dfhack/plugins/uicommon.h

440 lines
12 KiB
C

#pragma once
#include <algorithm>
#include <cctype>
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#include <functional>
#include <locale>
#include <map>
#include <string>
#include <set>
#include "Core.h"
#include "MiscUtils.h"
#include <Console.h>
#include <Export.h>
#include <PluginManager.h>
#include <VTableInterpose.h>
#include "modules/Items.h"
#include "modules/Screen.h"
#include "modules/World.h"
#include "df/building_stockpilest.h"
#include "df/caravan_state.h"
#include "df/dfhack_material_category.h"
#include "df/enabler.h"
#include "df/item_quality.h"
#include "df/plotinfost.h"
#include "df/world.h"
using namespace std;
using std::string;
using std::vector;
using std::map;
using std::set;
using namespace DFHack;
using namespace df::enums;
#define COLOR_TITLE COLOR_BROWN
#define COLOR_UNSELECTED COLOR_GREY
#define COLOR_SELECTED COLOR_WHITE
#define COLOR_HIGHLIGHTED COLOR_GREEN
struct coord32_t
{
int32_t x, y, z;
coord32_t()
{
x = -30000;
y = -30000;
z = -30000;
}
coord32_t(df::coord& other)
{
x = other.x;
y = other.y;
z = other.z;
}
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df::coord get_coord16() const
{
return df::coord(x, y, z);
}
};
template <class T, typename Fn>
static void for_each_(vector<T> &v, Fn func)
{
for_each(v.begin(), v.end(), func);
}
template <class T, class V, typename Fn>
static void for_each_(map<T, V> &v, Fn func)
{
for_each(v.begin(), v.end(), func);
}
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template <class T, class V, typename Fn>
prep buildingplan for core algorithm changes player-visible changes - removed text that showed up if you used the wrong hotkeys. no other dfhack screen does this, and it seems unneeded. can add back if others think otherwise, though internal changes - changed signature of lua-exported isPlannableBuilding to take subtype and custom type in addition to building type. this is only used by quickfort, and it already sends all three params in preparation for this change - added lua-exported scheduleCycle(), which is like doCycle(), but only takes effect on the next non-paused frame. this lets quickfort run only one buildingplan cycle regardless of how many #build blueprints were run - declared a few dfhack library methods and params const so buildingplan could call them from const methods - converted buildingplan internal debug logging fn to have a printf api - reshaped buildingplan-planner API and refactored implementation in preparation for upcoming core algorithm changes for supporing all building types (no externally-visible functionality changes) - changed df::building_type params to type, subtype, custom tuple keys - introduced capability to return multiple filters per building type (though the current buildings all only have one filter per) - split monolith hook functions in buildingplan.cpp into one per scope. this significantly cleans up the code and preps the hooks to handle iterating through multiple item filters. - got rid of send_key function and replaced with better reporting of whether keys have been handled
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static void transform_(const vector<T> &src, vector<V> &dst, Fn func)
{
transform(src.begin(), src.end(), back_inserter(dst), func);
}
typedef int8_t UIColor;
static inline void OutputString(UIColor color, int &x, int &y, const std::string &text,
bool newline = false, int left_margin = 0, const UIColor bg_color = 0, bool map = false)
{
Screen::paintString(Screen::Pen(' ', color, bg_color), x, y, text, map);
if (newline)
{
++y;
x = left_margin;
}
else
x += text.length();
}
static inline void OutputHotkeyString(int &x, int &y, const char *text, const char *hotkey, bool newline = false,
int left_margin = 0, int8_t text_color = COLOR_WHITE, int8_t hotkey_color = COLOR_LIGHTGREEN, bool map = false)
{
OutputString(hotkey_color, x, y, hotkey, false, 0, 0, map);
string display(": ");
display.append(text);
OutputString(text_color, x, y, display, newline, left_margin, 0, map);
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}
static inline void OutputHotkeyString(int &x, int &y, const char *text, df::interface_key hotkey,
bool newline = false, int left_margin = 0, int8_t text_color = COLOR_WHITE, int8_t hotkey_color = COLOR_LIGHTGREEN,
bool map = false)
{
OutputHotkeyString(x, y, text, DFHack::Screen::getKeyDisplay(hotkey).c_str(), newline, left_margin, text_color, hotkey_color, map);
}
static inline void OutputLabelString(int &x, int &y, const char *text, const char *hotkey, const string &label, bool newline = false,
int left_margin = 0, int8_t text_color = COLOR_WHITE, int8_t hotkey_color = COLOR_LIGHTGREEN, bool map = false)
{
OutputString(hotkey_color, x, y, hotkey, false, 0, 0, map);
string display(": ");
display.append(text);
display.append(": ");
OutputString(text_color, x, y, display, false, 0, 0, map);
OutputString(hotkey_color, x, y, label, newline, left_margin, 0, map);
}
static inline void OutputLabelString(int &x, int &y, const char *text, df::interface_key hotkey, const string &label, bool newline = false,
int left_margin = 0, int8_t text_color = COLOR_WHITE, int8_t hotkey_color = COLOR_LIGHTGREEN, bool map = false)
{
OutputLabelString(x, y, text, DFHack::Screen::getKeyDisplay(hotkey).c_str(), label, newline,
left_margin, text_color, hotkey_color, map);
}
static inline void OutputFilterString(int &x, int &y, const char *text, const char *hotkey, bool state, bool newline = false,
int left_margin = 0, int8_t hotkey_color = COLOR_LIGHTGREEN, bool map = false)
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{
OutputString(hotkey_color, x, y, hotkey, false, 0, 0, map);
OutputString(COLOR_WHITE, x, y, ": ", false, 0, 0, map);
OutputString((state) ? COLOR_WHITE : COLOR_GREY, x, y, text, newline, left_margin, 0, map);
}
static inline void OutputToggleString(int &x, int &y, const char *text, const char *hotkey, bool state, bool newline = true,
int left_margin = 0, int8_t color = COLOR_WHITE, int8_t hotkey_color = COLOR_LIGHTGREEN, bool map = false)
{
OutputHotkeyString(x, y, text, hotkey, false, 0, color, hotkey_color, map);
OutputString(color, x, y, ": ", false, 0, 0, map);
if (state)
OutputString(COLOR_GREEN, x, y, "On", newline, left_margin, 0, map);
else
OutputString(COLOR_GREY, x, y, "Off", newline, left_margin, 0, map);
}
static inline void OutputToggleString(int &x, int &y, const char *text, df::interface_key hotkey, bool state, bool newline = true,
int left_margin = 0, int8_t color = COLOR_WHITE, int8_t hotkey_color = COLOR_LIGHTGREEN, bool map = false)
{
OutputToggleString(x, y, text, DFHack::Screen::getKeyDisplay(hotkey).c_str(), state, newline, left_margin, color, hotkey_color, map);
}
static inline void set_to_limit(int &value, const int maximum, const int min = 0)
{
if (value < min)
value = min;
else if (value > maximum)
value = maximum;
}
inline void paint_text(const UIColor color, const int &x, const int &y, const std::string &text, const UIColor background = 0)
{
Screen::paintString(Screen::Pen(' ', color, background), x, y, text);
}
static inline string pad_string(string text, const int size, const bool front = true, const bool trim = false)
{
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if (text.length() > size_t(size))
{
if (trim && size > 10)
{
text = text.substr(0, size-3);
text.append("...");
}
return text;
}
string aligned(size - text.length(), ' ');
if (front)
{
aligned.append(text);
return aligned;
}
else
{
text.append(aligned);
return text;
}
}
static inline df::interface_key get_string_key(const std::set<df::interface_key> *input)
{
for (auto it = input->begin(); it != input->end(); ++it)
{
if (DFHack::Screen::keyToChar(*it) >= 0)
return *it;
}
return df::interface_key::NONE;
}
static inline char get_string_input(const std::set<df::interface_key> *input)
{
return DFHack::Screen::keyToChar(get_string_key(input));
}
/*
* Utility Functions
*/
static inline df::building_stockpilest *get_selected_stockpile()
{
if (!Gui::dwarfmode_hotkey(Core::getTopViewscreen()) ||
df::global::plotinfo->main.mode != ui_sidebar_mode::QueryBuilding)
{
return nullptr;
}
return virtual_cast<df::building_stockpilest>(df::global::world->selected_building);
}
static inline bool can_trade()
{
if (df::global::plotinfo->caravans.size() == 0)
return false;
for (auto it = df::global::plotinfo->caravans.begin(); it != df::global::plotinfo->caravans.end(); it++)
{
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typedef df::caravan_state::T_trade_state state;
auto caravan = *it;
auto trade_state = caravan->trade_state;
auto time_remaining = caravan->time_remaining;
if ((trade_state == state::Approaching || trade_state == state::AtDepot) && time_remaining != 0)
return true;
}
return false;
}
static inline bool is_metal_item(df::item *item)
{
MaterialInfo mat(item);
return (mat.getCraftClass() == craft_material_class::Metal);
}
static inline bool is_set_to_melt(df::item* item)
{
return item->flags.bits.melt;
}
// Copied from Kelly Martin's code
static inline bool can_melt(df::item* item)
{
df::item_flags bad_flags;
bad_flags.whole = 0;
#define F(x) bad_flags.bits.x = true;
F(dump); F(forbid); F(garbage_collect); F(in_job);
F(hostile); F(on_fire); F(rotten); F(trader);
F(in_building); F(construction); F(artifact); F(melt);
#undef F
if (item->flags.whole & bad_flags.whole)
return false;
df::item_type t = item->getType();
if (t == df::enums::item_type::BOX || t == df::enums::item_type::BAR)
return false;
if (!is_metal_item(item)) return false;
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for (auto g = item->general_refs.begin(); g != item->general_refs.end(); g++)
{
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switch ((*g)->getType())
{
case general_ref_type::CONTAINS_ITEM:
case general_ref_type::UNIT_HOLDER:
case general_ref_type::CONTAINS_UNIT:
return false;
case general_ref_type::CONTAINED_IN_ITEM:
{
df::item* c = (*g)->getItem();
for (auto gg = c->general_refs.begin(); gg != c->general_refs.end(); gg++)
{
if ((*gg)->getType() == general_ref_type::UNIT_HOLDER)
return false;
}
}
break;
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default:
break;
}
}
if (item->getQuality() >= item_quality::Masterful)
return false;
return true;
}
/*
* Stockpile Access
*/
class StockpileInfo {
public:
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StockpileInfo() : id(0), sp(nullptr), x1(-30000), x2(-30000), y1(-30000), y2(-30000), z(-30000)
{
}
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StockpileInfo(df::building_stockpilest *sp_) : StockpileInfo()
{
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sp = sp_;
readBuilding();
}
bool inStockpile(df::item *i)
{
// Check if the item is assigned to a stockpile
if (i->isAssignedToStockpile())
return i->isAssignedToThisStockpile(sp->id);
// If this is in a container check where the container item is
df::item* container = Items::getContainer(i);
if (container)
return inStockpile(container);
// Inventory items seems to have stale position information. We can
// assume that they are not in the stockpile.
if (i->flags.bits.in_inventory)
return false;
// Only containers are assigned to a stockpile. We need a coordinate
// check for free items.
if (i->pos.z != z) return false;
if (i->pos.x < x1 || i->pos.x >= x2 ||
i->pos.y < y1 || i->pos.y >= y2) return false;
int e = (i->pos.x - x1) + (i->pos.y - y1) * sp->room.width;
return sp->room.extents[e] == 1;
}
bool isValid()
{
if (!id)
return false;
auto found = df::building::find(id);
return found && found == sp && found->getType() == building_type::Stockpile;
}
int32_t getId()
{
return id;
}
bool matches(df::building_stockpilest* sp)
{
return this->sp == sp;
}
df::building_stockpilest* getStockpile()
{
return sp;
}
protected:
int32_t id;
df::building_stockpilest* sp;
void readBuilding()
{
if (!sp)
return;
id = sp->id;
z = sp->z;
x1 = sp->room.x;
x2 = sp->room.x + sp->room.width;
y1 = sp->room.y;
y2 = sp->room.y + sp->room.height;
}
protected:
int x1, x2, y1, y2, z;
};
class PersistentStockpileInfo : public StockpileInfo {
public:
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PersistentStockpileInfo(df::building_stockpilest *sp, string persistence_key) :
StockpileInfo(sp), persistence_key(persistence_key)
{
}
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PersistentStockpileInfo(PersistentDataItem &config, string persistence_key) :
config(config), persistence_key(persistence_key)
{
id = config.ival(1);
}
bool load()
{
auto found = df::building::find(id);
if (!found || found->getType() != building_type::Stockpile)
return false;
sp = virtual_cast<df::building_stockpilest>(found);
if (!sp)
return false;
readBuilding();
return true;
}
void save()
{
config = DFHack::World::AddPersistentData(persistence_key);
config.ival(1) = id;
}
void remove()
{
DFHack::World::DeletePersistentData(config);
}
protected:
PersistentDataItem config;
string persistence_key;
};