dfhack/tools/supported/forcepause.cpp

50 lines
1005 B
C++

// This forces the game to pause.
#include <iostream>
#include <vector>
#include <map>
using namespace std;
#include <DFHack.h>
#include <dfhack/modules/Gui.h>
int main (int argc, char** argv)
{
bool quiet = false;
for(int i = 1; i < argc; i++)
{
string test = argv[i];
if(test == "-q")
{
quiet = true;
}
}
DFHack::ContextManager DFMgr("Memory.xml");
DFHack::Context *DF;
try
{
DF = DFMgr.getSingleContext();
DF->Attach();
}
catch (exception& e)
{
cerr << e.what() << endl;
#ifndef LINUX_BUILD
if(!quiet) cin.ignore();
#endif
return 1;
}
DFHack::Gui *Gui =DF->getGui();
cout << "Pausing..." << endl;
Gui->SetPauseState(true);
DF->Resume();
#ifndef LINUX_BUILD
cout << "Done. The current game frame will have to finish first. This can take some time on bugged maps." << endl;
if (!quiet) cin.ignore();
#endif
return 0;
}