2010-08-11 04:56:06 -06:00
<?xml version="1.0"?>
<DFHack >
2010-08-12 13:38:15 -06:00
<Base name= "DF2010" >
2010-08-11 04:56:06 -06:00
<Traits >
<Trait name= "Nervousness" id= "0" level_5= "Is a nervous wreck" level_4= "Is always tense and jittery" level_3= "Is often nervous" level_2= "Has a calm demeanor" level_1= "Has a very calm demeanor" level_0= "Has an incredibly calm demeanor" />
<Trait name= "Rage" id= "1" level_5= "In a constant state of internal rage" level_4= "Very quick to anger" level_3= "Quick to anger" level_2= "Slow to anger" level_1= "Very slow to anger" level_0= "Never becomes angry" />
<Trait name= "Depression" id= "2" level_5= "Frequently depressed" level_4= "Often sad and dejected" level_3= "Often feels discouraged" level_2= "Rarely feels discouraged" level_1= "Almost never feels discouraged" level_0= "Never feels discouraged" />
<Trait name= "Neurosis" id= "3" level_5= "Socially crippled by thoughts that everyone is watching and judging" level_4= "Concerned about rejection and ridicule" level_3= "Self-conscious" level_2= "Comfortable in social situations" level_1= "Very comfortable in social situations" level_0= "Absolutely unfazed by the opinions of others" />
<Trait name= "Urge" id= "4" level_5= "Is ruled by irresistible cravings and urges" level_4= "Feels strong urges and seeks short-term rewards" level_3= "Occassionally overindulges" level_2= "Doesn't often experience strong cravings or urges" level_1= "Only rarely feels strong cravings or urges" level_0= "Never feels tempted to overindulge in anything" />
<Trait name= "Stress" id= "5" level_5= "Becomes completely helpless in stressful situations" level_4= "Cracks easily under pressure" level_3= "Doesn't handle stress well" level_2= "Can handle stress" level_1= "Confident under pressure" level_0= "Impervious to the effects of stress" />
<Trait name= "Friendly" id= "6" level_5= "Genuinely likes others, openly expresses positive feelings" level_4= "Makes friends quickly" level_3= "Very friendly" level_2= "Somewhat reserved" level_1= "Very distant and reserved" level_0= "Does not actively seek friendships, incredibly distant and reserved" />
<Trait name= "Company" id= "7" level_5= "Truly treasures the company of others" level_4= "Enjoys being in crowds" level_3= "Enjoys the company of others" level_2= "Tends to avoid crowds" level_1= "Prefers to be alone" level_0= "Considers time alone much more important than associating with others" />
<Trait name= "Leadership" id= "8" level_5= "Loves to take charge and direct activities" level_4= "Very assertive" level_3= "Assertive" level_2= "Unassertive" level_1= "Prefers that others handle the leadership roles" level_0= "Never speaks out or attempts to direct activities" />
<Trait name= "Activeness" id= "9" level_5= "Constantly active and energetic" level_4= "Very energetic and active" level_3= "Very active" level_2= "Relaxed" level_1= "Lives life at a leisurely pace" level_0= "Can't be bothered with frantic, fast-paced living" />
<Trait name= "Thrillseeking" id= "10" level_5= "Lives for risk and excitement" level_4= "A risk-taker and a thrill-seeker" level_3= "Loves a good thrill" level_2= "Is not a risk-taker" level_1= "Doesn't need thrills or risks in life" level_0= "Entirely adverse to risk and excitement" />
<Trait name= "Optimism" id= "11" level_5= "Often feels filled with joy" level_4= "Can be very happy and optimistic" level_3= "Often cheerful" level_2= "Rarely happy or enthusiastic" level_1= "A pessimist" level_0= "Never optimistic or enthusiastic about anything" />
<Trait name= "Imagination" id= "12" level_5= "Bored by reality and has a wonderful imagination" level_4= "Incredibly creative" level_3= "Has a fertile imagination" level_2= "Isn't given to flights of fancy" level_1= "Grounded in reality" level_0= "Interested only in facts and the real world" />
<Trait name= "Artistic" id= "13" level_5= "Can easily become absorbed in art and the beauty of the natural world" level_4= "Greatly appreciates art and natural beauty" level_3= "Appreciates art and natural beauty" level_2= "Does not have a great aesthetic sensitivity" level_1= "Not interested in art" level_0= "Completely uninterested in art" />
<Trait name= "Emotion" id= "14" level_5= "Has a profound understanding of own emotions" level_4= "Has a great awareness of own emotions" level_3= "Has a good awareness of own emotions" level_2= "Tends not to openly express emotions" level_1= "Mostly unaware of own emotions and rarely expresses them" level_0= "Does not display own emotions and has no awareness of them" />
<Trait name= "Adventure" id= "15" level_5= "Highly adventurous and loves fresh experiences" level_4= "Eager for new experiences" level_3= "Likes to try new things" level_2= "Prefers familiar routines" level_1= "Uncomfortable with change" level_0= "Resistant to change" />
<Trait name= "Thinking" id= "16" level_5= "Entranced by riddles and puzzles; loves to debate issues and ideas" level_4= "Loves new and fresh ideas" level_3= "Open-minded to new ideas" level_2= "Dislikes intellectual discussions" level_1= "Regards intellectual exercises as a waste of energy" level_0= "Completely uninterested in ideas and debates over intellectual issues" />
<Trait name= "Rebelliousness" id= "17" level_5= "Revels in chaos and disorder" level_4= "Loves to defy convention" level_3= "Put off by authority and tradition" level_2= "Admires tradition" level_1= "Prefers stability and security to ambiguity and disorder" level_0= "An ardent believer in convention and traditional society" />
<Trait name= "Trusting" id= "18" level_5= "Naturally trustful of everybody" level_4= "Very trusting" level_3= "Trusting" level_2= "Slow to trust others" level_1= "Does not trust others" level_0= "Sees others as selfish and conniving" />
<Trait name= "Honesty" id= "19" level_5= "Incredibly frank and candid in dealings with others" level_4= "Very straightforward with others" level_3= "Candid and sincere in dealings with others" level_2= "Guarded in relationships with others" level_1= "Not straightforward when dealing with others" level_0= "Believes that some deception is necessary in relationships with others" />
<Trait name= "Helpfulness" id= "20" level_5= "Truly fulfilled by assisting those in need" level_4= "Finds helping others very rewarding" level_3= "Finds helping others rewarding" level_2= "Does not go out of own way to help others" level_1= "Dislikes helping others" level_0= "Views helping others as an imposition on own needs" />
<Trait name= "Compromising" id= "21" level_5= "Sacrifices own needs to get along with others" level_4= "Dislikes confrontations" level_3= "Willing to compromise with others" level_2= "Doesn't like to compromise with others" level_1= "Would rather intimidate others than compromise with them" level_0= "Would never deny own needs just to compromise with somebody else" />
<Trait name= "Modesty" id= "22" level_5= "Would never claim to be better than somebody else" level_4= "Finds immodesty distasteful" level_3= "Modest" level_2= "Immodest" level_1= "Very willing to compare self favorably with others" level_0= "Would never shy away from an opportunity to say they are better than somebody else" />
<Trait name= "Compassion" id= "23" level_5= "Incredibly compassionate and feels the pain of others" level_4= "Easily moved to pity" level_3= "Compassionate" level_2= "Not easily moved to pity" level_1= "Not affected by the suffering of others" level_0= "Would never let an objective judgement be tempered by mercy or pity" />
<Trait name= "Confidence" id= "24" level_5= "Incredibly confident" level_4= "Very confident" level_3= "Confident" level_2= "Lacks confidence" level_1= "Does not feel effective in life" level_0= "Always feels as if they are not in control of own life" />
<Trait name= "Organization" id= "25" level_5= "Loves to make lists and keep schedules" level_4= "Tries to live a well-organized life" level_3= "Organized" level_2= "Disorganized" level_1= "Very disorganized" level_0= "Completely disorganized" />
<Trait name= "Lawfulness" id= "26" level_5= "Has a profound sense of duty and obligation" level_4= "Has a strong sense of duty" level_3= "Has a sense of duty" level_2= "Finds rules confining" level_1= "Dislikes contracts and regulations" level_0= "Hates rules, contracts and other confining elements in own life" />
<Trait name= "Excellence" id= "27" level_5= "Constantly strives for perfection" level_4= "Thinks it is incredibly important to strive for excellence" level_3= "Strives for excellence" level_2= "Doesn't go out of own way to do more work than necessary" level_1= "Very rarely does more work than necessary" level_0= "Does the bare minimum necessary to accomplish the task at hand" />
<Trait name= "Perseverance" id= "28" level_5= "Will persist in the face of any difficulty until the task is complete" level_4= "Possesses great willpower" level_3= "Is self-disciplined" level_2= "Is occasionally given to procrastination" level_1= "Has very little self-discipline" level_0= "Rarely completes tasks and is often overcome by distractions" />
<Trait name= "Cautiousness" id= "29" level_5= "Thinks through every alternative and their consequences before acting" level_4= "Extremely cautious" level_3= "Takes time when making decisions" level_2= "Often does the first thing that comes to mind" level_1= "Acts impulsively" level_0= "Always acts without considering alternatives or thinking through possibilities" />
</Traits>
<Moods >
<Mood id= "0" name= "Fey" />
<Mood id= "1" name= "Secretive" />
<Mood id= "2" name= "Possesed" />
<Mood id= "3" name= "Macabre" />
<Mood id= "4" name= "Fell" />
<Mood id= "5" name= "Melancholy" />
</Moods>
<Professions >
<Profession name= "MINER" id= "0" military= "false" can_assign_labors= "true" />
<Profession name= "WOODWORKER" id= "1" military= "false" can_assign_labors= "true" />
<Profession name= "CARPENTER" id= "2" military= "false" can_assign_labors= "true" />
<Profession name= "BOWYER" id= "3" military= "false" can_assign_labors= "true" />
<Profession name= "WOODCUTTER" id= "4" military= "false" can_assign_labors= "true" />
<Profession name= "STONEWORKER" id= "5" military= "false" can_assign_labors= "true" />
<Profession name= "ENGRAVER" id= "6" military= "false" can_assign_labors= "true" />
<Profession name= "MASON" id= "7" military= "false" can_assign_labors= "true" />
<Profession name= "RANGER" id= "8" military= "false" can_assign_labors= "true" />
<Profession name= "ANIMAL_CARETAKER" id= "9" military= "false" can_assign_labors= "true" />
<Profession name= "ANIMAL_TRAINER" id= "10" military= "false" can_assign_labors= "true" />
<Profession name= "HUNTER" id= "11" military= "false" can_assign_labors= "true" />
<Profession name= "TRAPPER" id= "12" military= "false" can_assign_labors= "true" />
<Profession name= "ANIMAL_DISSECTOR" id= "13" military= "false" can_assign_labors= "true" />
<Profession name= "METALSMITH" id= "14" military= "false" can_assign_labors= "true" />
<Profession name= "FURNACE_OPERATOR" id= "15" military= "false" can_assign_labors= "true" />
<Profession name= "WEAPONSMITH" id= "16" military= "false" can_assign_labors= "true" />
<Profession name= "ARMORER" id= "17" military= "false" can_assign_labors= "true" />
<Profession name= "BLACKSMITH" id= "18" military= "false" can_assign_labors= "true" />
<Profession name= "METALCRAFTER" id= "19" military= "false" can_assign_labors= "true" />
<Profession name= "JEWELER" id= "20" military= "false" can_assign_labors= "true" />
<Profession name= "GEM_CUTTER" id= "21" military= "false" can_assign_labors= "true" />
<Profession name= "GEM_SETTER" id= "22" military= "false" can_assign_labors= "true" />
<Profession name= "CRAFTSMAN" id= "23" military= "false" can_assign_labors= "true" />
<Profession name= "WOODCRAFTER" id= "24" military= "false" can_assign_labors= "true" />
<Profession name= "STONECRAFTER" id= "25" military= "false" can_assign_labors= "true" />
<Profession name= "LEATHERWORKER" id= "26" military= "false" can_assign_labors= "true" />
<Profession name= "BONE_CARVER" id= "27" military= "false" can_assign_labors= "true" />
<Profession name= "WEAVER" id= "28" military= "false" can_assign_labors= "true" />
<Profession name= "CLOTHIER" id= "29" military= "false" can_assign_labors= "true" />
<Profession name= "GLASSMAKER" id= "30" military= "false" can_assign_labors= "true" />
<Profession name= "STRAND_EXTRACTOR" id= "31" military= "false" can_assign_labors= "true" />
<Profession name= "FISHERY_WORKER" id= "32" military= "false" can_assign_labors= "true" />
<Profession name= "FISHERMAN" id= "33" military= "false" can_assign_labors= "true" />
<Profession name= "FISH_DISSECTOR" id= "34" military= "false" can_assign_labors= "true" />
<Profession name= "FISH_CLEANER" id= "35" military= "false" can_assign_labors= "true" />
<Profession name= "FARMER" id= "36" military= "false" can_assign_labors= "true" />
<Profession name= "CHEESE_MAKER" id= "37" military= "false" can_assign_labors= "true" />
<Profession name= "MILKER" id= "38" military= "false" can_assign_labors= "true" />
<Profession name= "COOK" id= "39" military= "false" can_assign_labors= "true" />
<Profession name= "THRESHER" id= "40" military= "false" can_assign_labors= "true" />
<Profession name= "MILLER" id= "41" military= "false" can_assign_labors= "true" />
<Profession name= "BUTCHER" id= "42" military= "false" can_assign_labors= "true" />
<Profession name= "TANNER" id= "43" military= "false" can_assign_labors= "true" />
<Profession name= "DYER" id= "44" military= "false" can_assign_labors= "true" />
<Profession name= "PLANTER" id= "45" military= "false" can_assign_labors= "true" />
<Profession name= "HERBALIST" id= "46" military= "false" can_assign_labors= "true" />
<Profession name= "BREWER" id= "47" military= "false" can_assign_labors= "true" />
<Profession name= "SOAP_MAKER" id= "48" military= "false" can_assign_labors= "true" />
<Profession name= "POTASH_MAKER" id= "49" military= "false" can_assign_labors= "true" />
<Profession name= "LYE_MAKER" id= "50" military= "false" can_assign_labors= "true" />
<Profession name= "WOOD_BURNER" id= "51" military= "false" can_assign_labors= "true" />
<Profession name= "ENGINEER" id= "52" military= "false" can_assign_labors= "true" />
<Profession name= "MECHANIC" id= "53" military= "false" can_assign_labors= "true" />
<Profession name= "SIEGE_ENGINEER" id= "54" military= "false" can_assign_labors= "true" />
<Profession name= "SIEGE_OPERATOR" id= "55" military= "false" can_assign_labors= "true" />
<Profession name= "PUMP_OPERATOR" id= "56" military= "false" can_assign_labors= "true" />
<Profession name= "CLERK" id= "57" military= "false" can_assign_labors= "true" />
<Profession name= "ADMINISTRATOR" id= "58" military= "false" can_assign_labors= "true" />
<Profession name= "TRADER" id= "59" military= "false" can_assign_labors= "true" />
<Profession name= "ARCHITECT" id= "60" military= "false" can_assign_labors= "true" />
<Profession name= "ALCHEMIST" id= "61" military= "false" can_assign_labors= "true" />
<Profession name= "DOCTOR" id= "62" military= "false" can_assign_labors= "true" />
<Profession name= "DIAGNOSER" id= "63" military= "false" can_assign_labors= "true" />
<Profession name= "BONE_SETTER" id= "64" military= "false" can_assign_labors= "true" />
<Profession name= "SUTURER" id= "65" military= "false" can_assign_labors= "true" />
<Profession name= "SURGEON" id= "66" military= "false" can_assign_labors= "true" />
<Profession name= "MERCHANT" id= "67" military= "false" can_assign_labors= "true" />
<Profession name= "HAMMERMAN" id= "68" military= "true" can_assign_labors= "true" />
<Profession name= "MASTER_HAMMERMAN" id= "69" military= "true" can_assign_labors= "true" />
<Profession name= "SPEARMAN" id= "70" military= "true" can_assign_labors= "true" />
<Profession name= "MASTER_SPEARMAN" id= "71" military= "true" can_assign_labors= "true" />
<Profession name= "CROSSBOWMAN" id= "72" military= "true" can_assign_labors= "true" />
<Profession name= "MASTER_CROSSBOWMAN" id= "73" military= "true" can_assign_labors= "true" />
<Profession name= "WRESTLER" id= "74" military= "true" can_assign_labors= "true" />
<Profession name= "MASTER_WRESTLER" id= "75" military= "true" can_assign_labors= "true" />
<Profession name= "AXEMAN" id= "76" military= "true" can_assign_labors= "true" />
<Profession name= "MASTER_AXEMAN" id= "77" military= "true" can_assign_labors= "true" />
<Profession name= "SWORDSMAN" id= "78" military= "true" can_assign_labors= "true" />
<Profession name= "MASTER_SWORDSMAN" id= "79" military= "true" can_assign_labors= "true" />
<Profession name= "MACEMAN" id= "80" military= "true" can_assign_labors= "true" />
<Profession name= "MASTER_MACEMAN" id= "81" military= "true" can_assign_labors= "true" />
<Profession name= "PIKEMAN" id= "82" military= "true" can_assign_labors= "true" />
<Profession name= "MASTER_PIKEMAN" id= "83" military= "true" can_assign_labors= "true" />
<Profession name= "BOWMAN" id= "84" military= "true" can_assign_labors= "true" />
<Profession name= "MASTER_BOWMAN" id= "85" military= "true" can_assign_labors= "true" />
<Profession name= "BLOWGUNMAN" id= "86" military= "true" can_assign_labors= "true" />
<Profession name= "MASTER_BLOWGUNMAN" id= "87" military= "true" can_assign_labors= "true" />
<Profession name= "RECRUIT" id= "90" military= "true" can_assign_labors= "true" />
<Profession name= "TRAINED_HUNTER" id= "91" military= "false" can_assign_labors= "true" />
<Profession name= "TRAINED_WAR" id= "92" military= "false" can_assign_labors= "true" />
<Profession name= "MASTER_THIEF" id= "93" military= "false" can_assign_labors= "true" />
<Profession name= "THIEF" id= "94" military= "false" can_assign_labors= "true" />
<Profession name= "STANDARD" id= "95" military= "false" can_assign_labors= "true" />
<Profession name= "CHILD" id= "96" military= "false" can_assign_labors= "false" />
<Profession name= "BABY" id= "97" military= "false" can_assign_labors= "false" />
<Profession name= "DRUNK" id= "98" military= "false" can_assign_labors= "false" />
<Profession name= "LASHER" id= "88" military= "true" can_assign_labors= "true" />
<Profession name= "MASTER_LASHER" id= "89" military= "true" can_assign_labors= "true" />
<Profession name= "None" id= "90" military= "false" can_assign_labors= "true" />
</Professions>
<Jobs >
TODO: Parse this and turn it into Job tags
<!--
[dwarf_jobs]
size=212
0/name = "Carve Fortification"
0/type = DIG
1/name = "Detail Wall"
1/type = TROWEL
2/name = "Detail Floor"
2/type = TROWEL
3/name = "Dig"
3/type = DIG
4/name = "Carve Upward Staircase"
4/type = DIG
5/name = "Carve Downward Staircase"
5/type = DIG
6/name = "Carve Up/Down Staircase"
6/type = DIG
7/name = "Carve Ramp"
7/type = DIG
8/name = "Dig Channel"
8/type = DIG
9/name = "Fell Tree"
9/type = CUT
10/name = "Gather Plants"
11/name = "Remove Construction"
11/type = BUILD
12/name = "Collect Webs"
12/type = HAUL
13/name = "Bring Item to Depot"
13/type = HAUL
14/name = "Bring Item to Shop"
14/type = HAUL
15/name = "Eat"
15/type = FOOD
16/name = "Get Provisions"
16/type = FOOD
17/name = "Drink"
17/type = DRINK
18/name = "Drink"
18/type = DRINK
19/name = "Fill Waterskin"
19/type = DRINK
20/name = "Fill Waterskin"
20/type = DRINK
21/name = "Sleep"
21/type = REST
22/name = "Collect Sand"
22/type = HAUL
23/name = "Fish"
24/name = "Hunt"
25/name = "Hunt for Small Creature"
26/name = "Kidnap"
26/type = FIGHT
27/name = "Beat Criminal"
27/type = FIGHT
28/name = "Starting Fist Fight"
28/type = FIGHT
29/name = "Collect Taxes"
30/name = "Guard Tax Collector"
30/type = FIGHT
31/name = "Catch Live Land Animal"
32/name = "Catch Live Fish"
33/name = "Return Kill"
33/type = HAUL
34/name = "Check Chesk"
34/type = SEEK
35/name = "Store Owned Item"
35/type = HAUL
36/name = "Place Item in Tomb"
36/type = HAUL
37/name = "Store Item in Stockpile"
37/type = HAUL
38/name = "Store Item in Bag"
38/type = HAUL
39/name = "Store Item in Hospital"
39/type = HAUL
40/name = "Store Item in Chest"
40/type = HAUL
41/name = "Store Item in Cabinet"
41/type = HAUL
42/name = "Store Weapon"
42/type = HAUL
43/name = "Store Armor"
43/type = HAUL
44/name = "Store Item in Barrel"
44/type = HAUL
45/name = "Store Item in Bin"
45/type = HAUL
46/name = "Seek Artifact"
46/type = SEEK
47/name = "Seek Infant"
47/type = SEEK
48/name = "Attend Party"
48/type = DRINK
49/name = "Go Shopping"
50/name = "Go Shopping"
51/name = "Clean"
52/name = "Rest"
52/type = REST
53/name = "Pickup Equipment"
53/type = SEEK
54/name = "Dump Item"
54/type = HAUL
55/name = "Strange Mood Crafter"
55/type = MOOD
56/name = "Strange Mood Jeweller"
56/type = MOOD
57/name = "Strange Mood Forge"
57/type = MOOD
58/name = "Strange Mood Magma Forge"
58/type = MOOD
59/name = "Strange Mood Brooding"
59/type = MOOD
60/name = "Strange Mood Fell"
60/type = MOOD
61/name = "Strange Mood Carpenter"
61/type = MOOD
62/name = "Strange Mood Mason"
62/type = MOOD
63/name = "Strange Mood Bowyer"
63/type = MOOD
64/name = "Strange Mood Tanner"
64/type = MOOD
65/name = "Strange Mood Weaver"
65/type = MOOD
66/name = "Strange Mood Glassmaker"
66/type = MOOD
67/name = "Strange Mood Mechanics"
67/type = MOOD
68/name = "Construct Building"
68/type = BUILD
69/name = "Construct Door"
68/type = BUILD
70/name = "Construct Floodgate"
70/type = BUILD
71/name = "Construct ?? Bed"
71/type = BUILD
72/name = "Construct ?? Chair/Throne"
72/type = BUILD
73/name = "Construct ?? Casket/Sarcophagus/Coffin"
73/type = BUILD
74/name = "Construct ?? Table"
74/type = BUILD
75/name = "Construct ?? Box/Chest/Bag/Coffer"
75/type = BUILD
76/name = "Construct ?? Bin"
76/type = BUILD
77/name = "Construct ?? Armor Stand"
77/type = BUILD
78/name = "Construct ?? Weapon Rack"
78/type = BUILD
79/name = "Construct ?? Cabinet"
79/type = BUILD
80/name = "Construct ?? Statue"
80/type = BUILD
81/name = "Construct ?? Blocks"
81/type = BUILD
82/name = "Make Raw ??"
83/name = "Make ?? Crafts"
84/name = "Mint ?? Coins"
85/name = "Cut ?A?"
86/name = "Cut ?B?"
87/name = "Encrust ?something? with ?somethings?"
88/name = "Encrust ?something? with ?somethings?"
89/name = "Destroy Building"
89/type = BUILD
90/name = "Smelt Ore"
90/type = FURNACE
91/name = "Melt a Metal Object"
91/type = FORGE
92/name = "Extract Metal Strands"
92/type = FORGE
93/name = "Plant Seeds"
94/name = "Harvest Plants"
95/name = "Train Hunting Animal"
95/type = ANIMAL
96/name = "Train War Animal"
96/type = ANIMAL
99/name = "Construct Catapult Parts"
100/name = "Forge ?? Anvil"
100/type = FORGE
101/name = "Construct Catapult Parts"
102/name = "Construct Ballista Parts"
103/name = "Forge/Make A"
103/type = FORGE
104/name = "Stud with ?something?"
105/name = "Butcher an Animal"
106/name = "Prepare a Raw Fish"
107/name = "Mill Plants"
108/name = "Bait Trap with Meat/Gem/Fish"
109/name = "Milk Creature"
110/name = "Make Cheese"
111/name = "Process Plants"
112/name = "Process Plants (Bag)"
113/name = "Process Plants (Vial)"
114/name = "Process Plants (Barrel)"
115/name = "Prepare ?? Meal"
116/name = "Weave ?? into ??"
117/name = "Forge/Make ?? something"
117/type = BUILD
118/name = "Weave Thread"
119/name = "Forge/Make D"
119/type = FORGE
120/name = "Forge/Make E"
120/type = FORGE
121/name = "Forge/Make F"
121/type = FORGE
122/name = "Forge/Make Waterskin/Vial/Flask"
122/type = FORGE
123/name = "Forge Rope"
123/type = FORGE
124/name = "Forge Flask"
124/type = FORGE
125/name = "Forge Goblet"
125/type = FORGE
126/name = "Forge Instrument"
126/type = FORGE
127/name = "Forge Toy"
127/type = FORGE
128/name = "Forge Animal Trap"
128/type = FORGE
129/name = "Forge Barrel"
129/type = FORGE
130/name = "Make Totel"
130/type = FORGE
131/name = "Forge Bolts"
131/type = FORGE
132/name = "Decorate With ?something?"
133/name = "Forge/Make G"
133/type = FORGE
134/name = "Decorate With Bone"
135/name = "Make Backpack"
136/name = "Make Quiver"
137/name = "Load Catapult"
138/name = "Load Ballista"
139/name = "Fire Catapult"
140/name = "Fire Ballista"
141/name = "Construct Mechanisms"
141/type = BUILD
142/name = "Fire Ballista"
143/name = "Load Cage Trap"
144/name = "Load Stone Trap"
145/name = "Load Weapon Trap"
146/name = "Clean Trap"
147/name = "Cast Spell"
148/name = "Link a Building to Trigger"
149/name = "Pull the Lever"
150/name = "Brew Drink"
150/type = DRINK
151/name = "Extract from Plants"
152/name = "Extract from Raw Fish"
153/name = "Extract from Land Animal"
154/name = "Tame Small Animal"
154/type = ANIMAL
155/name = "Tame ?something?"
155/type = ANIMAL
156/name = "Chain Animal"
156/type = ANIMAL
157/name = "Unchain Animal"
157/type = ANIMAL
158/name = "Unchain Pet"
158/type = ANIMAL
159/name = "Release Large Creature"
159/type = ANIMAL
160/name = "Release Pet"
160/type = ANIMAL
161/name = "Release Small Creature"
161/type = ANIMAL
162/name = "Handle Small Creature"
162/type = ANIMAL
163/name = "Handle Large Creature"
163/type = ANIMAL
164/name = "Cage Large Creature"
164/type = ANIMAL
165/name = "Cage Small Creature"
165/type = ANIMAL
166/name = "Recover Wounded"
166/type = MEDICAL
167/name = "Diagnose Patient"
167/type = MEDICAL
168/name = "Immobilize Break"
168/type = MEDICAL
169/name = "Dress Wound"
169/type = MEDICAL
170/name = "Clean Patient"
170/type = MEDICAL
171/name = "Surgery"
171/type = MEDICAL
172/name = "Suture"
172/type = MEDICAL
173/name = "Set Bone"
173/type = MEDICAL
174/name = "Place In Traction"
174/type = MEDICAL
175/name = "Drain Aquarium"
176/name = "Fill Aquarium"
177/name = "Fill Pond"
178/name = "Give Water"
178/type = MEDICAL
179/name = "Give Food"
179/type = MEDICAL
180/name = "Give Water"
180/type = MEDICAL
181/name = "Give Food"
181/type = MEDICAL
182/name = "Recover Pet"
183/name = "Pit/Pond Large Animal"
183/type = ANIMAL
184/name = "Pit/Pond Small Animal"
184/type = ANIMAL
185/name = "Slaughter Animal"
185/type = ANIMAL
186/name = "Make Charcoal"
186/type = FURNACE
187/name = "Make Ash"
187/type = FURNACE
188/name = "Make Lye"
189/name = "Make Potash From Lye"
190/name = "Fertilize Field"
191/name = "Make Potash From Ash"
192/name = "Dye Thread"
193/name = "Dye Cloth"
194/name = "Sew ?? Image"
195/name = "Manage Work Orders"
195/type = ADMIN
196/name = "Operate Pump"
197/name = "Manage Work Orders"
197/type = ADMIN
198/name = "Update Stockpile Records"
198/type = ADMIN
199/name = "Trade at Depot"
199/type = ADMIN
200/name = "Construct ?? Hatch Cover"
200/type = BUILD
201/name = "Construct ?? Grate"
201/type = BUILD
202/name = "Remove Stairs/Ramps"
202/type = DIG
203/name = "Construct ?? Quern"
203/type = BUILD
205/name = "Upgrade Squad Equipment"
205/type = HAUL
206/name = "Prepare Equipment Manifests"
206/type = ADMIN
207/name = "Construct ?? Splint"
207/type = BUILD
208/name = "Construct ?? Crutch"
208/type = BUILD
209/name = "Construct Traction Bench"
209/type = BUILD
210/name = "Clean Self"
211/name = "Bring Crutch"
211/type = MEDICAL
212/name = "Apply Cast"
212/type = MEDICAL
-->
</Jobs>
<Skills >
<Skill name= "Mining" id= "0" />
<Skill name= "Wood Cutting" id= "1" />
<Skill name= "Carpentry" id= "2" />
<Skill name= "Bowmaking" id= "49" />
<Skill name= "Engraving" id= "3" />
<Skill name= "Masonry" id= "4" />
<Skill name= "Animal Training" id= "5" />
<Skill name= "Animal Caretaking" id= "6" />
<Skill name= "Fish Dissection" id= "7" />
<Skill name= "Animal Dissection" id= "8" />
<Skill name= "Fish Cleaning" id= "9" />
<Skill name= "Butchery" id= "10" />
<Skill name= "Trapping" id= "11" />
<Skill name= "Growing" id= "22" />
<Skill name= "Herbalism" id= "23" />
<Skill name= "Ambush" id= "57" />
<Skill name= "Swimming" id= "71" />
<Skill name= "Persuasion" id= "72" />
<Skill name= "Negotiation" id= "73" />
<Skill name= "Judging Intent" id= "74" />
<Skill name= "Appraisal" id= "75" />
<Skill name= "Organization" id= "76" />
<Skill name= "Record Keeping" id= "77" />
<Skill name= "Lying" id= "78" />
<Skill name= "Intimidation" id= "79" />
<Skill name= "Conversation" id= "80" />
<Skill name= "Comedy" id= "81" />
<Skill name= "Flattery" id= "82" />
<Skill name= "Consoling" id= "83" />
<Skill name= "Pacification" id= "84" />
<Skill name= "Tracking" id= "85" />
<Skill name= "Fishing" id= "24" />
<Skill name= "Furnace Operation" id= "25" />
<Skill name= "Strand Extraction" id= "26" />
<Skill name= "Soap Making" id= "67" />
<Skill name= "Potash Making" id= "68" />
<Skill name= "Lye Making" id= "66" />
<Skill name= "Wood Burning" id= "65" />
<Skill name= "Weaponsmithing" id= "27" />
<Skill name= "Armorsmithing" id= "28" />
<Skill name= "Metalsmithing" id= "29" />
<Skill name= "Gem Cutting" id= "30" />
<Skill name= "Gem Setting" id= "31" />
<Skill name= "Wood Crafting" id= "32" />
<Skill name= "Stone Crafting" id= "33" />
<Skill name= "Metal Crafting" id= "34" />
<Skill name= "Glassmaking" id= "35" />
<Skill name= "Studying" id= "86" />
<Skill name= "Concentration" id= "87" />
<Skill name= "Discipline" id= "88" />
<Skill name= "Observation" id= "89" />
<Skill name= "Writing" id= "90" />
<Skill name= "Prose" id= "91" />
<Skill name= "Poetry" id= "92" />
<Skill name= "Reading" id= "93" />
<Skill name= "Speaking" id= "94" />
<Skill name= "Coordination" id= "95" />
<Skill name= "Balance" id= "96" />
<Skill name= "Leadership" id= "97" />
<Skill name= "Teaching" id= "98" />
<Skill name= "Fighting" id= "99" />
<Skill name= "Archery" id= "100" />
<Skill name= "Wrestling" id= "101" />
<Skill name= "Biting" id= "102" />
<Skill name= "Striking" id= "103" />
<Skill name= "Kicking" id= "104" />
<Skill name= "Dodging" id= "105" />
<Skill name= "Axe" id= "38" />
<Skill name= "Sword" id= "39" />
<Skill name= "Mace" id= "41" />
<Skill name= "Hammer" id= "42" />
<Skill name= "Spear" id= "43" />
<Skill name= "Crossbow" id= "44" />
<Skill name= "Pike" id= "50" />
<Skill name= "Bow" id= "52" />
<Skill name= "Shield" id= "45" />
<Skill name= "Armor" id= "46" />
<Skill name= "Siege Engineering" id= "47" />
<Skill name= "Siege Operation" id= "48" />
<Skill name= "Pump Operation" id= "70" />
<Skill name= "Leatherworkering" id= "36" />
<Skill name= "Tanning" id= "12" />
<Skill name= "Dyeing" id= "69" />
<Skill name= "Bone Carving" id= "37" />
<Skill name= "Weaving" id= "13" />
<Skill name= "Brewing" id= "14" />
<Skill name= "Clothes Making" id= "16" />
<Skill name= "Milling" id= "17" />
<Skill name= "Threshing" id= "18" />
<Skill name= "Blowgun" id= "53" />
<Skill name= "Throwing" id= "54" />
<Skill name= "Machinery" id= "55" />
<Skill name= "Nature" id= "56" />
<Skill name= "Knife" id= "40" />
<Skill name= "Lash" id= "51" />
<Skill name= "Cooking" id= "21" />
<Skill name= "Alchemy" id= "15" />
<Skill name= "Building Design" id= "58" />
<Skill name= "Cheese Making" id= "19" />
<Skill name= "Milking" id= "20" />
<Skill name= "Misc. Object" id= "106" />
<Skill name= "Wound Dressing" id= "59" />
<Skill name= "Diagnostics" id= "60" />
<Skill name= "Surgery" id= "61" />
<Skill name= "Bone Setting" id= "62" />
<Skill name= "Suturing" id= "63" />
<Skill name= "Crutch-walking" id= "64" />
</Skills>
<Levels >
<Level id= "0" name= "Dabbling" xpNxtLvl= "500" />
<Level id= "1" name= "Novice" xpNxtLvl= "600" />
<Level id= "2" name= "Adequate" xpNxtLvl= "700" />
<Level id= "3" name= "Competent" xpNxtLvl= "800" />
<Level id= "4" name= "Skilled" xpNxtLvl= "900" />
<Level id= "5" name= "Proficient" xpNxtLvl= "1000" />
<Level id= "6" name= "Talented" xpNxtLvl= "1100" />
<Level id= "7" name= "Adept" xpNxtLvl= "1200" />
<Level id= "8" name= "Expert" xpNxtLvl= "1300" />
<Level id= "9" name= "Professional" xpNxtLvl= "1400" />
<Level id= "10" name= "Accomplished" xpNxtLvl= "1500" />
<Level id= "11" name= "Great" xpNxtLvl= "1600" />
<Level id= "12" name= "Master" xpNxtLvl= "1700" />
<Level id= "13" name= "High Master" xpNxtLvl= "1800" />
<Level id= "14" name= "Grand Master" xpNxtLvl= "1900" />
<Level id= "15" name= "Legendary" xpNxtLvl= "2000" />
<Level id= "16" name= "Legendary+1" xpNxtLvl= "2100" />
<Level id= "17" name= "Legendary+2" xpNxtLvl= "2200" />
<Level id= "18" name= "Legendary+3" xpNxtLvl= "2300" />
<Level id= "19" name= "Legendary+4" xpNxtLvl= "2400" />
<Level id= "20" name= "Legendary+5" xpNxtLvl= "-1" /> <!-- - 1 for no cap -->
</Levels>
<Labors >
<Labor name= "Mining" id= "0" />
<Labor name= "Stone Hauling" id= "1" />
<Labor name= "Wood Hauling" id= "2" />
<Labor name= "Burial" id= "3" />
<Labor name= "Food Hauling" id= "4" />
<Labor name= "Refuse Hauling" id= "5" />
<Labor name= "Item Hauling" id= "6" />
<Labor name= "Furniture Hauling" id= "7" />
<Labor name= "Animal Hauling" id= "8" />
<Labor name= "Cleaning" id= "9" />
<Labor name= "Wood Cutting" id= "10" />
<Labor name= "Carpentry" id= "11" />
<Labor name= "Stone Detailing" id= "12" />
<Labor name= "Masonry" id= "13" />
<Labor name= "Architecture" id= "14" />
<Labor name= "Animal Training" id= "15" />
<Labor name= "Animal Care" id= "16" />
<Labor name= "Diagnosis" id= "17" />
<Labor name= "Surgery" id= "18" />
<Labor name= "Setting Bones" id= "19" />
<Labor name= "Suturing" id= "20" />
<Labor name= "Dressing Wounds" id= "21" />
<Labor name= "Feed Patients/Prisoners" id= "22" />
<Labor name= "Recovering Wounded" id= "23" />
<Labor name= "Butchery" id= "24" />
<Labor name= "Trapping" id= "25" />
<Labor name= "Small Animal Dissection" id= "26" />
<Labor name= "Leatherworking" id= "27" />
<Labor name= "Tanning" id= "28" />
<Labor name= "Brewing" id= "29" />
<Labor name= "Alchemy" id= "30" />
<Labor name= "Soap Maker" id= "31" />
<Labor name= "Weaving" id= "32" />
<Labor name= "Clothesmaking" id= "33" />
<Labor name= "Milling" id= "34" />
<Labor name= "Plant Processing" id= "35" />
<Labor name= "Cheese Making" id= "36" />
<Labor name= "Milking" id= "37" />
<Labor name= "Cooking" id= "38" />
<Labor name= "Farming (Fields)" id= "39" />
<Labor name= "Plant Gathering" id= "40" />
<Labor name= "Fishing" id= "41" />
<Labor name= "Fish Cleaning" id= "42" />
<Labor name= "Fish Dissection" id= "43" />
<Labor name= "Hunting" id= "44" />
<Labor name= "Furnace Operating" id= "45" />
<Labor name= "Weaponsmithing" id= "46" />
<Labor name= "Armoring" id= "47" />
<Labor name= "Blacksmithing" id= "48" />
<Labor name= "Metalcrafting" id= "49" />
<Labor name= "Gem Cutting" id= "50" />
<Labor name= "Gem Setting" id= "51" />
<Labor name= "Woodcrafting" id= "52" />
<Labor name= "Stonecrafting" id= "53" />
<Labor name= "Bone Carving" id= "54" />
<Labor name= "Glassmaking" id= "55" />
<Labor name= "Strand Extraction" id= "56" />
<Labor name= "Siege Engineering" id= "57" />
<Labor name= "Siege Operating" id= "58" />
<Labor name= "Crossbow-making" id= "59" />
<Labor name= "Mechanics" id= "60" />
<Labor name= "Potash Making" id= "61" />
<Labor name= "Lye Making" id= "62" />
<Labor name= "Dyeing" id= "63" />
<Labor name= "Wood Burning" id= "64" />
<Labor name= "Pump Operating" id= "65" />
<!--
* Labor groups *
<Labor name= "Woodworking" id= "4294967294" />
<Labor name= "Stoneworking" id= "4294967293" />
<Labor name= "Hunting/Related" id= "4294967292" />
<Labor name= "Healthcare" id= "4294967291" />
<Labor name= "Farming/Related" id= "4294967290" />
<Labor name= "Fishing/Related" id= "4294967289" />
<Labor name= "Metalsmithing" id= "4294967288" />
<Labor name= "Jewelry" id= "4294967287" />
<Labor name= "Crafts" id= "4294967286" />
<Labor name= "Engineering" id= "4294967285" />
<Labor name= "Hauling" id= "4294967284" />
<Labor name= "Other Jobs" id= "4294967283" />
-->
</Labors>
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<VTable >
<multiclass name= "building_trapst" >
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<class name= "building_leverst" type= "0x0" />
<class name= "building_pressure_platest" type= "0x1" />
<class name= "building_cage_trapst" type= "0x2" />
<class name= "building_stonefall_trapst" type= "0x3" />
<class name= "building_weapon_trapst" type= "0x4" />
</multiclass>
<class name= "building_constructionst" />
<class name= "building_road_pavedst" />
<class name= "building_road_dirtst" />
<class name= "building_roadst" />
<class name= "building_wagonst" />
<class name= "building_tradedepotst" />
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<multiclass name= "building_workshopst" >
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<class name= "building_carpenters_workshopst" type= "0x0" />
<class name= "building_farmers_workshopst" type= "0x1" />
<class name= "building_masons_workshopst" type= "0x2" />
<class name= "building_craftdwarfs_workshopst" type= "0x3" />
<class name= "building_jewelers_workshopst" type= "0x4" />
<class name= "building_metalsmiths_workshopst" type= "0x5" />
<class name= "building_magma_forgest" type= "0x6" />
<class name= "building_bowyers_workshopst" type= "0x7" />
<class name= "building_mechanics_workshopst" type= "0x8" />
<class name= "building_siege_workshopst" type= "0x9" />
<class name= "building_butchers_shopst" type= "0xA" />
<class name= "building_leather_worksst" type= "0xB" />
<class name= "building_tanners_shopst" type= "0xC" />
<class name= "building_clothiers_shopst" type= "0xD" />
<class name= "building_fisheryst" type= "0xE" />
<class name= "building_stillst" type= "0xF" />
<class name= "building_loomst" type= "0x10" />
<class name= "building_quernst" type= "0x11" />
<class name= "building_kennelsst" type= "0x12" />
<class name= "building_kitchenst" type= "0x13" />
<class name= "building_asheryst" type= "0x14" />
<class name= "building_dyers_shopst" type= "0x15" />
<class name= "building_millstonest" type= "0x16" />
<class name= "building_custom_workshop" type= "0x17" />
</multiclass>
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<multiclass name= "building_furnacest" >
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<class name= "building_wood_furnacest" type= "0x0" />
<class name= "building_smelterst" type= "0x1" />
<class name= "building_glass_furnacest" type= "0x2" />
<class name= "building_kilnst" type= "0x3" />
<class name= "building_magma_smelterst" type= "0x4" />
<class name= "building_magma_glass_furnacest" type= "0x5" />
<class name= "building_magma_kilnst" type= "0x6" />
</multiclass>
<class name= "building_animaltrapst" />
<class name= "building_farmplotst" />
<class name= "building_window_glassst" />
<class name= "building_window_gemst" />
<class name= "building_windowst" />
<class name= "building_statuest" />
<class name= "building_coffinst" />
<class name= "building_shopst" />
<class name= "building_chairst" />
<class name= "building_tablest" />
<class name= "building_bedst" />
<class name= "building_traction_benchst" />
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<multiclass name= "building_siegeenginest" >
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<class name= "building_catapultst" type= "0x0" />
<class name= "building_ballistast" type= "0x1" />
</multiclass>
<class name= "building_cagest" />
<class name= "building_chainst" />
<class name= "building_windmillst" />
<class name= "building_water_wheelst" />
<class name= "building_screw_pumpst" />
<class name= "building_archerytargetst" />
<class name= "building_weaponst" /> <!-- retractable spikes -->
<class name= "building_supportst" />
<class name= "building_axle_verticalst" />
<class name= "building_axle_horizontalst" />
<class name= "building_gear_assemblyst" />
<class name= "building_trapst" />
<class name= "building_bars_floorst" />
<class name= "building_bars_verticalst" />
<class name= "building_grate_floorst" />
<class name= "building_grate_wallst" />
<class name= "building_floodgatest" />
<class name= "building_bridgest" />
<class name= "building_hatchst" />
<class name= "building_doorst" />
<class name= "building_armorstandst" />
<class name= "building_weaponrackst" />
<class name= "building_cabinetst" />
<class name= "building_boxst" />
<class name= "building_stockpilest" />
<class name= "building_wellst" />
<class name= "building_civzonest" /> <!-- zone -->
<class name= "building_actualst" />
<class name= "buildingst" />
</VTable>
<Offsets >
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<Address name= "WORLD" description= "A h u g e o b j e c t t h a t m a n y t h i n g s i n D F a r e p a r t o f . C o n t a i n s t h e w h o l e g a m e a n d c a n b e u s e d a s a b a s e
for many of the addresses." />
<HexValue name= "sdasdasdizeof" description= "The total size in bytes." />
2010-08-12 13:38:15 -06:00
<Group name= "vector" description= "An STL vector." >
<HexValue name= "sizeof" description= "The total size in bytes." />
<Offset name= "start" description= "The offset where the actual start/end/alloc_end triplet is." />
</Group>
<Group name= "string" description= "An STL string." >
<HexValue name= "sizeof" description= "The total size in bytes." />
</Group>
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<Group name= "name" >
<Offset name= "first" />
<Offset name= "nick" />
<Offset name= "second_words" />
</Group>
2010-08-12 13:38:15 -06:00
<Group name= "Position" description= "Offsets used by the Position module." >
<Address name= "window_x" description= "X coordinate of the current view (DWORD)" />
<Address name= "window_y" description= "Y coordinate of the current view (DWORD)" />
<Address name= "window_z" description= "Z coordinate of the current view (DWORD)" />
<Address name= "cursor_xyz" description= "Coordinates of the cursor (3xDWORD)." />
<!-- <Address name="mouse_pos" description="Position of the mouse." /> -->
<Address name= "window_dims" description= "Size of the view in tiles (2xWORD)" />
</Group>
2010-08-27 22:31:44 -06:00
<Group name= "GUI" description= "Offsets used by the GUI module." >
<Address name= "pause_state" description= "a flag that determines if the game is paused." />
<Address name= "current_cursor_creature" description= "A vector? of creatures currently under the cursor." />
<Address name= "current_menu_state" description= "A numeric value that describes the state of the current GUI element (switching between menus will change this)." />
<Address name= "view_screen" description= "Pointer to the current view screen object (GUI screen)." />
</Group>
<Group name= "Maps" description= "Offsets used by the Maps module." >
<Address name= "map_data" description= "Pointer to the start of the map structure." />
<Address name= "x_count_block" description= "X Size of the local map (in 16x16x1 blocks)." />
<Address name= "y_count_block" description= "Y Size of the local map (in 16x16x1 blocks)." />
<Address name= "z_count_block" description= "Z Size of the local map (in 16x16x1 blocks)." />
<Address name= "x_count" description= "X Size of the local map (in tiles)." />
<Address name= "y_count" description= "Y Size of the local map (in tiles)." />
<Address name= "z_count" description= "Z Size of the local map (in tiles)." />
<Address name= "region_x" />
<Address name= "region_y" />
<Address name= "region_z" />
<Address name= "world_size_x" />
<Address name= "world_size_y" />
<Group name= "block" description= "The map block structure." >
<Offset name= "vein_vector" description= "Mineral veins, objects holding tile types under ice, etc..." />
<Offset name= "type" description= "16x16 x 2B tile type values" />
<Offset name= "designation" description= "16x16 * 4B designation fields" />
<Offset name= "occupancy" description= "16x16 * 4B occupancy fields" />
<Offset name= "temperature1" />
<Offset name= "temperature2" />
<Offset name= "biome_stuffs" />
<Offset name= "pathfinding" />
<Offset name= "feature_local" />
<Offset name= "feature_global" />
</Group>
<Group name= "features" >
<Group name= "global" >
<Address name= "vector" />
<Offset name= "funcptr" />
<Offset name= "material" />
<Offset name= "submaterial" />
</Group>
<Group name= "local" >
<Address name= "start_ptr" />
<Offset name= "material" />
<Offset name= "submaterial" />
</Group>
</Group>
<Group name= "geology" >
<Address name= "geoblock_vector" />
<Address name= "ptr2_region_array" />
<!-- values for the region structure -->
<HexValue name= "region_size" />
<Offset name= "region_geo_index_off" />
<!-- geoblock offset(s?) -->
<Offset name= "geolayer_geoblock_offset" /> vector
<Offset name= "type_inside_geolayer" /> vector
</Group>
</Group>
<Group name= "Creatures" description= "Offsets used by the Creatures module." >
<Address name= "creature_vector" />
<Address name= "current_race" description= "Index of the current player race." />
<Address name= "current_civ" description= "Index of the current player civilization." />
<Group name= "creature" >
<Offset name= "name" description= "Creature name, see the name group." />
<Offset name= "custom_profession" description= "String object with custom profession." />
<Offset name= "profession" description= "Profession index." />
<Offset name= "race" description= "Race of the creature." />
<Offset name= "position" description= "X,Y,Z." />
<Offset name= "flags1" description= "First set of flags" />
<Offset name= "flags2" description= "Second set of flags" />
<Offset name= "caste" description= "Caste of the creature. Same as sex most of the time." />
<Offset name= "sex" description= "Sex of the creature." />
<Offset name= "id" description= "Unique ID of the creature, probably index into some global vector.." />
<Offset name= "civ" description= "What civ the creature belongs to." />
<Group name= "advanced" >
<Offset name= "pickup_equipment_bit" description= "Setting this makes creatures re-check the status of their equip." />
<Offset name= "mood" />
<Offset name= "pregnancy" description= "Pregnancy timer.." />
<Offset name= "pregnancy_ptr" description= "Pregnancy object." />
<Offset name= "birth_year" description= "The year the creature has been born." />
<Offset name= "birth_time" description= "Time of year the creature has been born." />
<Offset name= "current_job" />
<Offset name= "current_job_skill" description= "the skill that will be increased at the end of the mood (or not)" />
<Offset name= "physical" value= "0x464" description= "An array of physical attributes." />
<Offset name= "appearance_vector" description= "seems to be indexes in the list of possible colors defined in the raws for each group" />
<Offset name= "artifact_name" description= "Name of the artifact created by this creature." />
<Offset name= "soul_vector" description= "A vector of souls attached to the creature." />
<Offset name= "current_soul" description= "Currently active soul?" />
<Offset name= "labors" description= "Array of labors. Used by DT to enable/disable them." />
<Offset name= "happiness" description= "Number that says how happy the creature is." />
</Group>
</Group>
<Group name= "soul" >
<Offset name= "name" description= "Name of the soul." />
<Offset name= "mental" description= "An array of mental attributes." />
<Offset name= "skills_vector" description= "Vector of non-zero skills the creature has." />
<Offset name= "traits" />
</Group>
<Group name= "job" >
<Offset name= "id" description= "Incrementaly assigned." />
<Offset name= "type" description= "seems to be just like the old occupations" />
<Offset name= "materials_vector" />
<Group name= "material" >
<Offset name= "material_maintype" description= "like mood materials, 0=bars, 4=stone, 5=wood, 57=cloth, 54=leather ..." />
<Offset name= "material_sectype1" description= "subsubtype ?" />
<Offset name= "material_sectype2" description= "subtype ?" />
<Offset name= "material_sectype3" description= "index of material (for example, 2 is for silver)" />
<Offset name= "material_flags" description= "set only for shell / bone mood requirements ?" />
</Group>
</Group>
</Group>
<Group name= "Materials" description= "Offsets used by the Materials module." >
<Address name= "inorganics" description= "Soil, stone, gems and metal." />
<Address name= "organics_all" description= "Wood and plant matter, mixed" />
<Address name= "organics_plants" description= "plant matter" />
<Address name= "organics_trees" description= "just wood" />
<Address name= "creature_type_vector" description= "A vector of creature races" />
<Group name= "creature" description= "Creature race objects" >
<Offset name= "caste_vector" description= "A race is divided into castes. Normally male and female." />
<Offset name= "extract_vector" />
<Offset name= "tile" description= "ASCII tile used for the creature" />
<Offset name= "tile_color" description= "color of the ASCII tile" />
<Group name= "caste" >
<Offset name= "bodypart_vector" />
<Offset name= "attributes" />
<Offset name= "color_modifiers" />
</Group>
<Group name= "caste_color_mods" >
<Offset name= "part" />
<Offset name= "startdate" />
<Offset name= "enddate" />
</Group>
<Group name= "caste_bodyparts" >
<Offset name= "id" />
<Offset name= "category" />
<Offset name= "layers_vector" />
<Offset name= "singular_vector" />
<Offset name= "plural_vector" />
</Group>
</Group>
<Group name= "descriptors" >
<Address name= "vectors_start" />
<Offset name= "rawname" />
<Offset name= "name" />
<Address name= "colors_vector" />
<Offset name= "color_r" /> <!-- floats ! -->
<Offset name= "color_v" />
<Offset name= "color_b" />
<Address name= "all_colors_vector" description= "A list of all colors, including eyes and stuff" />
</Group>
</Group>
<Group name= "Constructions" >
<Address name= "vector" />
<Offset name= "sizeof" />
</Group>
<Group name= "Translations" >
<Address name= "language_vector" />
<Address name= "translation_vector" />
<Offset name= "word_table" />
</Group>
<Group name= "Vegetation" >
<Address name= "vector" />
<Offset name= "tree_desc_offset" />
</Group>
<Group name= "Buildings" >
<Address name= "buildings_vector" />
<Offset name= "building_custom_workshop_type" />
<Address name= "custom_workshop_vector" />
<Offset name= "custom_workshop_name" />
<Offset name= "custom_workshop_type" />
</Group>
<Group name= "Hotkeys" >
<Address name= "start" />
<Offset name= "mode" />
<Offset name= "coords" />
<HexValue name= "sizeof" />
</Group>
<Group name= "Items" >
<Address name= "items_vector" value= "0x166FE00" />
List of offsets in the VTable :
<Offset name= "item_type_accessor" value= "0x0" />
<Offset name= "item_subtype_accessor" value= "0x4" />
<Offset name= "item_subindex_accessor" value= "0x8" />
<Offset name= "item_index_accessor" value= "0xC" />
<Offset name= "item_quality_accessor" value= "0x238" />
<Offset name= "item_improvement_vector" value= "0xA0" />
<Offset name= "item_improvement_subindex" value= "0x4" />
<Offset name= "item_improvement_index" value= "0x8" />
<Offset name= "item_improvement_quality" value= "0x14" />
<Offset name= "item_type_accessor" value= "0x14" /> (in the vtable)
</Group>
<Group name= "World" >
<Address name= "current_tick" description= "Current time of the year" />
<Address name= "current_year" description= "Current year" />
</Group>
2010-08-11 04:56:06 -06:00
</Offsets>
</Base>
.,:rsr,
:2;,;r2A@@5
@2::s5A#@@@ @r. .
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Bs::sS3A#@2 @@#AhXirsS#;
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i*' `*@3 @@A2sr;:;r#5
:..:rll: @@A5sr::r3@
@Hr;iZ#@@@@ `:rr;;;;:
S@r.;i2#@@@ @s. ..
@2::ri2A@@# B@G2ir:...5i
:@r,r3X##@@ @G5sr:..,:A
.@Ar;;rSB@@# H#2sr;,..,is
.' `* ,@ASs;:..,:B
;rr;:,..,:.
2010-08-12 13:38:15 -06:00
`'''
2010-08-11 04:56:06 -06:00
W I N D O W S
and
W I N E
2010-08-12 13:38:15 -06:00
<Version name= "v0.31.01 legacy" os= "windows" base= "DF2010" >
<MD5 value= "851c1190b6a7b42f2463967623d18575" />
<PETimeStamp value= "0x4BB45F99" />
<VTable >
<multiclass name= "building_trapst" typeoffset= "0x138" />
<multiclass name= "building_workshopst" typeoffset= "0x138" />
<multiclass name= "building_furnacest" typeoffset= "0x152" />
<multiclass name= "building_siegeenginest" typeoffset= "0x138" />
</VTable>
<Offsets >
<Address name= "WORLD" value= "0x0165B188" />
<Group name= "vector" >
<HexValue name= "sizeof" value= "0x18" />
<Offset name= "start" value= "0xC" />
<!--
2010-08-11 04:56:06 -06:00
Vector layout in MSVC 9:
DWORD Allocator?
DWORD ?
DWORD ?
DWORD Start
DWORD End
DWORD AllocationEnd
2010-08-12 13:38:15 -06:00
-->
</Group>
<Group name= "string" >
<HexValue name= "sizeof" value= "0x1C" />
</Group>
<Group name= "name" >
<Offset name= "first" value= "0x0" />
<Offset name= "nick" value= "0x1C" />
<Offset name= "second_words" value= "0x38" />
</Group>
<Group name= "Position" >
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<Address name= "window_x" value= "0xe32798" />
<Address name= "window_y" value= "0xe60838" />
<Address name= "window_z" value= "0xe60814" />
<Address name= "cursor_xyz" value= "0xae82cc" />
<Address name= "window_dims" value= "0x17f5ab8" />
2010-08-12 13:38:15 -06:00
</Group>
<Group name= "GUI" >
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<Address name= "pause_state" value= "0x146e45f" />
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<Address name= "current_cursor_creature" value= "0xae82cc" valid= "false" />
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<Address name= "current_menu_state" value= "0x017f6f38" />
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<Address name= "view_screen" value= "0xae82cc" valid= "false" />
</Group>
<Group name= "Maps" >
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<Address name= "map_data" value= "0x016AD718" />
<Address name= "x_count_block" value= "0x016ad738" />
<Address name= "y_count_block" value= "0x016ad73C" />
<Address name= "z_count_block" value= "0x016ad740" />
<Address name= "x_count" value= "0x016ad744" />
<Address name= "y_count" value= "0x016ad748" />
<Address name= "z_count" value= "0x016ad74C" />
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<Address name= "region_x" value= "0x016ad750" /> <!-- WORLD + 0x525C8 -->
<Address name= "region_y" value= "0x016ad754" /> <!-- WORLD + 0x525CC -->
<Address name= "region_z" value= "0x016ad758" /> <!-- WORLD + 0x525D0 -->
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<Address name= "world_size_x" value= "0x016AEDD4" />
<Address name= "world_size_y" value= "0x016AEDD6" />
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<Group name= "block" >
<Offset name= "vein_vector" value= "0x08" />
<Offset name= "type" value= "0x009A" />
<Offset name= "designation" value= "0x029C" />
<Offset name= "occupancy" value= "0x069c" />
<Offset name= "temperature1" value= "0x159c" />
<Offset name= "temperature2" value= "0x179c" />
<Offset name= "biome_stuffs" value= "0x1D9C" />
<Offset name= "pathfinding" value= "0x0D9c" />
<Offset name= "feature_local" value= "0x2C" />
<Offset name= "feature_global" value= "0x30" />
<!--
map_data_map_x_offset 0x0058
map_data_map_y_offset 0x005A
map_data_type_offset 0x009a
map_data_designation_offset 0x029c
map_data_occupancy_offset 0x069c
map_data_0a60_offset 0x0A9c
map_data_pathfinding_offset 0x0D9c
map_data_1160_offset 0x119c
map_data_1360_offset 0x139c
map_data_temperature1_offset 0x159c
map_data_temperature2_offset 0x179c
map_data_1960_offset 0x199c
map_data_1b60_offset 0x1B9c
-->
</Group>
<Group name= "features" >
<Group name= "global" >
<Address name= "vector" value= "0x16AF4FC" /> <!-- WORLD + 0x54374 -->
<Offset name= "funcptr" value= "0x100" />
<Offset name= "material" value= "0x34" />
<Offset name= "submaterial" value= "0x38" />
</Group>
<Group name= "local" >
<Address name= "start_ptr" value= "0x16AF5C8" /> <!-- WORLD + 0x54440 -->
<Offset name= "material" value= "0x30" />
<Offset name= "submaterial" value= "0x34" />
</Group>
</Group>
<Group name= "geology" >
<Address name= "geoblock_vector" value= "0x16AF52C" />
<Address name= "ptr2_region_array" value= "0x16AF574" />
<!-- values for the region structure -->
<HexValue name= "region_size" value= "0x64" />
<Offset name= "region_geo_index_off" value= "0x60" />
<!-- geoblock offset(s?) -->
<Offset name= "geolayer_geoblock_offset" value= "0x4" /> vector
<Offset name= "type_inside_geolayer" value= "0x4" /> vector
</Group>
</Group>
<Group name= "Creatures" >
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<Address name= "creature_vector" value= "0x0166ecc4" />
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<Address name= "current_race" value= "0x01470fbc" />
<Address name= "current_civ" value= "0x01470fb0" />
<Group name= "creature" >
<Offset name= "name" value= "0x0" />
<Offset name= "custom_profession" value= "0x6c" />
<Offset name= "profession" value= "0x88" />
<Offset name= "race" value= "0x8C" />
<Offset name= "position" value= "0x90" />
<Offset name= "flags1" value= "0xF8" />
<Offset name= "flags2" value= "0xFC" />
<Offset name= "caste" value= "0x110" />
<Offset name= "sex" value= "0x112" />
<Offset name= "id" value= "0x114" />
<Offset name= "civ" value= "0X120" />
<Group name= "advanced" >
<Offset name= "pickup_equipment_bit" value= "0X21C" />
<Offset name= "mood" value= "0x288" />
<Offset name= "pregnancy" value= "0x28C" />
<Offset name= "pregnancy_ptr" value= "0x290" />
<Offset name= "birth_year" value= "0x298" />
<Offset name= "birth_time" value= "0x29C" />
<Offset name= "current_job" value= "0x390" /> <!-- from chmod -->
<Offset name= "current_job_skill" value= "0x394" /> the skill that will be increased at the end of the mood (or not)
<Offset name= "physical" value= "0x464" />
<Offset name= "appearance_vector" value= "0x604" /> seems to be indexes in the list of possible colors defined in the raws for each group
<Offset name= "artifact_name" value= "0x6D0" />
<Offset name= "soul_vector" value= "0x073C" />
<Offset name= "current_soul" value= "0x0754" />
<Offset name= "labors" value= "0x770" />
<Offset name= "happiness" value= "0x830" />
</Group>
</Group>
<Group name= "soul" >
<Offset name= "name" value= "0x0" />
<Offset name= "mental" value= "0x88" />
<Offset name= "skills_vector" value= "0x1F4" />
<Offset name= "traits" value= "0x224" />
</Group>
<Group name= "job" >
<Offset name= "id" value= "0x0" /> Incrementaly assigned
<Offset name= "type" value= "0x8" /> seems to be just like the old occupations
<Offset name= "materials_vector" value= "0xa4" />
<Group name= "material" >
<Offset name= "material_maintype" value= "0x0" /> like mood materials, 0=bars, 4=stone, 5=wood, 57=cloth, 54=leather ...
<Offset name= "material_sectype1" value= "0x2" /> subsubtype ?
<Offset name= "material_sectype2" value= "0x4" /> subtype ?
<Offset name= "material_sectype3" value= "0x8" /> index of material (for example, 2 is for silver)
<Offset name= "material_flags" value= "0x18" /> set only for shell / bone mood requirements ?
</Group>
</Group>
</Group>
<Group name= "Materials" >
<Address name= "inorganics" value= "0x16afd04" /> <!-- WORLD + 0x54B7C -->
<Address name= "organics_all" value= "0x16afd1C" /> <!-- wood and plant matter, WORLD + 0x54B94 -->
<Address name= "organics_plants" value= "0x16afd34" /> <!-- plant matter, WORLD + 0x54BAC -->
<Address name= "organics_trees" value= "0x16afd64" /> <!-- just wood, WORLD + 0x54BDC -->
<Address name= "creature_type_vector" value= "0x016AFE58" /> <!-- creature types, WORLD + 0x54CD0 -->
<Group name= "creature" >
<Offset name= "caste_vector" value= "0x138" />
<Offset name= "extract_vector" value= "0x1A14" />
<Offset name= "tile" value= "0xE0" />
<Offset name= "tile_color" value= "0xF6" />
<Group name= "caste" >
<Offset name= "bodypart_vector" value= "0x51C" />
<Offset name= "attributes" value= "0x654" />
<Offset name= "color_modifiers" value= "0xACC" />
</Group>
<Group name= "caste_color_mods" >
<Offset name= "part" value= "0x70" />
<Offset name= "startdate" value= "0x64" />
<Offset name= "enddate" value= "0x68" />
</Group>
<Group name= "caste_bodyparts" >
<Offset name= "id" value= "0x0" />
<Offset name= "category" value= "0x1C" />
<Offset name= "layers_vector" value= "0x44" />
<Offset name= "singular_vector" value= "0x78" />
<Offset name= "plural_vector" value= "0x90" />
</Group>
</Group>
</Group>
<Group name= "Constructions" >
<Address name= "vector" value= "0x165b290" /> <!-- WORLD + 0x108 -->
<Offset name= "sizeof" value= "0x14" />
</Group>
<Group name= "Translations" >
<Address name= "language_vector" value= "0x016AFFD8" /> <!-- WORLD + 0x54E50 -->
<Address name= "translation_vector" value= "0x016B0008" /> <!-- WORLD + 0x54E80 -->
2010-08-11 04:56:06 -06:00
<Offset name= "word_table" value= "0x4C" />
2010-08-12 13:38:15 -06:00
</Group>
<Group name= "Vegetation" >
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<Address name= "vector" value= "0x0167030C" /> <!-- WORLD + 0x15184 -->
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<Offset name= "tree_desc_offset" value= "0x6C" />
2010-08-12 13:38:15 -06:00
</Group>
<Group name= "Buildings" >
<Address name= "buildings_vector" value= "0x0166f9a0" /> <!-- WORLD + 0x14818 -->
2010-08-11 04:56:06 -06:00
<Offset name= "building_custom_workshop_type" value= "0x164" />
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<Address name= "custom_workshop_vector" value= "0x016B8798" /> <!-- WORLD + 0x5D610 -->
2010-08-11 04:56:06 -06:00
<Offset name= "custom_workshop_name" value= "0x4" />
<Offset name= "custom_workshop_type" value= "0x20" />
2010-08-12 13:38:15 -06:00
</Group>
<Group name= "Hotkeys" >
<Address name= "start" value= "0x01476ecc" />
<Offset name= "mode" value= "0x1C" />
<Offset name= "coords" value= "0x20" />
<HexValue name= "sizeof" value= "0x2C" />
</Group>
<!-- addresses from belal: vectors might need 8 subtracted from them
buildings 0x0166f9a8
constructions 0xffffffff
creatures 0x0166eccc
current_cursor_creature 0x00ae82cc
current_menu_state 0x017f6f38
cursor_xyz 0x0166ecd4
effects_vector 0x017f6da0
hotkey_start 0x01476ecc
items 0x0166eda8
language_vector 0x016affe0
map_data 0x016ad718
matgloss 0xffffffff
notes 0x01474de8
pause_state 0x0146e45f
region_x 0x016ad750
region_y 0x016ad754
region_z 0x016ad758
settlement_current 0xffffffff
settlements 0x016af4a4
translation_vector 0x016b0010
view_screen 0xffffffff
window_dims 0x017f5abc
window_x 0x00e32798
window_y 0x00e60838
window_z 0x00e60814
world 0x016aed50
x_count 0x016ad738
y_count 0x016ad73c
z_count 0x016ad740
-->
</Offsets>
</Version>
<Version name= "v0.31.02 legacy" os= "windows" base= "v0.31.01 legacy" >
<MD5 value= "23dfe141c7ea4e63ebb3c618a12b48ec" />
<PETimeStamp value= "0x4BBDF378" />
</Version>
<Version name= "v0.31.03 legacy" os= "windows" base= "v0.31.01 legacy" rebase= "0x1000" >
<MD5 value= "94641d97a0ecff6f2194e3d0b310d946" />
<PETimeStamp value= "0x4BC3C470" />
<Offsets >
WORLD: 0x0165c1d0 ?
<Group name= "Position" >
2010-08-11 04:56:06 -06:00
<Address name= "window_dims" value= "0x17f6b00" /> Was 0x17f5ab8
2010-08-12 13:38:15 -06:00
</Group>
<Group name= "Maps" >
2010-08-11 04:56:06 -06:00
<Address name= "map_data" value= "0x016AE760" />
<Address name= "x_count_block" value= "0x016AE780" />
<Address name= "y_count_block" value= "0x016AE784" />
<Address name= "z_count_block" value= "0x016AE788" />
<Address name= "x_count" value= "0x016AE78C" />
<Address name= "y_count" value= "0x016AE790" />
<Address name= "z_count" value= "0x016AE794" />
<Address name= "region_x" value= "0x016AE798" />
<Address name= "region_y" value= "0x016AE79C" />
<Address name= "region_z" value= "0x016AE7A0" />
<Address name= "world_size_x" value= "0x016AFE1C" />
<Address name= "world_size_y" value= "0x016AFE1E" />
2010-08-12 13:38:15 -06:00
<Group name= "features" >
<Group name= "global" >
<Address name= "vector" value= "0x16B0544" /> <!-- WORLD + 0x54374 -->
</Group>
<Group name= "local" >
<Address name= "start_ptr" value= "0x16B0610" /> <!-- WORLD + 0x54440 -->
</Group>
</Group>
<Group name= "geology" >
<Address name= "geoblock_vector" value= "0x16B0574" />
<Address name= "ptr2_region_array" value= "0x16B05BC" />
</Group>
</Group>
<Group name= "Creatures" >
2010-08-11 04:56:06 -06:00
<Address name= "creature_vector" value= "0x166FD0C" />
2010-08-12 13:38:15 -06:00
<Group name= "creature" >
<Group name= "advanced" >
<Offset name= "artifact_name" value= "0x6D4" />
<Offset name= "soul_vector" value= "0x0740" />
<Offset name= "current_soul" value= "0x0758" />
<Offset name= "labors" value= "0x774" />
<Offset name= "happiness" value= "0x834" />
</Group>
</Group>
</Group>
<Group name= "Materials" >
2010-08-27 22:31:44 -06:00
<Address name= "inorganics" value= "0x16B0D4C" /> <!-- inorganics vector = WORLD + 0x54B7C = 0x16B0D4C -->
<!-- <Address name="other" value="0x16BA114" /> --> <!-- stuff like glass, coke, ... -->
<Address name= "organics_all" value= "0x16B0D64" /> <!-- WORLD + 0x54B94 -->
<Address name= "organics_plants" value= "0x16B0D7C" /> <!-- plant matter, WORLD + 0x54BAC -->
<Address name= "organics_trees" value= "0x16B0DAC" /> <!-- just wood, WORLD + 0x54BDC -->
2010-08-12 13:38:15 -06:00
<Address name= "creature_type_vector" value= "0x16B0EA0" /> <!-- WORLD + 0x54CD0 -->
<Group name= "descriptors" >
<Address name= "vectors_start" value= "0x16B9780" />
<Offset name= "rawname" value= "0x0" />
<Offset name= "name" value= "0x4C" />
<Address name= "colors_vector" value= "0x16B9768" />
<Offset name= "color_r" value= "0x6C" /> <!-- floats ! -->
<Offset name= "color_v" value= "0x70" />
<Offset name= "color_b" value= "0x74" />
<Address name= "all_colors_vector" value= "0x16B9798" /> <!-- A list of all colors, including eyes and stuff -->
</Group>
</Group>
<Group name= "Constructions" >
<Address name= "vector" value= "0x165C2D8" /> <!-- WORLD + 0x108 -->
</Group>
<Group name= "Translations" >
<Address name= "language_vector" value= "0x016B1020" /> <!-- WORLD + 0x54E50 -->
<Address name= "translation_vector" value= "0x16B1050" /> <!-- WORLD + 0x54E80 -->
</Group>
<Group name= "Vegetation" >
<Address name= "vector" value= "0x1671354" /> <!-- WORLD + 0x15184 -->
</Group>
<Group name= "Buildings" >
<Address name= "buildings_vector" value= "0x16709E8" /> <!-- WORLD + 0x14818 -->
<Address name= "custom_workshop_vector" value= "0x16B97E0" /> <!-- WORLD + 0x5D610 -->
</Group>
<Group name= "Items" >
2010-08-11 04:56:06 -06:00
<Address name= "items_vector" value= "0x166FE00" />
List of offsets in the VTable :
<Offset name= "item_type_accessor" value= "0x0" />
<Offset name= "item_subtype_accessor" value= "0x4" />
<Offset name= "item_subindex_accessor" value= "0x8" />
<Offset name= "item_index_accessor" value= "0xC" />
<Offset name= "item_quality_accessor" value= "0x238" />
<Offset name= "item_improvement_vector" value= "0xA0" />
2010-08-12 13:38:15 -06:00
<Offset name= "item_improvement_subindex" value= "0x4" />
<Offset name= "item_improvement_index" value= "0x8" />
<Offset name= "item_improvement_quality" value= "0x14" />
2010-08-11 04:56:06 -06:00
<Offset name= "item_type_accessor" value= "0x14" /> (in the vtable)
2010-08-12 13:38:15 -06:00
</Group>
<Group name= "World" >
2010-08-11 04:56:06 -06:00
<Address name= "current_tick" value= "0x0e47e08" />
<Address name= "current_year" value= "0x0e79f00" />
2010-08-12 13:38:15 -06:00
</Group>
</Offsets>
</Version>
<Version name= "v0.31.04 SDL" os= "windows" base= "v0.31.03 legacy" >
<MD5 value= "655a895c5b90d15eb9bb71e28c6c62e5" />
<PETimeStamp value= "0x4bf014fa" />
<Offsets >
<Group name= "Creatures" >
<Address name= "creature_vector" value= "0x167870C" />
<Address name= "current_race" value= "0x1471FBC" />
<Address name= "current_civ" value= "0x1471FB0" />
</Group>
<Group name= "Materials" >
2010-08-27 22:31:44 -06:00
<Address name= "inorganics" value= "0x16BD0B0" />
<!-- <Address name="other" value="0x16C6478" /> -->
<Address name= "organics_all" value= "0x16BD0C8" />
<Address name= "organics_plants" value= "0x16bd0e0" />
<Address name= "organics_trees" value= "0x16bd110" />
2010-08-12 13:38:15 -06:00
<Address name= "creature_type_vector" value= "0x16BD204" />
<Group name= "descriptors" >
2010-08-27 22:31:44 -06:00
<Address name= "colors_vector" value= "0x16C5ACC" />
<Address name= "vectors_start" value= "0x16C5AE4" />
<Address name= "all_colors_vector" value= "0x16C5AFC" />
2010-08-12 13:38:15 -06:00
</Group>
</Group>
<Group name= "Translations" >
<Address name= "language_vector" value= "0x16BD384" />
<Address name= "translation_vector" value= "0x16BD3B4" />
</Group>
<Group name= "World" >
<Address name= "current_tick" value= "0xE78780" />
<Address name= "current_year" value= "0xEAA878" />
</Group>
<Group name= "Maps" >
<Address name= "map_data" value= "0x016BAAC4" />
<Address name= "x_count_block" value= "0x016BAAE4" />
<Address name= "y_count_block" value= "0x016BAAE8" />
<Address name= "z_count_block" value= "0x016BAAEC" />
<Address name= "x_count" value= "0x016BAAF0" />
<Address name= "y_count" value= "0x016BAAF4" />
<Address name= "z_count" value= "0x016BAAF8" />
<Address name= "region_x" value= "0x016BAAFC" />
<Address name= "region_y" value= "0x016BAB00" />
<Address name= "region_z" value= "0x016BAB04" />
<Address name= "world_size_x" value= "0x16BC180" />
<Address name= "world_size_y" value= "0x16BC182" />
<Group name= "features" >
<Group name= "global" >
<Address name= "vector" value= "0x16BC8A8" />
</Group>
<Group name= "local" >
2010-08-27 22:31:44 -06:00
<Address name= "start_ptr" value= "0x16BC974" />
2010-08-12 13:38:15 -06:00
</Group>
</Group>
<Group name= "geology" >
<Address name= "geoblock_vector" value= "0x16BC8D8" />
<Address name= "ptr2_region_array" value= "0x16BC920" />
</Group>
</Group>
<Group name= "Constructions" >
2010-08-27 22:31:44 -06:00
<Address name= "vector" value= "0x1664CD8" />
2010-08-12 13:38:15 -06:00
</Group>
<Group name= "Vegetation" >
2010-08-27 22:31:44 -06:00
<Address name= "vector" value= "0x1679D54" />
2010-08-12 13:38:15 -06:00
</Group>
<Group name= "Buildings" >
<Address name= "buildings_vector" value= "0x16793e8" />
</Group>
<Group name= "Items" >
2010-08-11 04:56:06 -06:00
<Address name= "items_vector" value= "0x1678800" />
2010-08-12 13:38:15 -06:00
</Group>
<Group name= "Position" >
<Address name= "window_dims" value= "0x18030fc" />
<Address name= "window_x" value= "0xe640dc" />
<Address name= "window_y" value= "0xe921b0" />
<Address name= "window_z" value= "0xe9218c" />
<Address name= "cursor_xyz" value= "0xae92c8" />
</Group>
</Offsets>
</Version>
<Version name= "v0.31.05 SDL" os= "windows" base= "v0.31.04 SDL" rebase= "0x8010" >
<MD5 value= "394ff63fc00fedd5df0b36e4beb589bc" />
<PETimeStamp value= "0x4c091569" />
<Offsets >
<Group name= "Creatures" >
<Address name= "current_race" value= "0x014abee4" />
<Address name= "current_civ" value= "0x01471FB0" /> BOGUS!
</Group>
<Group name= "Position" >
<Address name= "window_dims" value= "0x180b10c" />
<Address name= "window_x" value= "0xe6c0dc" />
<Address name= "window_y" value= "0xe9a1b0" />
<Address name= "window_z" value= "0xe9a18c" />
<Address name= "cursor_xyz" value= "0xaf12cc" />
</Group>
<Group name= "World" >
<Address name= "current_tick" value= "0xE80780" />
<Address name= "current_year" value= "0xEB2878" />
</Group>
</Offsets>
</Version>
<Version name= "v0.31.06 SDL" os= "windows" base= "v0.31.05 SDL" rebase= "0x10" >
<MD5 value= "c4b7e37dafa2716e31d29110968ac64e" />
<PETimeStamp value= "0x4c0f83d5" />
<Group name= "Position" >
2010-08-11 04:56:06 -06:00
<Address name= "cursor_xyz" value= "0xaf12d0" />
2010-08-12 13:38:15 -06:00
</Group>
</Version>
<Version name= "v0.31.07 SDL" os= "windows" base= "v0.31.06 SDL" rebase= "0x2000" >
<MD5 value= "1c0b5254af1b8ff9a34b51c3f6609da3" />
<PETimeStamp value= "0x4c1cbe4b" />
<Offsets >
<Group name= "Position" >
<Address name= "cursor_xyz" value= "0xaf32d8" />
<Address name= "window_dims" value= "0x180d11c" />
2010-08-11 04:56:06 -06:00
<Address name= "window_x" value= "0xe6e0ec" />
<Address name= "window_y" value= "0xe9c1c0" />
<Address name= "window_z" value= "0xe9c19c" />
2010-08-12 13:38:15 -06:00
</Group>
</Offsets>
</Version>
<Version name= "v0.31.08 SDL" os= "windows" base= "v0.31.07 SDL" rebase= "-0x1000" >
<MD5 value= "a83e6b21307cf41fb54c315fa40dec86" />
<PETimeStamp value= "0x4c1d69fe" />
<Offsets >
<Group name= "Creatures" >
<Address name= "current_civ" value= "0x14acee8" />
</Group>
</Offsets>
</Version>
<Version name= "v0.31.09 SDL" os= "windows" base= "v0.31.08 SDL" rebase= "0xD028" >
<MD5 value= "1a85839ab03df082974dc5629d3fbc26" />
<PETimeStamp value= "0x4C3897C0" />
<Offsets >
<Group name= "Position" >
2010-08-11 04:56:06 -06:00
<Address name= "cursor_xyz" value= "0xaff2d8" />
2010-08-12 13:38:15 -06:00
</Group>
<Group name= "Translations" >
2010-08-11 04:56:06 -06:00
<Address name= "language_vector" value= "0x16D33CC" />
<Address name= "translation_vector" value= "0x16D33FC" />
2010-08-12 13:38:15 -06:00
</Group>
<Group name= "Creatures" >
2010-08-11 04:56:06 -06:00
<Address name= "creature_vector" value= "0x168E73C" />
2010-08-12 13:38:15 -06:00
<Address name= "current_race" value= "0x014b9f1c" />
<Group name= "creature" >
<Group name= "advanced" >
<Offset name= "physical" value= "0x4AC" />
<Offset name= "appearance_vector" value= "0x64c" /> <!-- Maybe slightly wrong -->
<Offset name= "artifact_name" value= "0x71c" />
<Offset name= "labors" value= "0x7Bc" />
<Offset name= "soul_vector" value= "0x0788" />
<Offset name= "current_soul" value= "0x07A0" />
<Offset name= "happiness" value= "0x87c" />
</Group>
</Group>
</Group>
</Offsets>
</Version>
<Version name= "v0.31.10 SDL" os= "windows" base= "v0.31.09 SDL" >
<MD5 value= "349d1ad6eda7b6c5e87f8e4726a0999a" />
<PETimeStamp value= "0x4C398089" />
</Version>
<Version name= "v0.31.11 SDL" os= "windows" base= "v0.31.10 SDL" rebase= "0x7018" >
<MD5 value= "552cfa417fd131204ebfee66aefc4adb" />
<PETimeStamp value= "0x4C496D93" />
<Offsets >
<Group name= "Position" >
2010-08-11 04:56:06 -06:00
<Address name= "cursor_xyz" value= "0xB062D8" />
2010-08-12 13:38:15 -06:00
<Address name= "window_x" value= "0xe81114" />
<Address name= "window_y" value= "0xeAF1E8" />
<Address name= "window_z" value= "0xeAF1C4" />
</Group>
</Offsets>
</Version>
<Version name= "v0.31.12 SDL" os= "windows" base= "v0.31.11 SDL" >
<MD5 value= "f0459165a426a9f2dd8d957e9fa7f01d" />
<PETimeStamp value= "0x4C4C32E7" />
</Version>
2010-08-11 04:56:06 -06:00
.-"""-.
' \
|,. ,-. | _________________________
|()L( ()| | \ \
|,' `".| | /_ Argh !!! \
|.___.',| ` \________________________\
.j `--"' ` `.
/ ' ' \
/ / ` `.
/ / ` .
/ / l |
. , L I N U X | |
,"`. .| |
_.' ``. | `..-'l
| `.`, | `.
| `. __.j )
|__ |--""___| ,-'
`"--...,+"""" `._,.-'
<!-- Windows logo by Microsoft -->
<!-- Tux logo by the Linux guys :) -->
2010-08-27 19:57:56 -06:00
<Version name= "v0.31.05 linux" os= "linux" base= "DF2010" >
2010-08-11 04:56:06 -06:00
<MD5 value= "fea3801a26538b1741f3cc9294139fca" />
<Offsets >
2010-08-12 13:38:15 -06:00
<Address name= "WORLD" value= "0x92C60E0" valid= "false" />
<Group name= "vector" valid= "true" >
<HexValue name= "sizeof" value= "0xC" />
<Offset name= "start" value= "0x0" />
<!--
Vector layout in lidstdc++:
DWORD Start
DWORD End
DWORD AllocationEnd
-->
</Group>
<Group name= "string" valid= "true" >
<HexValue name= "sizeof" value= "0x4" />
</Group>
<Group name= "name" valid= "true" >
<Offset name= "first" value= "0x0" />
<Offset name= "nick" value= "0x4" />
<Offset name= "second_words" value= "0x8" />
</Group>
<Group name= "Position" >
<Address name= "window_x" value= "0x8cc9b38" />
<Address name= "window_y" value= "0x8cc9b3c" />
<Address name= "window_z" value= "0x8cc9b40" />
<Address name= "cursor_xyz" value= "0x8b0d36c" />
<Address name= "window_dims" value= "0x945ad8c" />
</Group>
<Group name= "GUI" >
<Address name= "pause_state" value= "0x92bf73c" />
<Address name= "current_cursor_creature" value= "" />
<Address name= "current_menu_state" value= "" />
<Address name= "view_screen" value= "" />
</Group>
<Group name= "Maps" >
<Address name= "map_data" value= "0x9318D40" />
<Address name= "x_count_block" value= "0x9318D54" />
<Address name= "y_count_block" value= "0x9318D58" />
<Address name= "z_count_block" value= "0x9318D5C" />
<Address name= "x_count" value= "0x9318D60" />
<Address name= "y_count" value= "0x9318D64" />
<Address name= "z_count" value= "0x9318D68" />
<Address name= "region_x" value= "0x9318D6C" />
<Address name= "region_y" value= "0x9318D70" />
<Address name= "region_z" value= "0x9318D74" />
<Address name= "world_size_x" value= "0x931A3C0" />
<Address name= "world_size_y" value= "0x931A3C2" />
<Group name= "block" valid= "true" >
<Offset name= "vein_vector" value= "0x08" />
<Offset name= "feature_local" value= "0x20" />
<Offset name= "feature_global" value= "0x24" />
<Offset name= "type" value= "0x006A" />
<Offset name= "designation" value= "0x026C" />
<Offset name= "occupancy" value= "0x066c" />
2010-08-27 22:31:44 -06:00
<Offset name= "temperature1" value= "0x156c" />
<Offset name= "temperature2" value= "0x176c" />
2010-08-12 13:38:15 -06:00
<Offset name= "biome_stuffs" value= "0x1D6C" />
<Offset name= "pathfinding" value= "0x0D6c" />
</Group>
<Group name= "features" >
<Group name= "global" >
<Address name= "vector" value= "0x931A95C" />
<Offset name= "funcptr" value= "0x94" />
<Offset name= "material" value= "0x28" />
<Offset name= "submaterial" value= "0x2C" />
</Group>
<Group name= "local" >
<Address name= "start_ptr" value= "0x931A9D4" />
<Offset name= "material" value= "0x24" />
<Offset name= "submaterial" value= "0x28" />
</Group>
</Group>
<Group name= "geology" >
<Address name= "geoblock_vector" value= "0x931A974" />
<Address name= "ptr2_region_array" value= "0x931A998" />
<!-- values for the region structure -->
<HexValue name= "region_size" value= "0x58" />
<Offset name= "region_geo_index_off" value= "0x54" />
<!-- geoblock offset(s?) -->
<Offset name= "geolayer_geoblock_offset" value= "0x4" /> vector
<Offset name= "type_inside_geolayer" value= "0x8" /> vector
</Group>
</Group>
<Group name= "Creatures" >
<Address name= "creature_vector" value= "0x92D9AC0" />
<Address name= "current_race" value= "0x92C1628" />
<Address name= "current_civ" value= "0x92C161C" />
<Group name= "creature" valid= "verify" >
<Offset name= "name" value= "0x0" />
<Offset name= "custom_profession" value= "0x3c" />
<Offset name= "profession" value= "0x40" />
<Offset name= "race" value= "0x44" />
<Offset name= "position" value= "0x90" />
<Offset name= "flags1" value= "0x8C" />
<Offset name= "flags2" value= "0x90" />
<Offset name= "caste" value= "0xA4" />
<Offset name= "sex" value= "0xA6" />
<Offset name= "id" value= "0xA8" />
<Offset name= "civ" value= "0xB4" />
<Group name= "advanced" >
<Offset name= "pickup_equipment_bit" value= "0X144" /> CHMOD
<Offset name= "mood" value= "0x18C" /> VERIFY!
<Offset name= "birth_year" value= "0x19C" />
<Offset name= "birth_time" value= "0x1A0" />
<Offset name= "current_job" value= "0x258" /> chmod
<Offset name= "current_job_skill" value= "0x394" />
<Offset name= "physical" value= "0x464" />
<Offset name= "appearance_vector" value= "0x604" valid= "false" />
<Offset name= "artifact_name" value= "0x6D4" valid= "false" />
<Offset name= "soul_vector" value= "0x0500" />
<Offset name= "current_soul" value= "0x0758" valid= "false" />
<Offset name= "labors" value= "0x51C" />
<Offset name= "happiness" value= "0x5AC" />
</Group>
</Group>
<Group name= "soul" valid= "verify" >
<Offset name= "name" value= "0x0" />
<Offset name= "mental" value= "0x88" />
<Offset name= "skills_vector" value= "0x1C4" /> CHMOD
<Offset name= "traits" value= "0x1DC" />
</Group>
<Group name= "job" >
<Offset name= "id" value= "0x0" /> Incrementaly assigned
<Offset name= "type" value= "0x8" /> seems to be just like the old occupations
<Offset name= "materials_vector" value= "0xa4" />
<Group name= "material" >
<Offset name= "material_maintype" value= "0x0" /> like mood materials, 0=bars, 4=stone, 5=wood, 57=cloth, 54=leather ...
<Offset name= "material_sectype1" value= "0x2" /> subsubtype ?
<Offset name= "material_sectype2" value= "0x4" /> subtype ?
<Offset name= "material_sectype3" value= "0x8" /> index of material (for example, 2 is for silver)
<Offset name= "material_flags" value= "0x18" /> set only for shell / bone mood requirements ?
</Group>
</Group>
</Group>
<Group name= "Materials" >
<Address name= "inorganics" value= "0x931ae88" /> <!-- WORLD + 0x54B7C -->
<Address name= "organics_all" value= "0x931ae94" /> <!-- wood and plant matter, WORLD + 0x54B94 -->
<Address name= "organics_plants" value= "0x931aea0" /> <!-- plant matter, WORLD + 0x54BAC -->
<Address name= "organics_trees" value= "0x931aeb8" /> <!-- just wood, WORLD + 0x54BDC -->
<Address name= "creature_type_vector" value= "0x931af34" /> <!-- creature types, WORLD + 0x54CD0 -->
<Group name= "creature" valid= "verify" >
<Offset name= "caste_vector" value= "0x60" />
<Offset name= "extract_vector" value= "0x18f4" />
<Offset name= "tile" value= "0x20" />
<Offset name= "tile_color" value= "0x36" />
<Group name= "caste" >
<Offset name= "bodypart_vector" value= "0x51C" />
<Offset name= "attributes" value= "0x654" />
<Offset name= "color_modifiers" value= "0xACC" />
</Group>
<Group name= "caste_color_mods" >
<Offset name= "part" value= "0x70" />
<Offset name= "startdate" value= "0x64" />
<Offset name= "enddate" value= "0x68" />
</Group>
<Group name= "caste_bodyparts" >
<Offset name= "id" value= "0x0" />
<Offset name= "category" value= "0x1C" />
<Offset name= "layers_vector" value= "0x44" />
<Offset name= "singular_vector" value= "0x78" />
<Offset name= "plural_vector" value= "0x90" />
</Group>
</Group>
<Group name= "descriptors" >
<!-- <Address name="vectors_start" value="" /> --> <!-- search: vector of object with first object having string "STAR" as first member -->
<Offset name= "rawname" value= "0x0" />
<Offset name= "name" value= "0x1C" />
<Address name= "colors_vector" value= "0x931f398" />
<Offset name= "color_r" value= "0x24" /> <!-- floats ! -->
<Offset name= "color_v" value= "0x28" />
<Offset name= "color_b" value= "0x2C" />
<Address name= "all_colors_vector" value= "0x931f3b0" /> <!-- A list of all colors, including eyes and stuff -->
</Group>
</Group>
<Group name= "Constructions" >
<Address name= "vector" value= "" />
<Offset name= "sizeof" value= "0x14" />
</Group>
<Group name= "Translations" >
<Address name= "language_vector" value= "0x931aff4" />
<Address name= "translation_vector" value= "0x931b00c" />
<Offset name= "word_table" value= "0x1C" />
</Group>
<Group name= "Vegetation" >
2010-08-27 22:31:44 -06:00
<Address name= "vector" value= "" />
2010-08-12 13:38:15 -06:00
<Offset name= "tree_desc_offset" value= "" />
</Group>
<Group name= "World" >
<Address name= "current_year" value= "0x92BF6A0" />
<Address name= "current_tick" value= "0x92BF6A8" />
</Group>
2010-08-11 04:56:06 -06:00
</Offsets>
</Version>
2010-08-27 19:57:56 -06:00
<Version name= "v0.31.06 linux" os= "linux" base= "v0.31.05 linux" rebase= "-0x20E0" >
2010-08-11 04:56:06 -06:00
<MD5 value= "13a1c19e8f59b74e307e094e2a0f28c3" />
<Offsets >
2010-08-12 13:38:15 -06:00
<Address name= "WORLD" value= "0x92C4000" />
<Group name= "Position" >
<Address name= "cursor_xyz" value= "0x8b0b328" /> VERIFIED
</Group>
2010-08-11 04:56:06 -06:00
Creatures
=========
WORLD + 0x139E0
0x92d79d4
0x92d79e0 = real one? seems like it
0x92d7a10
</Offsets>
</Version>
2010-08-27 19:57:56 -06:00
<Version name= "v0.31.07 linux" os= "linux" base= "v0.31.06 linux" rebase= "0x2000" >
2010-08-11 04:56:06 -06:00
<MD5 value= "b31979551782e89c049b11db8d2d86d7" />
</Version>
2010-08-27 19:57:56 -06:00
<Version name= "v0.31.08 linux" os= "linux" base= "v0.31.07 linux" >
2010-08-11 04:56:06 -06:00
<MD5 value= "e37750890350d7b9d8203879aff8fa5c" />
</Version>
2010-08-27 19:57:56 -06:00
<Version name= "v0.31.09 linux" os= "linux" base= "v0.31.08 linux" rebase= "0x11000" >
2010-08-11 04:56:06 -06:00
<!-- TODO: fix creature offsets -->
<!-- TODO: small offsets added all over the place, investigate -->
<MD5 value= "4f1f988bc1b425d4193d3d8b7b0579a5" />
</Version>
2010-08-27 19:57:56 -06:00
<Version name= "v0.31.10 linux" os= "linux" base= "v0.31.09 linux" >
2010-08-11 04:56:06 -06:00
<MD5 value= "3e7bea269018a6fb88ef53715685aa64" />
<Offsets >
2010-08-12 13:38:15 -06:00
<Group name= "Buildings" >
<Address name= "buildings_vector" value= "0x92eb068" />
<Offset name= "building_custom_workshop_type" value= "0xE0" />
<Address name= "custom_workshop_vector" value= "0x93302e8" />
<Offset name= "custom_workshop_name" value= "0x4" />
<Offset name= "custom_workshop_type" value= "0x8" />
</Group>
2010-08-11 04:56:06 -06:00
</Offsets>
<VTable >
<multiclass name= "building_trapst" typeoffset= "0xC0" />
<multiclass name= "building_workshopst" typeoffset= "0xC0" />
<multiclass name= "building_furnacest" typeoffset= "0xCE" />
<multiclass name= "building_siegeenginest" typeoffset= "0xC0" />
</VTable>
</Version>
2010-08-27 19:57:56 -06:00
<Version name= "v0.31.11 linux" os= "linux" base= "v0.31.10 linux" rebase= "0x1D020" >
2010-08-11 04:56:06 -06:00
<!-- BIG rebase, possible broken stuff -->
<MD5 value= "7b04ad536b8b657588ac209a7f95e1d1" />
<Offsets >
2010-08-27 19:57:56 -06:00
<Group name= "Position" >
<Address name= "window_x" value= "0x8cf7a58" /> VERIFIED
<Address name= "window_y" value= "0x8cf7a5C" /> VERIFIED
<Address name= "window_z" value= "0x8cf7a60" /> VERIFIED
<Address name= "cursor_xyz" value= "0x8b3b328" /> VERIFIED
</Group>
2010-08-11 04:56:06 -06:00
</Offsets>
</Version>
2010-08-27 19:57:56 -06:00
<Version name= "v0.31.12 linux" os= "linux" base= "v0.31.11 linux" rebase= "-0x1000" >
2010-08-11 04:56:06 -06:00
<MD5 value= "e79cead03187ecb692961b316b7cdcd4" />
</Version>
</DFHack>