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// plugin liquids
//
// This is a rewrite of the liquids module which can also be used non-interactively (hotkey).
// First the user sets the mode and other parameters with the interactive command liqiudsgo
// just like in the original liquids module.
// They are stored in statics to allow being used after the interactive session was closed.
// After defining an action the non-interactive command liquids-here can be used to call the
// execute method without the necessity to go back to the console. This allows convenient painting
// of liquids and obsidian using the ingame cursor and a hotkey.
//
// Commands:
// liquids - basically the original liquids with the map changing stuff moved to an execute method
// liquids-here - runs the execute method with the last settings from liquids
// (intended to be mapped to a hotkey)
// Options:
// ?, help - print some help
//
// TODO:
// - maybe allow all parameters be passed as command line options? tedious parsing but might be useful
// - grab the code from digcircle to get a circle brush - could be nice when painting with obsidian
// - maybe store the last parameters in a file to make them persistent after dfhack is closed?
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# include <iostream>
# include <vector>
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# include <stack>
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# include <map>
# include <set>
# include <cstdlib>
# include <sstream>
using std : : vector ;
using std : : string ;
using std : : endl ;
using std : : set ;
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# include "Core.h"
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# include "Console.h"
# include "Export.h"
# include "PluginManager.h"
# include "modules/Vegetation.h"
# include "modules/Maps.h"
# include "modules/Gui.h"
# include "TileTypes.h"
# include "modules/MapCache.h"
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# include "Brushes.h"
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using namespace MapExtras ;
using namespace DFHack ;
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using namespace df : : enums ;
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CommandHistory liquids_hist ;
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command_result df_liquids ( color_ostream & out , vector < string > & parameters ) ;
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command_result df_liquids_here ( color_ostream & out , vector < string > & parameters ) ;
command_result df_liquids_execute ( color_ostream & out ) ;
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DFHACK_PLUGIN ( " liquids " ) ;
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DFhackCExport command_result plugin_init ( color_ostream & out , std : : vector < PluginCommand > & commands )
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{
liquids_hist . load ( " liquids.history " ) ;
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commands . push_back ( PluginCommand (
" liquids " , " Place magma, water or obsidian. " ,
df_liquids , true ) ) ; // interactive, needs console for prompt
commands . push_back ( PluginCommand (
" liquids-here " , " Use settings from liquids at cursor position. " ,
df_liquids_here , Gui : : cursor_hotkey , // non-interactive, needs ingame cursor
" Identical to pressing enter in liquids, intended for use as keybinding. \n "
" Can (but doesn't need to) be called while liquids is running in the console. " ) ) ;
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return CR_OK ;
}
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DFhackCExport command_result plugin_shutdown ( color_ostream & out )
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{
liquids_hist . save ( " liquids.history " ) ;
return CR_OK ;
}
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// static stuff to be remembered between sessions
static string brushname = " point " ;
static string mode = " magma " ;
static string flowmode = " f+ " ;
static string setmode = " s. " ;
static unsigned int amount = 7 ;
static int width = 1 , height = 1 , z_levels = 1 ;
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command_result df_liquids ( color_ostream & out_ , vector < string > & parameters )
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{
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if ( ! out_ . is_console ( ) )
return CR_FAILURE ;
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Console & out = static_cast < Console & > ( out_ ) ;
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for ( size_t i = 0 ; i < parameters . size ( ) ; i + + )
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{
if ( parameters [ i ] = = " help " | | parameters [ i ] = = " ? " )
{
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out . print ( " This tool allows placing magma, water and other similar things. \n "
" It is interactive and further help is available when you run it. \n "
" The settings will be remembered until dfhack is closed and you can call \n "
" 'liquids-here' (mapped to a hotkey) to paint liquids at the cursor position \n "
" without the need to go back to the dfhack console. \n " ) ;
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return CR_OK ;
}
}
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if ( ! Maps : : IsValid ( ) )
{
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out . printerr ( " Map is not available! \n " ) ;
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return CR_FAILURE ;
}
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bool end = false ;
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out < < " Welcome to the liquid spawner. \n Type 'help' or '?' for a list of available commands, 'q' to quit. \n Press return after a command to confirm. " < < std : : endl ;
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while ( ! end )
{
string command = " " ;
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std : : stringstream str ;
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str < < " [ " < < mode < < " : " < < brushname ;
if ( brushname = = " range " )
str < < " (w " < < width < < " :h " < < height < < " :z " < < z_levels < < " ) " ;
str < < " : " < < amount < < " : " < < flowmode < < " : " < < setmode < < " ]# " ;
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if ( out . lineedit ( str . str ( ) , command , liquids_hist ) = = - 1 )
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return CR_FAILURE ;
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liquids_hist . add ( command ) ;
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if ( command = = " help " | | command = = " ? " )
{
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out < < " Modes: " < < endl
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< < " m - switch to magma " < < endl
< < " w - switch to water " < < endl
< < " o - make obsidian wall instead " < < endl
< < " of - make obsidian floors " < < endl
< < " rs - make a river source " < < endl
< < " f - flow bits only " < < endl
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< < " wclean - remove salt and stagnant flags from tiles " < < endl
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< < " Set-Modes (only for magma/water): " < < endl
< < " s+ - only add " < < endl
< < " s. - set " < < endl
< < " s- - only remove " < < endl
< < " Properties (only for magma/water): " < < endl
< < " f+ - make the spawned liquid flow " < < endl
< < " f. - don't change flow state (read state in flow mode) " < < endl
< < " f- - make the spawned liquid static " < < endl
< < " 0-7 - set liquid amount " < < endl
< < " Brush: " < < endl
< < " point - single tile [p] " < < endl
< < " range - block with cursor at bottom north-west [r] " < < endl
< < " (any place, any size) " < < endl
< < " block - DF map block with cursor in it " < < endl
< < " (regular spaced 16x16x1 blocks) " < < endl
< < " column - Column from cursor, up through free space " < < endl
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< < " flood - Flood-fill water tiles from cursor " < < endl
< < " (only makes sense with wclean) " < < endl
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< < " Other: " < < endl
< < " q - quit " < < endl
< < " help or ? - print this list of commands " < < endl
< < " empty line - put liquid " < < endl
< < endl
< < " Usage: point the DF cursor at a tile you want to modify " < < endl
< < " and use the commands available :) " < < endl ;
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out < < endl < < " Settings will be remembered until you quit DF. You can call liquids-here to execute the last configured action. Useful in combination with keybindings. " < < endl ;
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}
else if ( command = = " m " )
{
mode = " magma " ;
}
else if ( command = = " o " )
{
mode = " obsidian " ;
}
else if ( command = = " of " )
{
mode = " obsidian_floor " ;
}
else if ( command = = " w " )
{
mode = " water " ;
}
else if ( command = = " f " )
{
mode = " flowbits " ;
}
else if ( command = = " rs " )
{
mode = " riversource " ;
}
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else if ( command = = " wclean " )
{
mode = " wclean " ;
}
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else if ( command = = " point " | | command = = " p " )
{
brushname = " point " ;
}
else if ( command = = " range " | | command = = " r " )
{
std : : stringstream str ;
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CommandHistory range_hist ;
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str < < " :set range width< " < < width < < " ># " ;
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out . lineedit ( str . str ( ) , command , range_hist ) ;
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range_hist . add ( command ) ;
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width = command = = " " ? width : atoi ( command . c_str ( ) ) ;
if ( width < 1 ) width = 1 ;
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str . str ( " " ) ;
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str < < " :set range height< " < < height < < " ># " ;
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out . lineedit ( str . str ( ) , command , range_hist ) ;
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range_hist . add ( command ) ;
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height = command = = " " ? height : atoi ( command . c_str ( ) ) ;
if ( height < 1 ) height = 1 ;
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str . str ( " " ) ;
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str < < " :set range z-levels< " < < z_levels < < " ># " ;
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out . lineedit ( str . str ( ) , command , range_hist ) ;
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range_hist . add ( command ) ;
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z_levels = command = = " " ? z_levels : atoi ( command . c_str ( ) ) ;
if ( z_levels < 1 ) z_levels = 1 ;
if ( width = = 1 & & height = = 1 & & z_levels = = 1 )
{
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brushname = " point " ;
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}
else
{
brushname = " range " ;
}
}
else if ( command = = " block " )
{
brushname = " block " ;
}
else if ( command = = " column " )
{
brushname = " column " ;
}
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else if ( command = = " flood " )
{
brushname = " flood " ;
}
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else if ( command = = " q " )
{
end = true ;
}
else if ( command = = " f+ " )
{
flowmode = " f+ " ;
}
else if ( command = = " f- " )
{
flowmode = " f- " ;
}
else if ( command = = " f. " )
{
flowmode = " f. " ;
}
else if ( command = = " s+ " )
{
setmode = " s+ " ;
}
else if ( command = = " s- " )
{
setmode = " s- " ;
}
else if ( command = = " s. " )
{
setmode = " s. " ;
}
// blah blah, bad code, bite me.
else if ( command = = " 0 " )
amount = 0 ;
else if ( command = = " 1 " )
amount = 1 ;
else if ( command = = " 2 " )
amount = 2 ;
else if ( command = = " 3 " )
amount = 3 ;
else if ( command = = " 4 " )
amount = 4 ;
else if ( command = = " 5 " )
amount = 5 ;
else if ( command = = " 6 " )
amount = 6 ;
else if ( command = = " 7 " )
amount = 7 ;
else if ( command . empty ( ) )
{
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df_liquids_execute ( out ) ;
}
else
{
out < < command < < " : unknown command. " < < endl ;
}
}
return CR_OK ;
}
command_result df_liquids_here ( color_ostream & out , vector < string > & parameters )
{
for ( size_t i = 0 ; i < parameters . size ( ) ; i + + )
{
if ( parameters [ i ] = = " help " | | parameters [ i ] = = " ? " )
{
out < < " This command is supposed to be mapped to a hotkey. " < < endl ;
out < < " It will use the current/last parameters set in liquids. " < < endl ;
return CR_OK ;
}
}
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out . print ( " Run liquids-here with these parameters: " ) ;
out < < " [ " < < mode < < " : " < < brushname ;
if ( brushname = = " range " )
out < < " (w " < < width < < " :h " < < height < < " :z " < < z_levels < < " ) " ;
out < < " : " < < amount < < " : " < < flowmode < < " : " < < setmode < < " ] \n " ;
return df_liquids_execute ( out ) ;
}
command_result df_liquids_execute ( color_ostream & out )
{
// create brush type depending on old parameters
Brush * brush ;
if ( brushname = = " point " )
{
brush = new RectangleBrush ( 1 , 1 , 1 , 0 , 0 , 0 ) ;
//width = 1;
//height = 1;
//z_levels = 1;
}
else if ( brushname = = " range " )
{
brush = new RectangleBrush ( width , height , z_levels , 0 , 0 , 0 ) ;
}
else if ( brushname = = " block " )
{
brush = new BlockBrush ( ) ;
}
else if ( brushname = = " column " )
{
brush = new ColumnBrush ( ) ;
}
else if ( brushname = = " flood " )
{
brush = new FloodBrush ( & Core : : getInstance ( ) ) ;
}
else
{
// this should never happen!
out < < " Old brushtype is invalid! Resetting to point brush. \n " ;
brushname = " point " ;
width = 1 ;
height = 1 ;
z_levels = 1 ;
brush = new RectangleBrush ( width , height , z_levels , 0 , 0 , 0 ) ;
}
CoreSuspender suspend ;
do
{
if ( ! Maps : : IsValid ( ) )
{
out < < " Can't see any DF map loaded. " < < endl ;
break ; ;
}
int32_t x , y , z ;
if ( ! Gui : : getCursorCoords ( x , y , z ) )
{
out < < " Can't get cursor coords! Make sure you have a cursor active in DF. " < < endl ;
break ;
}
out < < " cursor coords: " < < x < < " / " < < y < < " / " < < z < < endl ;
MapCache mcache ;
DFHack : : DFCoord cursor ( x , y , z ) ;
coord_vec all_tiles = brush - > points ( mcache , cursor ) ;
out < < " working... " < < endl ;
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// Force the game to recompute its walkability cache
df : : global : : world - > reindex_pathfinding = true ;
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if ( mode = = " obsidian " )
{
coord_vec : : iterator iter = all_tiles . begin ( ) ;
while ( iter ! = all_tiles . end ( ) )
{
mcache . setTiletypeAt ( * iter , tiletype : : LavaWall ) ;
mcache . setTemp1At ( * iter , 10015 ) ;
mcache . setTemp2At ( * iter , 10015 ) ;
df : : tile_designation des = mcache . designationAt ( * iter ) ;
des . bits . flow_size = 0 ;
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des . bits . flow_forbid = false ;
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mcache . setDesignationAt ( * iter , des ) ;
iter + + ;
}
}
if ( mode = = " obsidian_floor " )
{
coord_vec : : iterator iter = all_tiles . begin ( ) ;
while ( iter ! = all_tiles . end ( ) )
{
mcache . setTiletypeAt ( * iter , findRandomVariant ( tiletype : : LavaFloor1 ) ) ;
iter + + ;
}
}
else if ( mode = = " riversource " )
{
coord_vec : : iterator iter = all_tiles . begin ( ) ;
while ( iter ! = all_tiles . end ( ) )
{
mcache . setTiletypeAt ( * iter , tiletype : : RiverSource ) ;
df : : tile_designation a = mcache . designationAt ( * iter ) ;
a . bits . liquid_type = tile_liquid : : Water ;
a . bits . liquid_static = false ;
a . bits . flow_size = 7 ;
mcache . setTemp1At ( * iter , 10015 ) ;
mcache . setTemp2At ( * iter , 10015 ) ;
mcache . setDesignationAt ( * iter , a ) ;
Block * b = mcache . BlockAt ( ( * iter ) / 16 ) ;
DFHack : : t_blockflags bf = b - > BlockFlags ( ) ;
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bf . bits . update_liquid = true ;
bf . bits . update_liquid_twice = true ;
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b - > setBlockFlags ( bf ) ;
iter + + ;
}
}
else if ( mode = = " wclean " )
{
coord_vec : : iterator iter = all_tiles . begin ( ) ;
while ( iter ! = all_tiles . end ( ) )
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{
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DFHack : : DFCoord current = * iter ;
df : : tile_designation des = mcache . designationAt ( current ) ;
des . bits . water_salt = false ;
des . bits . water_stagnant = false ;
mcache . setDesignationAt ( current , des ) ;
iter + + ;
}
}
else if ( mode = = " magma " | | mode = = " water " | | mode = = " flowbits " )
{
set < Block * > seen_blocks ;
coord_vec : : iterator iter = all_tiles . begin ( ) ;
while ( iter ! = all_tiles . end ( ) )
{
DFHack : : DFCoord current = * iter ; // current tile coord
DFHack : : DFCoord curblock = current / 16 ; // current block coord
// check if the block is actually there
if ( ! mcache . BlockAt ( curblock ) )
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{
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iter + + ;
continue ;
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}
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df : : tile_designation des = mcache . designationAt ( current ) ;
df : : tiletype tt = mcache . tiletypeAt ( current ) ;
// don't put liquids into places where they don't belong...
if ( ! DFHack : : FlowPassable ( tt ) )
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{
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iter + + ;
continue ;
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}
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if ( mode ! = " flowbits " )
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{
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if ( setmode = = " s. " )
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{
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des . bits . flow_size = amount ;
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}
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else if ( setmode = = " s+ " )
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{
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if ( des . bits . flow_size < amount )
des . bits . flow_size = amount ;
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}
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else if ( setmode = = " s- " )
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{
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if ( des . bits . flow_size > amount )
des . bits . flow_size = amount ;
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}
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if ( amount ! = 0 & & mode = = " magma " )
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{
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des . bits . liquid_type = tile_liquid : : Magma ;
mcache . setTemp1At ( current , 12000 ) ;
mcache . setTemp2At ( current , 12000 ) ;
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}
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else if ( amount ! = 0 & & mode = = " water " )
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{
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des . bits . liquid_type = tile_liquid : : Water ;
mcache . setTemp1At ( current , 10015 ) ;
mcache . setTemp2At ( current , 10015 ) ;
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}
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else if ( amount = = 0 & & ( mode = = " water " | | mode = = " magma " ) )
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{
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// reset temperature to sane default
mcache . setTemp1At ( current , 10015 ) ;
mcache . setTemp2At ( current , 10015 ) ;
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}
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// mark the tile passable or impassable like the game does
des . bits . flow_forbid = des . bits . flow_size & &
( des . bits . liquid_type = = tile_liquid : : Magma | | des . bits . flow_size > 3 ) ;
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mcache . setDesignationAt ( current , des ) ;
}
seen_blocks . insert ( mcache . BlockAt ( current / 16 ) ) ;
iter + + ;
}
set < Block * > : : iterator biter = seen_blocks . begin ( ) ;
while ( biter ! = seen_blocks . end ( ) )
{
DFHack : : t_blockflags bflags = ( * biter ) - > BlockFlags ( ) ;
if ( flowmode = = " f+ " )
{
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bflags . bits . update_liquid = true ;
bflags . bits . update_liquid_twice = true ;
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( * biter ) - > setBlockFlags ( bflags ) ;
}
else if ( flowmode = = " f- " )
{
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bflags . bits . update_liquid = false ;
bflags . bits . update_liquid_twice = false ;
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( * biter ) - > setBlockFlags ( bflags ) ;
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}
else
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{
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out < < " flow bit 1 = " < < bflags . bits . update_liquid < < endl ;
out < < " flow bit 2 = " < < bflags . bits . update_liquid_twice < < endl ;
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}
biter + + ;
}
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}
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if ( mcache . WriteAll ( ) )
out < < " OK " < < endl ;
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else
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out < < " Something failed horribly! RUN! " < < endl ;
} while ( 0 ) ;
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// cleanup
delete brush ;
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return CR_OK ;
}