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/*
www . sourceforge . net / projects / dfhack
Copyright ( c ) 2009 Petr Mr á zek ( peterix ) , Kenneth Ferland ( Impaler [ WrG ] ) , dorf
This software is provided ' as - is ' , without any express or implied
warranty . In no event will the authors be held liable for any
damages arising from the use of this software .
Permission is granted to anyone to use this software for any
purpose , including commercial applications , and to alter it and
redistribute it freely , subject to the following restrictions :
1. The origin of this software must not be misrepresented ; you must
not claim that you wrote the original software . If you use this
software in a product , an acknowledgment in the product documentation
would be appreciated but is not required .
2. Altered source versions must be plainly marked as such , and
must not be misrepresented as being the original software .
3. This notice may not be removed or altered from any source
distribution .
*/
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# include "DFCommonInternal.h"
using namespace DFHack ;
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class API : : Private
{
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public :
Private ( )
: block ( NULL )
, pm ( NULL ) , p ( NULL ) , dm ( NULL ) , offset_descriptor ( NULL )
, p_cons ( NULL ) , p_bld ( NULL ) , p_veg ( NULL )
{ }
uint32_t * block ;
uint32_t x_block_count , y_block_count , z_block_count ;
uint32_t regionX , regionY , regionZ ;
uint32_t worldSizeX , worldSizeY ;
uint32_t tile_type_offset ;
uint32_t designation_offset ;
uint32_t occupancy_offset ;
uint32_t biome_stuffs ;
uint32_t veinvector ;
uint32_t veinsize ;
uint32_t window_x_offset ;
uint32_t window_y_offset ;
uint32_t window_z_offset ;
uint32_t cursor_xyz_offset ;
uint32_t window_dims_offset ;
uint32_t current_cursor_creature_offset ;
uint32_t pause_state_offset ;
uint32_t view_screen_offset ;
uint32_t creature_pos_offset ;
uint32_t creature_type_offset ;
uint32_t creature_flags1_offset ;
uint32_t creature_flags2_offset ;
uint32_t creature_first_name_offset ;
uint32_t creature_nick_name_offset ;
uint32_t creature_last_name_offset ;
uint32_t creature_custom_profession_offset ;
uint32_t creature_profession_offset ;
uint32_t creature_sex_offset ;
uint32_t creature_id_offset ;
uint32_t creature_squad_name_offset ;
uint32_t creature_squad_leader_id_offset ;
uint32_t creature_money_offset ;
uint32_t creature_current_job_offset ;
uint32_t creature_current_job_id_offset ;
uint32_t creature_strength_offset ;
uint32_t creature_agility_offset ;
uint32_t creature_toughness_offset ;
uint32_t creature_skills_offset ;
uint32_t creature_labors_offset ;
uint32_t creature_happiness_offset ;
uint32_t creature_traits_offset ;
uint32_t item_material_offset ;
uint32_t dwarf_lang_table_offset ;
ProcessEnumerator * pm ;
Process * p ;
DataModel * dm ;
memory_info * offset_descriptor ;
vector < uint16_t > v_geology [ eBiomeCount ] ;
string xml ;
bool constructionsInited ;
bool buildingsInited ;
bool vegetationInited ;
bool creaturesInited ;
bool cursorWindowInited ;
bool viewSizeInited ;
bool itemsInited ;
bool nameTablesInited ;
uint32_t tree_offset ;
DfVector * p_cre ;
DfVector * p_cons ;
DfVector * p_bld ;
DfVector * p_veg ;
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// DfVector *p_trans;
// DfVector *p_generic;
// DfVector *p_dwarf_names;
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DfVector * p_itm ;
/*
string getLastNameByAddress ( const uint32_t & address , bool use_generic = false ) ;
string getSquadNameByAddress ( const uint32_t & address , bool use_generic = false ) ;
string getProfessionByAddress ( const uint32_t & address ) ;
string getCurrentJobByAddress ( const uint32_t & address ) ;
void getSkillsByAddress ( const uint32_t & address , vector < t_skill > & ) ;
void getTraitsByAddress ( const uint32_t & address , vector < t_trait > & ) ;
void getLaborsByAddress ( const uint32_t & address , vector < t_labor > & ) ;
*/
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} ;
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API : : API ( const string path_to_xml )
: d ( new Private ( ) )
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{
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d - > xml = QUOT ( MEMXML_DATA_PATH ) ;
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d - > xml + = " / " ;
d - > xml + = path_to_xml ;
d - > constructionsInited = false ;
d - > creaturesInited = false ;
d - > buildingsInited = false ;
d - > vegetationInited = false ;
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d - > cursorWindowInited = false ;
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d - > viewSizeInited = false ;
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d - > itemsInited = false ;
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d - > pm = NULL ;
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}
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API : : ~ API ( )
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{
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delete d ;
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}
/*-----------------------------------*
* Init the mapblock pointer array *
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
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bool API : : InitMap ( )
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{
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uint32_t map_offset = d - > offset_descriptor - > getAddress ( " map_data " ) ;
uint32_t x_count_offset = d - > offset_descriptor - > getAddress ( " x_count " ) ;
uint32_t y_count_offset = d - > offset_descriptor - > getAddress ( " y_count " ) ;
uint32_t z_count_offset = d - > offset_descriptor - > getAddress ( " z_count " ) ;
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// get the offsets once here
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d - > tile_type_offset = d - > offset_descriptor - > getOffset ( " type " ) ;
d - > designation_offset = d - > offset_descriptor - > getOffset ( " designation " ) ;
d - > occupancy_offset = d - > offset_descriptor - > getOffset ( " occupancy " ) ;
d - > biome_stuffs = d - > offset_descriptor - > getOffset ( " biome_stuffs " ) ;
d - > veinvector = d - > offset_descriptor - > getOffset ( " v_vein " ) ;
d - > veinsize = d - > offset_descriptor - > getHexValue ( " v_vein_size " ) ;
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// get the map pointer
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uint32_t x_array_loc = MreadDWord ( map_offset ) ;
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//FIXME: very inadequate
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if ( ! x_array_loc )
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{
// bad stuffz happend
return false ;
}
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uint32_t mx , my , mz ;
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// get the size
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mx = d - > x_block_count = MreadDWord ( x_count_offset ) ;
my = d - > y_block_count = MreadDWord ( y_count_offset ) ;
mz = d - > z_block_count = MreadDWord ( z_count_offset ) ;
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// test for wrong map dimensions
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if ( mx = = 0 | | mx > 48 | | my = = 0 | | my > 48 | | mz = = 0 )
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{
return false ;
}
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// alloc array for pointers to all blocks
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d - > block = new uint32_t [ mx * my * mz ] ;
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uint32_t * temp_x = new uint32_t [ mx ] ;
uint32_t * temp_y = new uint32_t [ my ] ;
uint32_t * temp_z = new uint32_t [ mz ] ;
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Mread ( x_array_loc , mx * sizeof ( uint32_t ) , ( uint8_t * ) temp_x ) ;
for ( uint32_t x = 0 ; x < mx ; x + + )
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{
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Mread ( temp_x [ x ] , my * sizeof ( uint32_t ) , ( uint8_t * ) temp_y ) ;
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// y -> map column
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for ( uint32_t y = 0 ; y < my ; y + + )
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{
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Mread ( temp_y [ y ] ,
mz * sizeof ( uint32_t ) ,
( uint8_t * ) ( d - > block + x * my * mz + y * mz ) ) ;
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}
}
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delete [ ] temp_x ;
delete [ ] temp_y ;
delete [ ] temp_z ;
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return true ;
}
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bool API : : DestroyMap ( )
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{
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if ( d - > block ! = NULL )
{
delete [ ] d - > block ;
d - > block = NULL ;
}
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return true ;
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}
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bool API : : isValidBlock ( uint32_t x , uint32_t y , uint32_t z )
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{
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return d - > block [ x * d - > y_block_count * d - > z_block_count + y * d - > z_block_count + z ] ! = 0 ;
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}
// 256 * sizeof(uint16_t)
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bool API : : ReadTileTypes ( uint32_t x , uint32_t y , uint32_t z , uint16_t * buffer )
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{
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uint32_t addr = d - > block [ x * d - > y_block_count * d - > z_block_count + y * d - > z_block_count + z ] ;
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if ( addr )
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{
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Mread ( addr + d - > tile_type_offset , 256 * sizeof ( uint16_t ) , ( uint8_t * ) buffer ) ;
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return true ;
}
return false ;
}
// 256 * sizeof(uint32_t)
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bool API : : ReadDesignations ( uint32_t x , uint32_t y , uint32_t z , uint32_t * buffer )
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{
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uint32_t addr = d - > block [ x * d - > y_block_count * d - > z_block_count + y * d - > z_block_count + z ] ;
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if ( addr )
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{
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Mread ( addr + d - > designation_offset , 256 * sizeof ( uint32_t ) , ( uint8_t * ) buffer ) ;
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return true ;
}
return false ;
}
// 256 * sizeof(uint32_t)
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bool API : : ReadOccupancy ( uint32_t x , uint32_t y , uint32_t z , uint32_t * buffer )
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{
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uint32_t addr = d - > block [ x * d - > y_block_count * d - > z_block_count + y * d - > z_block_count + z ] ;
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if ( addr )
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{
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Mread ( addr + d - > occupancy_offset , 256 * sizeof ( uint32_t ) , ( uint8_t * ) buffer ) ;
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return true ;
}
return false ;
}
// 256 * sizeof(uint16_t)
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bool API : : WriteTileTypes ( uint32_t x , uint32_t y , uint32_t z , uint16_t * buffer )
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{
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uint32_t addr = d - > block [ x * d - > y_block_count * d - > z_block_count + y * d - > z_block_count + z ] ;
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if ( addr )
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{
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Mwrite ( addr + d - > tile_type_offset , 256 * sizeof ( uint16_t ) , ( uint8_t * ) buffer ) ;
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return true ;
}
return false ;
}
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bool API : : getCurrentCursorCreatures ( vector < uint32_t > & addresses )
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{
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assert ( d - > cursorWindowInited ) ;
DfVector creUnderCursor = d - > dm - > readVector ( d - > current_cursor_creature_offset , 4 ) ;
if ( creUnderCursor . getSize ( ) = = 0 )
{
return false ;
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}
addresses . clear ( ) ;
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for ( int i = 0 ; i < creUnderCursor . getSize ( ) ; i + + )
{
uint32_t temp = * ( uint32_t * ) creUnderCursor . at ( i ) ;
addresses . push_back ( temp ) ;
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}
return true ;
}
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// 256 * sizeof(uint32_t)
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bool API : : WriteDesignations ( uint32_t x , uint32_t y , uint32_t z , uint32_t * buffer )
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{
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uint32_t addr = d - > block [ x * d - > y_block_count * d - > z_block_count + y * d - > z_block_count + z ] ;
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if ( addr )
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{
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Mwrite ( addr + d - > designation_offset , 256 * sizeof ( uint32_t ) , ( uint8_t * ) buffer ) ;
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return true ;
}
return false ;
}
// 256 * sizeof(uint32_t)
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bool API : : WriteOccupancy ( uint32_t x , uint32_t y , uint32_t z , uint32_t * buffer )
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{
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uint32_t addr = d - > block [ x * d - > y_block_count * d - > z_block_count + y * d - > z_block_count + z ] ;
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if ( addr )
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{
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Mwrite ( addr + d - > occupancy_offset , 256 * sizeof ( uint32_t ) , ( uint8_t * ) buffer ) ;
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return true ;
}
return false ;
}
//16 of them? IDK... there's probably just 7. Reading more doesn't cause errors as it's an array nested inside a block
// 16 * sizeof(uint8_t)
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bool API : : ReadRegionOffsets ( uint32_t x , uint32_t y , uint32_t z , uint8_t * buffer )
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{
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uint32_t addr = d - > block [ x * d - > y_block_count * d - > z_block_count + y * d - > z_block_count + z ] ;
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if ( addr )
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{
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Mread ( addr + d - > biome_stuffs , 16 * sizeof ( uint8_t ) , buffer ) ;
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return true ;
}
return false ;
}
// veins of a block, expects empty vein vector
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bool API : : ReadVeins ( uint32_t x , uint32_t y , uint32_t z , vector < t_vein > & veins )
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{
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uint32_t addr = d - > block [ x * d - > y_block_count * d - > z_block_count + y * d - > z_block_count + z ] ;
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assert ( sizeof ( t_vein ) = = d - > veinsize ) ;
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veins . clear ( ) ;
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if ( addr & & d - > veinvector & & d - > veinsize )
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{
// veins are stored as a vector of pointers to veins
/*pointer is 4 bytes! we work with a 32bit program here, no matter what architecture we compile khazad for*/
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DfVector p_veins = d - > dm - > readVector ( addr + d - > veinvector , 4 ) ;
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uint32_t size = p_veins . getSize ( ) ;
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veins . reserve ( size ) ;
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// read all veins
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for ( uint32_t i = 0 ; i < size ; i + + )
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{
t_vein v ;
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// read the vein pointer from the vector
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uint32_t temp = * ( uint32_t * ) p_veins [ i ] ;
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// read the vein data (dereference pointer)
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Mread ( temp , d - > veinsize , ( uint8_t * ) & v ) ;
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// store it in the vector
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veins . push_back ( v ) ;
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}
return true ;
}
return false ;
}
// getter for map size
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void API : : getSize ( uint32_t & x , uint32_t & y , uint32_t & z )
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{
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x = d - > x_block_count ;
y = d - > y_block_count ;
z = d - > z_block_count ;
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}
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bool API : : ReadWoodMatgloss ( vector < t_matgloss > & woods )
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{
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int matgloss_address = d - > offset_descriptor - > getAddress ( " matgloss " ) ;
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// TODO: find flag for autumnal coloring?
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DfVector p_matgloss = d - > dm - > readVector ( matgloss_address , 4 ) ;
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woods . clear ( ) ;
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t_matgloss mat ;
// TODO: use brown?
mat . fore = 7 ;
mat . back = 0 ;
mat . bright = 0 ;
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uint32_t size = p_matgloss . getSize ( ) ;
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for ( uint32_t i = 0 ; i < size ; i + + )
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{
// read the matgloss pointer from the vector into temp
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uint32_t temp = * ( uint32_t * ) p_matgloss [ i ] ;
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// read the string pointed at by
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/*
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fill_char_buf ( mat . id , d - > dm - > readSTLString ( temp ) ) ; // reads a C string given an address
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*/
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d - > dm - > readSTLString ( temp , mat . id , 128 ) ;
woods . push_back ( mat ) ;
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}
return true ;
}
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bool API : : ReadStoneMatgloss ( vector < t_matgloss > & stones )
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{
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memory_info * minfo = d - > offset_descriptor ;
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int matgloss_address = minfo - > getAddress ( " matgloss " ) ;
int matgloss_offset = minfo - > getHexValue ( " matgloss_skip " ) ;
int matgloss_colors = minfo - > getOffset ( " matgloss_stone_color " ) ;
DfVector p_matgloss = d - > dm - > readVector ( matgloss_address + matgloss_offset , 4 ) ;
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int size = p_matgloss . getSize ( ) ;
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stones . resize ( 0 ) ;
stones . reserve ( size ) ;
for ( uint32_t i = 0 ; i < size ; i + + )
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{
// read the matgloss pointer from the vector into temp
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uint32_t temp = * ( uint32_t * ) p_matgloss [ i ] ;
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// read the string pointed at by
t_matgloss mat ;
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//fill_char_buf(mat.id, d->dm->readSTLString(temp)); // reads a C string given an address
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d - > dm - > readSTLString ( temp , mat . id , 128 ) ;
mat . fore = ( uint8_t ) MreadWord ( temp + matgloss_colors ) ;
mat . back = ( uint8_t ) MreadWord ( temp + matgloss_colors + 2 ) ;
mat . bright = ( uint8_t ) MreadWord ( temp + matgloss_colors + 4 ) ;
stones . push_back ( mat ) ;
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}
return true ;
}
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bool API : : ReadMetalMatgloss ( vector < t_matgloss > & metals )
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{
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memory_info * minfo = d - > offset_descriptor ;
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int matgloss_address = minfo - > getAddress ( " matgloss " ) ;
int matgloss_offset = minfo - > getHexValue ( " matgloss_skip " ) ;
int matgloss_colors = minfo - > getOffset ( " matgloss_metal_color " ) ;
DfVector p_matgloss = d - > dm - > readVector ( matgloss_address + matgloss_offset * 3 , 4 ) ;
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metals . clear ( ) ;
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for ( uint32_t i = 0 ; i < p_matgloss . getSize ( ) ; i + + )
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{
// read the matgloss pointer from the vector into temp
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uint32_t temp = * ( uint32_t * ) p_matgloss [ i ] ;
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// read the string pointed at by
t_matgloss mat ;
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//fill_char_buf(mat.id, d->dm->readSTLString(temp)); // reads a C string given an address
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d - > dm - > readSTLString ( temp , mat . id , 128 ) ;
mat . fore = ( uint8_t ) MreadWord ( temp + matgloss_colors ) ;
mat . back = ( uint8_t ) MreadWord ( temp + matgloss_colors + 2 ) ;
mat . bright = ( uint8_t ) MreadWord ( temp + matgloss_colors + 4 ) ;
metals . push_back ( mat ) ;
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}
return true ;
}
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bool API : : ReadPlantMatgloss ( vector < t_matgloss > & plants )
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{
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memory_info * minfo = d - > offset_descriptor ;
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int matgloss_address = minfo - > getAddress ( " matgloss " ) ;
int matgloss_offset = minfo - > getHexValue ( " matgloss_skip " ) ;
DfVector p_matgloss = d - > dm - > readVector ( matgloss_address + matgloss_offset * 2 , 4 ) ;
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plants . clear ( ) ;
// TODO: use green?
t_matgloss mat ;
mat . fore = 7 ;
mat . back = 0 ;
mat . bright = 0 ;
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for ( uint32_t i = 0 ; i < p_matgloss . getSize ( ) ; i + + )
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{
// read the matgloss pointer from the vector into temp
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uint32_t temp = * ( uint32_t * ) p_matgloss [ i ] ;
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// read the string pointed at by
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//fill_char_buf(mat.id, d->dm->readSTLString(temp)); // reads a C string given an address
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d - > dm - > readSTLString ( temp , mat . id , 128 ) ;
plants . push_back ( mat ) ;
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}
return true ;
}
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bool API : : ReadCreatureMatgloss ( vector < t_matgloss > & creatures )
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{
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memory_info * minfo = d - > offset_descriptor ;
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int matgloss_address = minfo - > getAddress ( " matgloss " ) ;
int matgloss_offset = minfo - > getHexValue ( " matgloss_skip " ) ;
DfVector p_matgloss = d - > dm - > readVector ( matgloss_address + matgloss_offset * 6 , 4 ) ;
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creatures . clear ( ) ;
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// TODO: use green?
t_matgloss mat ;
mat . fore = 7 ;
mat . back = 0 ;
mat . bright = 0 ;
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for ( uint32_t i = 0 ; i < p_matgloss . getSize ( ) ; i + + )
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{
// read the matgloss pointer from the vector into temp
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uint32_t temp = * ( uint32_t * ) p_matgloss [ i ] ;
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// read the string pointed at by
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//fill_char_buf(mat.id, d->dm->readSTLString(temp)); // reads a C string given an address
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d - > dm - > readSTLString ( temp , mat . id , 128 ) ;
creatures . push_back ( mat ) ;
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}
return true ;
}
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//vector<uint16_t> v_geology[eBiomeCount];
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bool API : : ReadGeology ( vector < vector < uint16_t > > & assign )
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{
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memory_info * minfo = d - > offset_descriptor ;
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// get needed addresses and offsets
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int region_x_offset = minfo - > getAddress ( " region_x " ) ;
int region_y_offset = minfo - > getAddress ( " region_y " ) ;
int region_z_offset = minfo - > getAddress ( " region_z " ) ;
int world_offset = minfo - > getAddress ( " world " ) ;
int world_regions_offset = minfo - > getOffset ( " w_regions_arr " ) ;
int region_size = minfo - > getHexValue ( " region_size " ) ;
int region_geo_index_offset = minfo - > getOffset ( " region_geo_index_off " ) ;
int world_geoblocks_offset = minfo - > getOffset ( " w_geoblocks " ) ;
int world_size_x = minfo - > getOffset ( " world_size_x " ) ;
int world_size_y = minfo - > getOffset ( " world_size_y " ) ;
int geolayer_geoblock_offset = minfo - > getOffset ( " geolayer_geoblock_offset " ) ;
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uint32_t regionX , regionY , regionZ ;
uint16_t worldSizeX , worldSizeY ;
// check if we have 'em all
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if (
! (
region_x_offset & & region_y_offset & & region_z_offset & & world_size_x & & world_size_y
& & world_offset & & world_regions_offset & & world_geoblocks_offset & & region_size
& & region_geo_index_offset & & geolayer_geoblock_offset
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)
)
{
// fail if we don't have them
return false ;
}
// read position of the region inside DF world
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MreadDWord ( region_x_offset , regionX ) ;
MreadDWord ( region_y_offset , regionY ) ;
MreadDWord ( region_z_offset , regionZ ) ;
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// get world size
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MreadWord ( world_offset + world_size_x , worldSizeX ) ;
MreadWord ( world_offset + world_size_y , worldSizeY ) ;
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// get pointer to first part of 2d array of regions
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uint32_t regions = MreadDWord ( world_offset + world_regions_offset ) ;
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// read the geoblock vector
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DfVector geoblocks = d - > dm - > readVector ( world_offset + world_geoblocks_offset , 4 ) ;
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// iterate over 8 surrounding regions + local region
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for ( int i = eNorthWest ; i < eBiomeCount ; i + + )
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{
// check bounds, fix them if needed
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int bioRX = regionX / 16 + ( i % 3 ) - 1 ;
if ( bioRX < 0 ) bioRX = 0 ;
if ( bioRX > = worldSizeX ) bioRX = worldSizeX - 1 ;
int bioRY = regionY / 16 + ( i / 3 ) - 1 ;
if ( bioRY < 0 ) bioRY = 0 ;
if ( bioRY > = worldSizeY ) bioRY = worldSizeY - 1 ;
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// get pointer to column of regions
uint32_t geoX ;
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MreadDWord ( regions + bioRX * 4 , geoX ) ;
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// get index into geoblock vector
uint16_t geoindex ;
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MreadWord ( geoX + bioRY * region_size + region_geo_index_offset , geoindex ) ;
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// get the geoblock from the geoblock vector using the geoindex
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// read the matgloss pointer from the vector into temp
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uint32_t geoblock_off = * ( uint32_t * ) geoblocks [ geoindex ] ;
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// get the vector with pointer to layers
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DfVector geolayers = d - > dm - > readVector ( geoblock_off + geolayer_geoblock_offset , 4 ) ; // let's hope
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// make sure we don't load crap
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assert ( geolayers . getSize ( ) > 0 & & geolayers . getSize ( ) < = 16 ) ;
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d - > v_geology [ i ] . reserve ( geolayers . getSize ( ) ) ;
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// finally, read the layer matgloss
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for ( uint32_t j = 0 ; j < geolayers . getSize ( ) ; j + + )
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{
// read pointer to a layer
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uint32_t geol_offset = * ( uint32_t * ) geolayers [ j ] ;
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// read word at pointer + 2, store in our geology vectors
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d - > v_geology [ i ] . push_back ( MreadWord ( geol_offset + 2 ) ) ;
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}
}
assign . clear ( ) ;
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assign . reserve ( eBiomeCount ) ;
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// TODO: clean this up
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for ( int i = 0 ; i < eBiomeCount ; i + + )
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{
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assign . push_back ( d - > v_geology [ i ] ) ;
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}
return true ;
}
// returns number of buildings, expects v_buildingtypes that will later map t_building.type to its name
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uint32_t API : : InitReadBuildings ( vector < string > & v_buildingtypes )
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{
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d - > buildingsInited = true ;
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int buildings = d - > offset_descriptor - > getAddress ( " buildings " ) ;
assert ( buildings ) ;
d - > p_bld = new DfVector ( d - > dm - > readVector ( buildings , 4 ) ) ;
d - > offset_descriptor - > copyBuildings ( v_buildingtypes ) ;
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return d - > p_bld - > getSize ( ) ;
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}
// read one building
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bool API : : ReadBuilding ( const int32_t & index , t_building & building )
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{
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assert ( d - > buildingsInited ) ;
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t_building_df40d bld_40d ;
// read pointer from vector at position
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uint32_t temp = * ( uint32_t * ) d - > p_bld - > at ( index ) ;
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//d->p_bld->read(index,(uint8_t *)&temp);
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//read building from memory
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Mread ( temp , sizeof ( t_building_df40d ) , ( uint8_t * ) & bld_40d ) ;
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// transform
int32_t type = - 1 ;
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d - > offset_descriptor - > resolveClassId ( temp , type ) ;
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building . origin = temp ;
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building . vtable = bld_40d . vtable ;
building . x1 = bld_40d . x1 ;
building . x2 = bld_40d . x2 ;
building . y1 = bld_40d . y1 ;
building . y2 = bld_40d . y2 ;
building . z = bld_40d . z ;
building . material = bld_40d . material ;
building . type = type ;
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return true ;
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}
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void API : : FinishReadBuildings ( )
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{
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delete d - > p_bld ;
d - > p_bld = NULL ;
d - > buildingsInited = false ;
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}
//TODO: maybe do construction reading differently - this could go slow with many of them.
// returns number of constructions, prepares a vector, returns total number of constructions
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uint32_t API : : InitReadConstructions ( )
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{
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d - > constructionsInited = true ;
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int constructions = d - > offset_descriptor - > getAddress ( " constructions " ) ;
assert ( constructions ) ;
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d - > p_cons = new DfVector ( d - > dm - > readVector ( constructions , 4 ) ) ;
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return d - > p_cons - > getSize ( ) ;
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}
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bool API : : ReadConstruction ( const int32_t & index , t_construction & construction )
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{
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assert ( d - > constructionsInited ) ;
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t_construction_df40d c_40d ;
// read pointer from vector at position
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uint32_t temp = * ( uint32_t * ) d - > p_cons - > at ( index ) ;
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//read construction from memory
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Mread ( temp , sizeof ( t_construction_df40d ) , ( uint8_t * ) & c_40d ) ;
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// transform
construction . x = c_40d . x ;
construction . y = c_40d . y ;
construction . z = c_40d . z ;
construction . material = c_40d . material ;
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return true ;
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}
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void API : : FinishReadConstructions ( )
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{
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delete d - > p_cons ;
d - > p_cons = NULL ;
d - > constructionsInited = false ;
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}
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uint32_t API : : InitReadVegetation ( )
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{
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d - > vegetationInited = true ;
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int vegetation = d - > offset_descriptor - > getAddress ( " vegetation " ) ;
d - > tree_offset = d - > offset_descriptor - > getOffset ( " tree_desc_offset " ) ;
assert ( vegetation & & d - > tree_offset ) ;
d - > p_veg = new DfVector ( d - > dm - > readVector ( vegetation , 4 ) ) ;
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return d - > p_veg - > getSize ( ) ;
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}
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bool API : : ReadVegetation ( const int32_t & index , t_tree_desc & shrubbery )
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{
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assert ( d - > vegetationInited ) ;
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// uint32_t temp;
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// read pointer from vector at position
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uint32_t temp = * ( uint32_t * ) d - > p_veg - > at ( index ) ;
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//read construction from memory
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Mread ( temp + d - > tree_offset , sizeof ( t_tree_desc ) , ( uint8_t * ) & shrubbery ) ;
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// FIXME: this is completely wrong. type isn't just tree/shrub but also different kinds of trees. stuff that grows around ponds has its own type ID
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if ( shrubbery . material . type = = 3 ) shrubbery . material . type = 2 ;
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return true ;
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}
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void API : : FinishReadVegetation ( )
{
delete d - > p_veg ;
d - > p_veg = NULL ;
d - > vegetationInited = false ;
}
uint32_t API : : InitReadCreatures ( )
{
memory_info * minfo = d - > offset_descriptor ;
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int creatures = d - > offset_descriptor - > getAddress ( " creatures " ) ;
d - > creature_pos_offset = minfo - > getOffset ( " creature_position " ) ;
d - > creature_type_offset = minfo - > getOffset ( " creature_race " ) ;
d - > creature_flags1_offset = minfo - > getOffset ( " creature_flags1 " ) ;
d - > creature_flags2_offset = minfo - > getOffset ( " creature_flags2 " ) ;
d - > creature_first_name_offset = minfo - > getOffset ( " creature_first_name " ) ;
d - > creature_nick_name_offset = minfo - > getOffset ( " creature_nick_name " ) ;
d - > creature_last_name_offset = minfo - > getOffset ( " creature_last_name " ) ;
d - > creature_custom_profession_offset = minfo - > getOffset ( " creature_custom_profession " ) ;
d - > creature_profession_offset = minfo - > getOffset ( " creature_profession " ) ;
d - > creature_sex_offset = minfo - > getOffset ( " creature_sex " ) ;
d - > creature_id_offset = minfo - > getOffset ( " creature_id " ) ;
d - > creature_squad_name_offset = minfo - > getOffset ( " creature_squad_name " ) ;
d - > creature_squad_leader_id_offset = minfo - > getOffset ( " creature_squad_leader_id " ) ;
d - > creature_money_offset = minfo - > getOffset ( " creature_money " ) ;
d - > creature_current_job_offset = minfo - > getOffset ( " creature_current_job " ) ;
d - > creature_current_job_id_offset = minfo - > getOffset ( " current_job_id " ) ;
d - > creature_strength_offset = minfo - > getOffset ( " creature_strength " ) ;
d - > creature_agility_offset = minfo - > getOffset ( " creature_agility " ) ;
d - > creature_toughness_offset = minfo - > getOffset ( " creature_toughness " ) ;
d - > creature_skills_offset = minfo - > getOffset ( " creature_skills " ) ;
d - > creature_labors_offset = minfo - > getOffset ( " creature_labors " ) ;
d - > creature_happiness_offset = minfo - > getOffset ( " creature_happiness " ) ;
d - > creature_traits_offset = minfo - > getOffset ( " creature_traits " ) ;
if ( creatures
& & d - > creature_pos_offset
& & d - > creature_type_offset
& & d - > creature_flags1_offset
& & d - > creature_flags2_offset
& & d - > creature_nick_name_offset
& & d - > creature_custom_profession_offset
& & d - > creature_profession_offset
& & d - > creature_sex_offset
& & d - > creature_id_offset
& & d - > creature_squad_name_offset
& & d - > creature_squad_leader_id_offset
& & d - > creature_money_offset
& & d - > creature_current_job_offset
& & d - > creature_strength_offset
& & d - > creature_agility_offset
& & d - > creature_toughness_offset
& & d - > creature_skills_offset
& & d - > creature_labors_offset
& & d - > creature_happiness_offset
& & d - > creature_traits_offset
)
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{
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d - > p_cre = new DfVector ( d - > dm - > readVector ( creatures , 4 ) ) ;
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//InitReadNameTables();
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//if(d->InitReadNameTables())
//{
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d - > creaturesInited = true ;
return d - > p_cre - > getSize ( ) ;
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//}
//else
//{
// return false;
//}
}
else
{
return false ;
}
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}
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/*
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//This code was mostly adapted fromh dwarftherapist by chmod
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string API : : Private : : getLastNameByAddress ( const uint32_t & address , bool use_generic )
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{
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string out ;
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uint32_t wordIndex ;
for ( int i = 0 ; i < 7 ; i + + )
{
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MreadDWord ( address + i * 4 , wordIndex ) ;
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if ( wordIndex = = 0xFFFFFFFF )
{
break ;
}
if ( use_generic )
{
uint32_t genericPtr ;
p_generic - > read ( wordIndex , ( uint8_t * ) & genericPtr ) ;
out . append ( dm - > readSTLString ( genericPtr ) ) ;
}
else
{
uint32_t transPtr ;
p_dwarf_names - > read ( wordIndex , ( uint8_t * ) & transPtr ) ;
out . append ( dm - > readSTLString ( transPtr ) ) ;
}
}
return out ;
}
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string API : : Private : : getSquadNameByAddress ( const uint32_t & address , bool use_generic )
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{
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string out ;
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uint32_t wordIndex ;
for ( int i = 0 ; i < 6 ; i + + )
{
MreadDWord ( address + i * 4 , wordIndex ) ;
if ( wordIndex = = 0xFFFFFFFF )
{
continue ;
}
if ( wordIndex = = 0 )
{
break ;
}
if ( use_generic )
{
uint32_t genericPtr ;
p_generic - > read ( wordIndex , ( uint8_t * ) & genericPtr ) ;
out . append ( dm - > readSTLString ( genericPtr ) ) ;
}
else
{
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if ( i = = 4 ) // There will be a space in game if there is a name in the last
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{
out . append ( " " ) ;
}
uint32_t transPtr ;
p_dwarf_names - > read ( wordIndex , ( uint8_t * ) & transPtr ) ;
out . append ( dm - > readSTLString ( transPtr ) ) ;
}
}
return out ;
}
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string API : : Private : : getProfessionByAddress ( const uint32_t & address )
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{
string profession ;
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uint8_t profId = MreadByte ( address ) ;
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profession = offset_descriptor - > getProfession ( profId ) ;
return profession ;
}
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string API : : Private : : getCurrentJobByAddress ( const uint32_t & address )
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{
string job ;
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uint32_t jobIdAddr = MreadDWord ( address ) ;
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if ( jobIdAddr ! = 0 )
{
uint8_t jobId = MreadByte ( jobIdAddr + creature_current_job_id_offset ) ;
job = offset_descriptor - > getJob ( jobId ) ;
}
else
{
job = " No Job " ;
}
return job ;
}
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string API : : getLastName ( const uint32_t & index , bool use_generic = false )
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{
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assert ( d - > creaturesInited ) ;
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uint32_t temp ;
// read pointer from vector at position
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d - > p_cre - > read ( index , ( uint8_t * ) & temp ) ;
return ( d - > getLastNameByAddress ( temp + d - > creature_last_name_offset , use_generic ) ) ;
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}
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string API : : getSquadName ( const uint32_t & index , bool use_generic = false )
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{
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assert ( d - > creaturesInited ) ;
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uint32_t temp ;
// read pointer from vector at position
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d - > p_cre - > read ( index , ( uint8_t * ) & temp ) ;
return ( d - > getSquadNameByAddress ( temp + d - > creature_squad_name_offset , use_generic ) ) ;
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}
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string API : : getProfession ( const uint32_t & index )
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{
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assert ( d - > creaturesInited ) ;
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uint32_t temp ;
// read pointer from vector at position
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d - > p_cre - > read ( index , ( uint8_t * ) & temp ) ;
return ( d - > getProfessionByAddress ( temp + d - > creature_profession_offset ) ) ;
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}
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string API : : getCurrentJob ( const uint32_t & index )
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{
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assert ( d - > creaturesInited ) ;
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uint32_t temp ;
// read pointer from vector at position
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d - > p_cre - > read ( index , ( uint8_t * ) & temp ) ;
return ( d - > getCurrentJobByAddress ( temp + d - > creature_current_job_offset ) ) ;
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}
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vector < t_skill > API : : getSkills ( const uint32_t & index )
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{
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assert ( d - > creaturesInited ) ;
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uint32_t temp ;
// read pointer from vector at position
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d - > p_cre - > read ( index , ( uint8_t * ) & temp ) ;
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vector < t_skill > tempSkillVec ;
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d - > getSkillsByAddress ( temp + d - > creature_last_name_offset , tempSkillVec ) ;
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return ( tempSkillVec ) ;
}
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vector < t_trait > API : : getTraits ( const uint32_t & index )
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{
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assert ( d - > creaturesInited ) ;
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uint32_t temp ;
// read pointer from vector at position
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d - > p_cre - > read ( index , ( uint8_t * ) & temp ) ;
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vector < t_trait > tempTraitVec ;
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d - > getTraitsByAddress ( temp + d - > creature_traits_offset , tempTraitVec ) ;
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return ( tempTraitVec ) ;
}
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void API : : Private : : getSkillsByAddress ( const uint32_t & address , vector < t_skill > & skills )
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{
DfVector * skillVector = new DfVector ( dm - > readVector ( address , 4 ) ) ;
for ( uint32_t i = 0 ; i < skillVector - > getSize ( ) ; i + + )
{
uint32_t temp ;
skillVector - > read ( i , ( uint8_t * ) & temp ) ;
t_skill tempSkill ;
tempSkill . id = MreadByte ( temp ) ;
tempSkill . name = offset_descriptor - > getSkill ( tempSkill . id ) ;
tempSkill . experience = MreadWord ( temp + 8 ) ;
tempSkill . rating = MreadByte ( temp + 4 ) ;
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// add up all the experience per level
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// for (int j = 0; j < tempSkill.rating; ++j)
// {
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// tempSkill.experience += 500 + (j * 100);
// }
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//
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skills . push_back ( tempSkill ) ;
}
}
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void API : : Private : : getTraitsByAddress ( const uint32_t & address , vector < t_trait > & traits )
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{
for ( int i = 0 ; i < 30 ; i + + )
{
t_trait tempTrait ;
tempTrait . value = MreadWord ( address + i * 2 ) ;
tempTrait . displayTxt = offset_descriptor - > getTrait ( i , tempTrait . value ) ;
tempTrait . name = offset_descriptor - > getTraitName ( i ) ;
traits . push_back ( tempTrait ) ;
}
}
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void API : : Private : : getLaborsByAddress ( const uint32_t & address , vector < t_labor > & labors )
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{
uint8_t laborArray [ 102 ] = { 0 } ;
Mread ( address , 102 , laborArray ) ;
for ( int i = 0 ; i < 102 ; i + + )
{
t_labor tempLabor ;
tempLabor . name = offset_descriptor - > getLabor ( i ) ;
tempLabor . value = laborArray [ i ] ;
labors . push_back ( tempLabor ) ;
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}
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} */
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// returns index of creature actually read or -1 if no creature can be found
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int32_t API : : ReadCreatureInBox ( int32_t index , t_creature & furball ,
const uint16_t & x1 , const uint16_t & y1 , const uint16_t & z1 ,
const uint16_t & x2 , const uint16_t & y2 , const uint16_t & z2 )
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{
uint16_t coords [ 3 ] ;
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assert ( d - > creaturesInited ) ;
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uint32_t size = d - > p_cre - > getSize ( ) ;
while ( index < size )
{
// read pointer from vector at position
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uint32_t temp = * ( uint32_t * ) d - > p_cre - > at ( index ) ;
Mread ( temp + d - > creature_pos_offset , 3 * sizeof ( uint16_t ) , ( uint8_t * ) & coords ) ;
if ( coords [ 0 ] > = x1 & & coords [ 0 ] < x2 )
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{
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if ( coords [ 1 ] > = y1 & & coords [ 1 ] < y2 )
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{
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if ( coords [ 2 ] > = z1 & & coords [ 2 ] < z2 )
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{
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ReadCreature ( index , furball ) ;
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return index ;
}
}
}
index + + ;
}
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return - 1 ;
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}
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bool API : : ReadCreature ( const int32_t & index , t_creature & furball )
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{
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assert ( d - > creaturesInited ) ;
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// read pointer from vector at position
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uint32_t temp = * ( uint32_t * ) d - > p_cre - > at ( index ) ;
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furball . origin = temp ;
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//read creature from memory
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Mread ( temp + d - > creature_pos_offset , 3 * sizeof ( uint16_t ) , ( uint8_t * ) & ( furball . x ) ) ; // xyz really
MreadDWord ( temp + d - > creature_type_offset , furball . type ) ;
MreadDWord ( temp + d - > creature_flags1_offset , furball . flags1 . whole ) ;
MreadDWord ( temp + d - > creature_flags2_offset , furball . flags2 . whole ) ;
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// normal names
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d - > dm - > readSTLString ( temp + d - > creature_first_name_offset , furball . first_name , 128 ) ;
d - > dm - > readSTLString ( temp + d - > creature_nick_name_offset , furball . nick_name , 128 ) ;
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// custom profession
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d - > dm - > readSTLString ( temp + d - > creature_nick_name_offset , furball . nick_name , 128 ) ;
fill_char_buf ( furball . custom_profession , d - > dm - > readSTLString ( temp + d - > creature_custom_profession_offset ) ) ;
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// crazy composited names
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Mread ( temp + d - > creature_last_name_offset , sizeof ( t_lastname ) , ( uint8_t * ) & furball . last_name ) ;
Mread ( temp + d - > creature_squad_name_offset , sizeof ( t_squadname ) , ( uint8_t * ) & furball . squad_name ) ;
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// labors
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Mread ( temp + d - > creature_labors_offset , NUM_CREATURE_LABORS , furball . labors ) ;
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// traits
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Mread ( temp + d - > creature_traits_offset , sizeof ( uint16_t ) * NUM_CREATURE_TRAITS , ( uint8_t * ) & furball . traits ) ;
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// learned skills
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DfVector skills ( d - > dm - > readVector ( temp + d - > creature_skills_offset , 4 ) ) ;
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furball . numSkills = skills . getSize ( ) ;
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for ( uint32_t i = 0 ; i < furball . numSkills ; i + + )
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{
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uint32_t temp2 = * ( uint32_t * ) skills [ i ] ;
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//skills.read(i, (uint8_t *) &temp2);
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// a byte: this gives us 256 skills maximum.
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furball . skills [ i ] . id = MreadByte ( temp2 ) ;
furball . skills [ i ] . rating = MreadByte ( temp2 + 4 ) ;
furball . skills [ i ] . experience = MreadWord ( temp2 + 8 ) ;
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}
// profession
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furball . profession = MreadByte ( temp + d - > creature_profession_offset ) ;
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// current job HACK: the job object isn't cleanly represented here
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uint32_t jobIdAddr = MreadDWord ( temp + d - > creature_current_job_offset ) ;
if ( furball . current_job . active = jobIdAddr ! = 0 )
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{
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furball . current_job . jobId = MreadByte ( jobIdAddr + d - > creature_current_job_id_offset ) ;
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}
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MreadDWord ( temp + d - > creature_happiness_offset , furball . happiness ) ;
MreadDWord ( temp + d - > creature_id_offset , furball . id ) ;
MreadDWord ( temp + d - > creature_agility_offset , furball . agility ) ;
MreadDWord ( temp + d - > creature_strength_offset , furball . strength ) ;
MreadDWord ( temp + d - > creature_toughness_offset , furball . toughness ) ;
MreadDWord ( temp + d - > creature_money_offset , furball . money ) ;
furball . squad_leader_id = ( int32_t ) MreadDWord ( temp + d - > creature_squad_leader_id_offset ) ;
MreadByte ( temp + d - > creature_sex_offset , furball . sex ) ;
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return true ;
}
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//FIXME: this just isn't enough
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void API : : InitReadNameTables ( map < string , vector < string > > & nameTable )
{
int genericAddress = d - > offset_descriptor - > getAddress ( " language_vector " ) ;
int transAddress = d - > offset_descriptor - > getAddress ( " translation_vector " ) ;
int word_table_offset = d - > offset_descriptor - > getOffset ( " word_table " ) ;
DfVector genericVec ( d - > dm - > readVector ( genericAddress , 4 ) ) ;
DfVector transVec ( d - > dm - > readVector ( transAddress , 4 ) ) ;
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uint32_t dwarf_entry = 0 ;
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for ( int32_t i = 0 ; i < genericVec . getSize ( ) ; i + + )
{
uint32_t genericNamePtr = * ( uint32_t * ) genericVec . at ( i ) ;
string genericName = d - > dm - > readSTLString ( genericNamePtr ) ;
nameTable [ " GENERIC " ] . push_back ( genericName ) ;
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}
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for ( uint32_t i = 0 ; i < transVec . getSize ( ) ; i + + )
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{
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uint32_t transPtr = * ( uint32_t * ) transVec . at ( i ) ;
string transName = d - > dm - > readSTLString ( transPtr ) ;
DfVector trans_names_vec ( d - > dm - > readVector ( transPtr + word_table_offset , 4 ) ) ;
for ( uint32_t j = 0 ; j < trans_names_vec . getSize ( ) ; j + + )
{
uint32_t transNamePtr = * ( uint32_t * ) trans_names_vec . at ( j ) ;
string name = d - > dm - > readSTLString ( transNamePtr ) ;
nameTable [ transName ] . push_back ( name ) ;
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}
}
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d - > nameTablesInited = true ;
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}
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string API : : TranslateName ( const t_lastname & last , const map < string , vector < string > > & nameTable , const string & language )
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{
string trans_last ;
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assert ( d - > nameTablesInited ) ;
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map < string , vector < string > > : : const_iterator it ;
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it = nameTable . find ( language ) ;
if ( it ! = nameTable . end ( ) )
{
for ( int i = 0 ; i < 7 ; i + + )
{
if ( last . names [ i ] = = - 1 )
{
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break ;
}
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trans_last . append ( it - > second [ last . names [ i ] ] ) ;
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}
}
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return ( trans_last ) ;
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}
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string API : : TranslateName ( const t_squadname & squad , const map < string , vector < string > > & nameTable , const string & language )
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{
string trans_squad ;
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assert ( d - > nameTablesInited ) ;
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map < string , vector < string > > : : const_iterator it ;
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it = nameTable . find ( language ) ;
if ( it ! = nameTable . end ( ) )
{
for ( int i = 0 ; i < 7 ; i + + )
{
if ( squad . names [ i ] = = 0xFFFFFFFF )
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{
continue ;
}
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if ( squad . names [ i ] = = 0 )
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{
break ;
}
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if ( i = = 4 )
{
trans_squad . append ( " " ) ;
}
trans_squad . append ( it - > second [ squad . names [ i ] ] ) ;
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}
}
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return ( trans_squad ) ;
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}
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void API : : FinishReadNameTables ( )
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{
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d - > nameTablesInited = false ;
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}
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void API : : FinishReadCreatures ( )
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{
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delete d - > p_cre ;
d - > p_cre = NULL ;
d - > creaturesInited = false ;
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//FinishReadNameTables();
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}
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bool API : : Attach ( )
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{
// detach all processes, destroy manager
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if ( d - > pm = = NULL )
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{
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d - > pm = new ProcessEnumerator ( d - > xml ) ; // FIXME: handle bad XML better
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}
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// find a process (ProcessManager can find multiple when used properly)
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if ( ! d - > pm - > findProcessess ( ) )
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{
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return false ;
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}
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d - > p = ( * d - > pm ) [ 0 ] ;
if ( ! d - > p - > attach ( ) )
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{
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return false ; // couldn't attach to process, no go
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}
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d - > offset_descriptor = d - > p - > getDescriptor ( ) ;
d - > dm = d - > p - > getDataModel ( ) ;
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// process is attached, everything went just fine... hopefully
return true ;
}
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bool API : : Detach ( )
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{
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if ( ! d - > p - > detach ( ) )
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{
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return false ;
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}
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if ( d - > pm ! = NULL )
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{
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delete d - > pm ;
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}
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d - > pm = NULL ;
d - > p = NULL ;
d - > offset_descriptor = NULL ;
d - > dm = NULL ;
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return true ;
}
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bool API : : isAttached ( )
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{
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return d - > dm ! = NULL ;
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}
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bool API : : Suspend ( )
{
return d - > p - > suspend ( ) ;
}
bool API : : Resume ( )
{
return d - > p - > resume ( ) ;
}
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bool API : : ForceResume ( )
{
return d - > p - > forceresume ( ) ;
}
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bool API : : isSuspended ( )
{
return d - > p - > isSuspended ( ) ;
}
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void API : : ReadRaw ( const uint32_t & offset , const uint32_t & size , uint8_t * target )
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{
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Mread ( offset , size , target ) ;
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}
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void API : : WriteRaw ( const uint32_t & offset , const uint32_t & size , uint8_t * source )
{
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Mwrite ( offset , size , source ) ;
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}
bool API : : InitViewAndCursor ( )
{
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d - > window_x_offset = d - > offset_descriptor - > getAddress ( " window_x " ) ;
d - > window_y_offset = d - > offset_descriptor - > getAddress ( " window_y " ) ;
d - > window_z_offset = d - > offset_descriptor - > getAddress ( " window_z " ) ;
d - > cursor_xyz_offset = d - > offset_descriptor - > getAddress ( " cursor_xyz " ) ;
d - > current_cursor_creature_offset = d - > offset_descriptor - > getAddress ( " current_cursor_creature " ) ;
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d - > pause_state_offset = d - > offset_descriptor - > getAddress ( " pause_state " ) ;
d - > view_screen_offset = d - > offset_descriptor - > getAddress ( " view_screen " ) ;
if ( d - > window_x_offset & & d - > window_y_offset & & d - > window_z_offset )
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{
d - > cursorWindowInited = true ;
return true ;
}
else
{
return false ;
}
}
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bool API : : InitViewSize ( )
{
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d - > window_dims_offset = d - > offset_descriptor - > getAddress ( " window_dims " ) ;
if ( d - > window_dims_offset )
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{
d - > viewSizeInited = true ;
return true ;
}
else
{
return false ;
}
}
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bool API : : getViewCoords ( int32_t & x , int32_t & y , int32_t & z )
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{
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assert ( d - > cursorWindowInited ) ;
MreadDWord ( d - > window_x_offset , ( uint32_t & ) x ) ;
MreadDWord ( d - > window_y_offset , ( uint32_t & ) y ) ;
MreadDWord ( d - > window_z_offset , ( uint32_t & ) z ) ;
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return true ;
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}
//FIXME: confine writing of coords to map bounds?
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bool API : : setViewCoords ( const int32_t & x , const int32_t & y , const int32_t & z )
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{
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assert ( d - > cursorWindowInited ) ;
MwriteDWord ( d - > window_x_offset , ( uint32_t & ) x ) ;
MwriteDWord ( d - > window_y_offset , ( uint32_t & ) y ) ;
MwriteDWord ( d - > window_z_offset , ( uint32_t & ) z ) ;
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return true ;
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}
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bool API : : getCursorCoords ( int32_t & x , int32_t & y , int32_t & z )
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{
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assert ( d - > cursorWindowInited ) ;
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int32_t coords [ 3 ] ;
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Mread ( d - > cursor_xyz_offset , 3 * sizeof ( int32_t ) , ( uint8_t * ) coords ) ;
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x = coords [ 0 ] ;
y = coords [ 1 ] ;
z = coords [ 2 ] ;
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if ( x = = - 30000 ) return false ;
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return true ;
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}
//FIXME: confine writing of coords to map bounds?
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bool API : : setCursorCoords ( const int32_t & x , const int32_t & y , const int32_t & z )
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{
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assert ( d - > cursorWindowInited ) ;
int32_t coords [ 3 ] = { x , y , z } ;
Mwrite ( d - > cursor_xyz_offset , 3 * sizeof ( int32_t ) , ( uint8_t * ) coords ) ;
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return true ;
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}
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bool API : : getWindowSize ( int32_t & width , int32_t & height )
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{
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assert ( d - > viewSizeInited ) ;
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int32_t coords [ 2 ] ;
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Mread ( d - > window_dims_offset , 2 * sizeof ( int32_t ) , ( uint8_t * ) coords ) ;
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width = coords [ 0 ] ;
height = coords [ 1 ] ;
return true ;
}
////FIXME: I don't know what is going to happen if you try to set these to bad values, probably bad things...
//bool API::setWindowSize(const int32_t &width, const int32_t &height)
//{
// assert(d->viewSizeInited);
// int32_t coords[2] = {width,height};
// Mwrite(d->window_dims_offset,2*sizeof(int32_t),(uint8_t *)coords);
// return true;
//}
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memory_info API : : getMemoryInfo ( )
{
return * d - > offset_descriptor ;
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}
Process * API : : getProcess ( )
{
return d - > p ;
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}
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uint32_t API : : InitReadItems ( )
{
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int items = d - > offset_descriptor - > getAddress ( " items " ) ;
assert ( items ) ;
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cerr < < hex < < items ;
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d - > item_material_offset = d - > offset_descriptor - > getOffset ( " item_materials " ) ;
assert ( d - > item_material_offset ) ;
d - > p_itm = new DfVector ( d - > dm - > readVector ( items , 4 ) ) ;
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d - > itemsInited = true ;
return d - > p_itm - > getSize ( ) ;
}
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bool API : : ReadItem ( const uint32_t & index , t_item & item )
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{
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assert ( d - > buildingsInited & & d - > itemsInited ) ; //should change to the generic init rather than buildings
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t_item_df40d item_40d ;
// read pointer from vector at position
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uint32_t temp = * ( uint32_t * ) d - > p_itm - > at ( index ) ;
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//read building from memory
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Mread ( temp , sizeof ( t_item_df40d ) , ( uint8_t * ) & item_40d ) ;
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// transform
int32_t type = - 1 ;
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d - > offset_descriptor - > resolveClassId ( temp , type ) ;
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item . origin = temp ;
item . vtable = item_40d . vtable ;
item . x = item_40d . x ;
item . y = item_40d . y ;
item . z = item_40d . z ;
item . type = type ;
item . ID = item_40d . ID ;
item . flags = item_40d . flags ;
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//TODO certain item types (creature based, threads, seeds, bags do not have the first matType byte, instead they have the material index only located at 0x68
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Mread ( temp + d - > item_material_offset , sizeof ( t_matglossPair ) , ( uint8_t * ) & item . material ) ;
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//for(int i = 0; i < 0xCC; i++){ // used for item research
// uint8_t byte = MreadByte(temp+i);
// item.bytes.push_back(byte);
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//}
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return true ;
}
void API : : FinishReadItems ( )
{
delete d - > p_itm ;
d - > p_itm = NULL ;
d - > itemsInited = false ;
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}
bool API : : ReadPauseState ( )
{
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assert ( d - > cursorWindowInited ) ;
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uint32_t pauseState = MreadDWord ( d - > pause_state_offset ) ;
return ( pauseState ) ;
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}
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bool API : : ReadViewScreen ( t_viewscreen & screen )
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{
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assert ( d - > cursorWindowInited ) ;
uint32_t last = MreadDWord ( d - > view_screen_offset ) ;
uint32_t screenAddr = MreadDWord ( last ) ;
uint32_t nextScreenPtr = MreadDWord ( last + 4 ) ;
while ( nextScreenPtr ! = 0 )
{
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last = nextScreenPtr ;
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screenAddr = MreadDWord ( nextScreenPtr ) ;
nextScreenPtr = MreadDWord ( nextScreenPtr + 4 ) ;
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}
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return d - > offset_descriptor - > resolveClassId ( last , screen . type ) ;
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}