34 lines
1.8 KiB
ReStructuredText
34 lines
1.8 KiB
ReStructuredText
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automaterial
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============
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This makes building constructions (walls, floors, fortifications, etc) a little bit
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easier by saving you from having to trawl through long lists of materials each time
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you place one.
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Firstly, it moves the last used material for a given construction type to the top of
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the list, if there are any left. So if you build a wall with chalk blocks, the next
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time you place a wall the chalk blocks will be at the top of the list, regardless of
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distance (it only does this in "grouped" mode, as individual item lists could be huge).
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This should mean you can place most constructions without having to search for your
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preferred material type.
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.. image:: ../images/automaterial-mat.png
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Pressing :kbd:`a` while highlighting any material will enable that material for "auto select"
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for this construction type. You can enable multiple materials as autoselect. Now the next
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time you place this type of construction, the plugin will automatically choose materials
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for you from the kinds you enabled. If there is enough to satisfy the whole placement,
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you won't be prompted with the material screen - the construction will be placed and you
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will be back in the construction menu as if you did it manually.
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When choosing the construction placement, you will see a couple of options:
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.. image:: ../images/automaterial-pos.png
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Use :kbd:`a` here to temporarily disable the material autoselection, e.g. if you need
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to go to the material selection screen so you can toggle some materials on or off.
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The other option (auto type selection, off by default) can be toggled on with :kbd:`t`. If you
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toggle this option on, instead of returning you to the main construction menu after selecting
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materials, it returns you back to this screen. If you use this along with several autoselect
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enabled materials, you should be able to place complex constructions more conveniently.
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