2014-05-04 22:59:59 -06:00
-- On map load writes information about the loaded region to gamelog.txt
-- By Kurik Amudnil and Warmist (http://www.bay12forums.com/smf/index.php?topic=91166.msg4467072#msg4467072)
local function write_gamelog ( msg )
local log = io.open ( ' gamelog.txt ' , ' a ' )
log : write ( msg .. " \n " )
log : close ( )
end
local args = { ... }
if args [ 1 ] == ' disable ' then
2014-05-11 18:34:57 -06:00
dfhack.onStateChange [ _ENV ] = nil
2014-05-04 22:59:59 -06:00
else
2014-05-11 18:34:57 -06:00
dfhack.onStateChange [ _ENV ] = function ( op )
if op == SC_WORLD_LOADED then
if df.world_site . find ( df.global . ui.site_id ) ~= nil then -- added this check, now only attempts write in fort mode
local site = df.world_site . find ( df.global . ui.site_id )
local fort_ent = df.global . ui.main . fortress_entity
local civ_ent = df.historical_entity . find ( df.global . ui.civ_id )
local worldname = df.global . world.world_data . name
-- site positions
-- site .pos.x .pos.y
-- site .rgn_min_x .rgn_min_y .rgn_max_x .rgn_max.y
-- site .global_min_x .global_min_y .global_max_x .global_max_y
--site.name
--fort_ent.name
--civ_ent.name
write_gamelog ( ' Loaded ' .. df.global . world.cur_savegame . save_dir .. ' , ' .. dfhack.TranslateName ( worldname ) .. ' ( ' .. dfhack.TranslateName ( worldname , true ) .. ' ) at coordinates ( ' .. site.pos . x .. ' , ' .. site.pos . y .. ' ) ' .. NEWLINE ..
2014-08-15 07:40:49 -06:00
' Loaded the fortress ' .. dfhack.TranslateName ( site.name ) .. ' ( ' .. dfhack.TranslateName ( site.name , true ) .. ' ), colonized by the group ' .. ( fort_end and dfhack.TranslateName ( fort_ent.name ) or ' (nobody?) ' ) .. ' ( ' .. dfhack.TranslateName ( fort_ent.name , true ) ..
2014-05-11 18:34:57 -06:00
' ) of the civilization ' .. dfhack.TranslateName ( civ_ent.name ) .. ' ( ' .. dfhack.TranslateName ( civ_ent.name , true ) .. ' ). ' .. NEWLINE )
end
end
2014-05-04 22:59:59 -06:00
end
end