" level_2= "Isn't given to flights of fancy" level_1= "Grounded in reality" level_0= "Interested only in facts and the real world" > 12</Trait>
<Trait name= "Artistic" level_5= "Can easily become absorbed in art and the beauty of the natural world" level_4= "Greatly appreciates art and natural beauty" level_3= "Appreciates art and natural beauty" level_2= "Does not have a great aesthetic sensitivity" level_1= "Not interested in art" level_0= "Completely uninterested in art" > 13</Trait>
<Trait name= "Emotion" level_5= "Has a profound understanding of own emotions" level_4= "Has a great awareness of own emotions" level_3= "Has a good awareness of own emotions" level_2= "Tends not to openly express emotions" level_1= "Mostly unaware of own emotions and rarely expresses them" level_0= "Does not display own emotions and has no awareness of them" > 14</Trait>
<Trait name= "Adventure" level_5= "Highly adventurous and loves fresh experiences" level_4= "Eager for new experiences" level_3= "Likes to try new things" level_2= "Prefers familiar routines" level_1= "Uncomfortable with change" level_0= "Resistant to change" > 15</Trait>
<Trait name= "Thinking" level_5= "Entranced by riddles and puzzles; loves to debate issues and ideas" level_4= "Loves new and fresh ideas" level_3= "Open-minded to new ideas" level_2= "Dislikes intellectual discussions" level_1= "Regards intellectual exercises as a waste of energy" level_0= "Completely uninterested in ideas and debates over intellectual issues" > 16</Trait>
<Trait name= "Rebelliousness" level_5= "Revels in chaos and disorder" level_4= "Loves to defy convention" level_3= "Put off by authority and tradition" level_2= "Admires tradition" level_1= "Prefers stability and security to ambiguity and disorder" level_0= "An ardent believer in convention and traditional society" > 17</Trait>
<Trait name= "Trusting" level_5= "Naturally trustful of everybody" level_4= "Very trusting" level_3= "Trusting" level_2= "Slow to trust others" level_1= "Does not trust others" level_0= "Sees others as selfish and conniving" > 18</Trait>
<Trait name= "Honesty" level_5= "Incredibly frank and candid in dealings with others" level_4= "Very straightforward with others" level_3= "Candid and sincere in dealings with others" level_2= "Guarded in relationships with others" level_1= "Not straightforward when dealing with others" level_0= "Believes that some deception is necessary in relationships with others" > 19</Trait>
<Trait name= "Helpfulness" level_5= "Truly fulfilled by assisting those in need" level_4= "Finds helping others very rewarding" level_3= "Finds helping others rewarding" level_2= "Does not go out of own way to help others" level_1= "Dislikes helping others" level_0= "Views helping others as an imposition on own needs" > 20</Trait>
<Trait name= "Compromising" level_5= "Sacrifices own needs to get along with others" level_4= "Dislikes confrontations" level_3= "Willing to compromise with others" level_2= "Doesn't like to compromise with others" level_1= "Would rather intimidate others than compromise with them" level_0= "Would never deny own needs just to compromise with somebody else" > 21</Trait>
<Trait name= "Modesty" level_5= "Would never claim to be better than somebody else" level_4= "Finds immodesty distasteful" level_3= "Modest" level_2= "Immodest" level_1= "Very willing to compare self favorably with others" level_0= "Would never shy away from an opportunity to say they are better than somebody else" > 22</Trait>
<Trait name= "Compassion" level_5= "Incredibly compassionate and feels the pain of others" level_4= "Easily moved to pity" level_3= "Compassionate" level_2= "Not easily moved to pity" level_1= "Not affected by the suffering of others" level_0= "Would never let an objective judgement be tempered by mercy or pity" > 23</Trait>
<Trait name= "Confidence" level_5= "Incredibly confident" level_4= "Very confident" level_3= "Confident" level_2= "Lacks confidence" level_1= "Does not feel effective in life" level_0= "Always feels as if they are not in control of own life" > 24</Trait>
<Trait name= "Organization" level_5= "Loves to make lists and keep schedules" level_4= "Tries to live a well-organized life" level_3= "Organized" level_2= "Disorganized" level_1= "Very disorganized" level_0= "Completely disorganized" > 25</Trait>
<Trait name= "Lawfulness" level_5= "Has a profound sense of duty and obligation" level_4= "Has a strong sense of duty" level_3= "Has a sense of duty" level_2= "Finds rules confining" level_1= "Dislikes contracts and regulations" level_0= "Hates rules, contracts and other confining elements in own life" > 26</Trait>
<Trait name= "Excellence" level_5= "Constantly strives for perfection" level_4= "Thinks it is incredibly important to strive for excellence" level_3= "Strives for excellence" level_2= "Doesn't go out of own way to do more work than necessary" level_1= "Very rarely does more work than necessary" level_0= "Does the bare minimum necessary to accomplish the task at hand" > 27</Trait>
<Trait name= "Perseverance" level_5= "Will persist in the face of any difficulty until the task is complete" level_4= "Possesses great willpower" level_3= "Is self-disciplined" level_2= "Is occasionally given to procrastination" level_1= "Has very little self-discipline" level_0= "Rarely completes tasks and is often overcome by distractions" > 28</Trait>
<Trait name= "Cautiousness" level_5= "Thinks through every alternative and their consequences before acting" level_4= "Extremely cautious" level_3= "Takes time when making decisions" level_2= "Often does the first thing that comes to mind" level_1= "Acts impulsively" level_0= "Always acts without considering alternatives or thinking through possibilities" > 29</Trait>
<Labor name= "Mining" > 0</Labor>
<Labor name= "Bowyer" > 66</Labor>
<Labor name= "Carpentry" > 11</Labor>
<Labor name= "Wood Cutting" > 10</Labor>
<Labor name= "Masonry" > 13</Labor>
<Labor name= "Stone Detailing" > 12</Labor>
<Labor name= "Architecture" > 14</Labor>
<Labor name= "Animal Training" > 15</Labor>
<Labor name= "Animal Care" > 16</Labor>
<Labor name= "Animal Dissection" > 20</Labor>
<Labor name= "Hunting" > 38</Labor>
<Labor name= "Trapping" > 19</Labor>
<Labor name= "Armor Smithing" > 41</Labor>
<Labor name= "Furnace Operating" > 39</Labor>
<Labor name= "MetalCrafting" > 43</Labor>
<Labor name= "Blacksmithing" > 42</Labor>
<Labor name= "Weaponsmithing" > 40</Labor>
<Labor name= "Gemcutting" > 44</Labor>
<Labor name= "Gemsetting" > 45 </Labor>
<Labor name= "BoneCarving" > 48</Labor>
<Labor name= "Clothesmaking" > 27</Labor>
<Labor name= "GlassMaking" > 49</Labor>
<Labor name= "LeatherWorking" > 21</Labor>
<Labor name= "Stonecrafting" > 47</Labor>
<Labor name= "Weaving" > 26</Labor>
<Labor name= "Woodcrafting" > 46</Labor>
<Labor name= "Strand Extracting" > 50</Labor>
<Labor name= "Brewing" > 23</Labor>
<Labor name= "Butchery" > 18</Labor>
<Labor name= "Cheesemaking" > 30</Labor>
<Labor name= "Cooking" > 32</Labor>
<Labor name= "Dyeing" > 71</Labor>
<Labor name= "Farming" > 33</Labor>
<Labor name= "Plant Gathering" > 34</Labor>
<Labor name= "Lye Making" > 70</Labor>
<Labor name= "Milking" > 31</Labor>
<Labor name= "Milling" > 28</Labor>
<Labor name= "Potash Making" > 69</Labor>
<Labor name= "Soapmaking" > 25</Labor>
<Labor name= "Tanning" > 22</Labor>
<Labor name= "Plant Processing " > 29</Labor>
<Labor name= "Wood Burning" > 72</Labor>
<Labor name= "Fishing" > 35</Labor>
<Labor name= "Fish Cleaning" > 36</Labor>
<Labor name= "Fish Dissection" > 37</Labor>
<Labor name= "Mechanics" > 67</Labor>
<Labor name= "Pump Operating" > 73</Labor>
<Labor name= "Siege Engineering" > 64</Labor>
<Labor name= "Siege Operating" > 65</Labor>
<Labor name= "Health Care" > 17</Labor>
<Labor name= "Animal Hauling" > 8</Labor>
<Labor name= "Wood Hauling" > 2</Labor>
<Labor name= "Item Hauling" > 6</Labor>
<Labor name= "Food Hauling" > 4</Labor>
<Labor name= "Stone Hauling" > 1</Labor>
<Labor name= "Refuse Hauling" > 5</Labor>
<Labor name= "Furniture Hauling" > 7</Labor>
<Labor name= "Cleaning" > 9</Labor>
<Labor name= "Burial" > 3</Labor>
<Labor name= "Alchemy" > 24</Labor>
<Labor name= "[Axe]" > 51</Labor>
<Labor name= "[Sword]" > 52</Labor>
<Labor name= "[Mace]" > 53</Labor>
<Labor name= "[Hammer]" > 54</Labor>
<Labor name= "[Spear]" > 55</Labor>
<Labor name= "[Crossbow]" > 57</Labor>
<Labor name= "[Unarmed]" > -1</Labor>
2009-11-07 14:05:10 -07:00
</Entry>
2009-09-13 18:02:46 -06:00
.,:rsr,
:2;,;r2A@@5
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W I N D O W S
and
W I N E
2009-11-07 14:05:10 -07:00
<Entry version= "v0.28.181.40d" os= "windows" id= "40dwin" base= "meta-40d" >
2009-09-13 18:02:46 -06:00
<!-- identification -->
<HexValue name= "pe_timestamp" > 0x48C330DF</HexValue>
<String name= "md5" > 2c686c26307dcccd7c36cc79737ebe4f</String>
<!-- map data -->
<Address name= "map_data" > 0x015C4D58</Address>
<Address name= "constructions" > 0x0156F8B0</Address>
<Address name= "buildings" > 0x015838a0</Address>
<Address name= "vegetation" > 0x01587A24</Address>
2009-10-22 19:39:19 -06:00
<Address name= "creatures" > 0x01583224</Address>
2009-09-13 18:02:46 -06:00
2009-11-07 16:35:38 -07:00
<!-- translation tables -->
<Address name= "translation_vector" > 0x015c6ef0</Address>
<Address name= "language_vector" > 0x015c6ed0</Address>
2009-11-08 05:51:54 -07:00
<Offset name= "word_table" > 0x3C</Offset>
2009-11-07 16:35:38 -07:00
<!-- job object offsets -->
<Offset name= "current_job_id" > 0x08</Offset>
2009-09-13 18:02:46 -06:00
<!-- size of the map -->
<Address name= "x_count" > 0x015C4D70</Address>
<Address name= "y_count" > 0x015C4D74</Address>
<Address name= "z_count" > 0x015C4D78</Address>
<!-- position of the map in world coords -->
<Address name= "region_x" > 0x015C4D88</Address>
<Address name= "region_y" > 0x015C4D8C</Address>
<Address name= "region_z" > 0x015C4D90</Address>
<!-- map block offsets -->
<Offset name= "v_vein" > 0x08</Offset>
<HexValue name= "v_vein_size" > 0x2C</HexValue>
<Offset name= "type" > 0x0062</Offset>
<Offset name= "designation" > 0x0264</Offset>
<Offset name= "occupancy" > 0x0664</Offset>
<Offset name= "biome_stuffs" > 0x1D64</Offset>
2009-10-22 19:39:19 -06:00
<!-- creature offsets -->
2009-11-07 16:35:38 -07:00
<Offset name= "creature_first_name" > 0x00</Offset>
<Offset name= "creature_nick_name" > 0x1C</Offset>
<Offset name= "creature_last_name" > 0x38</Offset>
<Offset name= "creature_custom_profession" > 0x6c</Offset>
2009-10-23 08:00:15 -06:00
<Offset name= "creature_profession" > 0x88</Offset>
2009-11-07 16:35:38 -07:00
<Offset name= "creature_race" > 0x8C</Offset>
<Offset name= "creature_position" > 0x94</Offset>
2009-10-23 08:00:15 -06:00
<Offset name= "creature_flags1" > 0xE4</Offset>
<Offset name= "creature_flags2" > 0xE8</Offset>
2009-11-07 16:35:38 -07:00
<Offset name= "creature_sex" > 0xF2</Offset>
<Offset name= "creature_id" > 0xF4</Offset>
<Offset name= "creature_squad_name" > 0x1A4</Offset>
<Offset name= "creature_squad_leader_id" > 0x228</Offset>
<Offset name= "creature_money" > 0x2F8</Offset> <!-- this is wrong -->
<Offset name= "creature_current_job" > 0x2AC</Offset>
<Offset name= "creature_strength" > 0x438</Offset>
<Offset name= "creature_agility" > 0x43C</Offset>
<Offset name= "creature_toughness" > 0x440</Offset>
<Offset name= "creature_skills" > 0x444</Offset>
<Offset name= "creature_labors" > 0x474</Offset>
<Offset name= "creature_happiness" > 0x520</Offset>
<Offset name= "creature_traits" > 0x5D0</Offset>
2009-10-22 19:39:19 -06:00
2009-09-13 18:02:46 -06:00
<!-- tree and shrub offsets -->
<Offset name= "tree_desc_offset" > 0x70</Offset>
<!-- the world and its offsets -->
<Address name= "world" > 0x015C6388</Address>
<Offset name= "world_size_x" > 0x84</Offset>
<Offset name= "world_size_y" > 0x86</Offset>
<Offset name= "w_geoblocks" > 0x684</Offset>
<Offset name= "w_regions_arr" > 0x6B4</Offset>
<!-- values for the region structure -->
<HexValue name= "region_size" > 0x5C</HexValue>
<Offset name= "region_geo_index_off" > 0x58</Offset>
<!-- geoblock offset(s?) -->
<Offset name= "geolayer_geoblock_offset" > 0x4</Offset>
<!-- matgloss vectors -->
<Address name= "matgloss" > 0x015C6D70</Address>
<HexValue name= "matgloss_skip" > 0x10</HexValue>
<!-- only stone and metal have color loaded... -->
<Offset name= "matgloss_stone_color" > 0x84</Offset>
<Offset name= "matgloss_metal_color" > 0x60</Offset>
2010-02-09 17:20:15 -07:00
<VTable name= "building_vtable" >
<class vtable= "0x0097e7ec" name= "building_construction" />
<class vtable= "0x0097e68c" name= "building_road_paved" />
<!-- missing dirt road -->
<!-- missing road -->
<class vtable= "0x0097e3cc" name= "building_wagon" />
<class vtable= "0x0097e26c" name= "building_tradedepot" />
<multiclass vtable= "0x0097e10c" name= "building_workshop" typeoffset= "0xC8" >
<class name= "building_alchemists_laboratory" type= "0x0" />
<class name= "building_carpenters_workshop" type= "0x1" />
<class name= "building_farmers_workshop" type= "0x2" />
<class name= "building_masons_workshop" type= "0x3" />
<class name= "building_craftdwarfs_workshop" type= "0x4" />
<class name= "building_jewelers_workshop" type= "0x5" />
<class name= "building_metalsmiths_workshop" type= "0x6" />
<class name= "building_magma_forge" type= "0x7" />
<class name= "building_bowyers_workshop" type= "0x8" />
<class name= "building_mechanics_workshop" type= "0x9" />
<class name= "building_siege_workshop" type= "0xA" />
<class name= "building_butchers_shop" type= "0xB" />
<class name= "building_leather_works" type= "0xC" />
<class name= "building_tanners_shop" type= "0xD" />
<class name= "building_clothiers_shop" type= "0xE" />
<class name= "building_fishery" type= "0xF" />
<class name= "building_still" type= "0x10" />
<class name= "building_loom" type= "0x11" />
<class name= "building_quern" type= "0x12" />
<class name= "building_kennels" type= "0x13" />
<class name= "building_kitchen" type= "0x14" />
<class name= "building_ashery" type= "0x15" />
<class name= "building_dyers_shop" type= "0x16" />
<class name= "building_millstone" type= "0x17" />
2009-09-13 18:02:46 -06:00
</multiclass>
2010-02-09 17:20:15 -07:00
<multiclass vtable= "0x0097dfac" name= "building_furnace" typeoffset= "0xDA" >
<class name= "building_wood_furnace" type= "0x0" />
<class name= "building_smelter" type= "0x1" />
<class name= "building_glass_furnace" type= "0x2" />
<class name= "building_kiln" type= "0x3" />
<class name= "building_magma_smelter" type= "0x4" />
<class name= "building_magma_glass_furnace" type= "0x5" />
<class name= "building_magma_kiln" type= "0x6" />
2009-09-13 18:02:46 -06:00
</multiclass>
2010-02-09 17:20:15 -07:00
<class vtable= "0x0097de4c" name= "building_animaltrap" />
<class vtable= "0x0097dcec" name= "building_farmplot" />
<!-- missing generic window -->
<class vtable= "0x0097d8cc" name= "building_statue" />
<class vtable= "0x00979e84" name= "building_well" />
<class vtable= "0x0097d76c" name= "building_coffin" />
<class vtable= "0x0097d60c" name= "building_shop" />
<class vtable= "0x0097d4ac" name= "building_chair" />
<class vtable= "0x0097d34c" name= "building_table" />
<class vtable= "0x0097d1ec" name= "building_bed" />
<multiclass vtable= "0x0097d08c" name= "building_siegeengine" typeoffset= "0xC8" >
<class name= "building_catapult" type= "0x0" />
<class name= "building_ballista" type= "0x1" />
2009-09-13 18:02:46 -06:00
</multiclass>
2010-02-09 17:20:15 -07:00
<class vtable= "0x0097cf2c" name= "building_cage" />
<class vtable= "0x0097cdcc" name= "building_chain" />
<class vtable= "0x0097cc6c" name= "building_windmill" />
<class vtable= "0x0097cb0c" name= "building_water_wheel" />
<class vtable= "0x0097c9ac" name= "building_screw_pump" />
<class vtable= "0x0097c84c" name= "building_archerytarget" />
<class vtable= "0x0097c6ec" name= "building_weapon" /> <!-- retractable spikes -->
<class vtable= "0x0097c58c" name= "building_support" />
<class vtable= "0x0097c42c" name= "building_axle_vertical" />
<class vtable= "0x0097c2cc" name= "building_axle_horizontal" />
<class vtable= "0x0097c16c" name= "building_gear_assembly" />
<multiclass vtable= "0x0097c00c" name= "building_trap" typeoffset= "0xC8" >
<class name= "building_lever" type= "0x0" />
<class name= "building_pressure_plate" type= "0x1" />
<class name= "building_cage_trap" type= "0x2" />
<class name= "building_stonefall_trap" type= "0x3" />
<class name= "building_weapon_trap" type= "0x4" />
2009-09-13 18:02:46 -06:00
</multiclass>
2010-02-09 17:20:15 -07:00
<class vtable= "0x0097beac" name= "building_bars_floor" />
<class vtable= "0x0097bd4c" name= "building_bars_vertical" />
<class vtable= "0x0097bbec" name= "building_grate_floor" />
<class vtable= "0x0097ba8c" name= "building_grate_wall" />
<class vtable= "0x0097b92c" name= "building_floodgate" />
<class vtable= "0x0097b7cc" name= "building_bridge" />
<class vtable= "0x0097b66c" name= "building_hatch" />
<class vtable= "0x0097b50c" name= "building_door" />
<class vtable= "0x0097b3ac" name= "building_armorstand" />
<class vtable= "0x0097b24c" name= "building_weaponrack" />
<class vtable= "0x0097b0ec" name= "building_cabinet" />
<class vtable= "0x0097af8c" name= "building_box" />
<!-- missing building_actual -->
<class vtable= "0x00979d34" name= "building_civzone" />
<class vtable= "0x00979fe4" name= "building_stockpile" />
<class vtable= "0x0097da2c" name= "building_window_gem" />
<class vtable= "0x0097db8c" name= "building_window_glass" />
2009-09-13 18:02:46 -06:00
</VTable>
2010-02-20 20:39:01 -07:00
<VTable name = "vein_vtable" >
<class vtable= "0x0097908c" name= "block_square_event_frozen_liquid" />
<class vtable= "0x00979074" name= "block_square_event_mineral" />
</VTable>
2009-11-15 13:41:10 -07:00
<Address name= "cursor_xyz" > 0x9fc294</Address>
<Address name= "window_x" > 0xd457f4</Address>
<Address name= "window_y" > 0xd73868</Address>
<Address name= "window_z" > 0xd73844</Address>
2009-11-25 18:59:00 -07:00
<Address name= "window_dims" > 0x1706d4c</Address>
2009-09-13 18:02:46 -06:00
</Entry>
<!-- Windows 40d## sub - versions, should inherit only vtable from 40d -->
<Entry version= "v0.28.181.40d9" os= "windows" id= "40d9win" base= "40dwin" >
<!-- identification -->
<HexValue name= "pe_timestamp" > 0x4967C2E0</HexValue>
<String name= "md5" > aea5a207b8b1cda942502f97a429f6c3</String>
<!-- map data -->
<Address name= "map_data" > 0x01531EC0</Address>
<Address name= "constructions" > 0x014da5e0</Address>
<Address name= "buildings" > 0x014ee978</Address>
<Address name= "vegetation" > 0x014F4B4C</Address>
2009-10-22 19:39:19 -06:00
<Address name= "creatures" > 0x014edfcc</Address>
2009-11-07 16:35:38 -07:00
<!-- translation tables -->
<Address name= "translation_vector" > 0x01534270</Address>
<Address name= "language_vector" > 0x01534240</Address>
2009-11-08 05:51:54 -07:00
<Offset name= "word_table" > 0x54</Offset>
2009-10-22 19:39:19 -06:00
2009-10-23 08:00:15 -06:00
<!-- creature offsets -->
<Offset name= "creature_flags1" > 0xFC</Offset>
<Offset name= "creature_flags2" > 0x100</Offset>
2009-11-07 16:35:38 -07:00
<Offset name= "creature_sex" > 0x10A</Offset>
<Offset name= "creature_id" > 0x10C</Offset>
<Offset name= "creature_squad_name" > 0x1D8</Offset>
<Offset name= "creature_squad_leader_id" > 0x268</Offset>
<Offset name= "creature_money" > 0x2F8</Offset>
<Offset name= "creature_current_job" > 0x314</Offset>
<Offset name= "creature_strength" > 0x4F0</Offset>
<Offset name= "creature_agility" > 0x4F4</Offset>
<Offset name= "creature_toughness" > 0x4F8</Offset>
<Offset name= "creature_skills" > 0x504</Offset>
<Offset name= "creature_likes" > 0x51C</Offset>
<Offset name= "creature_labors" > 0x544</Offset>
<Offset name= "creature_happiness" > 0x610</Offset>
<Offset name= "creature_traits" > 0x700</Offset>
2009-09-13 18:02:46 -06:00
<!-- tree and shrub offsets -->
<Offset name= "tree_desc_offset" > 0x70</Offset>
<!-- size of the map -->
<Address name= "x_count" > 0x01531EE0</Address>
<Address name= "y_count" > 0x01531EE4</Address>
<Address name= "z_count" > 0x01531EE8</Address>
<!-- position of the map in world coords -->
<Address name= "region_x" > 0x01531EF8</Address>
<Address name= "region_y" > 0x01531EFC</Address>
<Address name= "region_z" > 0x01531F00</Address>
<!-- map block offsets -->
<Offset name= "v_vein" > 0x10</Offset>
<HexValue name= "v_vein_size" > 0x2C</HexValue>
<Offset name= "type" > 0x0082</Offset>
<Offset name= "designation" > 0x0284</Offset>
2010-02-20 04:58:52 -07:00
<Offset name= "occupancy" > 0x0684</Offset>
2009-09-13 18:02:46 -06:00
<Offset name= "biome_stuffs" > 0x1D84</Offset>
<!-- the world and its offsets -->
<Address name= "world" > 0x015334F8</Address>
<Offset name= "world_size_x" > 0x84</Offset>
<Offset name= "world_size_y" > 0x86</Offset>
<Offset name= "w_geoblocks" > 0x75C</Offset>
<Offset name= "w_regions_arr" > 0x79C</Offset>
<!-- values for the region structure -->
<HexValue name= "region_size" > 0x64</HexValue>
<Offset name= "region_geo_index_off" > 0x60</Offset>
<!-- geoblock offset(s?) -->
<Offset name= "geolayer_geoblock_offset" > 0xC</Offset>
<!-- matgloss vectors -->
<Address name= "matgloss" > 0x01534030</Address>
<HexValue name= "matgloss_skip" > 0x18</HexValue>
2010-02-28 20:48:21 -07:00
<!-- matgloss_stone_color verified -->
<!-- matgloss_metal_color verified -->
2009-09-13 18:02:46 -06:00
<!-- door: 0x8ea1e4 -->
2010-02-09 17:20:15 -07:00
<VTable name= "building_vtable" rebase= "-0x91328" >
2009-09-13 18:02:46 -06:00
<!-- Isn't it just /lovely/ how simple things become?
When you specify only typeoffset, nothing else is touched. Same for vtable. -->
2010-02-09 17:20:15 -07:00
<multiclass name= "building_workshop" typeoffset= "0x100" />
<multiclass name= "building_siegeengine" typeoffset= "0x100" />
<multiclass name= "building_furnace" typeoffset= "0x11A" />
<multiclass name= "building_trap" typeoffset= "0x100" />
2009-09-13 18:02:46 -06:00
</VTable>
2010-02-20 20:39:01 -07:00
<VTable name = "vein_vtable" >
<class vtable= "0x008e7d60" name= "block_square_event_frozen_liquid" />
<class vtable= "0x008e7d48" name= "block_square_event_mineral" />
</VTable>
2009-11-15 13:41:10 -07:00
<Address name= "cursor_xyz" > 0x9662a4</Address>
<Address name= "window_x" > 0xcae368</Address>
<Address name= "window_y" > 0xcdc3dc</Address>
<Address name= "window_z" > 0xcdc3b8</Address>
2009-11-25 18:59:00 -07:00
<Address name= "window_dims" > 0x1676f14</Address>
2010-02-18 13:29:45 -07:00
<Address name= "notes" > 0x012FDBAC</Address>
<Offset name= "note_foreground" > 0x2</Offset>
<Offset name= "note_background" > 0x4</Offset>
<Offset name= "note_name" > 0x8</Offset>
<Offset name= "note_xyz" > 0x24</Offset>
<Address name= "hotkey_start" > 0x012FDBE4</Address>
<Offset name= "hotkey_mode" > 0x1C</Offset>
<Offset name= "hotkey_xyz" > 0x20</Offset>
<HexValue name= "hotkey_size" > 0x2C</HexValue>
2010-02-24 11:34:40 -07:00
<Address name= "settlement_current" > 0x01533CC0</Address>
<Address name= "settlements" > 0x01533BF4</Address>
<Offset name= "settlement_name" > 0x38</Offset>
<Offset name= "settlement_world_xy" > 0x7a</Offset>
<Offset name= "settlement_local_xy" > 0x100</Offset>
2009-09-13 18:02:46 -06:00
</Entry>
<Entry version= "v0.28.181.40d11" os= "windows" rebase= "0x2d388" id= "40d11win" base= "40d9win" >
<!-- identification -->
<HexValue name= "pe_timestamp" > 0x49C82D3F</HexValue>
<String name= "md5" > 6f81231b845e9c9dc29aaf57705ccc7c</String>
<!-- door: 0x8e91e4 -->
2010-02-09 17:55:53 -07:00
<VTable name= "building_vtable" rebase= "-0x1000" />
2009-11-15 13:41:10 -07:00
<Address name= "cursor_xyz" > 0x9652a4</Address>
<Address name= "window_x" > 0xcdf5a0</Address>
<Address name= "window_y" > 0xd0d64c</Address>
<Address name= "window_z" > 0xd0d628</Address>
2010-02-18 13:29:45 -07:00
<Address name= "notes" > 0x013E853C</Address>
<Address name= "hotkey_start" > 0x013E8574</Address>
2009-09-13 18:02:46 -06:00
</Entry>
<Entry version= "v0.28.181.40d12" os= "windows" id= "40d12win" base= "40d11win" >
<!-- identification -->
<HexValue name= "pe_timestamp" > 0x4A3CCB7F</HexValue>
<String name= "md5" > 6ea1de36af8e1666bd6478736e298c4c</String>
<!-- map data -->
<Address name= "map_data" > 0x015FACCC</Address>
<Address name= "constructions" > 0x015A33B8</Address>
<Address name= "buildings" > 0x015B7750</Address>
<Address name= "vegetation" > 0x015BD924</Address>
2009-10-22 19:39:19 -06:00
<Address name= "creatures" > 0x015B6DA4</Address>
2009-09-13 18:02:46 -06:00
2009-11-07 16:35:38 -07:00
<!-- translation tables -->
<Address name= "translation_vector" > 0x015FD07C</Address>
<Address name= "language_vector" > 0x015FD04C</Address>
2009-09-13 18:02:46 -06:00
<!-- size of the map -->
<Address name= "x_count" > 0x015FACEC</Address>
<Address name= "y_count" > 0x015FACF0</Address>
<Address name= "z_count" > 0x015FACF4</Address>
<!-- position of the map in world coords -->
<Address name= "region_x" > 0x015FAD04</Address>
<Address name= "region_y" > 0x015FAD08</Address>
<Address name= "region_z" > 0x015FAD0C</Address>
<!-- the world and its offsets -->
<Address name= "world" > 0x015FC304</Address>
<!-- matgloss vectors -->
<Address name= "matgloss" > 0x015FCE3C</Address>
<!-- door: 0x8db5e4 -->
2010-02-09 17:20:15 -07:00
<VTable name= "building_vtable" rebase= "-0xDC00" />
2010-02-20 20:39:01 -07:00
<VTable name = "vein_vtable" >
<class vtable= "0x008d9158" name= "block_square_event_frozen_liquid" />
<class vtable= "0x008d9140" name= "block_square_event_mineral" />
</VTable>
2009-11-15 13:41:10 -07:00
<Address name= "cursor_xyz" > 0x95f2b4</Address>
<Address name= "window_x" > 0xd995a0</Address>
<Address name= "window_y" > 0xdc764c</Address>
2009-11-25 18:59:00 -07:00
<Address name= "window_z" > 0xdc7628</Address>
<Address name= "window_dims" > 0x173fde0</Address>
2010-02-24 11:34:40 -07:00
<Address name= "settlement_current" > 0x015FCACC</Address>
<Address name= "settlements" > 0x015FCA00</Address>
2009-11-25 18:59:00 -07:00
2009-09-13 18:02:46 -06:00
</Entry>
<Entry version= "v0.28.181.40d13" os= "windows" id= "40d13win" base= "40d12win" rebase= "0x5090" >
<!-- identification -->
<HexValue name= "pe_timestamp" > 0x4A51C26E</HexValue>
<String name= "md5" > 04a8d8ce311d8ac75e4241bef68d3147</String>
<!-- map_data = 0x015FFD5C -->
<!-- door: 0x8df5ec -->
2010-02-09 17:20:15 -07:00
<VTable name= "building_vtable" rebase= "0x4008" />
2009-11-15 13:41:10 -07:00
<Address name= "cursor_xyz" > 0x009642b4</Address>
<Address name= "window_x" > 0x00d9e600</Address>
<Address name= "window_y" > 0x00dcc6ac</Address>
<Address name= "window_z" > 0x00dcc688</Address>
2009-09-13 18:02:46 -06:00
</Entry>
<Entry version= "v0.28.181.40d14" os= "windows" id= "40d14win" base= "40d13win" rebase= "0x2010" >
<!-- identification -->
<HexValue name= "pe_timestamp" > 0x4A8623D2</HexValue>
<String name= "md5" > 781a2e51be4056a7320108f8f0df8a13</String>
<!-- map_data = 0x01601D6C -->
<!-- door: 0x8e15dc -->
2010-02-09 17:20:15 -07:00
<VTable name= "building_vtable" rebase= "0x1FF0" />
2009-11-15 13:41:10 -07:00
<Address name= "cursor_xyz" > 0x009662B4</Address>
<Address name= "window_x" > 0x00DA060C</Address>
<Address name= "window_y" > 0x00DCE6B8</Address>
<Address name= "window_z" > 0x00DCE694</Address>
2009-09-13 18:02:46 -06:00
</Entry>
<Entry version= "v0.28.181.40d15" os= "windows" id= "40d15win" base= "40d14win" rebase= "0x18" >
<!-- identification -->
<HexValue name= "pe_timestamp" > 0x4A9A6090</HexValue>
<String name= "md5" > 12cc4a3dbb6e6dfd7bc7aee458b9471a</String>
<!-- map_data = 0x01601D84 -->
<!-- door: 0x8e15d4 -->
2010-02-09 17:20:15 -07:00
<VTable name= "building_vtable" rebase= "-0x8" />
2009-11-15 13:41:10 -07:00
<Address name= "cursor_xyz" > 0x009662B4</Address>
<Address name= "window_x" > 0x00DA061C</Address>
<Address name= "window_y" > 0x00DCE6C8</Address>
<Address name= "window_z" > 0x00DCE6A4</Address>
2009-09-13 18:02:46 -06:00
</Entry>
2010-02-09 17:20:15 -07:00
<Entry version= "v0.28.181.40d16" os= "windows" id= "40d16win" base= "40d15win" >
2009-09-13 18:02:46 -06:00
<!-- identification -->
<HexValue name= "pe_timestamp" > 0x4A9B1A72</HexValue>
<String name= "md5" > 59ab29021aca9f3c66b1ab102fb3ceea</String>
<!-- map_data = 0x01601D84 -->
<!-- door: 0x8e15d4, no VTable rebase needed -->
2009-12-12 12:52:30 -07:00
<Address name= "current_cursor_creature" > 0x01757F38</Address>
<Address name= "items" > 0x15BDF50</Address>
2009-11-17 20:35:43 -07:00
<Offset name= "item_materials" > 0x68</Offset>
2010-01-18 09:44:24 -07:00
<Address name= "current_menu_state" > 0x013EF900</Address>
2009-12-12 12:52:30 -07:00
<Address name= "pause_state" > 0x13DC2EB</Address>
<Address name= "view_screen" > 0x013EF970</Address>
2010-03-05 14:19:27 -07:00
2009-12-31 19:14:41 -07:00
<Offset name= "item_type_name" > 0x24</Offset>
<Offset name= "matgloss_creature_name" > 0x1C</Offset>
<Offset name= "matgloss_wood_name" > 0x28</Offset>
<Offset name= "matgloss_stone_name" > 0x24</Offset>
<Offset name= "matgloss_metal_name" > 0x24</Offset>
<Offset name= "matgloss_plant_name" > 0x24</Offset>
<Offset name= "matgloss_plant_drink" > 0x5C</Offset>
<Offset name= "matgloss_plant_food" > 0x94</Offset>
<Offset name= "matgloss_plant_extract" > 0xB0</Offset>
2010-02-09 17:20:15 -07:00
</Entry>
2010-02-23 14:29:55 -07:00
<Entry version= "v0.28.181.40d17" os= "windows" base= "40d16win" id= "40d17win" >
2010-02-09 17:20:15 -07:00
<!-- identification -->
<HexValue name= "pe_timestamp" > 0x4B6B7879</HexValue>
2010-02-10 15:36:18 -07:00
<String name= "md5" > de66405f54d98297303d439b3b7aa30e</String> <!-- THIS IS *NOT* A NUMBER -->
2010-02-09 17:20:15 -07:00
<Address name= "map_data" > 0x016367DC</Address>
<Address name= "constructions" > 0x015DEEC8</Address>
<Address name= "buildings" > 0x015F3260</Address>
<Address name= "vegetation" > 0x015F9434</Address>
<Address name= "creatures" > 0x015F28B4</Address>
<Address name= "items" > 0x015F29A8</Address>
<!-- translation tables -->
<Address name= "translation_vector" > 0x01638B8C</Address>
<Address name= "language_vector" > 0x01638B5C</Address>
2009-09-13 18:02:46 -06:00
2010-02-09 17:20:15 -07:00
<!-- size of the map -->
<Address name= "x_count" > 0x016367FC</Address>
<Address name= "y_count" > 0x01636800</Address>
<Address name= "z_count" > 0x01636804</Address>
<!-- position of the map in world coords -->
<Address name= "region_x" > 0x01636814</Address>
<Address name= "region_y" > 0x01636818</Address>
<Address name= "region_z" > 0x0163681C</Address>
<!-- the world and its offsets -->
<Address name= "world" > 0x01637E14</Address>
<!-- matgloss vectors -->
<Address name= "matgloss" > 0x0163894C</Address>
<Address name= "cursor_xyz" > 0x0099AC88</Address>
<Address name= "window_x" > 0x00DD4FEC</Address>
<Address name= "window_y" > 0x00E03098</Address>
<Address name= "window_z" > 0x00E03074</Address>
<Address name= "window_dims" > 0x0177B8F0</Address>
<Address name= "current_menu_state" > 0x0099AE0C</Address>
<Address name= "pause_state" > 0x01410CC1</Address>
<Address name= "view_screen" > 0x014243C4</Address>
<Address name= "current_cursor_creature" > 0x0178C994</Address>
2010-02-18 13:29:45 -07:00
<Address name= "notes" > 0x014240A4</Address>
<Address name= "hotkey_start" > 0x014240DC</Address>
2010-02-17 19:08:54 -07:00
2010-02-22 19:25:57 -07:00
<Address name= "settlement_current" > 0x16385DC</Address>
<Address name= "settlements" > 0x1638510</Address>
2010-02-09 17:20:15 -07:00
<VTable name= "building_vtable" >
<!-- typeoffsets and sub - classes don't change here, only vtable addresses -->
<multiclass vtable= "0x0091DEA4" name= "building_workshop" /> <!-- typeoffset="0xAC" -->
<multiclass vtable= "0x0091CDC4" name= "building_siegeengine" /> <!-- typeoffset="0xAC" -->
<multiclass vtable= "0x0091DD3C" name= "building_furnace" /> <!-- typeoffset="0xBA" -->
<multiclass vtable= "0x0091BCE4" name= "building_trap" /> <!-- typeoffset="0xAC" -->
<class vtable= "0x0091982C" name= "building_actual" />
<class vtable= "0x00919994" name= "building_civzone" />
<class vtable= "0x00919AEC" name= "building_well" />
<class vtable= "0x00919C54" name= "building_stockpile" />
<class vtable= "0x0091AC04" name= "building_box" />
<class vtable= "0x0091AD6C" name= "building_cabinet" />
<class vtable= "0x0091AED4" name= "building_weaponrack" />
<class vtable= "0x0091B03C" name= "building_armorstand" />
<class vtable= "0x0091B1A4" name= "building_door" />
<class vtable= "0x0091B30C" name= "building_hatch" />
<class vtable= "0x0091B474" name= "building_bridge" />
<class vtable= "0x0091B5DC" name= "building_floodgate" />
<class vtable= "0x0091B744" name= "building_grate_wall" />
<class vtable= "0x0091B8AC" name= "building_grate_floor" />
<class vtable= "0x0091BA14" name= "building_bars_vertical" />
<class vtable= "0x0091BB7C" name= "building_bars_floor" />
<class vtable= "0x0091BE4C" name= "building_gear_assembly" />
<class vtable= "0x0091BFB4" name= "building_axle_horizontal" />
<class vtable= "0x0091C11C" name= "building_axle_vertical" />
<class vtable= "0x0091C284" name= "building_support" />
<class vtable= "0x0091C3EC" name= "building_weapon" />
<class vtable= "0x0091C554" name= "building_archerytarget" />
<class vtable= "0x0091C6BC" name= "building_screw_pump" />
<class vtable= "0x0091C824" name= "building_water_wheel" />
<class vtable= "0x0091C98C" name= "building_windmill" />
<class vtable= "0x0091CAF4" name= "building_chain" />
<class vtable= "0x0091CC5C" name= "building_cage" />
<class vtable= "0x0091CF2C" name= "building_bed" />
<class vtable= "0x0091D094" name= "building_table" />
<class vtable= "0x0091D1FC" name= "building_chair" />
<class vtable= "0x0091D364" name= "building_shop" />
<class vtable= "0x0091D4CC" name= "building_coffin" />
<class vtable= "0x0091D634" name= "building_statue" />
<class vtable= "0x0091D79C" name= "building_window_gem" />
<class vtable= "0x0091D904" name= "building_window_glass" />
<class vtable= "0x0091DA6C" name= "building_farmplot" />
<class vtable= "0x0091DBD4" name= "building_animaltrap" />
<class vtable= "0x0091E00C" name= "building_tradedepot" />
<class vtable= "0x0091E174" name= "building_wagon" />
<class vtable= "0x0091E2DC" name= "building_road_dirt" />
<class vtable= "0x0091E444" name= "building_road_paved" />
<class vtable= "0x0091E5AC" name= "building_construction" />
</VTable>
</Entry>
2010-02-23 14:29:55 -07:00
<Entry version= "v0.28.181.40d18" os= "windows" base= "40d17win" id= "40d18win" >
<!-- identification -->
<!-- <HexValue name="pe_timestamp">0x006BF5AA</HexValue> -->
<HexValue name= "pe_timestamp" > 0x4b81b00d</HexValue>
<String name= "md5" > 5cdc6f4804809f4d5cacdb66785e8cda</String> <!-- THIS IS *NOT* A NUMBER -->
<Address name= "map_data" > 0x016D2DD4</Address>
<Address name= "constructions" > 0x167B4C0</Address>
<Address name= "buildings" > 0x168f858</Address>
<Address name= "vegetation" > 0x01695A2C</Address>
<Address name= "creatures" > 0x168EEAC</Address>
<Address name= "items" > 0x0168EFA0</Address>
<!-- translation tables -->
<Address name= "translation_vector" > 0x016D5184</Address>
<Address name= "language_vector" > 0x016D5154</Address>
<!-- size of the map -->
<Address name= "x_count" > 0x16D2DF4</Address>
<Address name= "y_count" > 0x16D2DF8</Address>
<Address name= "z_count" > 0x16D2DFC</Address>
<!-- position of the map in world coords -->
<Address name= "region_x" > 0x016D2E0C</Address>
<Address name= "region_y" > 0x016D2E10</Address>
<Address name= "region_z" > 0x016D2E14</Address>
<!-- the world and its offsets -->
<Address name= "world" > 0x016D440C</Address>
<!-- matgloss vectors -->
<Address name= "matgloss" > 0x016D4F44</Address>
<Address name= "cursor_xyz" > 0x9772b8</Address>
<Address name= "window_x" > 0xDB1584</Address>
<Address name= "window_y" > 0xDDF630</Address>
<Address name= "window_z" > 0xDDF60C</Address>
<Address name= "window_dims" > 0x1817EE8</Address>
<Address name= "current_menu_state" > 0x977438</Address>
<Address name= "pause_state" > 0x014AD278</Address>
<Address name= "view_screen" > 0x014C09BC</Address>
<Address name= "current_cursor_creature" > 0x01828F8C</Address>
<Address name= "notes" > 0x014C069C</Address>
<Address name= "hotkey_start" > 0x014C06D4</Address>
2010-02-24 12:12:35 -07:00
<Address name= "settlement_current" > 0x016D4BD4</Address>
<Address name= "settlements" > 0x16D4B08</Address>
2010-02-23 14:29:55 -07:00
<VTable name= "building_vtable" >
<class vtable= "0x008F6680" name= "building_store" />
<class vtable= "0x008F7D0C" name= "building_actual" />
<class vtable= "0x008F7E74" name= "building_civzone" />
<class vtable= "0x008F7FCC" name= "building_well" />
<class vtable= "0x008F8134" name= "building_stockpile" />
<class vtable= "0x008F90E4" name= "building_box" />
<class vtable= "0x008F924C" name= "building_cabinet" />
<class vtable= "0x008F93B4" name= "building_weaponrack" />
<class vtable= "0x008F951C" name= "building_armorstand" />
<class vtable= "0x008F9684" name= "building_door" />
<class vtable= "0x008F97EC" name= "building_hatch" />
<class vtable= "0x008F9954" name= "building_bridge" />
<class vtable= "0x008F9ABC" name= "building_floodgate" />
<class vtable= "0x008F9C24" name= "building_grate_wall" />
<class vtable= "0x008F9D8C" name= "building_grate_floor" />
<class vtable= "0x008F9EF4" name= "building_bars_vertical" />
<class vtable= "0x008FA05C" name= "building_bars_floor" />
<multiclass vtable= "0x008FA1C4" name= "building_trap" />
<class vtable= "0x008FA32C" name= "building_gear_assembly" />
<class vtable= "0x008FA494" name= "building_axle_horizontal" />
<class vtable= "0x008FA5FC" name= "building_axle_vertical" />
<class vtable= "0x008FA764" name= "building_support" />
<class vtable= "0x008FA8CC" name= "building_weapon" />
<class vtable= "0x008FAA34" name= "building_archerytarget" />
<class vtable= "0x008FAB9C" name= "building_screw_pump" />
<class vtable= "0x008FAD04" name= "building_water_wheel" />
<class vtable= "0x008FAE6C" name= "building_windmill" />
<class vtable= "0x008FAFD4" name= "building_chain" />
<class vtable= "0x008FB13C" name= "building_cage" />
<multiclass vtable= "0x008FB2A4" name= "building_siegeengine" />
<class vtable= "0x008FB40C" name= "building_bed" />
<class vtable= "0x008FB574" name= "building_table" />
<class vtable= "0x008FB6DC" name= "building_chair" />
<class vtable= "0x008FB844" name= "building_shop" />
<class vtable= "0x008FB9AC" name= "building_coffin" />
<class vtable= "0x008FBB14" name= "building_statue" />
<class vtable= "0x008FBC7C" name= "building_window_gem" />
<class vtable= "0x008FBDE4" name= "building_window_glass" />
<class vtable= "0x008FBF4C" name= "building_farmplot" />
<class vtable= "0x008FC0B4" name= "building_animaltrap" />
<multiclass vtable= "0x008FC21C" name= "building_furnace" />
<multiclass vtable= "0x008FC384" name= "building_workshop" />
<class vtable= "0x008FC4EC" name= "building_tradedepot" />
<class vtable= "0x008FC654" name= "building_wagon" />
<class vtable= "0x008FC7BC" name= "building_road_dirt" />
<class vtable= "0x008FC924" name= "building_road_paved" />
<class vtable= "0x008FCA8C" name= "building_construction" />
<class vtable= "0x00941C78" name= "building_chain" />
<class vtable= "0x00941CB4" name= "building_caged" />
<class vtable= "0x00941CF0" name= "building_holder" />
</VTable>
</Entry>
2010-03-05 15:31:18 -07:00
<Entry version= "v0.28.181.40d19" os= "windows" base= "40d18win" id= "40d19win" >
<!-- identification -->
<!-- <HexValue name="pe_timestamp">0x006BF5AA</HexValue> -->
<HexValue name= "pe_timestamp" > 0x4B90268A</HexValue>
<String name= "md5" > 13640a273d90af39425b798ae9823757</String> <!-- THIS IS *NOT* A NUMBER -->
<Address name= "map_data" > 0x01555E14</Address>
<!--
<Address name= "constructions" > 0x014FE504</Address>
<Address name= "buildings" > 0x0151289C</Address>
<Address name= "vegetation" > 0x01518A70</Address>
<Address name= "creatures" > 0x01511EF0</Address>
<Address name= "items" > 0x01511FE4</Address>
-->
<Address name= "constructions" > 0x014FE500</Address>
<Address name= "buildings" > 0x01512898</Address>
<Address name= "vegetation" > 0x01518A6C</Address>
<Address name= "creatures" > 0x01511EEC</Address>
<Address name= "items" > 0x01511FE0</Address>
<!-- translation tables -->
<!--
<Address name= "translation_vector" > 0x015581C8</Address>
<Address name= "language_vector" > 0x01558198</Address>
-->
<Address name= "translation_vector" > 0x015581C4</Address>
<Address name= "language_vector" > 0x01558194</Address>
<!-- size of the map -->
<Address name= "x_count" > 0x01555E34</Address>
<Address name= "y_count" > 0x01555E38</Address>
<Address name= "z_count" > 0x01555E3C</Address>
<!-- position of the map in world coords -->
<Address name= "region_x" > 0x01555E4C</Address>
<Address name= "region_y" > 0x01555E50</Address>
<Address name= "region_z" > 0x01555E54</Address>
<!-- the world and its offsets -->
<Address name= "world" > 0x0155744C</Address>
<!-- matgloss vectors -->
<Address name= "matgloss" > 0x01557F84</Address>
<Address name= "cursor_xyz" > 0x0097A2B8</Address>
<Address name= "window_x" > 0x00CF4230</Address>
<Address name= "window_y" > 0x00D222DC</Address>
<Address name= "window_z" > 0x00D222B8</Address>
<Address name= "window_dims" > 0x0169AF28</Address>
<Address name= "current_menu_state" > 0x016AC1A0</Address>
<Address name= "pause_state" > 0x0132FF1E</Address>
<Address name= "view_screen" > 0x013439FC</Address>
<!-- <Address name="current_cursor_creature">0x016ABFCC</Address> -->
<Address name= "current_cursor_creature" > 0x016ABFC8</Address>
<!--
<Address name= "notes" > 0x01558198</Address>
<Address name= "hotkey_start" > 0x01343714</Address>
<Address name= "settlement_current" > 0x01557C18</Address>
<Address name= "settlements" > 0x01557B4C</Address>
-->
<Address name= "notes" > 0x01558194</Address>
<Address name= "hotkey_start" > 0x01343710</Address>
<Address name= "settlement_current" > 0x01557C14</Address>
<Address name= "settlements" > 0x01557B48</Address>
2010-03-06 13:21:01 -07:00
<VTable name= "building_vtable" rebase= "0x2018" />
</Entry>
<Entry version= "v0.28.181.40d19_2" os= "windows" base= "40d19win" id= "40d19_2win" rebase= "0x1000" >
<HexValue name= "pe_timestamp" > 0x4B918BB9</HexValue>
<String name= "md5" > af29004e1763bb3460faa11907c3ac90</String>
<VTable name= "building_vtable" rebase= "0x1000" />
</Entry>
2009-09-13 18:02:46 -06:00
.-"""-.
' \
|,. ,-. |
|()L( ()| |
|,' `".| |
|.___.',| `
.j `--"' ` `.
/ ' ' \
/ / ` `.
/ / ` .
/ / l |
. , L I N U X | |
,"`. .| |
_.' ``. | `..-'l
| `.`, | `.
| `. __.j )
|__ |--""___| ,-'
`"--...,+"""" `._,.-'
2009-11-07 14:05:10 -07:00
<Entry version= "v0.28.181.40d9" os= "linux" id= "40d9lin" base= "meta-40d" >
2009-09-13 18:02:46 -06:00
<!-- identification -->
<String name= "md5" > 992afd73855e787860277f53d18afcbb</String>
<!-- map data -->
<Address name= "map_data" > 0x09372FC0</Address>
<Address name= "constructions" > 0x0931ED38</Address>
<!-- srsly, WTF? -->
<!-- <Address name="buildings">0x09332B54</Address> -->
<Address name= "buildings" > 0x09332B60</Address>
<!-- <Address name="buildings">0x09332B90</Address> -->
<!-- <Address name="buildings">0x09332C80</Address> -->
<!-- <Address name="buildings">0x09332EF0</Address> -->
<Address name= "vegetation" > 0x09335CB0</Address>
2009-10-23 04:54:24 -06:00
<Address name= "creatures" > 0x093326AC</Address>
2009-11-15 13:41:10 -07:00
<Address name= "cursor_xyz" > 0x8877634</Address>
<Address name= "window_x" > 0x8d17ff4</Address>
<Address name= "window_y" > 0x8d17ff8</Address>
<Address name= "window_z" > 0x8d17ffC</Address>
2009-11-25 18:59:00 -07:00
<Address name= "window_dims" > 0x95327b0</Address>
2009-10-23 04:54:24 -06:00
2009-11-08 05:51:54 -07:00
<!-- translation tables -->
2009-11-08 09:35:55 -07:00
<Address name= "translation_vector" > 0x09374FA8</Address>
<Address name= "language_vector" > 0x09374F90</Address>
<Offset name= "word_table" > 0x1C</Offset>
2009-11-08 05:51:54 -07:00
2010-02-09 17:20:15 -07:00
<!-- view screen for things like telnet fortress -->
<Address name= "view_screen" > 0x91631f0</Address>
2009-11-08 05:51:54 -07:00
<!-- job object offsets -->
2009-11-08 09:35:55 -07:00
<Offset name= "current_job_id" > 0x08</Offset>
2009-11-08 05:51:54 -07:00
2009-10-23 04:54:24 -06:00
<!-- creature offsets -->
2009-11-07 16:35:38 -07:00
<Offset name= "creature_first_name" > 0x00</Offset>
<Offset name= "creature_nick_name" > 0x04</Offset>
<Offset name= "creature_last_name" > 0x08</Offset>
2009-10-23 04:54:24 -06:00
<Offset name= "creature_position" > 0x4C</Offset>
2009-11-08 05:51:54 -07:00
<Offset name= "creature_race" > 0x44</Offset>
2009-10-23 10:50:36 -06:00
<Offset name= "creature_flags1" > 0x90</Offset>
<Offset name= "creature_flags2" > 0x94</Offset>
2009-11-07 16:35:38 -07:00
<Offset name= "creature_custom_profession" > 0x003c</Offset>
<Offset name= "creature_profession" > 0x0040</Offset>
<Offset name= "creature_sex" > 0x009E</Offset>
<Offset name= "creature_id" > 0x00A0</Offset>
<Offset name= "creature_squad_name" > 0x0100</Offset>
2009-11-08 05:51:54 -07:00
<Offset name= "creature_squad_leader_id" > 0x0100</Offset> <!-- completely bogus, needs cross - referencing with windows version -->
2009-11-08 09:35:55 -07:00
<Offset name= "creature_money" > 0x02F8</Offset> <!-- most probably wrong -->
2009-11-07 16:35:38 -07:00
<Offset name= "creature_current_job" > 0x0200</Offset>
<Offset name= "creature_strength" > 0x0334</Offset>
<Offset name= "creature_agility" > 0x0338</Offset>
<Offset name= "creature_toughness" > 0x033C</Offset>
<Offset name= "creature_skills" > 0x0340</Offset>
2010-02-06 19:55:54 -07:00
<Offset name= "creature_likes" > 0x034C</Offset>
2009-11-07 16:35:38 -07:00
<Offset name= "creature_labors" > 0x0364</Offset>
<Offset name= "creature_happiness" > 0x0400</Offset>
<Offset name= "creature_traits" > 0x0490</Offset>
2009-10-23 04:54:24 -06:00
2009-09-13 18:02:46 -06:00
<!-- tree and shrub offsets -->
<Offset name= "tree_desc_offset" > 0x40</Offset>
2009-11-07 14:05:10 -07:00
2009-09-13 18:02:46 -06:00
<!-- size of the map -->
<Address name= "x_count" > 0x09372FD4</Address>
<Address name= "y_count" > 0x09372FD8</Address>
<Address name= "z_count" > 0x09372FDC</Address>
2009-11-07 14:05:10 -07:00
2009-09-13 18:02:46 -06:00
<!-- position of the map in world coords -->
<Address name= "region_x" > 0x09372FEC</Address>
<Address name= "region_y" > 0x09372FF0</Address>
<Address name= "region_z" > 0x09372FF4</Address>
2009-11-07 14:05:10 -07:00
2009-09-13 18:02:46 -06:00
<!-- map block offsets -->
<Offset name= "v_vein" > 0x08</Offset>
<HexValue name= "v_vein_size" > 0x2C</HexValue>
<Offset name= "type" > 0x0052</Offset>
<Offset name= "designation" > 0x0254</Offset>
<Offset name= "occupancy" > 0x0654</Offset>
<Offset name= "biome_stuffs" > 0x1D54</Offset>
2009-11-07 14:05:10 -07:00
2009-09-13 18:02:46 -06:00
<!-- the world and its offsets -->
<Address name= "world" > 0x093745EC</Address>
<Offset name= "world_size_x" > 0x54</Offset>
<Offset name= "world_size_y" > 0x56</Offset>
<Offset name= "w_geoblocks" > 0x5A4</Offset>
<Offset name= "w_regions_arr" > 0x5C8</Offset>
2009-11-07 14:05:10 -07:00
2009-09-13 18:02:46 -06:00
<!-- values for the region structure -->
<HexValue name= "region_size" > 0x58</HexValue>
<Offset name= "region_geo_index_off" > 0x54</Offset>
2009-11-07 14:05:10 -07:00
2009-09-13 18:02:46 -06:00
<!-- geoblock offset(s?) -->
<Offset name= "geolayer_geoblock_offset" > 0x4</Offset>
2009-11-07 14:05:10 -07:00
2009-09-13 18:02:46 -06:00
<!-- matgloss vectors -->
<Address name= "matgloss" > 0x9374E88</Address>
<HexValue name= "matgloss_skip" > 0xC</HexValue>
2010-02-28 20:48:21 -07:00
<Offset name= "matgloss_stone_color" > 0x24</Offset>
<Offset name= "matgloss_metal_color" > 0x18</Offset>
2010-02-09 17:20:15 -07:00
2010-02-18 19:58:40 -07:00
<!-- <Address name="notes">0x09332C98</Address> -->
<Address name= "notes" > 0x0931EA64</Address>
2010-02-18 13:29:45 -07:00
<Offset name= "note_foreground" > 0x2</Offset>
<Offset name= "note_background" > 0x4</Offset>
<Offset name= "note_name" > 0x8</Offset>
<Offset name= "note_xyz" > 0xC</Offset>
<Address name= "hotkey_start" > 0x0931EA8C</Address>
<Offset name= "hotkey_mode" > 0x4</Offset>
<Offset name= "hotkey_xyz" > 0x8</Offset>
<HexValue name= "hotkey_size" > 0x14</HexValue>
2010-02-24 11:34:40 -07:00
<Address name= "settlement_current" > 0x09374BCC</Address>
<Address name= "settlements" > 0x09374B60</Address>
<Offset name= "settlement_name" > 0x08</Offset>
<Offset name= "settlement_world_xy" > 0x4a</Offset>
<Offset name= "settlement_local_xy" > 0x94</Offset>
2010-02-18 13:29:45 -07:00
2010-02-09 17:20:15 -07:00
<!-- virtual tables extracted from DF -->
<VTable name= "building_vtable" >
<class vtable= "0x08797448" name= "building_construction" />
<class vtable= "0x08797EA8" name= "building_road_paved" />
<class vtable= "0x08797D28" name= "building_road_dirt" />
<class vtable= "0x08798788" name= "building_road" />
2010-02-10 15:36:18 -07:00
<class vtable= "0x0879A0E8" name= "building_wagon" />
2010-02-09 17:20:15 -07:00
<class vtable= "0x08799F68" name= "building_tradedepot" />
<multiclass vtable= "0x08799688" name= "building_workshop" typeoffset= "0xAC" >
<class name= "building_alchemists_laboratory" type= "0x0" />
<class name= "building_carpenters_workshop" type= "0x1" />
<class name= "building_farmers_workshop" type= "0x2" />
<class name= "building_masons_workshop" type= "0x3" />
<class name= "building_craftdwarfs_workshop" type= "0x4" />
<class name= "building_jewelers_workshop" type= "0x5" />
<class name= "building_metalsmiths_workshop" type= "0x6" />
<class name= "building_magma_forge" type= "0x7" />
<class name= "building_bowyers_workshop" type= "0x8" />
<class name= "building_mechanics_workshop" type= "0x9" />
<class name= "building_siege_workshop" type= "0xA" />
<class name= "building_butchers_shop" type= "0xB" />
<class name= "building_leather_works" type= "0xC" />
<class name= "building_tanners_shop" type= "0xD" />
<class name= "building_clothiers_shop" type= "0xE" />
<class name= "building_fishery" type= "0xF" />
<class name= "building_still" type= "0x10" />
<class name= "building_loom" type= "0x11" />
<class name= "building_quern" type= "0x12" />
<class name= "building_kennels" type= "0x13" />
<class name= "building_kitchen" type= "0x14" />
<class name= "building_ashery" type= "0x15" />
<class name= "building_dyers_shop" type= "0x16" />
<class name= "building_millstone" type= "0x17" />
2009-09-13 18:02:46 -06:00
</multiclass>
2010-02-09 17:20:15 -07:00
<multiclass vtable= "0x08799b08" name= "building_furnace" typeoffset= "0xBA" >
<class name= "building_wood_furnace" type= "0x0" />
<class name= "building_smelter" type= "0x1" />
<class name= "building_glass_furnace" type= "0x2" />
<class name= "building_kiln" type= "0x3" />
<class name= "building_magma_smelter" type= "0x4" />
<class name= "building_magma_glass_furnace" type= "0x5" />
<class name= "building_magma_kiln" type= "0x6" />
2009-09-13 18:02:46 -06:00
</multiclass>
2010-02-09 17:20:15 -07:00
<class vtable= "0x08798F08" name= "building_animaltrap" />
<class vtable= "0x08799C88" name= "building_farmplot" />
<class vtable= "0x08798308" name= "building_window" />
<class vtable= "0x08798488" name= "building_statue" />
<class vtable= "0x08798608" name= "building_well" />
<class vtable= "0x08798028" name= "building_coffin" />
<class vtable= "0x0879A268" name= "building_shop" />
<class vtable= "0x08799088" name= "building_chair" />
<class vtable= "0x08798D88" name= "building_table" />
<class vtable= "0x08798908" name= "building_bed" />
<multiclass vtable= "0x8799808" name= "building_siegeengine" typeoffset= "0xAC" >
<class name= "building_catapult" type= "0x0" />
<class name= "building_ballista" type= "0x1" />
2009-09-13 18:02:46 -06:00
</multiclass>
2010-02-09 17:20:15 -07:00
<class vtable= "0x08797A28" name= "building_cage" />
<class vtable= "0x08797BA8" name= "building_chain" />
<class vtable= "0x08796E48" name= "building_windmill" />
<class vtable= "0x08796FC8" name= "building_water_wheel" />
<class vtable= "0x08796CC8" name= "building_screw_pump" />
<class vtable= "0x08799508" name= "building_archerytarget" />
<class vtable= "0x08799208" name= "building_weapon" /> <!-- retractable spikes -->
<class vtable= "0x08799388" name= "building_support" />
<class vtable= "0x087972C8" name= "building_axle_vertical" />
<class vtable= "0x08797148" name= "building_axle_horizontal" />
<class vtable= "0x087978A8" name= "building_gear_assembly" />
<multiclass vtable= "0x08799988" name= "building_trap" typeoffset= "0xAC" >
<class name= "building_lever" type= "0x0" />
<class name= "building_pressure_plate" type= "0x1" />
<class name= "building_cage_trap" type= "0x2" />
<class name= "building_stonefall_trap" type= "0x3" />
<class name= "building_weapon_trap" type= "0x4" />
2009-09-13 18:02:46 -06:00
</multiclass>
2010-02-09 17:20:15 -07:00
<class vtable= "0x0879AB68" name= "building_bars_floor" />
<class vtable= "0x0879ACE8" name= "building_bars_vertical" />
<class vtable= "0x0879AFE8" name= "building_grate_floor" />
<class vtable= "0x0879AE68" name= "building_grate_wall" />
<class vtable= "0x0879B168" name= "building_floodgate" />
<class vtable= "0x0879A9E8" name= "building_bridge" />
<class vtable= "0x0879A6E8" name= "building_hatch" />
<class vtable= "0x0879A868" name= "building_door" />
<class vtable= "0x08798A88" name= "building_armorstand" />
<class vtable= "0x08798C08" name= "building_weaponrack" />
<class vtable= "0x0879A568" name= "building_cabinet" />
<class vtable= "0x0879A3E8" name= "building_box" />
<class vtable= "0x08797728" name= "building_actual" />
<class vtable= "0x08799E08" name= "building_civzone" />
<class vtable= "0x087981A8" name= "building_stockpile" />
<class vtable= "0x0879B948" name= "building_window_gem" />
<class vtable= "0x0879BAE8" name= "building_window_glass" />
2009-09-13 18:02:46 -06:00
</VTable>
2010-02-20 20:39:01 -07:00
<VTable name = "vein_vtable" >
<class vtable= "0x08795628" name= "block_square_event_frozen_liquid" />
<class vtable= "0x08795568" name= "block_square_event_mineral" />
</VTable>
2009-09-13 18:02:46 -06:00
</Entry>
<Entry version= "v0.28.181.40d11" os= "linux" base= "40d9lin" rebase= "-0x73820" >
<!-- identification -->
<String name= "md5" > fb8ecac8a12af5d0d7b1707078985d0d</String>
<!-- TODO: <Address name="notes">0x092ab244</Address> -->
2010-02-09 17:20:15 -07:00
<VTable rebase= "-0x5e360" name= "building_vtable" />
2009-11-15 13:41:10 -07:00
<Address name= "cursor_xyz" > 0x88073d4</Address>
2009-11-25 18:59:00 -07:00
<Address name= "window_dims" > 0x9510050</Address>
2010-02-18 13:29:45 -07:00
<Address name= "notes" > 0x092AB244</Address>
2009-09-13 18:02:46 -06:00
</Entry>
<!-- re - specified addresses here, offsets and hexvals remain same -->
<Entry version= "v0.28.181.40d12" os= "linux" base= "40d9lin" id= "40d12lin" >
<!-- identification -->
<String name= "md5" > 4367c59934cbcf14f43fd3af6444c455</String>
2009-11-07 14:05:10 -07:00
2009-09-13 18:02:46 -06:00
<!-- map data -->
<Address name= "map_data" > 0x08F95BBC</Address>
<Address name= "constructions" > 0x08F41918</Address>
<Address name= "buildings" > 0x08F55740</Address>
<Address name= "vegetation" > 0x08F58890</Address>
2009-10-23 04:54:24 -06:00
<Address name= "creatures" > 0x08F55250</Address>
2009-11-15 13:41:10 -07:00
<Address name= "cursor_xyz" > 0x0877B33C</Address>
<Address name= "window_x" > 0x893ABD4</Address>
<Address name= "window_y" > 0x893ABD8</Address>
<Address name= "window_z" > 0x893ABDC</Address>
2009-11-25 18:59:00 -07:00
<Address name= "window_dims" > 0x091a647c</Address>
2009-11-15 13:41:10 -07:00
2009-11-08 05:51:54 -07:00
<!-- translation tables -->
<Address name= "translation_vector" > 0x08F97BA4</Address>
<Address name= "language_vector" > 0x08F97B8C</Address>
2009-09-13 18:02:46 -06:00
<!-- size of the map -->
<Address name= "x_count" > 0x08F95BD0</Address>
<Address name= "y_count" > 0x08F95BD4</Address>
<Address name= "z_count" > 0x08F95BD8</Address>
2009-11-07 14:05:10 -07:00
2009-09-13 18:02:46 -06:00
<!-- position of the map in world coords -->
<Address name= "region_x" > 0x08F95BE8</Address>
<Address name= "region_y" > 0x08F95BEC</Address>
<Address name= "region_z" > 0x08F95BF0</Address>
2009-11-07 14:05:10 -07:00
2009-09-13 18:02:46 -06:00
<!-- the world and its offsets -->
<Address name= "world" > 0x08F971E8</Address>
2009-11-07 14:05:10 -07:00
2009-09-13 18:02:46 -06:00
<!-- matgloss vectors -->
<Address name= "matgloss" > 0x08F97A84</Address>
2010-02-09 17:20:15 -07:00
<VTable rebase= "-0xd6f00" name= "building_vtable" />
2009-09-13 18:02:46 -06:00
<!-- <class vtable="0x086C3968" name="door"/> -->
2010-02-18 13:29:45 -07:00
<Address name= "notes" > 0x08F41644</Address>
<Address name= "hotkey_start" > 0x08F4166C</Address>
2010-02-24 11:34:40 -07:00
<Address name= "settlement_current" > 0x08F977C8</Address>
<Address name= "settlements" > 0x08F9775C</Address>
2010-02-20 20:39:01 -07:00
<VTable name = "vein_vtable" >
<class vtable= "0x086be6c8" name= "block_square_event_frozen_liquid" />
<class vtable= "0x086be608" name= "block_square_event_mineral" />
</VTable>
2009-09-13 18:02:46 -06:00
</Entry>
<Entry version= "v0.28.181.40d13" os= "linux" id= "40d13lin" base= "40d12lin" rebase= "0x5020" >
<!-- identification -->
<String name= "md5" > 2f3cb9d720e9fe8844c02c72a2b20bbd</String>
<!-- map_data = 0x8F9ABDC -->
2010-02-09 17:20:15 -07:00
<VTable rebase= "0x3A00" name= "building_vtable" />
2009-11-15 13:41:10 -07:00
<Address name= "cursor_xyz" > 0x8780354</Address>
2009-09-13 18:02:46 -06:00
<!-- <class vtable="0x086C7368" name="door"/> -->
2009-11-25 18:59:00 -07:00
<Address name= "window_dims" > 0x091ab49c</Address>
2009-09-13 18:02:46 -06:00
</Entry>
<Entry version= "v0.28.181.40d14" os= "linux" id= "40d14lin" base= "40d13lin" >
<!-- identification -->
<String name= "md5" > dab3ce6bc074529706a1e5fe1273108c</String>
<!-- map_data = 0x8F9ABDC -->
2010-02-09 17:20:15 -07:00
<VTable rebase= "0x300" name= "building_vtable" />
2009-09-13 18:02:46 -06:00
<!-- <class vtable="0x086C7668" name="door"/> -->
</Entry>
<Entry version= "v0.28.181.40d15" os= "linux" id= "40d15lin" base= "40d14lin" >
<!-- identification -->
<String name= "md5" > 4f55a1dcc326786271f221de23c425b5</String>
<!-- map_data = 0x8F9ABDC -->
2010-02-09 17:20:15 -07:00
<VTable rebase= "0x260" name= "building_vtable" />
2009-09-13 18:02:46 -06:00
<!-- <class vtable="0x086c78c8" name="door"/> -->
</Entry>
2010-02-06 19:55:54 -07:00
<Entry version= "v0.28.181.40d16" os= "linux" id= "40d16lin" base= "40d15lin" >
2009-09-13 18:02:46 -06:00
<!-- identification -->
<String name= "md5" > 022b933926e08da49c6df8649295f2b7</String>
<!-- map_data = 0x8F9ABDC -->
<!-- <class vtable="0x086c78c8" name="door"/> -->
2010-02-09 17:20:15 -07:00
<Address name= "current_cursor_creature" > 0x91ab420</Address> <!-- vector of pointers to creatures curently under the cursor -->
2010-02-06 19:55:54 -07:00
<Address name= "items" > 0x8F5A2EC</Address>
<Offset name= "item_materials" > 0x50</Offset>
2010-02-09 17:20:15 -07:00
<Address name= "pause_state" > 0x8F35800</Address> <!-- game is paused -->
<Address name= "view_screen" > 0x878493c</Address> <!-- address of ptr to view screen object -->
<Address name= "current_menu_state" > 0x8f467e0</Address> <!-- menu state - used to get out of menus with space key -->
2010-02-12 16:25:41 -07:00
<!-- engravings -->
<Address name= "engravings_vector" > 0x8f468c0</Address>
<Offset name= "engraving_xyz" > 0x0C</Offset> <!-- 3x word -->
<Offset name= "engraving_imageindex" > 0x20</Offset> <!-- 1x dword -->
2009-12-31 19:14:41 -07:00
<Offset name= "item_type_name" > 0xC</Offset>
<Offset name= "matgloss_creature_name" > 0x4</Offset>
<Offset name= "matgloss_wood_name" > 0x10</Offset>
<Offset name= "matgloss_stone_name" > 0xC</Offset>
<Offset name= "matgloss_metal_name" > 0xC</Offset>
<Offset name= "matgloss_plant_name" > 0xC</Offset>
<Offset name= "matgloss_plant_drink" > 0x14</Offset>
<Offset name= "matgloss_plant_food" > 0x1C</Offset>
<Offset name= "matgloss_plant_extract" > 0x20</Offset>
2009-09-13 18:02:46 -06:00
</Entry>
2010-02-09 17:20:15 -07:00
<Entry version= "v0.28.181.40d17" os= "linux" id= "40d17lin" base= "40d16lin" > <!-- rebase="0x8160" -->
2010-02-06 19:55:54 -07:00
<!-- identification -->
<String name= "md5" > 8f55a6250f2550e28535b79db43d5f1a</String>
<!-- positions -->
2010-02-22 15:33:39 -07:00
2010-02-06 19:55:54 -07:00
<Address name= "cursor_xyz" > 0x878c340</Address> <!-- 0x0877B33C -->
<Address name= "window_x" > 0x8947d54</Address> <!-- 0x893ABD4 -->
<Address name= "window_y" > 0x8947d58</Address> <!-- 0x893ABD8 -->
<Address name= "window_z" > 0x8947d5c</Address> <!-- 0x893ABDC -->
2010-02-09 17:20:15 -07:00
<Address name= "window_dims" > 0x91b35fc</Address> <!-- 0x091a647c , in dynamic allocated memory -->
2010-02-06 19:55:54 -07:00
<!-- map data -->
<Address name= "map_data" > 0x08FA2D3C</Address> <!-- 0x08F95BBC -->
<!-- matgloss -->
<!-- <Address name="matgloss">0x08F97A84</Address> -->
<Address name= "matgloss" > 0x08FA4C04</Address>
<!-- the world base -->
<Address name= "world" > 0x08FA4368</Address>
<!-- size of the map -->
<Address name= "x_count" > 0x8FA2D50</Address> <!-- 0x08F95BD0 -->
<Address name= "y_count" > 0x8FA2D54</Address>
<Address name= "z_count" > 0x8FA2D58</Address>
<!-- position of the map in world coords -->
<Address name= "region_x" > 0x8FA2D68</Address>
<Address name= "region_y" > 0x8FA2D6C</Address>
<Address name= "region_z" > 0x8FA2D70</Address>
2010-02-09 17:20:15 -07:00
<!-- object vectors -->
<Address name= "constructions" > 0x08F4EA98</Address>
<Address name= "vegetation" > 0x08F65A10</Address> <!-- second, smaller: 0x08F65A34 -->
<Address name= "buildings" > 0x08F628C0</Address>
<Address name= "creatures" > 0x08F623D0</Address>
<Address name= "items" > 0x08F6244C</Address>
2010-02-06 19:55:54 -07:00
<!-- translation tables -->
2010-02-09 17:20:15 -07:00
<Address name= "translation_vector" > 0x08FA4D24</Address> <!-- 0x08F97BA4 -->
<Address name= "language_vector" > 0x08FA4D0C</Address> <!-- 0x08F97B8C -->
<!-- key injection input / reponse observation -->
<Address name= "current_cursor_creature" > 0x91b3580</Address> <!-- vector of pointers to creatures curently under the cursor -->
<Address name= "pause_state" > 0x8f3d960</Address> <!-- game is paused -->
<Address name= "view_screen" > 0x878caa4</Address> <!-- address of ptr to view screen object, 'public gview' in IDA Pro -->
<Address name= "current_menu_state" > 0x8f4e940</Address> <!-- menu state - used to get out of menus with space key -->
2010-02-18 13:29:45 -07:00
<Address name= "notes" > 0x08F4E7C4</Address>
<Address name= "hotkey_start" > 0x08F4E7EC</Address>
2010-02-24 11:34:40 -07:00
<Address name= "settlement_current" > 0x08FA4948</Address>
<Address name= "settlements" > 0x08FA48DC</Address>
2010-02-09 17:20:15 -07:00
<VTable name= "building_vtable" >
<class vtable= "0x086CF2C8" name= "building_construction" />
<class vtable= "0x086CFD28" name= "building_road_paved" />
<class vtable= "0x086CFBA8" name= "building_road_dirt" />
<class vtable= "0x086D0608" name= "building_road" />
<class vtable= "0x086D1F68" name= "building_wagon" />
<class vtable= "0x086D1DE8" name= "building_tradedepot" />
<multiclass vtable= "0x086D1508" name= "building_workshop" />
<multiclass vtable= "0x086D1988" name= "building_furnace" />
<class vtable= "0x086D0D88" name= "building_animaltrap" />
<class vtable= "0x086D1B08" name= "building_farmplot" />
<class vtable= "0x086D0188" name= "building_window" />
<class vtable= "0x086D0308" name= "building_statue" />
<class vtable= "0x086D0488" name= "building_well" />
<class vtable= "0x086CFEA8" name= "building_coffin" />
2010-02-10 15:36:18 -07:00
<class vtable= "0x086D20E8" name= "building_shop" />
2010-02-09 17:20:15 -07:00
<class vtable= "0x086D0F08" name= "building_chair" />
<class vtable= "0x086D0C08" name= "building_table" />
<class vtable= "0x086D0788" name= "building_bed" />
<multiclass vtable= "0x086D1688" name= "building_siegeengine" />
<class vtable= "0x086CF8A8" name= "building_cage" />
<class vtable= "0x086CFA28" name= "building_chain" />
<class vtable= "0x086CECC8" name= "building_windmill" />
<class vtable= "0x086CEE48" name= "building_water_wheel" />
<class vtable= "0x086CEB48" name= "building_screw_pump" />
<class vtable= "0x086D1388" name= "building_archerytarget" />
<class vtable= "0x086D1088" name= "building_weapon" />
<class vtable= "0x086D1208" name= "building_support" />
<class vtable= "0x086CF148" name= "building_axle_vertical" />
<class vtable= "0x086CEFC8" name= "building_axle_horizontal" />
<class vtable= "0x086CF728" name= "building_gear_assembly" />
<multiclass vtable= "0x086D1808" name= "building_trap" />
<class vtable= "0x086D29E8" name= "building_bars_floor" />
<class vtable= "0x086D2B68" name= "building_bars_vertical" />
<class vtable= "0x086D2E68" name= "building_grate_floor" />
<class vtable= "0x086D2CE8" name= "building_grate_wall" />
<class vtable= "0x086D2FE8" name= "building_floodgate" />
<class vtable= "0x086D2868" name= "building_bridge" />
<class vtable= "0x086D2568" name= "building_hatch" />
<class vtable= "0x086D26E8" name= "building_door" />
<class vtable= "0x086D0908" name= "building_armorstand" />
<class vtable= "0x086D0A88" name= "building_weaponrack" />
<class vtable= "0x086D23E8" name= "building_cabinet" />
<class vtable= "0x086D2268" name= "building_box" />
<class vtable= "0x086CF5A8" name= "building_actual" />
<class vtable= "0x086D1C88" name= "building_civzone" />
<class vtable= "0x086D0028" name= "building_stockpile" />
<class vtable= "0x086D37C8" name= "building_window_gem" />
<class vtable= "0x086D3968" name= "building_window_glass" />
2010-02-09 17:55:53 -07:00
</VTable>
2010-02-06 19:55:54 -07:00
</Entry>
2010-02-22 15:33:39 -07:00
<Entry version= "v0.28.181.40d18" os= "linux" id= "40d18lin" base= "40d17lin" >
<!-- identification -->
<String name= "md5" > 777e7d674d8908042307994cb75250ff</String>
<!-- position -->
<Address name= "cursor_xyz" > 0x8833324</Address> <!-- 0x0877B33C -->
<Address name= "window_x" > 0x89eecf4</Address> <!-- 0x893ABD4 -->
<Address name= "window_y" > 0x89eecf8</Address> <!-- 0x893ABD8 -->
<Address name= "window_z" > 0x89eecfC</Address> <!-- 0x893ABDC -->
<Address name= "window_dims" > 0x925a59c</Address> <!-- 0x091a647c , in dynamic allocated memory -->
<!-- map data -->
<Address name= "map_data" > 0x09049CDC</Address> <!-- 0x08F95BBC -->
<!-- matgloss -->
<Address name= "matgloss" > 0x0904BBA4</Address>
<!-- the world base -->
<Address name= "world" > 0x0904B308</Address>
<!-- size of the map -->
<Address name= "x_count" > 0x09049CF0</Address> <!-- 0x08F95BD0 -->
<Address name= "y_count" > 0x09049CF4</Address>
<Address name= "z_count" > 0x09049CF8</Address>
<!-- position of the map in world coords -->
<Address name= "region_x" > 0x09049D08</Address>
<Address name= "region_y" > 0x09049D0C</Address>
<Address name= "region_z" > 0x09049D10</Address>
<Address name= "constructions" > 0x08FF5A38</Address>
<Address name= "vegetation" > 0x0900C9B0</Address>
<Address name= "buildings" > 0x09009860</Address>
<Address name= "creatures" > 0x09009370</Address>
<!--
More then one vector. I picked the one with smallest the address.
<Address name= "creatures" > 0x0900937C</Address>
<Address name= "creatures" > 0x09009394</Address>
<Address name= "creatures" > 0x090093AC</Address>
-->
<Address name= "items" > 0x90093EC</Address>
<!-- translation tables -->
<Address name= "translation_vector" > 0x0904BCC4</Address>
<Address name= "language_vector" > 0x0904BCAC</Address>
<!-- key injection input / reponse observation -->
<!-- I'm not sure about this one -->
<Address name= "current_cursor_creature" > 0x91b3580</Address>
<Address name= "pause_state" > 0x08fe4900</Address>
<Address name= "view_screen" > 0x08833A40</Address>
<Address name= "current_menu_state" > 0x08ff58e0</Address>
<Address name= "notes" > 0x08FF5764</Address>
<Address name= "hotkey_start" > 0x08FF578C</Address>
2010-02-24 12:12:35 -07:00
<Address name= "settlement_current" > 0x0904B8E8</Address>
<Address name= "settlements" > 0x0904B87C</Address>
2010-02-23 17:31:40 -07:00
<VTable name = "building_vtable" >
<class vtable= "0x08777568" name= "building_construction" />
<class vtable= "0x08777FC8" name= "building_road_paved" />
<class vtable= "0x08777E48" name= "building_road_dirt" />
<class vtable= "0x08777E48" name= "building_road" />
2010-03-06 13:21:01 -07:00
<class vtable= "0x0877A208" name= "building_wagon" />
2010-02-23 17:31:40 -07:00
<class vtable= "0x0877A088" name= "building_tradedepot" />
<class vtable= "0x087797A8" name= "building_workshop" />
<class vtable= "0x08779C28" name= "building_furnace" />
<class vtable= "0x08779028" name= "building_animaltrap" />
<class vtable= "0x08778428" name= "building_farmplot" />
<class vtable= "0x08778428" name= "building_window" />
<class vtable= "0x087785A8" name= "building_statue" />
<class vtable= "0x08778728" name= "building_well" />
<class vtable= "0x08778148" name= "building_coffin" />
<class vtable= "0x0877A388" name= "building_shop" />
<class vtable= "0x087791A8" name= "building_chair" />
<class vtable= "0x08778EA8" name= "building_table" />
<class vtable= "0x08778A28" name= "building_bed" />
<class vtable= "0x08779928" name= "building_siegeengine" />
<class vtable= "0x08777B48" name= "building_cage" />
<class vtable= "0x08777CC8" name= "building_chain" />
<class vtable= "0x08776F68" name= "building_windmill" />
<class vtable= "0x087770E8" name= "building_water_wheel" />
<class vtable= "0x08776DE8" name= "building_screw_pump" />
<class vtable= "0x08779328" name= "building_archerytarget" />
<class vtable= "0x08779328" name= "building_weapon" />
<class vtable= "0x087794A8" name= "building_support" />
<class vtable= "0x087773E8" name= "building_axle_vertical" />
<class vtable= "0x08777268" name= "building_axle_horizontal" />
<class vtable= "0x087779C8" name= "building_gear_assembly" />
<class vtable= "0x08779AA8" name= "building_trap" />
<class vtable= "0x0877AC88" name= "building_bars_floor" />
<class vtable= "0x0877AE08" name= "building_bars_vertical" />
<class vtable= "0x0877B108" name= "building_grate_floor" />
<class vtable= "0x0877AF88" name= "building_grate_wall" />
<class vtable= "0x0877B288" name= "building_floodgate" />
<class vtable= "0x0877AB08" name= "building_bridge" />
<class vtable= "0x0877A808" name= "building_hatch" />
<class vtable= "0x0877A988" name= "building_door" />
<class vtable= "0x08778BA8" name= "building_armorstand" />
<class vtable= "0x08778D28" name= "building_weaponrack" />
<class vtable= "0x0877A688" name= "building_cabinet" />
<class vtable= "0x0877A508" name= "building_box" />
<class vtable= "0x08777848" name= "building_actual" />
<class vtable= "0x08779F28" name= "building_civzone" />
<class vtable= "0x087782C8" name= "building_stockpile" />
<class vtable= "0x0877BA68" name= "building_window_gem" />
<class vtable= "0x0877BC08" name= "building_window_glass" />
</VTable>
2010-03-05 14:19:27 -07:00
</Entry>
<Entry version= "v0.28.181.40d19" os= "linux" id= "40d19lin" base= "40d18lin" rebase= "-0xFE0" >
<String name= "md5" > 04c3ad13c657f59ba6fc135e156d721d</String>
2010-03-06 13:21:01 -07:00
<Address name= "cursor_xyz" > 0x8832328</Address>
<Address name= "window_dims" > 0x9189534</Address>
<!-- verify this one: -->
2010-03-05 14:19:27 -07:00
<Address name= "current_cursor_creature" > 0x9199580</Address>
2010-03-06 13:21:01 -07:00
<VTable name= "building_vtable" rebase= "-0xDE0" />
2010-02-22 15:33:39 -07:00
</Entry>
2009-09-13 18:02:46 -06:00
</MemoryDescriptors>
<!-- Windows logo by M$, spiderweb by jgs -->
</DFExtractor>